- This article is about the Fate/stay night and Fate/hollow ataraxia Servant. For the Moon Cell version of the Fate/Extra (CCC) Servant, see Archer.
Archer (アーチャー?) is the Archer-class Servant of Rin Tohsaka in the Fifth Holy Grail War of Fate/stay night.
Profile
Identity
Archer is not a proper Heroic Spirit in the sense of other heroes. His true identity is that of Shirou Emiya (衛宮 士郎, Emiya Shirō?) of an alternate timeline from that of Fate/stay night who made a contract with the world and became the Heroic Spirit EMIYA (エミヤ?). He acts as a Counter Guardian for the world as payment for the contract. He is summoned because he still has the jewel pendant that Rin used to save his life after Lancer stabbed his heart. The jewel he owns is the actual catalyst used for his summoning rather than the one that Rin still has at the time of his summoning. After the end of each of the three routes in Fate/stay night, the possibility for Shirou to become Archer still exists, but the chance of it happening is close to zero.[3]
After winning the fifth Holy Grail War along with his Servant Saber, Shirou Emiya was all the more inspired to pursue his dream of becoming a superhero. To this end, he stubbornly trained himself to his peak and began working as a freelance magus similar to his father. In his twenties, he received his signature red overcoat as a gift from Ciel of the Burial Agency.[4]
At some point before becoming a Guardian he encountered and fought an entity similar to "The Shadow" and Angra Mainyu but he was forced to retreat because there was nothing he could do. Also, after reaching the Throne of Heroes, he had an understanding of the target of the Counter Force.[5]
In his early thirties, he had to make a life changing decision. In order to save the lives of a hundred of people dying before him in a calamity, for the sake of saving the lives that his eyes could see and for the sake of saving even more lives as a Heroic Spirit after his death, he made a contract with the world and became a hero.[6] Although he desperately fought to end a war, he was in turn branded as the mastermind behind that war and subsequently executed because of the betrayal of his allies. Although he died of betrayal, he did not hate mankind. However, the “World” ironically gave him the duty as a Heroic Spirit “to slaughter all humans at a particular location when mankind is at the threshold of complete self destruction” a “Counter Guardian”. His belief that he would continue to save many people as a Heroic Spirit did happen, but it was through being made to clean up after human actions and forced to take many lives to save humanity as a whole, instead of "saving everyone" - protecting humans without having to cause deaths of humans as he would have liked to. After seeing human self-destruction and forced to oppose his own ideals countless times, he began to deny himself and his ideal.
Even knowing that the Throne of Heroes was isolated from time and space, Archer desperately came to believe that his only hope of release was to have himself summoned into an era where Shirou Emiya exists and kill his past self, hoping that the double paradox created by Shirou Emiya being killed before having a chance to make the contract with Alaya and that the killing was done by a Shirou Emiya who successfully made the contract with the world would create a time paradox great enough in magnitude that could potentially erase his existence as a Counter Guardian.
Appearance
Shirou from the Fifth Grail War would grow about 20cm as Archer, it is uncertain if his extreme height growth is caused by magecraft.[7] His skin, hair and eye colours are different to his younger self due to his extensive use of projection magecraft.[8]
He wears a body armor made from a special material that has yet to be discovered by mankind as of the present time. His signature red overcoat is a type of holy shroud.[4]
Personality
His personality is very contradicting. While he is thoroughly cynical and nihilistic, he is at the same time devoted and protective, and even a little childish to the point that it makes him hard to hate. He doesn't lie, but he does keep secrets and tell half truths. He means well and is capable of being nice, but often ends up being sarcastic, especially so when he gives advice. He cannot approve of Shirou’s ideal of becoming a “Hero of justice” (正義の味方, Seigi no Mikata?) due to his own experience, but at the same time he cannot deny it due to the same reasons.
He claims that his memory is confused to the incomplete nature of his summoning, but that is only half truthful. He is able to assess the situation and deduce his circumstances the night of his summoning, believing himself to have the opportunity to achieve his goal to kill Shirou. He had forgotten the name "Rin Tohsaka" over the period of his life, but remembers her the instant she introduces herself. Murmuring "-------Rin. Ah, that's the name------" under his breath, it is a statement from his heart filled with "much endearment close to insanity."[8] He claims to no longer have Shirou's memory, but remembers the day Kiritsugu Emiya saved him and the feelings he felt upon seeing Kiritsugu's smile. He has a fond remembrance for the moment Saber was first summoned that he will always recall vividly "even if he should fall into the depths of hell."
He's not interested in video games but he is willing to play, once he gets started.[9]
Role
Fate/stay night
In the prologue of Fate/stay Night, Rin intended to summon a strong Saber class servant. She used her father's pendant to help her boost her summoning. Unknowing to her, the jewel pendant was used as a cataylst which summoned the Heroic Spirit EMIYA.
Archer crash landed in one of the mansion room, Archer makes sarcastic remarks about Rin which aggravated her to use one of her command seals to force Archer submit to her. He blames Rin for his vague memories due to her incomplete summoning but also acknowledges her talents and skills.
As they venture through Fuyuki City, they encountered Lancer and they were forced to fight. During in their fight, Shirou Emiya was a pedestrian who witnessed the two Heroic Spirits battle for the first time. Lancer stops the fight and pursues Shirou, Archer and Rin followed him. When Rin and Archer found Shirou, Rin ordered Archer to track down Lancer, but he was unsuccessful.
Archer gave his own pendant back to Rin making her think that Archer returned to the scene to retrieve the pendant.
Fate
In Fate, Archer is a nameless hero who gives up his life in order to let his master, Rin, escape along with Saber and Shirou. Before facing off with Berserker, Archer advises Shirou to 'imagine something that can defeat it' when presented with an enemy he cannot defeat. He is subsequently killed in combat against Berserker, but not before killing Berserker six times (five in the anime) and reducing his stock of lives from God Hand.
Unlimited Blade Works
In Unlimited Blade Works, Archer is developed as an antagonistic character. Archer betrays Rin, aligning with Caster because, he claimed, she had the highest chance of acquiring the Holy Grail.
He then betrays Caster and her master and kills them both, revealing his true intentions. Archer needed to be free from Rin's command seal in order to accomplish his goal of killing Shirou. Archer then kidnaps Rin after she forms a contract with Saber, forcing a situation where Shirou engages Archer.
Archer loses the battle, but only because he does not attack Shirou as he is stabbed through the chest. However, he survived the blow thanks to Independent Action, and remains hidden until the final battle where he saves Rin from the Holy Grail and eliminates a cornered and near-defeated Gilgamesh.
He then disappears for good with a smile on his face, confident that Rin will stop Shirou from taking a path that he will regret.
Heaven's Feel
In Heaven's Feel, Archer abandons his wish to kill Shirou, opting instead to fulfill his duties as a Counter Guardian to eliminate 'the shadow'.
During a battle with Saber Alter, Assassin and 'the shadow', Archer's core is critically damaged and he is mortally wounded. Since Shirou has discarded his heroic ideals to save Sakura, Archer chooses to have Kotomine graft his left arm onto Shirou, who lost his arm protecting Ilya (following the way of the Counter Guardians, sacrificing one life to save another rather than losing both). Much of Archer's knowledge was subsequently transferred to Shirou, though the foreign arm began to invade his body as well.
Archer's final appearance in Heaven's Feel is a motivational image for Shirou, who is struggling with taking off the Shroud of Martin.
Manga
The Fate/stay night manga follows parts of both Fate and Unlimited Blade Works. He remains loyal to Rin instead of joining Caster of his own free will, and he displays the same antagonistic attitude towards Shirou. He is forced to join Caster once Kuzuki captures and holds Rin hostage. After freeing himself from her control, he proceeds with his plan to kill Shirou. He is stopped by Rin, who begs him not to kill his younger self and erase his existence as a Heroic Spirit, as she has respect for both Shirou and Archer. Eventually, Archer decides not to kill Shirou and continues his role as Rin's Servant.
Fate/hollow ataraxia
When Rin went back to Mage's Association to study, she asked Archer to protect Fuyuki City in her absence.
In one of the loops, he was on top of a building and at a long distance he fought against Saber and Shirou/Avenger who were at the Fuyuki bridge. Archer fired the Broken Phantasm Hrunting towards them while Saber flew towards Archer. Saber defeated Archer while Shirou/Avenger deflected the Hrunting.
At the night of the final loop, Rin and Archer guard the Fuyuki Bridge from a horde of "monsters" to prevent them from chasing after Shirou/Avenger.
Fate/Extra series
There exists an alternate version of Archer in Fate/EXTRA universe. Although their life experiences were the same, this version made a contract with the Moon Cell rather than the World. This resulted in him becoming a nameless Heroic Spirit embodying the concept of an "ally of justice" rather than the Counter Guardian EMIYA.[10]
Through fluctuations in the Moon Cell, Fate/stay night version of Rin and Archer appear in Fate/Extra CCC. Should the two versions face each other, the Fate/stay night Archer is noted to be more cynical.
Abilities
Archer is not a regular Heroic Spirit who was revered as a hero, but instead a Counter Guardian who made a contract with World for power. He is a Heroic Spirit from the future, so he does not gain any blessings normally provided by fame. He also does not possess any actual Noble Phantasms, but his Reality Marble, Unlimited Blade Works, can be called his Noble Phantasm in a way. He wears a cloak and mantle set that are first rate Conceptual Weapons made from the Holy Shroud of a saint. It does not oppose enemies, but instead the external environment.[11]
Due to his nature, he has no fame as a hero and he cannot be recognized by those with knowledge from the Throne of Heroes. This makes him a confusing existence for the other Servants, displaying his projection that turns normally important Noble Phantasms into items that can be discarded and destroyed on a whim, varied abilities that would normally mark the identity of a Servant, and contradictory abilities that do not match any known hero. Lancer believes there should be no Archer with a shield capable of blocking Gae Bolg, and Berserker thinks that being defeated in six different ways, all abilities of the highest class, without learning of the enemy's identity is very strange.
Combat
Due to lacking an actual Noble Phantasm, Archer's basic abilities are below those of other Servants. His main strength lies within his versatility and adaptability, shown through his exceptional use of tactics and battle experience making his combat style very distinct from those of other Servants. His strength does not come from natural talent like Rin or Saber, but instead from single-minded refining of what little talent he had in life. He had nothing at first, and through improving himself for reason that he was not extraordinary, his techniques trained by his will alone reached the point where it is obvious to Shirou that he should be naturally considered strong. He is not fixated on the exact method of winning, opening many possibilities not available to those who fight with chivalry and codes of honor.[12]
Unlimited Blade Works is his sole magecraft, allowing for the use of Reinforcement and Projection. As a "blacksmith Heroic Spirit", it includes the “all the elements necessary to shape swords”, allowing for the replication of Noble Phantasms. All weapons are copied upon seeing them once, he has thousands stored as of the Fifth Holy Grail War, and all can be freely deployed. Many varieties of weapons can be summoned for melee combat, though he primarily utilizes Kanshou and Bakuya. Swords can also be summoned and modified to be fired as arrows and utilized as Broken Phantasms by overloading them with energy to generate overwhelming destructive power from exploding upon contact. He also has the ability to summon weapons in the air and fire them like arrows in the same way as Gilgamesh uses his Gate of Babylon.
He can fight in a variety of ways depending on the situation, allowing him to match or even exceed other Servants even without an actual Noble Phantasm of his own. Utilizing Broken Phantasms requires for the destruction of a Noble Phantasm, so it is not something able to be utilized by a normal Servant without sacrificing their strength. Due to him being able to replicate as many weapons as he wishes, the use of Broken Phantasms became a trump card available only to him. He can turns the odds in his favor by assaulting melee Servants with such long range attacks. Even if he attempts to replicate a Excalibur-class holy sword, he does not have the magical energy necessary to bring out its full potential and may simply end up fading away after using all his energy in a suicidal attack.
Close combat
Though he is of the Archer class, which originally focuses on long range combat, he is adept at melee combat, and due to his wish to conceal his trump card, he mainly focuses on melee tactics, primarily utilizing Kanshou and Bakuya when engaging other Servants. Even when told to fight seriously by utilizing a bow as expected of the Archer class, he continues to rush into close combat without intentions to draw his bow. Utilizing his unorthodox tactics, he is even able to slay Berserker six times. He will also use other weapons like Caladbolg II to thrust at the opponent's heart or Durandal to perform powerful strikes.
Kanshou and Bakuya are his preferred weapons, and his usage of them has allowed him to develop a style of fighting perfectly suited to him. Though he can fight with a single blade, he generally wields them both at once. The advantage of projection allows for him to replace swords if they are destroyed or if he is disarmed. He has no trouble projecting twenty-eight pairs during a strenuous clash consisting of over a hundred strikes and constantly being disarmed. His greatest strategy, Crane Wing Three Realm, involves utilizing multiple projected pairs in succession to completely seal the opponent.
Ranged combat
Archer utilizes a bow that he projects when he does make use of projectiles, which, along with his armor, is made from a special material that has yet to be discovered by mankind as of the present time. Archer’s Bow (アーチャーの弓?) is a matte black, western-style straight bow, with a simple design that was constructed to be resistant enough to fire Noble Phantasms. He often uses regular arrows for quick and accurate attacks that cost less prana than Noble Phantasms. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession. Releasing over a dozen arrows at once, they are accurately fired at the opponent whether as a sneak attack or support for another. He is capable of performing Broken Phantasm shots from various distances, from hundreds of meters away up to four kilometers away from the target.
His Clairvoyance, a visual ability also called “Eagle Eye” that affects the accuracy of bows, allows him to execute his “ultra long-range sniping” precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey the town simply upon looking down from a high location. Utilizing the "must-have ability" of the Archer class, such strikes greatly differ from his regular arrows, and they are a means to certainly kill the opponent. Differing from his former Japanese shooting method, nocking the arrow in the palm of the left hand, Archer utilizes the traditional European method of nocking the arrow over the back of the left hand.[13] He is skilled enough to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules being unable to alter its course.
He can make use of specific strategies to defeat opponents from long range, such as Saber, who would not fall in single combat easily even inside Unlimited Blade Works.[14] Burdening her with protecting Shirou and keeping her from utilizing Excalibur, he is free to fire upon her without worry of being counterattacked and increase the power each time. If such tactics are unavailable, such as with Assassin, it is possible that fighting directly may lead to his defeat.[15] Utilizing sniping can cause him to falter when suddenly forced into close combat, as returning to his true method of attack leaves him unable to draw his sword and respond properly due to focusing on his arrows.
Magecraft
Although classified under the Archer class, he was not a swordsman nor an archer in life, but a magus at his core relying on his one spell, Unlimited Blade Works, to fight. Despite being a skilled combatant, his true unique strength lies within the manufacturing of weapons rather than their use. His abilities in life were unremarkable overall, utilizing Reinforcement with difficulty and the “structural analysis” step of projection more often than anything else. Only Projection had any worth, having granted him the many Noble Phantasms and combat skills they hold. Aside from Projection, he can also use magic detection and magic resistance, which are considered very basic. He does not posses the ability to utilize offensive magecraft that work around the lines of nature interference. His dark skin, white hair, and gray eyes are a side effect of extensively using Projection Magecraft.
He has weak Magic Resistance, D rank, that is only the equivalent of an anti-magic amulet. He can nullify spells of one bar, but anything higher than that will annul the resistance. It can easily be overcome by a relatively strong magus, as his affinity with magecraft is much worse than Heroic Spirits of ancient times. He may have been a magus possessing the unusual Projection magecraft, but they were those who saw magecraft and even Magic as commonplace. Due to that resulting in his low ability, even spells greater than two steps can be fatal to him.
Without any support, he is at a serious disadvantage against a Caster, capable of great sorceries and ritual spells, and even spells from magi Masters must be watched carefully. When holding both Kanshou and Bakuya, his magic resistance is improved, and he proves capable of deflecting even Caster's A-ranked spells, though they still pose fatal danger should they strike him.
Eye of the Mind
Eye of the Mind (True) is a danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis to predict the opponent’s activity and change the current situation. Servants like Lancer and Saber cannot be matched in direct combat under normal circumstances. They are too fast and strong for him to last more than a few blows before falling to their strength, should he take them on without any strategy. He reads the oncoming attacks and counterattacks ahead of time, constantly thinking tens of steps ahead in order continuously prolong his survival by seconds in avoiding blows, parrying, and striking back without being overwhelmed.
It is "combat logic" that utilizes calm analysis to take information obtained from the current situation and enemy's abilities to make predictions, and makes use of his cultivated battle experience to plan his attack. In spite of danger, he takes consideration of all possible actions in a particular situation, and if there is even a one percent chance of a comeback, the ability improves the chances of success. Although superior to Shirou, the circumstances of their battle lead to Archer being unable to see through Shirou's "passion-infused strike which puts 'ideal' on the line", and he ultimately is struck by it. He does not to answer as to why he did not block an attack he should have been able to easily block, and it is possible he does not know the answer.
His nerves of steel, his mind's eye obtained through experience, is nothing extraordinary compared to Saber's Instinct, but noted to be the only skill that he possesses, a weapon wielded by a mortal that anyone can gain through tenacious training. It is the result of an overwhelming amount of combat experience, allowing him to see even Lancer's thrusts, fast enough that they are not visible to even his honed eyes. Though Lancer is far superior, Archer is able to guide the fight to his advantage through his experience, utilizing his inferiority as a weapon to control the attacks coming at him.
Archer battles such opponents by leaving fatal openings, dodging them and risking instant death instead of slowly being cut up, which would ensure his loss as the fight drags out. Through battle, he is able to think of at least thirty ways to "show an opening", and this allows him to match Lancer's onslaught without being overwhelmed. Although he should not be a match because he should only be able to put up a true fight as a long-range archer and holds no prospect for victory in close combat, he is able to block Lancer's full force strikes, leaving Lancer perplexed at the situation and noting Archer's mysterious strength.
Independent Action
Archer's ability to survive alone is extremely great, displayed in his Independent Action. Independent Action allows him to act without constant support from his Master, and while normal Servants fade within hours after losing their Master, he can last much longer due to the ability. He can also survive for a short period of time even should he sustain lethal damage to his spiritual core. Servants of his rank normally have two days in the world without active support from a Master, but that figure is based upon maximally conserving energy while also avoiding battle and the usage of Noble Phantasms.
Archer is able to switch Masters, act independently without a Master and do battle with ten percent of his abilities left, sustain ultimately fatal injuries, observe the battle between Shirou and Gilgamesh in spiritual form, protect Shirou with Rho Aias, save Rin and Shinji from the mud, and then finally eliminate Gilgamesh to save Shirou in the Unlimited Blade Works scenario. His final attack is a regular arrow instead of a Noble Phantasm, and due to his gradual fading after the attack, it shows the final limits of his materialization.[1] Even after sustaining a lethal injury, he is able to survive long enough in the Heaven's Feel scenario to allow for his arm to be transplanted due to the ability.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18
[] Fate/complete material III: World Material - The Servants of the Fifth Holy Grail War: Archer, p.026-027 [T] EMIYA
Class: Archer
Master: Tohsaka Rin
Alignment: True Neutral
Sex: Male
Height: 187cm
Weight: 78kg
Armament: Mantle
STR: D
CON: C
AGI: C
MGI: B
LCK: E
Noble Phantasm: ??
Life as a Human
This is Emiya Shirou after becoming a Heroic Spirit in the future. He stubbornly trained himself after the Holy Grail War, and pursued the dream of becoming a superhero. However, he soon fell into despair as he realised that his own power was insufficient to save mankind. Before the dying people, Emiya made a pact with the” World” and become a hero that can produce miracles, yet he died a tragic death because of the betrayal of his allies. Although he died of betrayal, he did not hate mankind. However, the “World” ironically gave him the duty as a Heroic Spirit “to slaughter all humans at a particular location when mankind is at the threshold of complete self destruction” --- a “Counter Guardian”.
Tactics
Since Emiya is a Heroic Spirit from the future, he does not have any blessings provided by fame. In addition, he does not have Noble Phantasms, as a result his basic abilities are below other Servants. However, his exceptional use of tactics and battle experience makes his combat style very distinct from other Servants. The Archer class originally focuses on long range combat, but Emiya loves melee combat and wishes to conceal his trump card, thus he focuses on melee tactics with Kansho and Bakuya when engaging other Servants.
The reason an Emiya with no Noble Phantasms is able to match other Servants or even exceed them is the Reality Marble “Unlimited Blade Works”, which includes “all the elements necessary to shape swords”. This Boundary Field can copy weapons that are seen only once, and store them within. In the Fifth Holy Grail War, the weapons stored had exceeded thousands. Emiya can freely take out and utilise the weapons according to the situation, and he can also assault the enemy by firing many Noble Phantasms from the Boundary Field like arrows in the same way as Gilgamesh’s “Gate of Babylon”.
Emiya’s trump card is firing copied Noble Phantasms as arrows – “Broken Phantasm”. On impact, the magical force will explode, generating overwhelming destructive power. By assaulting melee Servants with this type of long range attack, Emiya is able to turn the odds to his favour.
Class Abilities
Magic Resistance: D
Emiya’s Magic Resistance is weak. Its rank is D, in other words, spells more than one bar will annul this resistance. The benefit it provides is equivalent to an anti-magic amulet. This level of resistance can be easily overcome by a relatively strong magus.
Although Emiya was a magus during his life and possesses unusual Projection sorcery, his affinity with “sorcery” is much worse compared to Heroic Spirits of ancient times who saw sorceries and True Magics as commonplace. The level of Magic Resistance is a result of this.
For Emiya who possesses low Magic Resistance, it is easy to picture the kind of effects great sorceries and ritual spells can have on him. Even spells greater than two steps can be lethal to him if hit. Because of this, Emiya is at a disadvantage against Caster, who has powerful sorceries at her disposal. Depending on the situation, Emiya may even have to pay attention to the attack of Masters who are magi.
Independent Action: B
Normally if a Servant loses his Master, he will disappear within hours if he cannot replenish the mana required to remain in this world. The amount of time each Heroic Spirit has before disappearing varies, but Emiya can remain in this world for 2 days due to Rank B Independent Action. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.
In UBW route, Emiya’s Master switched from Rin to Medea, and after Medea’s death, he continued to operate independently and battled Emiya Shirou. Through all these events, one is able to recognise Emiya’s ability to survive alone. In addition, even if Emiya’s spiritual core sustained lethal damage, he can still survive for a short period. This ability is the reason why Emiya is able to secretly observe Shirou and gang’s battle as a spiritual body after being defeated by Shirou. In addition, after the battle between Shirou and Gilgamesh had concluded at Ryudo Temple, Emiya appeared in front of Gilgamesh as he attempted to pull Shirou into the darkness. He shot an arrow between the eyes of Gilgamesh and sent him alone into the darkness. The arrow shot at that time was a regular arrow, and from the fact that Emiya gradually began to disappear after this attack, this is probably the limit of Emiya’s materialisation.
Personal Skills
Clairvoyance: C
The visual ability that is also called “Eagle Eye”. This is a must-have ability of the Archer Class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey the town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. Also worth mentioning is that, as Emiya readies his bow, he will be able to precisely snipe even enemies moving at high speeds as long as they are within a 4km range.
Archer, who possesses Clairvoyance, is able to execute “ultra long-range sniping” with accuracy transcending the realm of men.
Thaumaturgy: C-
During his life time, the sorceries learned by Emiya are unremarkable. Before becoming a Heroic Spirit, even “reinforcement” was quite difficult. However, the “projection” sorcery he wields is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, he can even read the wielder’s skills, which allows him to gain all kinds of Noble Phantasms and combat skills.
During his life time, Emiya used the preliminary step of projection – “structural analysis”, to find the location of an item’s fault and proceed with repair.
Eye of the Mind (True): B
A danger-avoidance ability that utilises the intelligence collected up to the current time as the basis, in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. Using Eye of the Mind, Emiya was able to successfully counter Cú Chulainn’s thrusts that were invisible to the eye.
Even with Rank B Eye of the Mind (True), Emiya was unable to see through Emiya Shirou’s passion-infused strike which put “ideal” on the line.
Noble Phantasm
Unlimited Blade Works
Rank: E~A++
Type: ???
Range: ???
Maximum Targets: ???
The “Innate Bound Field” wielded by Emiya. It is his ability as a Heroic Spirit with no Noble Phantasms. The inside of the reality marble is a world like a steel mill, filled with weapons, flames, and giant gears. The uncountable swords plunge into the ground and were preserved thus. The majority of the weapons persevered in the reality marble are Noble Phantasms of Heroic Spirits copied through projection sorcery, each possessing deadly powers. Although the majority of the weapons are swords, the Noble Phantasm that provides absolute defence against projectiles, “Rho Aias”, is also said to be copied and stored in the reality marble. Also, the ability of the replicated Noble Phantasm suffers one rank down compared to the original.
Not only can Emiya freely access the weapon stored inside Unlimited Blade Works, he can also modify the weapons to his wish like Caladabolg II. In addition, he is able to capitalise on his ability to repeatedly project: use Noble Phantasms as disposable arrows, and then unleash the magical energy stored within – the tactic called “Broken Phantasm”.
Rho Aias
The shield used by the hero of Trojan War, Aias. The Boundary Field Noble Phantasm that provides absolute defence against projectile weapons.
Kansho and Bakuya
The famous swords of Chinese legend. The Yin-Yang, Female-Male paired swords based on the Yin-Yang Doctrine. Emiya’s favourite melee weapons.
Caladbolg II
The legendary sword “Caladbolg” of the Ulster Cycle, projected and modified by Emiya. Not very useful as a sword, but rather used as an arrow for “Broken Phantasm” - ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9
[] Fate/complete material II: Character Material - Characters: Archer, p.046-049 Archer
The Red Archer Who Has Mastered Countless Blades
Archer is the Heroic Spirit who becomes Rin Tohsaka's Servant. Rin had intended to summon the more promising Saber as her Servant, but she got Archer instead because she and Archer share a very deep bond whether they knew it at the time or not. Since being summoned by Rin, Archer had hidden his true name from her by claiming that his memories were muddled, even as he fought his way through the Holy Grail War. He is a cynical realist, but also has a stubborn and childish side that makes it hard to hate him.
Archer's identity is "Emiya"... that is, he is Shirou. In the future, Shirou wished for a miracle to save 100 humans, and in exchange for this wish he was transformed into a Heroic Spirit. Despite being an unknown hero, Shirou is able to stand on equal footing in battle against other Heroic Spirits thanks to his mastery of his unique ability, "Unlimited Blade Works: Infinite Creation of Swords".
As a Heroic Spirit, Archer's role as a "Guardian" occasionally requires him to kill humans in order to avoid the extinction of the entire human race. After repeatedly having to kill humans and seeing for himself the depravity of which they are capable, Archer began to question his own ideals. As a result, Archer's only goal became killing Shirou Emiya in the hopes that doing so would end his own existence. Despite his wishes, however, every route inevitably leads to Archer fighting in order to protect others. It has been suggested that his nature did not change even after death.
Character Data 005
Affiliation: Rin Tohsaka's Servant
True Identity: EMIYA
Gender: Male
Height: 187cm
Weight: 78kg
Image Color: Red
Talents: Fiddle with junks, all kinds of housework
Likes: All kinds of housework (he denies it)
Dislike: Hero of Justice
Worst enemy: Rin Tohsaka, Sakura Matou, Illya
Origin: Japan
Relationship Chart
Archer's most notable relationship is the one between him and his Master, Rin Tohsaka. His true name, Emiya, revealed that he and Rin shared a bond that transcended the usual connection between a Master and Servant. Back when Archer was still human, Rin used a special pendant to save Shirou's life when he was mortally wounded by Lancer. This pendant acted as the catalyst when Rin summoned a Heroic Spirit, and that is why Archer was summoned.
In the UBW route, Archer betrayed Rin and allied himself with Caster. Archer chose this alliance because he believed it would lead to an opportunity to kill Shirou Emiya. Meanwhile, in the HF route, Archer chose to transplant his own left arm, complete with the associated magic and experience, onto Shirou's body when Shirou lost his left arm.
Nasu Kinoko & Takeuchi Takashi • Character Discussion
>The catalyst for Archer's birth
Nasu: Archer has to be one of the most obvious and transparent characters possible.
Takeuchi: He earned some serious popularity among the fans, enough to get him third place in a popularity contest. The top three positions are usually reserved for the heroines.
Nasu: That was really hard to believe.
Takeuchi: None of the characters in old "Fate" really held the same position as Archer, so it's safe to say he truly is a "stay night" original.
Nasu: I guess you could say his personality and behaviour were transplanted from the male Saber in the original Fate". Archer's theme is pretty stereotypical, and I think we used him to supplement some of the nihilism that was lacking in "stay night" as a result of male Saber's exclusion. It was also great to have Archer and Rin together. That particular pairing was really easy to write.
>Regarding Archer's character design
Takeuchi: I knew from the beginning that Archer and Shirou were technically the same person, so I just aimed to design a character of ambiguous nationality but with a distinct Japanese style.
Nasu: I asked Takeuchi to make sure Archer's true identity wasn't obvious, but also to avoid making him look totally different. We gave him white hair and a slightly darker skin tone, but their personalities have similarities... and their eyebrows are exactly the same.
Takeuchi: Koyama commented on the eyebrows,, but it was a while after the game was released. I was like, "It took you this long to notice!?" (laughs)
Nasu: It's one of those details that tends to escape notice until someone points it out.
Takeuchi: I don't know how anyone can miss such weird-looking eyebrows... but I guess if even the development staff didn't notice it right away, I did a good job. Good job, me!
Nasu: Yes, yes... You did a good job with that subtlety. Here, have a gold star. I think the red coat was another detail that I specifically requested?
Takeuchi: Yeah, that's right. But it's not really a coat, is it? As I recall, we decided to use the term "overcoat" because we couldn't very well call it a red waistcloth.
Nasu: So this is what passes for an overcoat in the future? (laughs)
Takeuchi: The future is an awesome place! I wonder if the swords were the secret to Archer's popularity. I feel like the Kanshou and Bakuya designs turned out really well.
Nasu: Somehow, Archer looks more natural holding Kanshou and Bakuya than he does wielding a bow.
Takeuchi: I think going with a Chinese-style weapon was the right choice. I feel like Archer might not have turned out as well if we had chosen a Western sword or Japanese katana for him. Kanshou and Bakuya offer such a subtle balance. Koyama deserves all the credit for that one. I also think they strike a good balance between a realistic and manga style.
>The message Archer carries as a character
Nasu: I feel like I said everything I wanted to say with Archer in the main game storyline.
Takeuchi: Maybe that explains his popularity. Honestly, I sometimes wonder why and how he got so popular.
Nasu: Hmm... sex appeal?
Takeuchi: But he's popular with the male playerbase as well.
Nasu: Ha! It's easy to gain a male following if you're all cool and nihilistic like Archer. Curse people who find fulfillment in their lives!
Takeuchi: Uh... I don't think Archer necessarily found fulfillment in his life... but I guess his words and actions carry a certain weight with them, and I imagine that made him very easy to like.
Nasu: He took on the much needed role of admonishing our troublesome main character, so it was inevitable that he would eventually become a hated character or an obstacle that would have to be overcome. It's one of those conflicts from which only one will walk away. I think this role made him very attractive as well.
Takeuchi: I guess.
Nasu: I heard that some of our more intuitive players figured out Archer's true identity in Saber's route.
Takeuchi: Seriously!?
Nasu: I was surprised too, when I heard. I mean, it's true we did have two or three well-hidden clues tucked away in there, so it doesn't seem entirely infeasible. Of course, we had put those clues there so that the player might recall them during Rin's route and slowly figure it out from there... I don't think any of us expected players to figure it out during Saber's route.
Takeuchi: I think Archer earned some serious points though with his battle against Berserker. He really secured his place as a character who can "speak volumes with his back turned". We only incorporated that scene because it was necessary with regard to the storyline, but looking back at it now, I realise that a great scene it really was. I don't think anyone expected that dialogue in that moment... it was all so perfect. Archer really is a great character.
Nasu: He's technically a pretty oblivious character who is really awkward at life, but his nihilistic side was powerfully emphasised in the main storyline of "Fate". I suppose you could say he has a leg up on Shirou out of sheer life experience.
>Archer's thoughts and feelings on being summoned by Rin
Nasu: I'd like to leave that particular point up to the player's imagination, so I won't discuss it in detail here. Something I can talk about is how we managed to incorporate two things into "Fate" that we didn't get around to doing in "Tsukihime". The first was a route that was played from the victim's point of view, and the other was to portray a duel against the ideal version of oneself. The thing about battling an "ideal version of oneself" is that this concept itself is open for interpretation. The "ideal self" could be a rival, someone totally different like Kotomine, or literally oneself. After much deliberation, we decided we'd go with the "vs. self" concept for "Fate". Gil was the Archer in old "Fate", but we chose to promote Gil to a boss role and put future Shirou in the Archer position this time. In this way, we were able to facilitate Shirou's "battle vs. himself". The "victim's route" was established by Satsuki's route, and we also supplemented that theme with Sakura's route.
アーチャー
無数の剣を使いこなす赤き射手
ARCHER
真名エミヤ EMIYA
遠坂凛のサーヴァントとなる弓兵の英霊。 凛は最優のサーヴァントであるセイバーを召 喚しようとしたが、 呼び出されたのは凛に深い 縁を持つ彼だった。 以降アーチャーは記憶が 混乱していると言い張り、 真名を隠したまま聖 杯戦争を戦い続けることになる。 性格は皮肉 屋で現実主義者。しかしキザで意地っ張りな 子供らしい面も持ち、憎めない。
彼の正体は"エミヤ”。 つまり、 未来で100 人の人間を救うために奇跡を願い、その代償 として英霊化した衛宮士郎である。 無名の英 霊だが、士郎の持つ固有結界 "無限の剣製" を鍛え、極限まで使いこなすことで、並み居 英霊たちと互角に渡り合う。
英霊としての彼は“守護者"という立場にあ り、人間を虐殺することで滅びを回避する役 目を持つ。 繰り返す殺人と、見せ付けられる 人間の醜さに辟易しており、 士郎を殺して自 身を消滅させることを希望に生きてきた。 そ れなのに、彼はどのルートにおいても結局、 他 人を守るために戦う選択をしてしまう。彼の性 根は、死んでも直らなかったらしい。
Character Data 005
所属:遠坂凛に仕えるサーヴァント
真名:エミヤ
性別:男性
身長:187cm
体重:78kg
イメージカラー:赤
特技:ガラクタいじり、家事全般
好きな物:家事全般(本人は否定)
苦手な物:正義の味方
天敵:遠坂凛、間桐桜、イリヤ
出身:日本
衛宮士郎相互関係図
最も目立つのはマスターである凛との関係 だ。エミヤの真名を持つ彼と凛の縁は、ただ のサーヴァントとマスターという枠を超えて深 い。 アーチャーが人間だった時代、ランサーに 殺されかけた士郎を治療するために凛が使用 したペンダントを、 彼は生涯持っていた。 その 縁によって、凛が触媒なしで召喚を行った際 に出現することになったのだ。
アーチャーはUBWルートでは凛を裏切り、 キャスターと同盟を結ぶ。 この同盟は、彼にと って衛宮士郎を殺すための布石だった。 一方、 HFルートでは左腕を失った士郎に、 自分の経 験と魔力の詰まった左腕を移植する。
奈須 きのこ&武内崇 • キャラクター別対談
- ↑
[] Fate/complete material III: World material - FAQ with Nasu: General Questions about Fate, p.130-131
Q: Could Sakura’s route be the one in which Shirou becomes a Heroic Spirit after all?Q: During the last part of Sakura’s route, Shirou was saved by the tiny bit of residual mana in Rin Tohsaka’s pendant. Also, it seems like Rin knew about the difference in residual mana between the thing he got back from Archer and the thing he was holding, so could Sakura’s route be the one in which Shirou becomes a Heroic Spirit after all? Or could you tell us the route(s) in which Shirou doesn’t become a Heroic Spirit?
A: I’ll just say now that he doesn’t become a Heroic Spirit in any of the routes, but the possibility is still present in all of them as well. Basically, the probability of it happening is almost zero. - ↑ 4.0 4.1
[] Fate/complete material III: World material - FAQ with Nasu: Servants, p.133
Q: When and where did Archer (Emiya Shirou) acquire his red overcoat (a holy shroud)?
Q: When and where did Archer (Emiya Shirou) acquire his red overcoat (a holy shroud)? Or, was the shroud he used in Sakura’s route an original one?
A: When he began working as a freelance magus in his twenties, he received it from a certain curry-loving member of the clergy... now that would make a nice story, it would.Q:アーチャー(衛宮士郎)は赤い外套(聖骸布)をいつ頃、どこで手に入れたのでしょうか?それとも桜ルートで巻かれた聖骸布が元なのでしょうか?
A:20歳を過ぎてフリーランスの魔術師として活動し始めた頃、とあるカレー好きな聖職者に譲ってもらった......とかいうとロマンですね、そうですね。 - ↑
[] Fate/complete material III: World material - FAQ with Nasu: General Questions about Fate, p.131
Q: In Sakura’s Route, Archer seemed to already know the existence of the likes of Angra Mainyu, did he have experience in battling this type of enemies in other eras?Q: In Sakura’s Route, Archer seemed to already know the existence of the likes of Angra Mainyu, did he have experience in battling this type of enemies in other eras?
A: He fought such things when he was alive, but had to retreat because there was nothing he could do. Also, after reaching the Throne of Heroes, he had an understanding of the target of the Counter Force.Q:桜ルートで、アーチャーはアンリマユと同種の存在をあらかじめ知っていたようですが、彼は別の時代でもその手の相手と戦った経験があったのでしょうか?
A:生前、それらしいものと対峙し、なすすべなく撤退したことでもあったのでしょう。また、英霊の座についた段階で、抑止の対象は何であるかを知ることになります。 - ↑
[] Fate/complete material III: World material - FAQ with Nasu: Servants, p.133
Q: Around what age did Archer (Emiya Shirou) form a contract with the World as a Guardian?
- ↑
[] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:
Q: Kotomine grew 8cm in the ten years between Zero and Stay Night. Shirou is also confirmed to grow about 20cm in the future. Is there a relationship between extreme height growth post-growth-spurt and the use of magecraft?Q: Kotomine grew 8cm in the ten years between Zero and Stay Night. Shirou is also confirmed to grow about 20cm in the future. Is there a relationship between extreme height growth post-growth-spurt and the use of magecraft?
A: Honestly, I don't know either.Q:言峰はZeroからstay nightの10年間で身長が8cm伸び、士郎もまた将来的に20cmくらい身長が伸びることが確定しています。成長が過ぎてからの極端な身長の伸びと魔術の使用には何らかの相関性があるのでしょうか?
A:夢もロマンもない話をすると、僕にも分からないのである - ↑ 8.0 8.1
[] Fate/side material - Encyclopedia: Archer [Servant], p.054 [T] Archer [Servant]
Heroic Spirit of the bow. The basic abilities of these Servants tended to be low, but they compensated with Skills and Noble Phantasms.
The Archer in this story was no exception, he engaged in combat with unidentified Noble Phantasms.
A thoroughly cynical pragmatist... but even so, he had an oddly childish personality that no one could hate.
His real identity was ???. He was such an important character in the story, you could call him the shadow protagonist. Half of Fate could be called his story.
At the beginning of the game, Archer claimed his memory was confused due to incomplete summon. This was half-truth.
On the night of the summoning, Archer assessed the situation and deduced the current circumstances. He believed that he would have the opportunity to achieve his goal.
At the instant Rin introduced herself, Archer believed the girl who summoned him was "Tohsaka Rin" (not due to his memory being confused, but the name Tohsaka Rin being worn off).
At that moment, Archer recalled like a jolt of lightning:
"-------Rin. Ah, that's the name------"
Archer murmured this under his breath at that time. It was truly from his heart and filled with much endearment close to insanity.
... There were much foreshadowing in the story besides this instance, but they were all limited except for the post-Saber vs. Berserker narration.
Due to the rebound of some magecraft, his skin turned dark... something like that.アーチャー【サーヴァント】
弓兵の英霊。基本能力は低いが、その分スキルや宝具で補うサーヴァントイプ。
本騙のアーチャーもその例に漏れず、正体不明の宝具を駆使して戦い抜く。
皮肉屋で徹底した現実主義者……なのだが、妙に子供くさいところがあり、憎めない性格をしている。
その正体は■■■。影の主役とも言える重要な役ど ころで、「Fate」の半分はこの男の物語と言える。
ゲーム開始時、不完全な召喚のせいで記憶が曖昧 だった、というのは半分ホン卜で半分ウソ。
召喚された夜、凛が眠った後に現状を把握し、今の 状況を推測、推理し、自分がようやく目的を可能とす る機会を得た、と確信した。
自分を召喚した少女が“遠坂凛”なのだと確信(記憶が曖昧なのではなく、そもそも遠坂凛という名称が磨耗していた)したのは、凛が自己紹介をした瞬間。
その時、雷光の速度でアーチャーは思い出した訳で ある。
「————では凛と。ああ、この響きは————」
あの時のアーチャーの呟きは本心からの、狂おしいまでの親愛がこもった一言だったのだ。
……ちなみに伏線らしきものは多々あるのだが、その中でもギリギリなのがセイパールート・パーサーカー戦後の一文。
ある魔術を使った反動として、肌が黒く変色していた……というのは、まあそういうコトな訳だったり。 - ↑
[] Comptiq 2006-12 issue - Fate Dojo Q & A:
Q: ゲームをプレイさせたらいちばん上手そうなキャラは?という質問に。 - ↑
[] Fate/EXTRA material - Encyclopedia: Archer [Servant], p.152 [T] Archer [Servant]
Archer is one of the main Servants that the protagonist contract.
Enveloped in his red cloak, he is a young man in his mid-20s.
Despite belonging to the archer class, he is a tough-as-steel Heroic Spirit and usually engages in close quarters combat. He is sometimes referred to as Koucha, or even Red Archer in order to avoid being confused with the Archer who wears green clothing.
Archer usually uses the personal pronoun 私 (watashi), but depending on the situation he lets オレ (ore) slip out from time to time.
Having been introduced in Type-Moon works countless times, he is a very familiar Servant.
He is a cool-headed cynic, but he is also helpful and caring. Due to his character he is said to be a Servant who is also suitable to serve as a butler. Archer’s origin differs from that of other Heroic Spirits, and he cannot be considered a legitimate Heroic Spirit.
Archer is a guardian. He was born into the world as a kind of defense mechanism which arose from the collective unconscious desire of mankind for continued existence.
He was essentially unconsciously elected by the masses to be their faceless representative.
He carries out his mission as a guardian following a simple rule, “If some evil appears that threatens to speed up the collapse of mankind, I will eliminate it and all accessories.”
He crushes threats to mankind that the masses don’t even know or realize exist. He is, so to speak, a repairman of the ages. If there were ever a time without Archer’s deterrent power at work, destruction would rapidly spread and mankind would soon find itself facing an inevitable “END.”
Please refer to the EXTRA game contents to find out why this Heroic Spirit became one of mankind’s guardians.
Archer is a calm, collected professional, and he never lets his personal feelings interfere. He is always making a stern face, however this is probably due to his lack of freedom.
Although he takes up his role as a knightly bow wielder, he was originally an old world Magus.
He uses Projection Magic, which is the ability to replicate an object just by imagining it for a few minutes. He is a faker that can reproduce many famous swords.
The reason his main weapon is a bow is thought to be because he isn’t that strong of a Heroic Spirit, so he settled on ranged combat as his ultimate combat style.
In EXTRA Archer is almost the same entity as the Archer in Fate/stay night (although not the same person), but their true names are different. Please refer to Archer’s Special My Room in EXTRA to find out why his true name is just a regular noun, and not a normal human name.
Unlike Cas-Ko, Archer’s Special My Room is very simple to access. You can activate all his flags by talking to him in between rounds, Hakuno-san.
◆
In CCC Archer appears as a half-naked perv— I mean… he is stylishly donning a red leather jacket. In CCC he is somewhat of a scoundrel, but nonetheless still reliable. Even when he is on the far side of the Moon he coolly and wildly grasps the situation and helps out the amnesic protagonist. Sometimes he can be quite the nagging instructor.
In CCC his rival is Melt Lilith.
If you choose both the female protagonist and the Servant Archer, the contents of Melt Lilith related events change completely. Also Archer is the only Servant whose END differs from the rest. The Servants based on Saber feature “The Future that begins in the Present,” while Archer features “The Present that begins in the Future.” Why the ending theme differs can surely be understood by those of you who have fought to the end alongside Archer. I’m sure you understand without me putting it into words.アーチャー【サーヴァント】
主人公と契約するメインサーヴァントのひとり。
赤い外套に身を包んだ、 二十代中盤の青年。
弓兵のクラスでありながら白兵戦を主体にする錬鉄の英霊。緑衣のアーチャーとの混同を避けるため、紅茶、赤アーチャー、と呼ぱれる事も。
一人称は『私』。ある条件でのみ『オレ』と洩らしてしまう事も。
もう何回解説したか分からなくなる程度にはお馴染みのサーヴァント。
皮肉屋で冷徹、そのくせ面倒見いい執事系サーヴァントとも言う。他の英霊たちとは出典が異なるため、正統な英霊とは言えない。
この英霊は守護者と呼ぱれるもので、人類の “存続するぺき” 無意識が生み出した防衛装置のようなもの。
要は名も無い人々が選出した、顔の無い代表者だ。
『人類の滅亡を加速させる害悪が現れた場合、 これを成立させる要素をすペて消去する』といった目的で守護者は現れ、仕事をこなす。
人知れず人類滅亡の危機を潰している、時代の補修人といったところ。この抑止力が働かなくなったとき滅ぴは速やかに進行し、人々はもう取り返しの付かない“終わり”と体面する。
この英霊がなぜ守護者の一部になったのかは、EXTRA本編を参照のこと。
基本的に冷徹な仕事人なので、私情を挟めない法の執行官、とイメージするとしっくりくる。いつも厳めしい顔をしているのはそのあたりの不自由さ故なのだろう。
弓の騎士として確立しているが、もともとは旧世界の魔術師。
投影魔術……道具をイメージで数分だけ複製する魔術......を用い、多くの名剣、 魔剣を模造する贋作者。
基木武袋が弓になったのは、彼が英霊としてはそこまで強力ではなく、最終的な戦闘スタイルが狙撃に落ち着いたからと思われる。
stay night のアーチャーとほぽ同一 存在(同一人物ではない)だが、英霊どしての真名は異なる。
なぜ彼の真名が人名ではなく名詞なのかはEXTRA本編のスぺシャルマイルームで語られる。
キャス狐と違って見るのはたいヘん簡単。各回戦ごとにこまめにマイルームでトークしていれぱフラグ達成ですよ白野さん。
◆
CCCでは赤ジャケ半裸のヘンタ————赤いレザージャケットをスタイリッシュに着込んだ、頼れる無頼フォームで登場。
月の裏側であろうとクール&ワイルドに状況を把握、記憶を失った主人公を助けていく。その在り方は口うるさぃ教官のようだ。
CCCにおけるライバルはメルトリリス。
女主人公+アーチャーの祖み合わせでのみ、メルトリリス関連のイペントはがらりと内容を変える。
またサーヴァントENDもアーチャーだけはその在り方が異なっている。
セイバーたちは『現在から始まる未来』であり、
アーチャーけ『未来から始まる現在』。
なぜそうであるのかはアーチャーと戦い抜いた “貴方” なら、言葉にせずとも理解できている筈だ。 - ↑
[] Fate/side material - Encyclopedia: The crimson cloak [Armament], p.054-055 [T] The crimson cloak [Armament]
A set of cloak and mantle.
The clothes that symbolized Archer.
They were actually first grade Conceptual Weapons.
Made from the burial cloth of a saint, they offered protection against the external world rather than enemies.赤い外套【武装】
外套とはマントの事。
アーチャーを象徴する服装で、
実は一級品の概念武装だったりする。
外敵に対する守りではなく外界に対する守りで、ある聖人の聖骸布で作られているとか。 - ↑
- ↑
[] Fate/complete material II: Character material - Weapons: Archer’s Bow, p.125 User: Archer
The bow projected and used by Archer. It is a matte black straight bow, with a simple design.
Unlike Shirou’s bow, Archer’s is Western-style, not Japanese. Accordingly, Archer does not use the Japanese shooting method of nocking the arrow in the palm of the left hand, but rather the traditional European method of nocking the arrow over the back of the left hand.アーチャーの弓
使用者:アーチャー
アーチャーが投影し、使用していた弓。つやのない黒に彩られた、単一曲がり形のシンプルなデザインとなって いる。
士郎の弓とは異なり,和弓ではなく洋弓に近い形となっている。そのためアーチャーの射法は矢を左手の平側に つがえる日本式ではなく、左手の甲の方に矢をつがえる中世以降のヨーロッパ式となっている。 - ↑
- ↑