A list of the several mysteries of Magecraft present in the Nasuverse.
Alchemy (錬金術, Renkinjutsu?) is a school that aims at the study and manipulation of the flow of matter. The Thaumaturgy of the Einzbern family is based on this school and focus mostly in the creation and use of matter. Known applications of their Magecraft include coining of homunculus, creation of the vessel for the Holy Grail and Transference of Consciousness spells. As such, the magi of the Einzbern are not actually fit for direct combat, although that does not mean that they are weak in any way.
Those of Atlas delve in the conversion of phenomena, applying it to the future. Their bodies are hereditarily frail, and their Magic Circuits are below average. Differing from the original source of alchemy, the pinnacle of their work is creating a miracle by seeking out the optimal future.
Flash Air (フラッシュ・エア, ?) is displacement magecraft that substitutes something for something else. Derived from Alchemy, the system has a fundamental rule that the replacement will always suffer from degradation. Thought of as basic and low-level, there are very few who use it, limiting it mostly to the Ainsworth family. They specialize in it, allowing them to switch a multitude of things.
It allows them to displace the soul and consciousness of others into stuffed animals and other objects, replacing them with pseudo-personalities like those used in their Dolls. They can change the relations of door and windows in a building, allowing for them to be changed in an instant to confuse enemies. Displacing a portion of space can place hostile projectiles behind the enemy, allow for their own projectiles to change trajectory by shifting space, allow for them to have their limbs appear anywhere, and make their enemy's own sword swings hit them from behind.
Memory Partition (分割思考, Bunkatsu Shikō?) is an ability used by the superior alchemists of Atlas. Paired with Thought Acceleration, the very proof that one is an Atlas alchemist, it is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms. The prerequisite for the superior alchemists of Atlas is at least three rooms, while five is on the level of a genius. Sion Eltnam Atlasia can manage seven partitions, while a past Academy Director had achieved eight partitions.
It is different than having multiple independent machines in their heads because, while there are multiple processes, they work toward one goal. They manage different problem sets, but work together to generate one overall solution. While machines can calculate on the same level, nothing else compares when used for problem solving. The limit of an average alchemist is one thought into multiple rooms, but superior alchemists can perform first−order tetration of their thought into rooms. The rooms are synergistic, so four partitions allows for 256 thought processes. As they work towards one goal, it does not allow for 256 separate calculations. Sion uses it to calculate the opponents movements in battle, think out multiple separate ideas at once, and calculate data she gathers.
Thought Acceleration (高速思考, Kōsoku Shikō?) is the main magecraft of Atlas alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities.
Transmutation (, ?) is the field in which the Einzbern truly specialize in, to do things like manipulating the configuration of noble metals. Irisviel developed an application of this for combat-purposes use: to pass prana through metal-wires so to shape the threads accordingly with her mental images. The precision of the shapes and the fluidity how she can change between them serves as a statement on how the Einzbern Thaumaturgy excels in Alchemy.
Cursed Boundary LayerEdit
The Cursed Boundary Layer (呪層界, Noroi Sōkai?) utilized by Sakura Matou makes a cursed shadow expand itself around her and uses it for teleporting herself, repairing physical damage, restraining and consuming others, tentacle attacks and generating her Shadow Giants. Created by the combination her Shadow Element, the Magecraft of Matou line and Angra Mainyu’s power.
Gandr (ガンド, Gando?) is a simple curse originated from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Finn Shot. Rin Tohsaka’s Finn Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world.
| Rin's contract with Shirou
Contract used by Kiritsugu Emiya
The practice of establishing a Geis (ゲッシュ, Gesshu?) is forming a curse over a target that imposes a mystical restriction over one's action with the consent of both parties. Rin describes it as something that cannot be used readily as it is one of the worst curses. The version she uses on Shirou Emiya forces him to not go against any of her commands for the duration of the Holy Grail War. The verses of the incantation travel through his nerves to become infused into his body and mind, and the bind of the spell, described as a "second heart", is placed right next to his heart. It is similar to a Command Spells used on a Servant, but it is not almighty in its applications. It cannot be used to command anything to do his own life, but it can be used to bind him at her own command. Once he plans on going against Rin's wishes of killing Sakura Matou , he finds that he cannot move his body at all to stop her. He is immediately freed upon Sakura's death, as there is no longer any reason to bind him. Another geis shown is the one placed upon Cú Chulainn that forces him to yield in battle against an Ulster-born adversary wielding Caladbolg.
One even more merciless version of a geis is a Self-Geis Scroll (セルフギアス・スクロール, Serufu-Giasu Sukurōru?). Placing a written contract upon a scroll of vellum that would appear as only meaningless figures and well-made patterns to those who are not magi, it is a curse that directly binds the Magic Crest of the target. The signature of the declarer is signed in blood and infused with prana to show that the spell has been established and activated. The contract lists the target of the binding magecraft, an oath from the target, and the conditions to accept the contract. Once the conditions are fulfilled, the target will give up part of their free will, and the contract will be confirmed as an unbreakable curse. It forcibly uses the functions of the targets' Crests upon themselves to enforce the contract, and it is a power unable to be erased by any method in theory. Even if the caster's life is lost, the Crest would bind the soul of the dead man and not pass down to future generations. It is a very dangerous magecraft made for the treacherous society of magi where a contract involving offering a maximal concession that absolutely cannot be disobeyed is required.
- Earth Magecraft is that which is highly tuned to the Earth Element.
- Flame Magecraft is that which is highly tuned with the Fire Element.
- Wind Magecraft is that which is highly tuned with the Wind Element.
Flowing and Transferring of PowerEdit
Flowing and Transferring of Power (力の流動・転移, Chikara no Ryūdō・Teni?) spells are those that deal with the transference of energy or information from an object to another. Magical energy cannot be kept free-flowing outside of the body because it immediately disperses, so its only usage is normally to be used for spells before it disappears. Some can store their own magical energy, magical energy of others, and "other things" inside other objects, allowing them to be kept for later usage. For the Tohsaka family, jewels provide great storage efficiency for magical energy, while storing other things is more difficult. Another type of transference is a ritual that allows one to reacquire past knowledge and abilities by performing spiritual possession of past incarnations. Two versions of the same person on the same time axis can have similar effects, such as with Shirou Emiya absorbing his future self's memories and skills by just having contact with him.
Healing Magecraft (治癒魔術, Hīringu Majutsu?) is the type of thaumaturgy involving recovering the flesh of injured people and of detoxification. The Einzbern family know healing Magecraft, but as alchemists this is used not for the sake of helping people, but rather to lessen the great burden felt by a subject who received an organ that was tempered with magical power and help his body get used with the newly transplanted organ. Irisviel von Einzbern is proficient in this craft.
Jewel Magecraft (宝石魔術, Hōseki Majutsu?) is the type of thaumaturgy involving transferring magical energy into jewels to use as limited use Mystic Codes. Compared to other mediums, the most compatible storage space for the Tohsaka family is jewels. It is said that they are able to act as "prisons that stop flow", easily accumulating and storing the thoughts of their owners. Among the jewels of the world, there are those that have spent years under the ground having contact with the spirits of nature and have been stained with their power, allowing them to act as a simplified type of Magic Crest when filled with energy. The downside of the storage medium is that they break upon the release of the energy, so they must be replaced with each use. They can be very costly, requiring either a great, wealthy house like the Edelfelt family or to constantly be on the verge of running out of resources like the Tohsaka family.
The Tohsaka family has an exclusive secret technique allowing for communication over long distances that has been passed down through the generations. Similar to phones and fax machines of the modern era, these communication devices have been in use long before their existence, and although the modern technology proves easier for the general populous to use, orthodox magi like Tokiomi Tohsaka believe their use is superior. It will not stop working in a power outage and remains undetectable nor able to be spied upon, something even which Kirei Kotomine, who finds the antiquated methods unreliable, finds useful.
- Pendulum: The method of communication similar to fax is a piece of experimental equipment similar to a "black pendulum", a common physics experimental equipment, that instead uses a Tohsaka heirloom jewel in the pendulum's bob that has ink flowing down the string to moisten the jewel. There is a rock paired with the jewel that can be given to another person, even on another continent, to place in front of a paper roller and used to start writing. The jewel will undulate in sync with it to cause the dripping ink to write perfect and errorless text on its own paper roller beneath it. The spy's report is able to be transmitted smoothly and accurately without issue even from the Clock Tower to Japan.
- Magical energy conductor: Similar to a phonograph with an old-style bell-type horn, it is a set of communication devices that allows for secretive, untraceable conversations. Differing from a phonograph, it has neither a turntable or a stylus beneath the horn, but rather a connection to a large jewel with a metal wire that resonates with the jewel of the other conductor through sympathetic vibrations to pass the vibrations of the air inside their horns to each other.
Once prana is embedded into a jewel, it will be tinted by the mystical properties of the stone, and the magus can then use that power whenever and in whatever way he finds necessary. A specific example would be the topaz, which has properties that makes it optimal for anti-spirits tasks. Rin Tohsaka used one of these bound to a wind spell against Saber during the Prologue of Fate/Stay Night. Within a few limits, is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal.
By releasing all the energy of the jewel at once, it will produce the effect that is most tuned for at maximum power, but at the expenses of burning out the jewel to ashes. Depending of the amount of prana stored inside the jewel, it is possible to cast a High Thaumaturgy-level spell instantly. The same rules apply if the magus decides to use the jewel as a single use explosive. It is possible to preserve the jewel by simply removing the power stored from inside of it and use that to strengthen a spell cast by normal means, but overall effect will be decreased.
Reincarnation (転生, Tensei?) is be reborn into another body while retaining characteristics of the past life, so far presented more along the same lines of Transference of Consciousness Magecraft, but in which the magus takes over the control of the body. Usually used when the target is still a baby, known examples are all imperfect since past traits are not fully retained. In this case what the magus is really doing is repeatedly recreating imperfect copies of himself, each copy potentially being far inferior and having no guarantee that the new child will have all the abilities as the original. To transfer one’s mind and soul completely onto a familiar with a soul and take control of its body also falls within the domains of Reincarnation Magecraft. Michael Roa Valdamjong attainend this Magecraft after he was turned into a Dead Apostle by Arcueid Brunestud.
Shared Perception (共有知覚, Kyōyū Chikaku?) is a spell that allows a Magus to share the sensorial inputs (sight, hearing, etc.) of a creature that he has a pass of prana with (such as the one established in a contract between Master and Servant). Approval from the other party is a requirement. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations. Kirei Kotomine learned this from Tokiomi Tohsaka.
Transference of ConsciousnessEdit
The Transference of Consciousness (意識の転移, Ishiki no Teni?) is to transmit one’s consciousness into another object to acquire information from a different perspective. Widely used by magi onto their familiars or dolls to remotely control them at distance and as well as to performing spiritual possession on inanimate objects. If the target has his own soul and personality, the body control will remain with him. If the magus own body is disturbed, the spell will be immediately canceled and his consciousness will be forced back. Likewise, no matter how complete the transference is, once the body of the magus dies his consciousness will fade away with it. The Einzbern are particularly proficient with this Magecraft.
Alteration (変化, Henka?) is the intermediary step between Reinforcement and Projection, to give an object a property or effect that it originally didn’t have.
Reinforcement (強化, Kyōka?) is the most difficult Magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all Magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with Prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of your prana, reinforcing someone else is the hardest. By putting this in application, Shirou Emiya is able to create a bow out of the branch of a tree, repair a soccer ball, or change the shape of an object.
Spells that cause some sort of effect on the target’s mind.
Memory Manipulation (記憶操作, Kioku Sousa?), an alteration of the mind’s records to make a person forget about a certain event, effectiveness is limited by the number of deviations between what the target remembers and what the people around him remembers. A magus that has been discovered by normal people is expected to at least cast this on his witnesses. Waver Velvet used this spell to make Glen and Martha MacKenzie believe him to be their grandson for a long duration of time.
Command, bends the target's will to the caster's. The subjugation lasts for success levels in rounds, but during that time the subject will do anything the caster wants as long as it does not contradict his basic nature. It can be cast and recast as necessary. Touko Aozaki used this spell on a criminal to learn what crime he had committed in the third Kara No Kyoukai film.
Runes (ルーン, Rūn?) are a type of Magecraft originated in the old Scandinavia, symbols that once inscribed automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, their usage is unpopular within the Mage's Association. It is possible to affect a target with a Rune inscribed at distance, but the rate of success is low with the target that possesses Magic Circuits due the effect of Resistance. In this case, the Rune must be inscribed directly onto the body. If used in combinations, it is possible to create Bounded Fields with them.
Ansuz (アンサズ, Ansazu?) is used by Touko Aozaki, who inscribes this Rune with the flame of her cigarette to make said flames spread over the target. She once used it at distance against a Wraith-possessed corpse, but it was ineffective. In the Unlimited Blade Works route, the one that Cu Chulainn used was able to completely burn down the Einzbern Castle.
Ath nGabla (アトゴウラ, Ato Goura?) is a spell for death-matches, a curse of one-on-one combat amongst the Knights of the Red Branch. Once it is cast by inscribing Algiz, Nauthiz, Ansuz and Inguz in this successive order, the caster becomes forbidden of retreating and the target cannot refuse combat. The name means "Ford of the Forked Branch" in Old Irish and is called "Shoal of Four Branches" in Fate/Unlimited Codes.
Besides the ones mentioned above, the following unnamed Runes are also known to exist:
- A Rune that can erase memories, limitations of its use is the same than that of the Memory Manipulation Magecraft. Bazett inscribe it using a special talon and can do it so efficiently that use in middle of combat is possible.
- Speed enhancing Rune that Bazett inscribes with the heel of her shoes.
- In Fate/Unlimited Codes, Bazett has a super known as "Red Branch/High Lance" which consists of a diving kick attack. She says "Ansuz-Eihwaz" prior to performing the attack, activating the runes on her foot. Ansuz is likely used to either unlock or increase the magical power while Eihwaz is used similarly to the above use on her gloves to harden them.
- Healing Rune used by Bazett in Fate/kaleid liner PRISMA☆ILLYA manga.
Sacraments are the exclusive right of the Church, used to fight spiritual beings.
Baptism Sacrament (洗礼詠唱, Senrei Eishō?) or Purification Incantations. The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. Ineffective against spirits on the level of Servants though.
Cremation Sacrament (火葬式典, Kasō Shikiten?), a spell sigil engraved in the Black Keys that makes them burn once they pierce the target. Since it is originated from the "heretical" Thaumaturgy, not many Executors can use this. Ciel learned it thanks to the bits of knowledge about Magecraft that she got from Roa.
Dokhma Sacrament (風葬式典, Fūsō Shikiten?), a spell sigil engraved in the Black Keys that makes them dehydrate the target once hit by the blades. Another spell that few Executors other than Ciel can use due its connections to Magecraft.
Interment Sacrament (土葬式典, Dosō Shikiten?), a spell sigil engraved in the Black Keys that cause petrification of the target once hit by the blades. Another spells that few Executors other than Ciel can use due its connections to Magecraft.
Jhator Sacrament (鳥葬式典, Chōsō Shikiten?), a spell sigil engraved in the Black Keys that call forth crows to devour the target that was pierced by the blades. Another spell that few Executor other than Ciel can use due its connections to Magecraft.
Houjutsu (方術／法術, Hōjutsu/Hōjutsu?) is the other name given to the Thaumaturgical Theory of the Onmyoudou, a variant of the Chinese school of Thaumaturgy that uses the concept of yin and yang as foundation. The predominant system of Magecraft in Japan, it is ideologically incompatible with the Western schools of Thaumaturgy. A system that excels at divination, curses and the like, its most famous practitioner was Abe no Seimei.
Edict of BindingEdit
Edict of Binding (禁縛の勅, Kibaku no Mikotonori?), a spell that restrains non-humans, it is completely useless against humans and hybrids of humans with other creatures. This flaw led to formation of Demon Hunter Organization in Japan that used different methods in fighting demon hybrids.
Kongouyaku Shuku (金剛訳・粛, Kongōyaku・Shuku?), usually called simply Shuku (粛, Shuku?), one of the spells that Souren Araya uses on the Ogawa Mansion. Crushing of an area of space after chanting an aria of just one word followed by a clench of the fist. Touko Aozaki was surprised to find out about the existence of a Magecraft capable of spatial interference that could be so easily actualized.
Shikigami Exertion (式神行使, Shikigami Kōshi?), a symbol of power for the Onmyouji, Shikigami are beings that are at the disposal of the practitioner similarly to the Western familiars. Creatures that share a spiritual connection with its master after receiving a part of his self, their powers are limited to a single-purpose curse and once the contract has been formed they will remain for as long as their master’s power does not runs out.
Taizouyaku Ten (胎蔵訳・転, Taizōyaku Ten?), is one of the spells of Araya Souren, its powers is unknown.
Into oblivion Into oblivion Into oblivion
Fall fall fall... to the abyss
Your life not exist
You know you no
Lose lose lose your all and...
The Ainsworth family can brainwash others to become like dolls. Illyasviel von Einzbern is able to resist it due to her mental strength, and she completely evades it by taking refuse in the empty area Chloe von Einzbern previously inhabited when they were two personalities in one body.
Flight utilizing brooms is a form of mystery that is currently supported by the Magic Foundation - Black Magic section all over the world. It acts as a transportation method utilizing prana as fuel. There are different methods, such as the Jet Method that achieves maximum air speed transiently, and the low-cost Ether Sail method. The current new method of using brooms as transportation, the Anchor Attraction Ascension method designed by Touko Aozaki, a patented process also called "Touko Travel", involves planting a magical anchor at the destination to allow the magus to be pulled towards it much like being pulled by a retracting elastic band.
The broom is an item that enables hovering, and the source of propulsion varies depending on the magi. Female magi can easily achieve magical properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Gravity can be reduced to about 1/6 of normal by using an ointment of witches to enhance the effect of "repelled by the earth." There is a trend in the current era among female magi to research new methods of flight, but none in recent years have brought forth any new innovation that could trump Touko's ridiculously sophisticated method of travel.
Divine Words (神言, Shingon?) are a Thaumaturgical Theory and language from the Age of Gods that modern humans can no longer pronounce. They are fundamentally different from modern incantations due to words themselves having power during that era, while modern incantations are mainly just a means of self-hypnosis to work one's circuits. They are found in each of the divine eras in history, and Caster uses the Divine Words from Greek mythology.
Formalcraft (フォーマルクラフト/儀式魔術 , Fōmarukurafuto/Gishiki Majutsu?), an ancient system of thaumaturgy that compensates for lack of power and the weakness of the caster through the use of rituals, sacrifices, and magic circles -- generally favored by magi of weak bloodlines. Relies primarily on Mana and very little on Od. Knowledge is a strong requirement. Used by Ayaka Sajyou, who called it "thaumaturgy for dummies." Allows for the conversion of Elements (元素変換, Genso Henkan?). A positive Magecraft.
Golemancy is the practice of creating golems, meaning "embryo" or "moulded being", a practice compared to being an attempt to "reproduce the secret mystery of how God created the human Adam." They have been produced since ancient times, such as through the Kabbalistic techniques of Solomon ibn Gabirol. Compared to those of old, the newer ones cannot hold up in quality. Though there may be at least one person in modern times capable of making golems comparable to a Servant, even the prodigy Roche Frain Yggdmillennia is nowhere near that level. The quality of Solomon's are such that the average magi could not make one of his quality in a year's time, and even one of with the same quality materials would only be on the level of easily destroying one or two experienced magi. Solomon's can withstand hits from Servants, while a modern magi would never reach that level even with an entire lifetime of work. As with other practices that increase in power and mystery with time, older materials are best suited to creating golems. Old parchment has great mystery behind it, allowing it to breath life into strong golems.
Necromancy is a practice born through the manipulation of corpses. Performing feats like raising simple zombies or giving birth to cobbled monsters, they are magi who reside over death. Their craft requires a large amount of dead bodies, and rather than steal from graveyards or morgues, most acquire their wares from the battlefield. Flocking to war, those most proficient in their craft are said to have a fate of taking the greatest joys in gathering resources from the wakes of revolutions, coup d'etats, or any massive destruction resulting in genocide. As there has never been an end to war since ancient times, they have never been far from danger, experimenting with their own lives on the line and sometimes having to battle their own rampaging creations. Considered to be irrational by other magi, they are some of the few who gladly charge into the battlefields of the world.
They are most attuned with areas "drenched by the deaths of human beings", choosing them for rituals and workshops. Skilled in working with bodies, they have a number of skills. Kairi Sisigou is noted to be an abnormality who uses body parts as weapons themselves, using cursed fingers as bullets and turning magi hearts into grenades.
Time Manipulation is the result of the Emiya family spending generations researching and seeking the magecraft that controls time. It is the ability to separate the passage of time inside a designated space from the "flow of time" in the outside world. It is classified as High-Thaumaturgy in the form of a Bounded Field that can be regarded as a type of Reality Marble in a way, but still not something extraordinarily difficult to utilize like other time related magecraft or something on the level of the True Magic that is unable to be replicated. It allows for "time adjustment" that can only stagnate the time which has passed and accelerate time in the future rather than something more advanced like "time modification", which has the ability to reverse cause and effect and change the past. It is generally used with large scale rituals that require a large amount of prana and planning in order to activate it. Kiritsugu Emiya didn't continue this research due to it not being useful in combat, and instead took the knowledge left by his predecessors to create Innate Time Control. It limits the Bounded Field to his own body, so that it can be used at any time without expending large amounts of prana or requiring a ritual. The Mage's Association has the majority of the Emiya family's Magic Crest, and the rest remained with Kiritsugu until his death due to not passing it on to Shirou Emiya.
Spatial Transportation (空間転移, Kūkan Teni?) is magecraft in the realm of Magic. Differing from Pure Spatial Transference (純粋な空間転移, Junsuina Kūkan Teni?), something requiring the use of Magic, it can be performed by anyone with enough skill. It nearly impossible accomplish it in the present, either requiring crystallized miracles like Command Spells, knowledge from the Age of Gods, or other special circumstances. Caster requires the use of her Temple to utilize it, but she can also use it in areas of Fuyuki. Souren Araya can use it within Hounouden Rokujyuyonshou due to it being like a part of his body. The enforced transference performed by Caster can be warded by Saber's high Magic Resistance.
The Spatial Transportation of Servants (サーヴァントの空間転移, Sāvuanto no Kūkan Teni?), also called Forced Summoning, is something utilized by Masters to summon their Servants to different areas with Command Spells. Even if the distance is far, they will traverse great distances in an instant after the Command is issued. They can either arrive directly at the side of their Master, or they can be sent to another location. Doing this requires the consent of both the Master and Servant to achieve something unprecedented that overturns the normal methods of Magecraft to reach the same level as Magic. The ability of Enkidu to bind divine beings is able to render such transportation ineffective. It is possible a barrier like that around the grounds of the Ryuudou Temple can keep the summons for working.
When enforced transference is used on Shirou Emiya, the area around him begins to distort like a mirage, and the destination area slowly distorts the current area as it comes into view. His existence is pulled out of the third dimension, travels through many other dimensions, and it is dropped back into the original dimension. Servants are stripped of all recognition of the surrounding space and sent into the midst of a 'transfer' that does not have an existence or direction. Reaching a speed that nears the destruction of the laws of cause and effect, they overcome the distance of space in a "moment" of a few milliseconds at a speed close to that of light, completing the instantaneous movement between two different points in space.
The Unified Language (統一言語, Tōitsu Gengo?), referred to as "The Book of the False God", is the language of ancient Babylonia, a time when no other languages existed and no distinction was made between the speeches of humans, creatures, and living and non-living things. The "truth" spoken before humans became scattered across the world can directly draw from the records, memories, and phenomena recorded by the world, similar in concept to the Akashic Records. It is spoken directly through the soul resonating with Akasha, allowing it to act as a powerful form of telepathy and hypnotism. The receivers must obey the speaker, known as a "Master of Babel", unquestioningly, as a human rejecting the words of the Unified Language would be the same as rejecting their own existence. Being able to speak the Unified Language allows resistance against this effect. It is considered several ranks above Divine Words in "power", though it lacks the Divine Words' ability to affect nature. Before the events of Kara no Kyoukai, Satsuki Kurogiri is the only living Unified Linguist. Another user of the Unified Language is Dust of Osiris, a potential future version of Sion Eltnam Atlasia, created from remnants of Tatari.
Witchcraft (ウィッチクラフト, Uitchikurafu?) is the use certain type of spells, like:
Cursing Techniques (呪術, Jujutsu?). The common term given to the practices that one would expect from the traditional (and very clichéd) witches and shamans. Things that fall along the lines of potions, medicines, spirit exorcism and curses that uses a material medium (ex: a straw doll). They have a strong presence within the Japanese supernatural world. Users include Alice Kuonji and, at first, Ayaka Sajyou. The playable Servant, Caster, in Fate/Extra has the Witchcraft skill at rank EX. Her list of in-game skills is on her talk page.
Unnamed Spells known to exist include:
- A spell is cast on Zouken Matou’s body and the Worms that form it. The spell causes deterioration of any strange body that harms it, dissolving it in a matter of moments.
 Fate/side material - Encyclopedia: Gandr [Magecraft], p.057 English | Japanese
A curse with Scandinavian origins.
The caster delivered the curse by pointing an index finger at the target and damaging his constitution.
Since Gandr targeted victims in the caster's field of vision, it was also called Gandr Shot.
Gandr was the origin of the perception that pointing at people was impolite or a form of cursing.
Since Rin's Gandr Shot was particularly violent, it could be considered on the level of Finn Shot.
Or, Finn Gatling Gun.
- ↑ Fate/stay night - Heaven's Feel - Day 9
- ↑ Fate/zero - Volume 3 - Act 11
- ↑ 4.0 4.1 Fate/stay night unlimited Blade Works Day 7 - "Tohsaka Rin (IV)"
- ↑ 5.0 5.1 5.2 Fate/Zero volume 1
 Fate/Side Material - Encyclopedia: Reinforcement [Magecraft], p.058-059 English | Japanese
An elementary spell that was extremely difficult to master.
Even though elevating the target's existence through the infusion of mana was the basis of all magecraft, due to the high degree of freedom and lack of concrete protocols, there were very few users who could reinforce everything.
Shirou of course was only a half-baked user who could only reinforce weapon-related objects.
Since Reinforcement enhanced the target's meaning of existence, knives would become sharper, food would become more nutritious, and maids would become more moe.
It was impossible to reinforce something that was exceedingly vague.
By the way, it was difficult to infuse another living being with one's mana, thus Reinforcement of another human was a spell of highest difficulty.
- ↑ "Composed of only straight lines, a magic crest from a far-off country, a far-off world. The circuit called a rune moves..."( 直線のみで形成された遠い国、遠い世界の魔術刻印。)
- ↑ Heaven's Feel Route - Day 15 - Duo
 TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:
Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.
English | Japanese
Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.
A: Basically it is a transportation method involving using prana as fuel. Within it, there is the Jet Method, which achieves maximum air speed transiently. There is also the low-cost Ether Sail method. The current new method of transportation involves planting a magical anchor at the destination, and the magus will be pulled toward it, like being pulled by a retracting elastic band. This is the Anchor Attraction Ascension method designed by Touko Aozaki (Patented, commonly referred to as "Touko Travel").
... Although Touko was only half-serious there, broom is still a Mystery that is supported by "Magic Foundation - Black Magic" over the entire world. Female magi can easily achieve magical properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Furthermore, gravity can be reduced to about 1/6 of normal by using an ointment of witchs' which enhances the effect of "repelled by the earth" mentioned previously.
In other words, a broom is an item that enables "hovering". The source of propulsion varies depending on the magi. Nowadays there is a trend among female magi to research new methods of flight. However, in recent years, there has not been any new innovation that could trump Touko's ridiculously sophisticated method of travel.
- ↑ Fate/Zero volume 4 - On the other hand, a Command Seal activated not as an absolute command bending the will of the Servant, but with the consent of both parties, would not only enforce the Servant's actions, but also become a way to support and amplify them. In this case, similar to how Kiritsugu's Saber achieved Spatial Relocation, the Command Seals could at times make possible unprecedented things that overturned the normal methods of Magecraft, things on the same level as 'Magic'.
- ↑ Fate/hollow ataraxia - National Treasure
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