|Also known as:|| Wrought Iron Hero|
Faker (by Gilgamesh)
|Appears in:|| All Around Type-Moon|
Fate/kaleid liner PRISMA☆ILLYA
Fate/tiger colosseum / Upper
|Japanese VA:||Junichi Suwabe|
|English VA:|| Liam O'Brien [Note 1]|
Kaiji Tang [Note 2]
|Character type:||Servant (Master: Rin Tohsaka)|
|Affiliation:||Rin Tohsaka's Servant|
|Servant classes:||Archer, Caster (F/AR), Berserker (F/AR), Assassin (F/AR)|
|Place of Origin:||Japan|
|Likes:||All kinds of housework (he denies it)|
|Dislikes:||A Hero of Justice|
|Talents:||Fiddle with junks, all kinds of housework|
|Natural enemy:||Rin, Sakura, Ilya|
Archer (アーチャー, Āchā?) is the Archer-class Servant of Rin Tohsaka in the Fifth Holy Grail War of Fate/stay night. He is one of the Servants of the Protagonist of the Grand Order conflicts of Fate/Grand Order.
Archer's True Name is EMIYA (エミヤ, ?). He is not a proper Heroic Spirit in the sense of other heroes. His true identity is that of Shirou Emiya (衛宮 士郎, Emiya Shirō?) of an alternate timeline from that of Fate/stay night who made a contract with the world and became the Heroic Spirit EMIYA. He acts as a Counter Guardian for the world as payment for the contract. He is summoned because he still has the jewel pendant that Rin used to save his life after Lancer stabbed his heart. The jewel he owns is the actual catalyst used for his summoning rather than the one that Rin still has at the time of his summoning. After the end of each of the three routes in Fate/stay night, the possibility for Shirou to become Archer still exists, but the chance of it happening is close to zero.
The beginning conditions for Archer's Holy Grail War were mostly the same as that of the Fate/stay night universe, but it could be said that "something was missing." The following events of the war happened in a similar manner to the Fate scenario, having summoned Saber and continued fighting together with her until the end, but while he understood her, he didn't "save Saber's heart." After they destroyed the Grail and parted, he went on to cooperate with Rin and headed to London. He eventually went on to work as a freelance magus to pursue his dream of becoming a hero of Justice. He stubbornly trained himself while pursuing his dream of saving mankind, but later fell into despair upon realizing that his abilities were insufficient in fulfilling his goal. Sometime in his twenties, he obtained his signature red overcoat, possibly as a gift from Ciel of the Church. He at some point encountered and fought beings similar to Angra Mainyu, but he was forced to retreat when he was unable to act against them. He later gained some understanding of such beings as targets of the Counter Force upon entering the Throne of Heroes.
He had to make a life changing decision. Confronted by a calamity which had the potential of killing one hundred people before him, he decided to "make a contract" with the World to become a hero capable of producing miracles and become a Heroic Spirit after his death. He believed he could save both the lives of the dying people before him and save even more as a hero after his death. Although he desperately fought to end a war, he was in turn branded as the mastermind behind that war and subsequently executed because of the betrayal of his allies. Although he died of betrayal, he did not hate mankind. However, the "World" ironically gave him the duty as a Heroic Spirit "to slaughter all humans at a particular location when mankind is at the threshold of complete self destruction", a "Counter Guardian".
His belief that he would continue to save many people as a Heroic Spirit did happen, but it was through being made to clean up after human actions and forced to take many lives to save humanity as a whole, instead of "saving everyone" - protecting humans without having to cause deaths of humans as he would have liked to. After seeing human self-destruction and forced to oppose his own ideals countless times, he began to deny himself and his ideal. Even knowing that the Throne of Heroes was isolated from time and space, Archer desperately came to believe that his only hope of release was to have himself summoned into an era where Shirou Emiya exists and kill his past self, hoping that the double paradox created by Shirou Emiya being killed before having a chance to make the contract with Alaya and that the killing was done by a Shirou Emiya who successfully made the contract with the world would create a time paradox great enough in magnitude that could potentially erase his existence as a Counter Guardian.
Shirou from the Fifth Grail War would grow about 20cm as Archer. It is uncertain if his extreme height growth is caused by magecraft. Comparing to Shirou, Archer has white hair, gray eyes and tanned skin colour. His skin, hair and eye colors are different to his younger self due to the extensive use of projection magecraft that caused a rebound effect.
His servant clothing, Red Plain Mystic Code (赤原礼装, Akahara Reisō?) is Archer's signature costume. He wears a black body armor made from a special material that has yet to be discovered by mankind as of the present time. He wears metal plated shoes, which appear to be attached to his trousers. His signature red overcoat is a type of holy shroud, which covers his arms and upper torso, and is fashioned and tied with an agemaki knot. In Fate/hollow ataraxia, Archer is seen without his holy shroud in one of the loops - however, he is wearing black bow gloves. In his past, Archer has been seen wearing a pale-coloured cloak in the Ufotable adaptation of Unlimited Blade Works.
In Fate/hollow ataraxia, his casual attire consisted of a plain black shirt and black trousers. When he went fishing, he wore his signature clothing without the holy shroud. Instead, he wore a red down vest jacket and a red cap hat.
His personality is very contradicting. While he is thoroughly cynical and nihilistic, he is at the same time devoted and protective, and even a little childish to the point that it makes him hard to hate. He doesn't lie, but he does keep secrets and tell half truths. He means well and is capable of being nice, but often ends up being sarcastic, especially so when he gives advice. He cannot approve of Shirou’s ideal of becoming a Hero of Justice due to his own experience, but at the same time he cannot deny it due to the same reasons.
He claims that his memory is confused to the incomplete nature of his summoning, but that is only half truthful. He is able to assess the situation and deduce his circumstances the night of his summoning, believing himself to have the opportunity to achieve his goal to kill Shirou. He had forgotten the name "Rin Tohsaka" over the period of his life, but remembers her the instant she introduces herself. Murmuring "――Rin. Ah, that's the name――" under his breath, it is a statement from his heart filled with "much endearment close to insanity." He claims to no longer have Shirou's memory, but remembers the day Kiritsugu Emiya saved him and the feelings he felt upon seeing Kiritsugu's smile. He has a fond remembrance for the moment Saber was first summoned that he will always recall vividly "even if he should fall into the depths of hell."
He's not interested in video games but he is willing to play, once he gets started.
In the prologue of Fate/stay Night, Rin intended to summon a strong Saber class servant without a catalyst. Unknowing to her, the jewel pendant was used as a catalyst which summoned the Heroic Spirit EMIYA. Rin's Pendant, a one-of-a-kind jewel kept by Emiya as a keepsake of his unknown savior over the years. Differing from normal, it is not the pendant Rin owns in the present that acts as the catalyst. Emiya is instead a case where he holds a catalyst with a connection to his summoner.
Archer crash landed in one of the mansion room after the summoning process has been completed. He is disappointed by her first impression of him, to which she questions what he is "supposed" to be. After the two of them confirm their relationship as Master and Servant, Archer begins to question Rin as a master. He judges her worth as a master, and even goes so far as to announce he will not follow her orders, regardless of their importance. Archer makes sarcastic remarks about Rin which aggravated her to use one of her command seals to force Archer submit to her. Afterwards, Archer scolds her for being so careless, and asks whether or not she knows the importance of Command Seals. Once their argument is settled, Archer agrees to stay with Rin. He blames Rin for his vague memories due to her incomplete summoning but also acknowledges her talents and skills.
Archer is then seen touring the Fuyuki City, with Rin acting as his guide. As they venture through the city, Archer learns that Rin has no actual wish for the Holy Grail, other than her desire to win it.
One night, after informing Archer of a strange Bounded field around the school grounds, Rin goes to the school in an attempt to destroy it, only to encounter another servant, who she identifies as belonging to the Lancer-class. When Lancer tries to attack Rin, Archer intervenes. The two servants then engage in a fight. While Lancer tries to disarm Archer, he becomes quite agitated at Archer's ability to reequip his swords. During in their fight, Shirou Emiya was a pedestrian who witnessed the two Heroic Spirits battle for the first time. Before their fight can continue, they are disrupted by Shirou's presence. Lancer stops the fight and pursues Shirou, Archer and Rin followed him. Lancer pursues the student, and impales them before fleeing. Archer and Rin stumble upon the student's body. When Rin and Archer found Shirou, Rin ordered Archer to track down Lancer, but he was unsuccessful. Rin identifies the student as a boy she encountered earlier, and uses her healing magic on him. Before the boy can regain consciousness, the pair flee.
Archer gave his own pendant back to Rin making her think that Archer returned to the scene to retrieve the pendant. Shortly after, Archer and Rin come to the conclusion that Lancer's master will gain knowledge of the boy's survival, and have Lancer finish him off. Deciding to protect the boy, the pair travel to the suburbs. However, before they can enter the grounds, they are attacked by a servant, who Rin identifies as belonging to the Saber-class.
In Fate, Archer is a nameless hero who gives up his life in order to let his master, Rin, escape along with Saber and Shirou. Before facing off with Berserker, Archer advises Shirou to 'imagine something that can defeat it' when presented with an enemy he cannot defeat. He is subsequently killed in combat against Berserker, but not before killing Berserker six times (five in the anime) and reducing his stock of lives from God Hand.
Unlimited Blade WorksEdit
In Unlimited Blade Works, Archer is developed as an antagonistic character.
Archer betrays Rin. He aligned with Caster because he claimed, she had the highest chance of acquiring the Holy Grail.
After conceding to Lancer, he then betrays Caster and her master and kills them both, revealing his true intentions. Archer needed to be free from Rin's command seal in order to accomplish his goal of killing Shirou. Archer then kidnaps Rin after she forms a contract with Saber, forcing a situation where Shirou must engage Archer.
Archer loses the battle, but only because he does not attack Shirou as he is stabbed through the chest. However, he survived the blow due to Independent Action, and remains hidden up until the final battle where he saves Rin from the Holy Grail and eliminates a cornered and near-defeated Gilgamesh.
He then disappears for good with a smile on his face, confident that Rin will stop Shirou from taking a path that he will regret.
In Heaven's Feel, Archer abandons his wish to kill Shirou, opting instead to fulfill his duties as a Counter Guardian to eliminate 'the shadow'.
During a battle with Saber Alter, Assassin and "the shadow", Archer's core is critically damaged and he is mortally wounded. Since Shirou has discarded his heroic ideals to save Sakura, Archer chooses to have Kotomine graft his left arm onto Shirou, who lost his arm protecting Ilya (following the way of the Counter Guardians, sacrificing one life to save another rather than losing both). Much of Archer's knowledge was subsequently transferred to Shirou, though the foreign arm began to invade his body as well.
Archer's final appearance in Heaven's Feel is a motivational image for Shirou, who is struggling with taking off the Shroud of Martin.
The Fate/stay night manga follows parts of both Fate and Unlimited Blade Works. He remains loyal to Rin instead of joining Caster of his own free will, and he displays the same antagonistic attitude towards Shirou. He is forced to join Caster once Kuzuki captures and holds Rin hostage. After freeing himself from her control, he proceeds with his plan to kill Shirou. He is stopped by Rin, who begs him not to kill his younger self and erase his existence as a Heroic Spirit, as she has respect for both Shirou and Archer. Eventually, Archer decides not to kill Shirou and continues his role as Rin's Servant, reforming their contract. Finally, during the group's rescue of Shirou from Illya's mansion, Archer sacrifices himself to stall Berserker in battle and take away half his stock of lives - but not before entrusting Rin to Shirou, giving him a final few words of encouragement before walking to the hero's end he'd always previously disdained, smiling to the very end.
When Rin went to Mage's Association to attend a court, she asked Archer to protect Fuyuki City in her absence.
In the loops, Archer guard the bridge that connect Miyama and Shinto district of Fuyuki city. If Shirou went to the bridge on night, Archer will shoot him.
After Shirou/Avenger "relearn" his Projection magic, he and Saber challenge Archer. They fight from a long distance. Archer fired the Broken Phantasm Hrunting towards them while Saber flew towards Archer with Shirou's Command Spell. Saber defeated Archer while Shirou/Avenger deflected the Hrunting with Rho Aias. Defeating Archer grants Shirou/Avenger the access of Shinto at night patrols. After that, he began to shows up in Fuyuki to be interacted with.
At the night of the final loop, Rin and Archer guard the Fuyuki Bridge from a horde of "monsters" to prevent them from chasing after Shirou/Avenger.
In Fate/Unlimited Codes, he is known as the Wrought Iron Hero (錬鉄の英雄, Rentetsu no Eiyū?). In his arcade story, he monologues his situation about him being summoned in the Fuyuki Holy Grail War and how it was a miracle for him to achieve his goal to alter his past by ending Shirou and allowing Rin to win the Holy Grail War. He has to deceive his Master in order to do this.
Archer unexpectedly faces Shirou early and by the time he faces Shirou, Shirou figured out his identity and challenged Archer. Archer expected Saber to fight him personally, however Shirou decided to settle things between the two as the Hero of Justice. As the fight turns into a clash of their ideals, Archer responds to Shirou that an ideal amounts to nothing if their is no strength to back them up and is forced to cut him down. Although he wins, it is hinted that Archer didn't kill Shirou and continued the Holy Grail War against the other participates.
His last opponent is Gilgamesh, who asked if Archer requested assistance for death. However, Archer claims that he is doing something stupid by eliminating the villain who will burn the whole city. His original goal was to let Rin win, but he can't allow Gilgamesh to continue and Archer prevails in their fight. In his ending, many years has past and Archer is fighting along with an adult Rin against an army of Golems. Archer turns out more cheerful and Rin finds him cooler than in their first encounter.
In Rin's ending, Rin sealed the Holy Grail and transformed Archer into a smaller scale of himself. She claims that she transformed Archer into this form because he didn't help her out in the war. Archer regrets that he didn't destroy the Holy Grail.
|Fate/unlimited codes - Archer command list|
Fate/tiger colosseum seriesEdit
There exists an alternate version of Archer in Fate/EXTRA universe. Although their life experiences were the same, this version made a contract with the Moon Cell rather than the World. This resulted in him becoming a nameless Heroic Spirit embodying the concept of a "hero of justice" rather than the Counter Guardian EMIYA.
Through fluctuations in the Moon Cell, Fate/stay night version of Rin and Archer appear in Fate/Extra CCC. Should the two versions face each other, the Fate/stay night Archer is noted to be more cynical.
Archer makes a regular appearance in Carnival Phantasm. Like in Fate/Stay Night, he is Rin's servant and often follows her orders. However he acts more light-hearted and comical than his usual self.
In Type-Moon's April Fools' Day 2009, moon.cinemas.jp is a fake movie theater site listing a number of parody films. He was featured in Dog Fate -DooGSDAY- (いぬふぇいと ―DooGSDAY―, Inu Feito ― DooGSDAY ―?).
In Type-Moon's April Fools' Day 2015, Archer is part of the Imperial Roma enforcer. His Tmitter user account is @tmtt15_archer.
Archer is not a regular Heroic Spirit who was revered as a hero, but instead a Counter Guardian who made a contract with World for power. He is a Heroic Spirit from the future, so he does not gain any blessings normally provided by fame. He also does not possess any actual Noble Phantasms, but his Reality Marble, Unlimited Blade Works, can be called his Noble Phantasm in a way. He wears a cloak and mantle set that are first rate Conceptual Weapons made from the Holy Shroud of a saint. It does not oppose enemies, but instead the external environment.
Due to his nature, he has no fame as a hero and he cannot be recognized by those with knowledge from the Throne of Heroes. This makes him a confusing existence for the other Servants, displaying his projection that turns normally important Noble Phantasms into items that can be discarded and destroyed on a whim, varied abilities that would normally mark the identity of a Servant, and contradictory abilities that do not match any known hero. Lancer believes there should be no Archer with a shield capable of blocking Gae Bolg, and Berserker thinks that being defeated in six different ways, all abilities of the highest class, without learning of the enemy's identity is very strange.
Due to lacking an actual Noble Phantasm, Archer's basic abilities are below those of other Servants. His main strength lies within his versatility and adaptability, shown through his exceptional use of tactics and battle experience making his combat style very distinct from those of other Servants. His strength does not come from natural talent like Rin or Saber, but instead from single-minded refining of what little talent he had in life. He had nothing at first, and through improving himself for reason that he was not extraordinary, his techniques trained by his will alone reached the point where it is obvious to Shirou that he should be naturally considered strong. He is not fixated on the exact method of winning, opening many possibilities not available to those who fight with chivalry and codes of honor.
Unlimited Blade Works is his sole magecraft, allowing for the use of Reinforcement and Projection. As a "blacksmith Heroic Spirit", it includes the “all the elements necessary to shape swords”, allowing for the replication of Noble Phantasms. All weapons are copied upon seeing them once, he has thousands stored as of the Fifth Holy Grail War, and all can be freely deployed. Many varieties of weapons can be summoned for melee combat, though he primarily utilizes Kanshou and Bakuya. Swords can also be summoned and modified to be fired as arrows and utilized as Broken Phantasms by overloading them with energy to generate overwhelming destructive power from exploding upon contact. He also has the ability to summon weapons in the air and fire them like arrows in the same way as Gilgamesh uses his Gate of Babylon.
He can fight in a variety of ways depending on the situation, allowing him to match or even exceed other Servants even without an actual Noble Phantasm of his own. Utilizing Broken Phantasms requires for the destruction of a Noble Phantasm, so it is not something able to be utilized by a normal Servant without sacrificing their strength. Due to him being able to replicate as many weapons as he wishes, the use of Broken Phantasms became a trump card available only to him. He can turns the odds in his favor by assaulting melee Servants with such long range attacks. Even if he attempts to replicate a Excalibur-class holy sword, he does not have the magical energy necessary to bring out its full potential and may simply end up fading away after using all his energy in a suicidal attack.
Though he is of the Archer class, which originally focuses on long range combat, he is adept at melee combat, and due to his wish to conceal his trump card, he mainly focuses on melee tactics, primarily utilizing Kanshou and Bakuya when engaging other Servants. Even when told to fight seriously by utilizing a bow as expected of the Archer class, he continues to rush into close combat without intentions to draw his bow. Utilizing his unorthodox tactics, he is even able to slay Berserker six times. He will also use other weapons like Caladbolg II to thrust at the opponent's heart or Durandal to perform powerful strikes.
Kanshou and Bakuya are his preferred weapons, and his usage of them has allowed him to develop a style of fighting perfectly suited to him. Though he can fight with a single blade, he generally wields them both at once. The advantage of projection allows for him to replace swords if they are destroyed or if he is disarmed. He has no trouble projecting twenty-eight pairs during a strenuous clash consisting of over a hundred strikes and constantly being disarmed. His greatest strategy, Triple-Linked Crane Wings, involves utilizing multiple projected pairs in succession to completely seal the opponent.
Archer utilizes a bow that he projects when he does make use of projectiles, which, along with his armor, is made from a special material that has yet to be discovered by mankind as of the present time. Archer’s Bow (アーチャーの弓, Āchā no Yumi?) is a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire Noble Phantasms. It is a completely original weapon, a projection whose structure and composition is not directly taken from another hero's bow. He often uses regular arrows for quick and accurate attacks that cost less magical energy than Noble Phantasms. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession. Releasing over a dozen arrows at once, they are accurately fired at the opponent whether as a sneak attack or support for another. He is capable of performing Broken Phantasm shots from various distances, from hundreds of meters away up to four kilometers away from the target.
His Clairvoyance, a visual ability also called “Eagle Eye” that affects the accuracy of bows, allows him to execute his “ultra long-range sniping” precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey the town simply upon looking down from a high location. Utilizing the "must-have ability" of the Archer class, such strikes greatly differ from his regular arrows, and they are a means to certainly kill the opponent. Differing from his former Japanese shooting method, nocking the arrow in the palm of the left hand, Archer utilizes the traditional European method of nocking the arrow over the back of the left hand. He is skilled enough to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules being unable to alter its course.
He can make use of specific strategies to defeat opponents from long range, such as Saber, who would not fall in single combat easily even inside Unlimited Blade Works. Burdening her with protecting Shirou and keeping her from utilizing Excalibur, he is free to fire upon her without worry of being counterattacked and increase the power each time. If such tactics are unavailable, such as with Assassin, it is possible that fighting directly may lead to his defeat. Utilizing sniping can cause him to falter when suddenly forced into close combat, as returning to his true method of attack leaves him unable to draw his sword and respond properly due to focusing on his arrows.
Although classified under the Archer class, he was not a swordsman nor an archer in life, but a magus at his core relying on his one spell, Unlimited Blade Works, to fight. Despite being a skilled combatant, his true unique strength lies within the manufacturing of weapons rather than their use. His abilities in life were unremarkable overall, utilizing Reinforcement with difficulty and the “structural analysis” step of projection more often than anything else. Only Projection had any worth, having granted him the many Noble Phantasms and combat skills they hold. Aside from Projection, he can also use magic detection and magic resistance, which are considered very basic. He does not posses the ability to utilize offensive magecraft that work around the lines of nature interference. His dark skin, white hair, and gray eyes are a side effect of extensively using Projection Magecraft.
He has weak Magic Resistance, D rank, that is only the equivalent of an anti-magic amulet. He can nullify spells of one bar, but anything higher than that will annul the resistance. It can easily be overcome by a relatively strong magus, as his affinity with magecraft is much worse than Heroic Spirits of ancient times. He may have been a magus possessing the unusual Projection magecraft, but they were those who saw magecraft and even Magic as commonplace. Due to that resulting in his low ability, even spells greater than two steps can be fatal to him.
Without any support, he is at a serious disadvantage against a Caster, capable of great sorceries and ritual spells, and even spells from magi Masters must be watched carefully. When holding both Kanshou and Bakuya, his magic resistance is improved, and he proves capable of deflecting even Caster's A-ranked spells, though they still pose fatal danger should they strike him.
Eye of the MindEdit
Eye of the Mind (True) is a danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis to predict the opponent’s activity and change the current situation. Servants like Lancer and Saber cannot be matched in direct combat under normal circumstances. They are too fast and strong for him to last more than a few blows before falling to their strength, should he take them on without any strategy. He reads the oncoming attacks and counterattacks ahead of time, constantly thinking tens of steps ahead in order continuously prolong his survival by seconds in avoiding blows, parrying, and striking back without being overwhelmed.
It is "combat logic" that utilizes calm analysis to take information obtained from the current situation and enemy's abilities to make predictions, and makes use of his cultivated battle experience to plan his attack. In spite of danger, he takes consideration of all possible actions in a particular situation, and if there is even a one percent chance of a comeback, the ability improves the chances of success. Although superior to Shirou, the circumstances of their battle lead to Archer being unable to see through Shirou's "passion-infused strike which puts 'ideal' on the line", and he ultimately is struck by it. He does not to answer as to why he did not block an attack he should have been able to easily block, and it is possible he does not know the answer.
His nerves of steel, his mind's eye obtained through experience, is nothing extraordinary compared to Saber's Instinct, but noted to be the only skill that he possesses, a weapon wielded by a mortal that anyone can gain through tenacious training. It is the result of an overwhelming amount of combat experience, allowing him to see even Lancer's thrusts, fast enough that they are not visible to even his honed eyes. Though Lancer is far superior, Archer is able to guide the fight to his advantage through his experience, utilizing his inferiority as a weapon to control the attacks coming at him.
Archer battles such opponents by leaving fatal openings, dodging them and risking instant death instead of slowly being cut up, which would ensure his loss as the fight drags out. Through battle, he is able to think of at least thirty ways to "show an opening", and this allows him to match Lancer's onslaught without being overwhelmed. Although he should not be a match because he should only be able to put up a true fight as a long-range archer and holds no prospect for victory in close combat, he is able to block Lancer's full force strikes, leaving Lancer perplexed at the situation and noting Archer's mysterious strength.
Archer's ability to survive alone is extremely great, displayed in his Independent Action. Independent Action allows him to act without constant support from his Master, and while normal Servants fade within hours after losing their Master, he can last much longer due to the ability. He can also survive for a short period of time even should he sustain lethal damage to his spiritual core. Servants of his rank normally have two days in the world without active support from a Master, but that figure is based upon maximally conserving energy while also avoiding battle and the usage of Noble Phantasms.
Archer is able to switch Masters, act independently without a Master and do battle with ten percent of his abilities left, sustain ultimately fatal injuries, observe the battle between Shirou and Gilgamesh in spiritual form, protect Shirou with Rho Aias, save Rin and Shinji from the mud, and then finally eliminate Gilgamesh to save Shirou in the Unlimited Blade Works scenario. His final attack is a regular arrow instead of a Noble Phantasm, and due to his gradual fading after the attack, it shows the final limits of his materialization. Even after sustaining a lethal injury, he is able to survive long enough in the Heaven's Feel scenario to allow for his arm to be transplanted due to the ability.
The scene "Decisive Battle" in Fate/hollow ataraxia shows Archer remembering the very first scene of the Prologue of Fate/stay night with Shirou Emiya summoning Saber, and though it was meant to show that the Prologue scene was from Archer's perspective, Kinoko Nasu was surprised when nobody made the connection.
- In the first Popularity polls of Fate/stay night in 2004, Archer was ranked 3rd and the top most voted male character.
- In the second Popularity polls of Fate/stay night in 2006, Archer was ranked 3rd and the top most voted male character.
- In the Type-Moon's 10th Anniversary Character Poll, Archer was ranked 3rd and the top most voted male character.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18
 Fate/complete material III: World Material - The Servants of the Fifth Holy Grail War: Archer, p.026-027 [T]
Master: Tohsaka Rin
Alignment: True Neutral
Noble Phantasm: ??
Life as a Human
This is Emiya Shirou after becoming a Heroic Spirit in the future. He stubbornly trained himself after the Holy Grail War, and pursued the dream of becoming a superhero. However, he soon fell into despair as he realised that his own power was insufficient to save mankind. Before the dying people, Emiya made a pact with the” World” and become a hero that can produce miracles, yet he died a tragic death because of the betrayal of his allies. Although he died of betrayal, he did not hate mankind. However, the “World” ironically gave him the duty as a Heroic Spirit “to slaughter all humans at a particular location when mankind is at the threshold of complete self destruction” --- a “Counter Guardian”.
Since Emiya is a Heroic Spirit from the future, he does not have any blessings provided by fame. In addition, he does not have Noble Phantasms, as a result his basic abilities are below other Servants. However, his exceptional use of tactics and battle experience makes his combat style very distinct from other Servants. The Archer class originally focuses on long range combat, but Emiya loves melee combat and wishes to conceal his trump card, thus he focuses on melee tactics with Kansho and Bakuya when engaging other Servants.
The reason an Emiya with no Noble Phantasms is able to match other Servants or even exceed them is the Reality Marble “Unlimited Blade Works”, which includes “all the elements necessary to shape swords”. This Boundary Field can copy weapons that are seen only once, and store them within. In the Fifth Holy Grail War, the weapons stored had exceeded thousands. Emiya can freely take out and utilise the weapons according to the situation, and he can also assault the enemy by firing many Noble Phantasms from the Boundary Field like arrows in the same way as Gilgamesh’s “Gate of Babylon”.
Emiya’s trump card is firing copied Noble Phantasms as arrows – “Broken Phantasm”. On impact, the magical force will explode, generating overwhelming destructive power. By assaulting melee Servants with this type of long range attack, Emiya is able to turn the odds to his favour.
Magic Resistance: D
Emiya’s Magic Resistance is weak. Its rank is D, in other words, spells more than one bar will annul this resistance. The benefit it provides is equivalent to an anti-magic amulet. This level of resistance can be easily overcome by a relatively strong magus.
Although Emiya was a magus during his life and possesses unusual Projection sorcery, his affinity with “sorcery” is much worse compared to Heroic Spirits of ancient times who saw sorceries and True Magics as commonplace. The level of Magic Resistance is a result of this.
For Emiya who possesses low Magic Resistance, it is easy to picture the kind of effects great sorceries and ritual spells can have on him. Even spells greater than two steps can be lethal to him if hit. Because of this, Emiya is at a disadvantage against Caster, who has powerful sorceries at her disposal. Depending on the situation, Emiya may even have to pay attention to the attack of Masters who are magi.
Independent Action: B
Normally if a Servant loses his Master, he will disappear within hours if he cannot replenish the mana required to remain in this world. The amount of time each Heroic Spirit has before disappearing varies, but Emiya can remain in this world for 2 days due to Rank B Independent Action. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.
In UBW route, Emiya’s Master switched from Rin to Medea, and after Medea’s death, he continued to operate independently and battled Emiya Shirou. Through all these events, one is able to recognise Emiya’s ability to survive alone. In addition, even if Emiya’s spiritual core sustained lethal damage, he can still survive for a short period. This ability is the reason why Emiya is able to secretly observe Shirou and gang’s battle as a spiritual body after being defeated by Shirou. In addition, after the battle between Shirou and Gilgamesh had concluded at Ryudo Temple, Emiya appeared in front of Gilgamesh as he attempted to pull Shirou into the darkness. He shot an arrow between the eyes of Gilgamesh and sent him alone into the darkness. The arrow shot at that time was a regular arrow, and from the fact that Emiya gradually began to disappear after this attack, this is probably the limit of Emiya’s materialisation.
The visual ability that is also called “Eagle Eye”. This is a must-have ability of the Archer Class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey the town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. Also worth mentioning is that, as Emiya readies his bow, he will be able to precisely snipe even enemies moving at high speeds as long as they are within a 4km range.
Archer, who possesses Clairvoyance, is able to execute “ultra long-range sniping” with accuracy transcending the realm of men.
During his life time, the sorceries learned by Emiya are unremarkable. Before becoming a Heroic Spirit, even “reinforcement” was quite difficult. However, the “projection” sorcery he wields is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, he can even read the wielder’s skills, which allows him to gain all kinds of Noble Phantasms and combat skills.
During his life time, Emiya used the preliminary step of projection – “structural analysis”, to find the location of an item’s fault and proceed with repair.
Eye of the Mind (True): B
A danger-avoidance ability that utilises the intelligence collected up to the current time as the basis, in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. Using Eye of the Mind, Emiya was able to successfully counter Cú Chulainn’s thrusts that were invisible to the eye.
Even with Rank B Eye of the Mind (True), Emiya was unable to see through Emiya Shirou’s passion-infused strike which put “ideal” on the line.
Unlimited Blade Works
Maximum Targets: ???
The “Innate Bound Field” wielded by Emiya. It is his ability as a Heroic Spirit with no Noble Phantasms. The inside of the reality marble is a world like a steel mill, filled with weapons, flames, and giant gears. The uncountable swords plunge into the ground and were preserved thus. The majority of the weapons persevered in the reality marble are Noble Phantasms of Heroic Spirits copied through projection sorcery, each possessing deadly powers. Although the majority of the weapons are swords, the Noble Phantasm that provides absolute defence against projectiles, “Rho Aias”, is also said to be copied and stored in the reality marble. Also, the ability of the replicated Noble Phantasm suffers one rank down compared to the original.
Not only can Emiya freely access the weapon stored inside Unlimited Blade Works, he can also modify the weapons to his wish like Caladabolg II. In addition, he is able to capitalise on his ability to repeatedly project: use Noble Phantasms as disposable arrows, and then unleash the magical energy stored within – the tactic called “Broken Phantasm”.
The shield used by the hero of Trojan War, Aias. The Boundary Field Noble Phantasm that provides absolute defence against projectile weapons.
Kansho and Bakuya
The famous swords of Chinese legend. The Yin-Yang, Female-Male paired swords based on the Yin-Yang Doctrine. Emiya’s favourite melee weapons.
The legendary sword “Caladbolg” of the Ulster Cycle, projected and modified by Emiya. Not very useful as a sword, but rather used as an arrow for “Broken Phantasm”
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19
 Fate/Grand Order - Archer Profile [T]
EMIYA - Archer
Illustrator and Voice actor
Illustrator: Takeuchi Takashi
Voice Actor: Suwabe Junichi
Noble Phantasm: -
Eye of the Mind (True) B
Independent Action B
Magic Resistance D
Unlimited Blade Works: Infinite Sword Creation
Because his basis differs from that of the other Heroic Spirits, he cannot be called a legitimate Heroic Spirit. This Heroic Spirit is a something called a Guardian; something like a defensive apparatus brought forth by mankind's collective unconsciousness of "ought to perpetuate".
The way of being of such defense is called the Counter Force of humanity. In short, a faceless representative of justice elected by the nameless people.
Level 1 Bond
Although his existence has been established as a knight of the bow, in his lifetime he was a magus, not a bowman. A counterfeiter (Faker) who makes use of projection magecraft to counterfeit many famous swords, magic swords.
It is believed that the reason why his standard armament was a bow is because he is not all that strong as a Heroic Spirit and, in the end, his combat style settled down for sniping.
Level 2 Bond
- Eye of the Mind (True): B
Insight cultivated from training and learning. The “logic of battle” to calmly grasp one’s situation and the abilities of the enemy and find out a means of escape when in a dilemma. If the possibility of a reversal is even 1%, a chance can be pulled out by putting this strategy into practice.
Something falsely similar to the Skill Instinct.
Level 3 Bond
A realist who perform his work in an indifferent manner.
Cynical and pessimistic. Yet, he is far from an workaholic, and he is also a playboy who utters nihilistic jokes at appropriate times.
Someone who approves rational tactics, social justices, but because his starting point is the ideal of "wishing to save all people", there is a part of him that simply cannot remain cool-headed.
Level 4 Bond
"Infinite Sword Creation"
Rank: E~A++ Type: ??
Unlimited Blade Works.
A unique magecraft called Reality Marble.
For a given time, reality is overwritten by the mental world and all the weapons which the conjurer has confirmed by sight, all weapons employed at that place are instantly reproduced and stocked.
However, these reproduced weapons fall by one Rank.
Level 5 Bond
- Projection Magecraft: C (conditionally A+)
A magecraft that reproduces tools for a few minutes by means of images.
The paired swords which Archer habitually uses, Kanshou・Bakuya, are also things produced by projection magecraft.
Only when the target of projection falls under the category of "sword", the Rank rapidly jumps up.
Due this special trait of "can prepare counterfeits many times over", EMIYA destroys the projected Noble Phantasms. By having them explode, the destructive power is momentarily raised.
Source: Fate/stay night
Alignment: True Neutral Gender: Male
"A confrontation with yourself?
Stop, stop. There is nothing decent about that."
エミヤ - アーチャー
- Eye of the Mind (True): B
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9
 Fate/complete material II: Character Material - Characters: Archer, p.046-049
Character Data 005
Affiliation: Rin Tohsaka's Servant
True Identity: EMIYA
Image Color: Red
Talents: Fiddle with junks, all kinds of housework
Likes: All kinds of housework (he denies it)
Dislike: Hero of Justice
Worst enemy: Rin Tohsaka, Sakura Matou, Illya
Character Data ００５
 Fate/complete material III: World material - FAQ with Nasu: General Questions about Fate, p.130-131
Q: Could Sakura’s route be the one in which Shirou becomes a Heroic Spirit after all?
Q: During the last part of Sakura’s route, Shirou was saved by the tiny bit of residual mana in Rin Tohsaka’s pendant. Also, it seems like Rin knew about the difference in residual mana between the thing he got back from Archer and the thing he was holding, so could Sakura’s route be the one in which Shirou becomes a Heroic Spirit after all? Or could you tell us the route(s) in which Shirou doesn’t become a Heroic Spirit?
A: I’ll just say now that he doesn’t become a Heroic Spirit in any of the routes, but the possibility is still present in all of them as well. Basically, the probability of it happening is almost zero.
Unlimited Blade Works BD set II: Q: What was the Fifth Grail War that Heroic Spirit Emiya experienced in his lifetime like? Was the Archer summoned there also Emiya?
Nasu: It was a world where the conditions at the beginning of the war were mostly the same, but something was missing. Shirou summoned Saber and fought until the end, didn't save Saber's heart but understood her, and they destroyed the grail together and parted... that's the image I have.
Takeuchi: Ahh, so something like a Fate route Good End we didn't make in the game?!
Nasu: Yeah, probably. After that, it's believed he cooperates with Rin who survived, and heads to London.
 Fate/complete material III: World material - FAQ with Nasu: General Questions about Fate, p.131
Q: In Sakura’s Route, Archer seemed to already know the existence of the likes of Angra Mainyu, did he have experience in battling this type of enemies in other eras?
Q: In Sakura’s Route, Archer seemed to already know the existence of the likes of Angra Mainyu, did he have experience in battling this type of enemies in other eras?
A: He fought such things when he was alive, but had to retreat because there was nothing he could do. Also, after reaching the Throne of Heroes, he had an understanding of the target of the Counter Force.
 Fate/complete material III: World material - FAQ with Nasu: Servants, p.133
Q: Around what age did Archer (Emiya Shirou) form a contract with the World as a Guardian?
Q: Around what age did Archer (Emiya Shirou) form a contract with the World as a Guardian?
A: From his late twenties to early thirties.
 TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:
Q: Kotomine grew 8cm in the ten years between Zero and Stay Night. Shirou is also confirmed to grow about 20cm in the future. Is there a relationship between extreme height growth post-growth-spurt and the use of magecraft?
Q: Kotomine grew 8cm in the ten years between Zero and Stay Night. Shirou is also confirmed to grow about 20cm in the future. Is there a relationship between extreme height growth post-growth-spurt and the use of magecraft?
A: Honestly, I don't know either.
- ↑ 9.0 9.1
 Fate/side material - Encyclopedia: Archer [Servant], p.054 [T]
Heroic Spirit of the bow. The basic abilities of these Servants tended to be low, but they compensated with Skills and Noble Phantasms.
The Archer in this story was no exception, he engaged in combat with unidentified Noble Phantasms.
A thoroughly cynical pragmatist... but even so, he had an oddly childish personality that no one could hate.
His real identity was ???. He was such an important character in the story, you could call him the shadow protagonist. Half of Fate could be called his story.
At the beginning of the game, Archer claimed his memory was confused due to incomplete summon. This was half-truth.
On the night of the summoning, Archer assessed the situation and deduced the current circumstances. He believed that he would have the opportunity to achieve his goal.
At the instant Rin introduced herself, Archer believed the girl who summoned him was "Tohsaka Rin" (not due to his memory being confused, but the name Tohsaka Rin being worn off).
At that moment, Archer recalled like a jolt of lightning:
"-------Rin. Ah, that's the name------"
Archer murmured this under his breath at that time. It was truly from his heart and filled with much endearment close to insanity.
... There were much foreshadowing in the story besides this instance, but they were all limited except for the post-Saber vs. Berserker narration.
Due to the rebound of some magecraft, his skin turned dark... something like that.
召喚された夜、凛が眠った後に現状を把握し、今の 状況を推測、推理し、自分がようやく目的を可能とす る機会を得た、と確信した。
- ↑ 10.0 10.1
 Fate/side material - Encyclopedia: The crimson cloak [Armament], p.054-055 [T]
The crimson cloak [Armament]
A set of cloak and mantle.
The clothes that symbolized Archer.
They were actually first grade Conceptual Weapons.
Made from the burial cloth of a saint, they offered protection against the external world rather than enemies.
 Fate/EXTRA material - Encyclopedia: Archer [Servant], p.152 [T]
Archer is one of the main Servants that the protagonist contract.
Enveloped in his red cloak, he is a young man in his mid-20s.
Despite belonging to the archer class, he is a tough-as-steel Heroic Spirit and usually engages in close quarters combat. He is sometimes referred to as Koucha, or even Red Archer in order to avoid being confused with the Archer who wears green clothing.
Archer usually uses the personal pronoun 私 (watashi), but depending on the situation he lets オレ (ore) slip out from time to time.
Having been introduced in Type-Moon works countless times, he is a very familiar Servant.
He is a cool-headed cynic, but he is also helpful and caring. Due to his character he is said to be a Servant who is also suitable to serve as a butler. Archer’s origin differs from that of other Heroic Spirits, and he cannot be considered a legitimate Heroic Spirit.
Archer is a guardian. He was born into the world as a kind of defense mechanism which arose from the collective unconscious desire of mankind for continued existence.
He was essentially unconsciously elected by the masses to be their faceless representative.
He carries out his mission as a guardian following a simple rule, “If some evil appears that threatens to speed up the collapse of mankind, I will eliminate it and all accessories.”
He crushes threats to mankind that the masses don’t even know or realize exist. He is, so to speak, a repairman of the ages. If there were ever a time without Archer’s deterrent power at work, destruction would rapidly spread and mankind would soon find itself facing an inevitable “END.”
Please refer to the EXTRA game contents to find out why this Heroic Spirit became one of mankind’s guardians.
Archer is a calm, collected professional, and he never lets his personal feelings interfere. He is always making a stern face, however this is probably due to his lack of freedom.
Although he takes up his role as a knightly bow wielder, he was originally an old world Magus.
He uses Projection Magic, which is the ability to replicate an object just by imagining it for a few minutes. He is a faker that can reproduce many famous swords.
The reason his main weapon is a bow is thought to be because he isn’t that strong of a Heroic Spirit, so he settled on ranged combat as his ultimate combat style.
In EXTRA Archer is almost the same entity as the Archer in Fate/stay night (although not the same person), but their true names are different. Please refer to Archer’s Special My Room in EXTRA to find out why his true name is just a regular noun, and not a normal human name.
Unlike Cas-Ko, Archer’s Special My Room is very simple to access. You can activate all his flags by talking to him in between rounds, Ms. Shirano. [TL NOTE: This Ms. Shirano seems to be an inside joke. Maybe someone called Shirano sent them a fan letter asking how.]
In CCC Archer appears as a half-naked perv— I mean… he is stylishly donning a red leather jacket. In CCC he is somewhat of a scoundrel, but nonetheless still reliable. Even when he is on the far side of the Moon he coolly and wildly grasps the situation and helps out the amnesic protagonist. Sometimes he can be quite the nagging instructor.
In CCC his rival is Melt Lilith.
If you choose both the female protagonist and the Servant Archer, the contents of Melt Lilith related events change completely. Also Archer is the only Servant whose END differs from the rest. The Servants based on Saber feature “The Future that begins in the Present,” while Archer features “The Present that begins in the Future.” Why the ending theme differs can surely be understood by those of you who have fought to the end alongside Archer. I’m sure you understand without me putting it into words.
この英霊は守護者と呼ぱれるもので、人類の “存続するぺき” 無意識が生み出した防衛装置のようなもの。
stay night のアーチャーとほぽ同一 存在（同一人物ではない）だが、英霊どしての真名は異なる。
なぜそうであるのかはアーチャーと戦い抜いた “貴方” なら、言葉にせずとも理解できている筈だ。
 Fate/complete material II: Character material - Weapons: Archer’s Bow, p.125
The bow projected and used by Archer. It is a matte black straight bow, with a simple design.
Unlike Shirou’s bow, Archer’s is Western-style, not Japanese. Accordingly, Archer does not use the Japanese shooting method of nocking the arrow in the palm of the left hand, but rather the traditional European method of nocking the arrow over the back of the left hand.
 TYPE-MOON Staff Diary - 11/17/2005
Summary: And again, Nasu pointed out on his blog that it meant the very start of the prologue was from Archer's POV and he was surprised nobody got it.
2005/11/17 : 2005/11/17 : 裏話そのさん。（きのこ）