God Hand: Twelve Labors (十二の試練, Jūni no Shiren?) is a "hidden ability" possessed by Heracles, a continuously active-type Noble Phantasm that grants him a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labors in life. It is the ability that required attacks of the highest grade to harm him and prevented him from even being scratched by anyone during the Age of Gods, described as "nearly foul play" even by acquaintances at the time. It lacks an overt external manifestation such as a weapon or armor, but in attributing a shape to it, can be said to be the body of the user itself. It transforms the body into a tough suit of armor that acts similar to a conceptual weapon in practice, coloring his body like lead and covering it with strange protrusions. It provides the three effects of resurrection, attack-nullification, and the ability of "immunity against an attack he has experienced previously."
Differing from simply tough armor that will endure attacks and eventually wither under the damage, God Hand applies a conceptual defense based upon ranks, a "'law' of immortality created from abnormal amounts of magical energy." It defends against all attacks B-rank and lower, regardless of the attack being physical or magical in nature. It also grants the effect of automatic regeneration, including resurrection after death, reviving him with a stock of eleven extra lives through layered resurrection magic. He has lives equaling the number of labors he overcame to atone for his sins, rendering him an "immortal" being who must be killed once for each labor to be fully eliminated. For him to be damaged, he must be hit by A-rank attacks or above, requiring the opponent to have at least an A-rank "normal attack" registered through their Strength statistic, A-rank magecraft, or an A-rank Noble Phantasm. It only works based on rank and not numeral equivalents due to its "refusal" property that "goes beyond the rules of reality", meaning that, although a C-rank Noble Phantasm can be considered A or A+ rank in terms of a regular attack, it would still be nullified by God Hand. Even should an attack be capable of destroying the world, Saber believes it would be nullified should the rank be too low.
It is unlike Magic Resistance that completely nullifies the attack, instead allowing the attack to take effect without registering any damage. He can attack without even thinking of defense due to it, able to ignore Saber's sword that simply bounces off of his skin without leaving a mark or making him flinch, Rin's basic magecraft that leaves him completely undamaged, and Archer's basic arrows that has no effect after hitting him directly in the temple and forehead. He only needs to respond seriously to their Noble Phantasms and Rin's A-rank jewels. Saber believes for an opponent to defeat him, they would require at least an A-rank attack and a Noble Phantasm that exceeds even that. Those without anything above B-rank like Assassin and True Assassin cannot harm him at all, while he can be affected by Caster's high sorcery and Lancer using his runes and Gáe Bolg together to bolster it to A-rank. Against the strengthened Saber Alter, she is able to easily cut through his steel body without issue with her sword, and against Gilgamesh, he has no issue in piercing his skin with numerous Noble Phantasms from the Gate of Babylon.
It is exceptionally compatible with his Battle Continuation, allowing his resilient body to take a great deal of damage. When healing and reviving, it is different from normal regeneration and closer in nature to the time reversal attribute of the Curse of Restoration possessed by vampires. Non-fatal damage can be healed within minutes, but the damage from multiple lives being taken, such as in the battle against Archer, requires three days to heal. He is able to take each continuous assault from Gilgamesh, regenerate, and continue to move forward while his lives drain away. He is able to revive in ten seconds from Fragarach piercing his heart, and used again a second time with the intent of blinding him by piercing through his face, it barely impedes him as he begins to move even before his eyes regenerate seconds later. Multiple lives can be taken at once, and they appear to have a set amount of damage they can take, allowing Berserker to calculate that an attack had enough power to take two more lives than the stock he had available at the time. Caliburn, hitting Berserker from the inside, is shown to take seven lives, Illya comments that Rin utilizing five times the jewels required to take one life may have been able to take all six lives, and while it is dubious if the weakened Excalibur could take off even two of his lives, Illya believes its full power could also have taken the rest of his lives and completely kill him.
Every time he is harmed by an attack, regardless if it leads to death or not, he will gain resistance after he heals. In the case of being damaged by flames, he would gain around "+100 fire resistance" after healing. Rather than rendering them "completely ineffective", it makes subsequent attacks almost useless against him. No matter the power of the Noble Phantasm used to kill him, it will be nullified after he resurrects, so even the greatest attack will not be effective on him twice and will require different methods to take each subsequent life. Under circumstances where his Eye of the Mind (False) is available, it will bolster his resilience in being able to see through attacks previously witnessed, but he has lost his swordsmanship techniques as a Berserker and can only rely on the natural ability of God Hand. Even with the support of Assassin and Kuzuki Souichirou, Caster can only damage him two or three times before her spells are rendered ineffective. Due to Illya's immense magical energy, even his stock of lives can be regenerated with enough time. It takes three days to restore at least two lives.
In the world of Fate/kaleid liner PRISMA☆ILLYA, the installation of the Berserker Class Card has deteriorated the ability in many ways, rendering so that it only protects against attacks of C-rank and below and displays a lesser stock of lives. Upon death, revive is automatically cast, but when it activates, the card gets discharged from the user's body.
- ↑ 1.0 1.1 Fate/hollow ataraxia - Heaven's Feel Backnight 5
- ↑ Fate/stay night - Berserker's Status Screen
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10
 Fate/complete material III: World Material - The Servants of the Fifth Holy Grail War: Berserker, p.036-037 [T]
Master: Illyasviel von Einzbern
Alignment: Chaotic Mad
Noble Phantasm: A
A demigod hero of Greek Mythology, he was born between the King of Gods Zeus and a human girl. He received the violent hatred of Zeus' wife Hera because of his origins and was tormented by the goddess at every turn. However, he entirely overcame the difficulties he had been given, and was enshrined as a god in the end.
Heracles had an extremely violent temperament as an infant, and grew up as a shepherd in order to obtain a gentle heart. Having grown into a fine adult, Heracles was recognized for several feats, and gained two children as well as the right of succession to the throne. However, Hera made Heracles go temporarily insane and he killed his wife and children, ending up in the role of a slave to the king to atone for his sins. Here the jealous king gave him a challenge, the famous Twelve Labors. The Labors were all things that a human could not achieve but Heracles completed them safely, and at the same time he was freed from slavery, he received an immortal body.
However, the adventures of Heracles and Hera's hatred did not end there. Hera's numerous artifices resulted in Heracles' poisoning by his own wife from his second marriage. In his final moments, Heracles cremated himself, surrendering to Zeus's judgment. The gods after consulting recognize Heracles' feats, and he was recruited as a god like his father, becoming a constellation.
An excellent warrior, he possesses the qualifications corresponding to six classes excluding Caster. Other than specializing with the bow, he has mastered every weapon. However, all that is talk about times when he is not Berserker. Heracles as a Berserker has lost his rationality, and exists only to utterly defeat the enemy from the front as directed by Ilya. Naturally, there is no such thing as detailed tactics, leaving it to physical ability and brandishing an axe-sword to strike. Astonishingly, with just that, it is a fact that he demonstrates hand-to-hand combat abilities superior to every Servant. Without breaking to even think about defense, he leaves it to his Noble Phantasm "God Hand."
Mad Enhancements: B
The Class Skill that characterizes Berserker, it reinforces ability at the cost of reason. As Heracles' possesses the skill at Rank B, in compensation for losing most of his sanity, the levels of all his abilities rise. Heracles beat his harp instructor to death when he was a child, and had many episodes when he killed people in his rage without even hearing them speak. It seems that for Heracles, Berserker that receives "Mad Enhancement" was an easy class to adapt to. Focusing on controllability when out of combat, the rank of "Mad Enhancement" is suppressed by Ilya.
Being close to the strongest Heroic Spirit, even restricted to simple direct melee as consequence of Mad Enhancement, Heracles was undoubtedly the strongest among the Servants. However, because of Mad Enhancement, a variety of sword techniques and skills, and a part of his Noble Phantasms was lost. Having his emotions also sealed off and not able to perform any personally motivated actions, only the reason within his core was not lost, having occasions when he felt something like the will to protect Ilya.
Battle Continuation: A
A skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. Cú Chulainn’s Battle Continuation represents “never give up no matter what”, while Hercules’ represents the ability to survive. The Noble Phantasm that allows for resurrection after death, God Hand, has exceptional compatibility with the “will not die easily” skill Battle Continuation.
The best result is achieved when a resilient body is combined with this skill.
Eye of the Mind (False): B
A danger avoidance ability based on Intuition/Sixth Sense, gained through many ordeals and adventures. Even though Hercules’ sanity was lost due to Mad Enhancement, this skill remained effective as it is nearly an instinct. When crossing swords with a seasoned swordsman like Artoria, he would not fall for half-hearted feints. It is such a troublesome ability for Hercules’ opponents.
Although monstrous in size, Hercules has the highest rank in Agility. As a result, it is very difficult to corner him.
With his brave and daring spirit, Herakles is able to neutralise mental interference such as suppression, confusion and charm. However, under the influence of Mad Enhancement, this skill is unable to take effect. While operating correctly, Bravery also increases the damage inflicted upon the opponent during melee combat. This skill allowed Herakles to defeat several monsters empty-handed.
Even the brave warrior’s heart was painted over by the insanity of Mad Enhancement.
Being a mixed-race child of the King of Gods Zeus and a human, and becoming a god after death, Herakles naturally possessed the highest level of the Divinity skill. However, this matter became a disaster, ending with his complete entrapment in Gilgamesh's Noble Phantasm "Chains of Heaven" that grows in strength proportionate to the enemy's Divinity.
God Hand: Twelve Labors
A blessing of Gods, as well as a curse. It is a Noble Phantasm given to Heracles, representing immortality. This Noble Phantasm does not have an overt external manifestation such as a weapon or armour, but if you hazard to put a shape to it, the body itself can be called the Noble Phantasm. God Hand turns one’s body into a tough suit of armour and nullifies all attacks Rank B or lower, regardless the attack being physical or magical. It also has the effect of automatic resurrection after death. Because the resurrection effect has 11 uses, Heracles cannot perish unless killed 12 times. In addition, due to Ilya’s immense magical energy, given enough time, the lives lost can also be regenerated.
Resurrection as well as attack-nullification. Besides these two effects, God Hand also possesses a third effect: rendering an attack that it has experienced before useless. Regardless how powerful is the Noble Phantasm that defeated Heracles, it would be completely nullified after he resurrects.
Nine Lives: The Shooting Hundred Heads
Maximum Targets: -
Among Hercules’Noble Phantasms, he trusted this one the most. It was the Noble Phantasm which Hercules used to slay the immortal nine-headed serpent Hydra once upon a time, taking the form of bow and arrow. After killing the Hydra, Hercules could even utilise techniques that emulate the ability of this Noble Phantasm when wielding other weapons. In essence, it is “a high speed attack consisting of nine consecutive strikes, as swift as if the attacks are overlapping”. Even when delivered via sword, spear, or axe, this technique still boasts power on the level of Noble Phantasms. Also, just like Cú Chulainn’s demonic spear Gae Bolg has a technique called “Gae Bolg – Piercing Death Thorn”, Hercules’ technique shares the “Nine Lives – Shooting of Hundred Heads” name with the Noble Phantasm.
Shirou projected this secret sword technique while projecting Hercules’ Axe Sword, thus annihilating the Blackened Hercules. While summoned as a Berserker, Hercules could not use Nine Lives.
- ↑ Fate/Apocrypha - Volume 2
- ↑ 5.0 5.1 5.2 5.3 Fate/stay night Fate route: Day 11 - Dawn in the Ruins
- ↑ 6.0 6.1 6.2 6.3 6.4 Fate/stay night Fate route: Day 5 - Question - Vela Gulf
 Fate/side material - Encyclopedia: Twelve Labors [Noble Phantasm, Curse], p.062 [T]
Twelve Labors [Noble Phantasm, Curse]
Immortality obtained from a blessing (curse) of the gods.
The body is transformed into strong armor, and all attacks of rank B and below are nullified.
Additionally, there is the extra effect where revival (Raise) is automatically cast upon death.
There is a stock of eleven revivals.
...by the way, could it be that God Hand is the reason Berserker's body turned leaden and his elbows transformed!?
Well, putting it in terms of a fighting game, it's a ridiculous Noble Phantasm that applies Super Armor + No Damage to every attack outside of Super Combos. Such was its greatest strength.
- ↑ 8.0 8.1 8.2
- ↑ 9.0 9.1 Fate/stay night Unlimited Blade Works: Day 3 - VS Berserker and Distortion (II)
- ↑ 10.0 10.1 10.2 10.3 Fate/stay night Fate route: Vs Berserker - Twelve Labors
- ↑ 11.0 11.1 11.2
- ↑ Fate/stay night Fate route: Day 3 - Decision / The Strongest Enemy
- ↑ Fate/stay night Heaven's Feel: Day 10 - Power Game / Rescue Illya
- ↑ 14.0 14.1 Fate/stay night Unlimited Blade Works: Day 13 - Entering Einzbern Castle / VS Berserker
- ↑ Fate/stay night Unlimited Blade Works - Episode 3
- ↑ 16.0 16.1 Fate/stay night Fate route: Day 11 - And thus I pray, Unlimited Blade Works
- ↑ Fate/stay night Fate route - Night Without Dawn / Tiger Dojo 8
 Fate/stay night [Unlimited Blade Works] Animation Material I - Kinoko and Takashi Q & A, p.042 [T]
Q: With Berserker's Noble Phantasm God Hand, you gain resistance to an attack once you're hit by it, but do you only gain this resistance by having died once? Would the same attack be effective multiple times as long as it was before he died?
Q: With Berserker's Noble Phantasm God Hand, you gain resistance to an attack once you're hit by it, but do you only gain this resistance by having died once? Would the same attack be effective multiple times as long as it was before he died? <Madao Gingetsu>
Nasu: You don't have to die. For example... if you were to take fire damage, once you recover you would gain +100 resistance to fire.
Takeuchi: Oh, feels like it has been toned-down. Wouldn't it have completely nullified it before?
Nasu: I said it won't work, but I don't think I've ever said it'll be negated. BB: "Mine is to nullify all attacks, Macho-san's is to triple his defense! What's the difference!?" Heracles: "It's not even close (to your hacked ability)!"
Takeuchi: No matter how you put it, it's an overpowered skill.
奈：死ぬ必要はないです。例えば、 火炎のダメージを受けたら傷が治った後、対火炎防御力 +100になる……といった感じ。
 Fate/stay night [Unlimited Blade Works] Animation Material I - Kinoko and Takashi Q & A, p.040 [T]
Q: Berserker took no damage from Archer's A-rank Noble Phantasm "Broken Phantasm" (Caladbolg), is it ineffective due to Berserk's Noble Phantasm, or was he simply able to withstand it naturally?
Q: Berserker took no damage from Archer's A-rank Noble Phantasm "Broken Phantasm" (Caladbolg), is it ineffective due to Berserk's Noble Phantasm, or was he simply able to withstand it naturally? <Not Mr. Shanoa>
Nasu: Oh, that. In the original work it was like "Even though up until then none of the attacks had been worth dodging, this one would have been fatal, so Berserker counters → the resulting explosion from the Noble Phantasm is devastating." Yet in the anime version it was handled as "Berserker could not respond to it due to a severe injury from Saber → losing one of his lives, and regenerates," which may be something to think about. In all he lost 2 lives because of it.
Takeuchi: Oh, so that's why God Hand in the anime version needed 3 days to recover!
- ↑ 20.0 20.1
- ↑ PRISMA material/pre