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Mage's Association

The Mage's Association (魔術協会, Majutsu Kyōkai?) is an international, self-preservative and self-defense organization formed by practitioners of Magecraft for the purpose of controlling, concealing, and developing Magecraft. It is said to transcend nationality and genre of Magecraft, but that is in name only.[1]

After having existed for many years, it was decided around the Middle AgesWP by those who foresaw the decline of Magecraft that in order to preserve their power, Thaumaturgy should drift apart from society and become a secret known only by a necessary minimum number of people.

It has many laboratories and research bodies that seek to advance the progress of Thaumaturgy, as well as institutions that transmit their secrets to the next generation.[2]

Although the emphasis lies on the pursuit of knowledge, the Association also seeks to increase its own military strength and reserves the use of force to protect itself from entities that threaten its existence, such as the Holy Church, other mage organizations, supernatural forces seeking to punish mankind for meddling with areas that should not be touched, and individuals who hunt that which they consider taboo.[1]

The Association has set up research institutions and established and enforces laws that forbid the criminal use of Magecraft in order to promote the development, or perhaps regression, of Magecraft. The Association is mainly concerned with the preservation and concealment of Magecraft in criminal aspects.[1]

They do not care about hideous crimes committed by Magi so long as they are not a threat that might reveal the existence of Thaumaturgy to the common public, though it generally does not allow research that would harm society[3] or involve innocents.[4] If a Magus pulls a civilian into a magical phenomenon, the Association dispatch assassins to kill that Magus.[5]

History[]

The Association was formed around 0 AD by a group of remaining Magi from the Age of Gods, among which were Brishisan and Kischur Zelretch Schweinorg,[6][7] in order to preserve its knowledge. As True Ether was replaced by Ether in 20 AD, the Magi who chose to go forward with modern Magecraft and Mystery chose to continue with the main Association, but those who refused the new Magecraft decided to close themselves off in Atlas and the Wandering Sea. All three organizations still remaining together as the Association, the Director, Brishisan, and his associates spent the next eighty years spreading Magecraft, causing the energy and morale of the Age of Gods to resurface.[6]

Internal Workings[]

The Mage's Association is divided into three main branches: the Clock Tower, the Atlas Academy, and the Wandering Sea. Ever since Clock Tower became the official headquarters, the Three Great Branches as they are called started to drift apart from each other.

As long as he/she does not possess a Sealing Designation, a Magus may leave the Association at any time without facing any restrictions. However, this is rarely done, since the Association provides its members with a great amount of resources, stored knowledge and other benefits. And so, many Magi from all over the world gather and devote themselves day and night to the study of Magecraft, while at the same time are busily tripping over and being tripped over by other factions and competing for power and budget. The organization is anything but harmonious and has a complicated, bizarre structure, but the magical research there is without doubt the leading edge. Despite its academia facet, the Magi of the Association rarely share the result of their own researches between each other.

Whenever there are issues concerning Magic, Zelretch appears before the Association and delivers fair and just judgment.[7]

Those Magi of the Association who depart the World of Magecraft entirely are considered traitors and enemies of Magi, and hunted down by the organization. [8]

Other smaller factions include:

  • Prague Association (プラハ協会, Puraha Kyōkai?) or Central Association of Alchemists (中央協会の錬金術師, Chūō Kyōkai no Renkinjutsu-shi?) – An organization that researches on Alchemy, its members follow the traditional precepts of Alchemists. Called "Magi of Finance".[9] Consequentially, they are on bad terms with Atlas.[10][11][12]
  • Sponheim Abbey (シュポンハイム修道院, Shuponhaimu Shūdōin?) – An institution that works closely with the Clock Tower and Cornelius Alba was supposed to be its next director. Bazdilot Cordelion had a confrontation with Sponheim Abbey, but the situation was defused due to Sponheim Abbey being busy due to the abbott, Cornelius, going missing.[13]
  • Thule Society (トゥーレ協会, Tūre Kyōkai?) – A group of Magi that studies Rune Magecraft and has kept the original runic scripts secret with no concern for the decline of Rune Magecraft.[14]

External Relationships[]

The Mage's Association and the Holy Church have a non-aggression agreement between each other for quite a while now, but armed conflict still tends to happen often in an off-the-records fashion. Atlas however, is a case in and of itself.

The Association has deemed the Thaumaturgical Foundation of the Middle East and the philosophies of Magecraft from the Far East incompatible with its teachings, and both schools conversely reject the Association. It has been working towards at least building a stance of neutrality between them. The Magi organizations of Japan also did not join the Association.[1] The Magi organization of China is known as the Spiral Manor.

In the World of Fate/strange Fake, the Mage's Association has an antagonistic relationship with America and the country's Magi. Fate/Grand Order also adds that the Mage's Association influence isn't strong in Russia.[15]

In the World of Fate/Grand Order, the Mage's Association seems to work together with the United Nations to form the Chaldea Security Organization.

Gransurg Blackmore, one of the Twenty-seven Dead Apostle Ancestors (Remake), cooperates with the Mage's Association in the Tsukihime World (Remake).

Sealing Designation[]

Sealing Designations (封印指定, Fūin Shitei?) are edicts handed down by the Mage's Association to maintain and protect special Thaumaturgical abilities which cannot be acquired through study. Said to be a title of the "greatest honor", those marked are deemed "precious", causing the Association to mobilize the greatest effort to secure their flesh and blood, their body's potential.

Among Magi, few know how Sealing Designated Magi are preserved: the brain, eyeballs, nerves, and Magic Circuits are extracted and pickled in preservation fluid. Depending on if there are any remaining appendages, the jar function as the body, or the exoskeleton.[16]

Those Designated are to be incarcerated, becoming samples preserved in their present conditions and levels of ability. It is an outrage to those who are designated not because of it being the equivalent of a death sentence, but rather because it is an affront to their status as prominent Magi. They who have spent their lives devoted to their research will automatically reject a situation in which they will be unable to continue.[17]

However, every now and then, a Sealing Designee is able to have their seal lifted in exchange for agreeing to contribute to the Association.[18]

Genuine Sealing Designations are extremely rare, and those who pursue them, Enforcers, will be lucky to pursue even one in an entire decade.[19] Normally limited to those of greater magical pedigree, Norikata Emiya, the fourth head of the Emiya family, is noted to be a genius who rose to the rank of receiving a Designation despite being of a shallow generation.[20]

Carillon Observatory, the Secret Judgment Division (秘儀裁示局・天文台カリオン, Higi Saiji Kyoku Tenmondai Karion?), located in the oldest classroom of the Clock Tower, decides on the Sealing Designation and also the procedure of revocations. A giant bell hanging in the Observatory rings whenever a Sealing Designation is dealt. At the end of the 20th century, they delivered an incredible shock to the entire Clock Tower as multiple Sealing Designations were revoked.[21]

The actions of those who are Designated can be divided into two paths: Hermit (隠者, Inja?) and Philosopher (賢者, Kenja?). Hermits become degraded Magi after secluding themselves from the world, transmitting their knowledge only to their successor. Unless they have a truly extraordinary work, they are normally left alone by the Association because they are not an immediate threat, instead only kept under surveillance while keeping an interest in their research. Philosophers are those great Magi striving to reach new heights, becoming menaces that abandon all codes of conduct to continue their research without being bothered. Acting without restraint unlike normal Magi, they are able to obtain greater results in a shorter period of time. They may victimize a number of innocent people in their pursuit, possibly making Magecraft known to the world should they be too careless.[17]

Those with Sealing Designations include:

Enforcer[]

Sealing Designation Enforcer (封印指定執行者, Fūin Shitei Shikkōsha?) - Also called Enforcers (実行者, Jikkōsha?), they are Magi specialized in hunting down Magi marked with Sealing Designations. Though there are said to be around thirty official Enforcers, Freelancers like Natalia Kaminski and Kiritsugu Emiya also hunt such people for a bounty placed by the Association, making a living stealing the prey of the Enforcers and selling the Magic Crests back to the Association for an inflated price. Due to the rarity of an actual Sealing Designation, even the genuine Enforcers would be lucky to pursue such "big game" once in a decade, most making their living off of non-Designated heretical Magi who have deviated from the norms of the Association.[19]

Although in a similar line of work as the Church's Executors who may share the same targets, they rarely work together due to Executors wishing to destroy all heresy, while Enforcers wish to retrieve the work of the Magus. They are looked down upon by the upper ranks of the Association, and although they are supposed to suppress anything that might reveal the existence of Thaumaturgy to the general public, great events and rituals such as the Holy Grail War are outside their scope of work. Bazett Fraga McRemitz's participation during the Fifth Holy Grail War as a representative of the Association is due to Kirei Kotomine's recommendation.[22]

Related Terms[]

Average One (五大元素使い, Go Dai Genso Tsukai?, lit. "User of the Five Great Elements")

The title given to those who possess all the Five Great Elements as their Elemental Affinities. Very valued by the Mage's Association. Includes Rin Tohsaka.[23]

Second Owner (管理者, Kanrisha?, lit. "Supervisor")

When the Association entrusts a family of Magi with a Spiritual Land, the current head of said family receives this title and becomes in charge of administrating all supernatural activity within its territory. Once a Magus fixes residence in a Spiritual Land of the Association, he is expected to seek the permission of the Second Owner before setting his workshop. However, just like Kiritsugu Emiya did in Fuyuki, it is possible to remain hidden from the Second Owner depending on how well he performs his job.[3]

Spiritual Land (霊地, Reichi?)

Mystical grounds where strong Leylines of Mana can be found, places that increase the power of Magecraft, where spiritual power is distorted and gathers easily,[24] and, in the case of those of top class, where Magic can be activated.[25] This type of land is valuable and vital to the experimentation and practice of Magecraft, one of the three pillars of what makes a successful Magus.[24]
In order to maintain control over the strongest Leylines, the lands controlled by Magi often avoid dense urban areas, and lands with dense greenery are rather common.[26] Since the land is so important for Magecraft, it was common sense, in the past, for Magi, kings, and other kinds of nobility to attempt to acquire land for themselves, to the point some Magi had been kings themselves.[27]
Currently, the Mage's Association has the ownership of most of the high quality Spiritual Lands around the world, but, for practical purposes, actual administration of the land is left to a local lineage of Magi that is related to the Association.[3][28][24] Oversight of a classroom in the Clock Tower is linked to the overseeing of lands;[29] for example, the Valualeta family hold classrooms which are among the best Spiritual Lands in the entire Clock Tower.[30] Rogue and landless Magi have no choice but to borrow land from the Association in exchange for a monthly donation, essentially being worker bees slaving away for the top of the Association.[24]
Lands administered by Magi are surrounded by two types of Bounded Fields: one to detect intruders, and one to siphon Magical Energy from the land.[31][32] The latter consists of Pivots (支点, Shiten?, localized as "Sigils") carved into the earth to gather and properly cycle the Magical Energy of the land and its people.[31][33] After some manipulation of the Mana flow, this power within is directed to accumulate at the Magus' Magical Workshop.[31]
When someone attacks an owned land, the natural strategy is to neutralize the landowner's advantage by stripping them of the protection offered by the land by wounding the land itself, which disrupts the natural flow of Magical Energy.[34] Without the power of the land to back them up, they are forced to fight back against their invaders on equal ground, with only their own innate abilities to protect them.[32] If all Pivots are forcibly removed, the landowners effectively lose ownership of the land,[31][32] and the land rights can be transferred to the new owner.[32] For this reason, usually, the enemy threatens to break the Pivots to lure the landowner out, then things are settled there and then with a duel between Magi. It's much faster to take out the landowner and, as long as they can decipher the formula, seize the Bounded Fiels and land afterward.[32]
Among the Spiritual Lands of Japan, the one under the care of the Aozaki family is the only location where Magic can be activated.[25] The Fuyuki Holy Grail Wars, however, were created as an excuse to concentrate the necessary amount of Magical Energy needed to enable activation of Magic on the Spiritual Land of Fuyuki. In the Heaven's Feel route of Fate/stay night, it is successful and the Third Magic is activated. Although the Second Magic is also activated in the Heaven's Feel route, it is irrelevant to the Spiritual Land of Fuyuki, due to use of the Jewel Sword Zelretch.

Wizard Marshal (魔道元帥, Madō Gensui?)

A title given by those who possess a certain degree of military authority within the Association, so far the only known Wizard Marshals are Kischur Zelretch Schweinorg and Barthomeloi Lorelei. Note that while Lorelei is the Wizard Marshal in charge of a group of 50 elite Magi, she is also the assistant director of Clock Tower.

Workshop (工房, Kōbō?)

The magical laboratory of a Magus where he performs his researches and experiments. During its construction, the most important procedure is to prevent the Magical Energy inside of the Workshop from leaking out so its presence can be concealed.[35] Magi usually set up Bounded Fields around their Workshops to protect them. Stepping into the Workshop of a Magus without his permission is seen as an act of open hostility. Referred to in the Aniplex of America translation as an Atelier (French for workshop).

References[]

  1. 1.0 1.1 1.2 1.3
    [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Mage's Association [Others], p.039-040 [T]

    Mage Association [Others]
    A self-defense organization formed by practitioners of magegraft, transcending nationality and genre. (Of course, this is in name only.)
    Its mission is to manage, conceal, and develop magecraft.
    It reserves the use of force to protect itself from entities that threaten its existence (the Church, other mage organizations, and individuals who hunt what they consider taboo). In order to promote the development (or regression?) of magecraft, the Association set up research institutions and established laws that forbid the criminal use of magecraft.
    The headquarter of the Association is in London, England. It is also called the Clock Tower.
    The Association is divided into three departments. Besides the Clock Tower, there are also the "Giant's Cellar" in the Atlas mountains in Egypt, and the "Sea of Astray", the integrated association in Northern Europe. The "Sea of Astray" was the original Association that predated the Clock Tower, and had ceased communication with the Association since the Clock Tower became the headquarter.
    Also, the Association deems the Magic Foundation of the Middle East and the philosophies of magecraft from the continent* as incompatible with its teachings. Conversely, the other two schools also reject the Association.
    Furthermore, as Alba stated in the story, the mage organizations in Japan did not join the Association.

    魔術協会【まじゅつきょうかい】【その他】
    国籍・ジャンルを問わず、魔術を学ぶ者たちによって作られた自衛団体。(無論、名目《めいもく》上ではある)
    魔術を管理し、隠匿《いんとく》し、その発展を使命とする。
    自らを脅《おびや》かすモノたち(教会、自分たち以外の魔術団体、禁忌に触れる人間を罰する怪異)から身を守る為に武力を持ち、魔術の更なる発展(衰退ともいう)の為、研究機関を持ち、魔術による犯罪を抑止する為の法律を敷く。
    本部はイギリスのロンドンにあり〝時計塔〟の異名を持つ。
    始まりは三大の部門に分かれていたらしく、エジプトはアトラス山の〝巨人の穴倉〟、北欧に根を張る複合教会〝彷徨海〟と呼ばれる原教会もあるが、時計塔が本部になってからは交流が廃《すた》れる一方だとか。
    また中東圏の魔術基盤、大陸の魔術思想とは相容れず、お互いに不可侵を装《よそお》っている。
    また、本編でアルバが語っていた通り、日本の魔術組織も協会には組していない。

  2. [v] Character material - Prelude I: The Mages' Association [Organization], p.021

    The Mages' Association [Organization]
    A self-preservation agency formed by practitioners of magecraft, regardless of nationality or race (of course, in name only).
    Its directive was to control, conceal, and further develop magecraft.
    The Association had the martial power to protect itself from those who threaten its existence. It also possessed facilities for the further development of magecraft. The Association enforced a set of laws that prevented the criminal use of magecraft.
    At the moment, the centre of the Association resided in London.

    魔術協会 [組織名]
    国籍・ジャンルを問わず、魔術を学ぶ者たちによって作られた自衛団体。(無論、名目上ではある)
    魔術を管理し、隠匿し、その発展を使命とする。
    自らを脅かすモノたちから身を守る為に武力を持ち、魔術の更なる発展の為の研究機関を持ち、魔術による犯罪を抑止する為の法律を敷く。
    現在、協会の中心地はロンドンとされている。

  3. 3.0 3.1 3.2 Fate/stay night - Fate route - Day 2: One day II - Morning in the Emiya household
  4. Fate/stay night - Unlimited Blade Works route - Day 5: Bonnie And Clyde - Everyday (II)
  5. Kara no Kyoukai Volume 5: Paradox Spiral (Enjoh Tomoe) - /6
  6. 6.0 6.1 Lord El-Melloi II Case Files material
  7. 7.0 7.1
    [v] TYPE-MOON Manuscript - Zelretch Kishur Schweinorg, p.033-035

    Zelretch Kishur Schweinorg

    Overview
    The Wizard Marshall. One of the oldest mages, having been active since before the common era.
    When the war between Crimson Moon and the Mages Association broke out around 300 AD, the mages were too preoccupied with their own single-player antics to be able to function as an army, so Zelretch took them by the neck and unified them, becoming feared as the Wizard Marshall in the process.
    He repelled Crimson Moon, but in the process the #3 of the 27 Dead Apostle Ancestors charged him and sucked his blood, and though he defeated this one too, he was ultimately turned into a Dead Apostle.
    Afterward, he was to become mankind’s enemy, unable to oppose Crimson Moon… but he just thought ‘I wasn’t mankind’s ally to begin with—kinda just wanna go retire’, taking the opportunity to disappear from the center stage of magecraft.

    After becoming one of the 27 Ancestors, he came to understand Crimson Moon’s views, and began hating him even further.
    On the other hand, after comprehending the system behind the 27 Ancestors, he became aware of the other Ancestors’ way of being, and so stopped hating vampires themselves. After all, some of the Ancestors were far more pure in their scholarship compared to the Mages Association’s advocates of pre-established privileges.


    Appearance
    From his outward appearance he looks like to be in his 60s. His facial features are Germanic.
    He is a stern-looking elder, his gray (originally blond) hair in a dishevelled back sweep, though on account of his youthful expressions, he can also look to be in his fifties.
    190 cm tall, well-built, with excellent posture—the very stereotype of an esteemed military-man.
    Consult the picture book that came with the Tsukihime anime as a bonus prologue for how his clothes look.


    Personality
    Lawful Good.
    Extroverted, self-assured, proactive.
    A thoughtful sage—one who assesses the whole and imagines a bright future. Though he has a scary look that makes others distance themselves from him, he is a man of social justice and has good and honest morals.
    However, though he has them, that doesn’t mean he applies them to himself, and is rather a man of freedom who does whatever he likes.
    “I’ll force rules upon the Mages Association for the sake of a brighter future, but I never said I’d follow those rules myself” is something he actually follows through with.
    He has the same attitude as a grandpa who often laughs as he watches over the life of his mischievous grandchild.
    Though he is an observer, he will still butt into arguments (in fact, if someone is about to make a blunder, he will warn them, a smile on his face), and if he realizes things are about to spill over onto him, he will childishly hinder it with full force. That’s the kind of adult he is.
    Zelretch generally sees himself as an alumnus who has already graduated from ‘Earth Academy’. Meaning, as long as the academy itself doesn’t go under, he will just warmly watch on from afar at the various problems afflicting it—broad-mindedly thinking something like “I did about the same when I was young”
    The highlight of Zelretch’s life was his showdown with Crimson Moon, so everything beyond that he sees as nothing more than ‘the rest of his days’.
    Although, that is precisely why he’s very proactive when it comes to assessing the situation surrounding Crimson Moon. One could see it as taking care of the aftermath of his adolescent period. The reason Zelretch headed for the castle of the True Ancestors and blessed the birth of Arcueid was because she was the factor who would take his place in bringing an end to the Crimson Moon problem.


    Manner of Talking
    His first-person pronoun is ‘washi’.
    He calls people by their personal name. If he has respect for someone of a more noble personage, he will use their appropriate title of honor—‘princess’, ‘king’ and so forth.
    If who he’s talking to is someone he personally likes, he may go as far inadvertently calling them “omae-san”.
    He does not use ‘~ja’ or ‘‘~jawai’ or such, at the end of his sentences.
    He speaks like a dignified elder, but try to keep in mind that his sentences are a bit youthful here and there.
    “I intended to remain youthful forever, but it didn’t quite go as I wanted”
    The ideal is to avoid long sentences—make him come through with each individual word.


    Abilities
    The father of jewel magecraft—to store magical energy in minerals, stabilize them and use it for various applications in life and for supporting civilization.
    Even if we assume that the Earth did not fall into the hands of humanity—remaining in the Age of Gods—he might have still piloted rockets using just his jewels.

    The Second Magic concerns the attestation and application of parallel worlds.
    By making it possible to travel to parallel worlds, he proved that there is still room for the world to develop in different ways.
    Thanks to this, the world’s lifespan has been extended. Even if our history fails, and we destroy ourselves, there might still be others of us out there—this concept granted hope to the planet, which had been in the process of losing its dreams.
    Zelretch’s method for travelling through parallel words is a simple one—he transfers himself to a jewel in a different temporal axis.
    For example: if he wants to transfer from World A to World B, he will gather jewels in World B until they gather up enough to take Zelretch’s shape, and then Zelretch’s soul will transfer over. In an instant, the jewel golem transforms into Zelretch. At that point, the Zelretch in World A will turn back into its original form as a pile of jewels.
    As long as minerals and jewels exist there, he can travel into any world he wishes, but as he only has a single soul, he cannot be active in all of them at once.
    He originally travelled with just his physical body, but because of various circumstances he eventually settled for this method as it was the easiest.
    In addition, as a small amount of time lag occurs when he travels, he is also capable of a tiny bit of time travel as well.
    To answer the question of ‘if he doesn’t travel with his physical body, how could he be a Dead Apostle?’—as someone who has inherited the Hemonomic Principle of one of the 27 Ancestors, he has been corrupted on the soul-level, so it's impossible for him not to be.
    Vampirification is not the transformation of the body, but of existence. It’s like if the entry in the Akashic Records that read ‘human’ changed class to ‘Dead Apostle’—to become a vampire in one’s very being.


    Career
    One of the oldest mages, having been active since B.C. Also one of King Solomon’s pupils.
    After Solomon's death, Zelretch witnessed the end of the Age of Gods with his own eyes, and then disappeared from the center stage.
    Afterward, when one of his fellow students (Brissan) was starting up the Mages Association, he helped out in laying its foundations.
    As a result, the mages who had not perished became involved in the war against Crimson Moon 200 years later. In this battle, Zelretch transformed from human to Dead Apostle.
    He has been observing many different parallel words ever since, detachedly spectating the course of their events.


    Standing

    Attitude toward the Mages Association
    Due to his promise with Yumina, and the fact that he is old acquaintances with the headmaster, he shows up now and then to act as an advisor for them. He has accepted the weakening of mage ideals as something that happens. However, if some weakling comes before him and starts going off about their own theories he will beat them and their weak character into shape.
    When there are issues concerning Magic, he appears before the Association and delivers fair and just judgment.

    Attitude toward the Holy Church
    He does not concern himself with them in the slightest.

    Attitude toward the Dead Apostles
    He does not interfere with them as long as they do not cause some particularly large-scale mischief.
    He has seen through the mechanisms behind the 27 Ancestors, but has deliberately chosen to quietly observe them. He is tea-drinking companions with the three idiots of Agape, Lovematroos and Caubac. Rumors have it that he becomes like a simple grandpa doting on his grandchild when dealing with Agape.

    Attitude toward the True Ancestors
    Zelretch is highly regarded among the True Ancestors as he is one of the most prominent mages in the human world.
    Zelretch, on account of having been alive since before the common era, is friendly with the elementals known as the True Ancestors, and often provides them with counsel:
    “Kishua, hey, listen. You know that ‘Christianity’ thing humans are doing among each other? What’s that? A new type of magecraft system?
    “That’s a detailed Manual to Mankind’s Prosperity. It will one day even turn out to be a best-seller. Well, it’s for the best if you don’t know much about it. You’d probably lose your minds.
    “I see, if you say so, then it’s probably true. By the way, I’d like to try a bit of that wine they make in Bourgogne. Could you get some?
    Stuff like this.

    Attitude toward Rin
    ‘Tohsaka’s descendants sure did well! Alright, there aren’t any Magician seats left, but I will hammer some unreasonably difficult magecraft into you! They’re things I’ve worked out but unfortunately never taught anyone!’ So he goes, a bit happily.
    Anyone who is a Magician’s pupil is first started off with a living hell where they might accidentally destroy the universe—like with Aoko from Mahoyo. Although Rin never minded it that much, instead simply tilting her head, wondering if maybe she had just had some kind of tremendously hellish thing shown to her, after which she kept puking for a whole month.

    キシュア・ゼルレッチ・シュバインオーグ
    概要
    魔道元帥。西暦以前から活動している最古の魔術師のひとり。
    西暦300年頃に起きた朱い月と魔術協会の戦争のおり、個人プレーばっかりで軍隊として機能しやがらねえ魔術師たちのガン首おさえて統括した事から魔道元帥と恐れられる事となった。
    朱い月は撃退したものの、その最中に二十七祖・三位の死徒に突貫をうけ、これを倒すも血を吸われてしまい、死徒化してしまう。
    以後は朱い月に敵対できなくなり、人類の敵となる。……が、もともと人類の味方でもねーしそろそろ隠居したいと思っていたのでこれ幸いと魔術の表舞台から姿を消した。

    二十七祖の一角になってからは朱い月の考えも分かり、余計に毛嫌いするようになる。
    反面、二十七祖のシステムを理解し、他の祖たちの在り方を知ってからは吸血鬼嫌いではなくなった。祖の一部は魔術協会の既得権利主義者たちよりよっぽど純粋な学徒だったからだ。

    鉱石に関わる魔術の頂点。第二魔法・万華鏡の魔法使い。
    エネルギーを安定・構築させるエキスパート。

    外見
    外見年齢六十代、顔立ちはゲルマン系で。
    白髪(もとは金髪)を乱雑にオールバックにした厳つい顔をした老人だが、表情が若々しいので五十代にも見える。
    190cmの長身、ガタイよし、背筋もピンと張っていて、まさに軍隊の偉い人、みたいなステレオタイプ。
    服装はアニメ月姫・序章の特典としてついてきた絵本を参照。

    性格
    秩序・善。
    外向的、強気、能動的。
    思慮深く、全体を見ての良い未来を考える賢人。強面で他人を寄せ付けない外見をしているが社会正義の人で、まっとうな倫理観を持っている。
    が、持っているだけでそれを自分には課さず、やりたいコトをやるだけの自由人。「より良い未来のために協会にはルールを強制するが、儂がルールを守るとは言っていない」を地でいっている。
    スタンス的にはやんちゃな孫の人生を見守っている、よく笑うお爺ちゃん。
    傍観者でありながら口だし(しかも失敗しそうだとニマニマして忠告する)をし、かつ自分に火の粉がかかると分かれば全力で大人げなく阻止する。そんな大人。

    ゼルレッチは基本的に「自分はもう地球という学校から卒業したOB」として自身を捉えている。なので学校が崩壊しないかぎり、その中で起きている様々な問題は温かな目で眺めているだけ。「儂も若い頃はそれぐらいやったしな」ぐらいの懐の深さ。
    ゼルレッチの人生最大の見せ場は朱い月との対決だったので、それが過ぎた後はほんと余生にすぎないのだ。
    もっとも、だからこそ「朱い月」に関するコトだけは積極的に様子を見に行ってしまう。青春時代の後始末というか。ゼルレッチが真祖たちの城に赴き、アルクェイドの誕生を言祝いだのは、彼女が自分にかわって「朱い月問題を終わらせる」因子だったから

    口調
    一人称は「儂」。
    他人に対しては名字を呼び捨て。これと感じ入った高貴な人物にはそれに適した敬称を。「姫」「王」といった風に。
    個人的に気に入った相手には、いいところでポロッと「おまえさん」と呼びかける。
    語尾に「~じゃ」「じゃわい」などはつかない。
    貫禄のある老人口調だが、ところどころ若々しいセンテンスを心がけるように。「いつまでも若い気でいるが、そうはいかんものだな」
    長台詞はさけて、一言一言でバシッと決めるのが理想。

    能力
    宝石魔術の祖。鉱石に魔力を蓄え、安定させ、これを様々な生活・文明補助に使うもの。
    仮に地球が人間の手に渡らず、神代世界のままだったら彼は宝石だけでロケットを飛ばしていたかもしれない。
    第二魔法は並行世界の証明と運用。
    並行世界への移動を可能にした彼は“このように、世界には違う展開を迎える余地がある”事を証明した。
    これのおかげで世界は寿命を延ばした。「我々の歴史は失敗し、自滅するが、他に成功した我々がいるかもしれない」という概念が、夢を失いつつあった星に希望を与えたからだ。
    ゼルレッチの並行世界移動法は単純なもので、彼は違う時間軸の地球にある「宝石」に転移する。
    たとえばA世界からB世界に移動するのなら、B世界にある宝石がザザーッとゼルレッチのカタチになるまで集まって、そこにゼルレッチの魂が転移する。瞬間、宝石ゴーレムはゼルレッチに変身する。この時点でA世界にいたゼルレッチは元の宝石の山に戻る。
    鉱石・宝石が存在する世界ならどこにでも移動できるのだが、本人の魂は一つきりなので同時に活動はできない。
    もともとは生身で移動していたが、色々あってこの方式が一番楽だと落ち着いた。
    また、この移動時に多少の時間誤差が生じるため、時間移動もちょっとだけなら可能となっている。

    生身じゃないなら死徒じゃないんじゃないの?という質問には、二十七祖の原理血戒を受け継いでしまったため魂レベルで汚染されているので無理、と返すように。
    吸血鬼化なんてものは肉体の変容ではなく存在の変容である。アカシックレコードにある“人間”という記述が“死徒”にクラスチェンジしてしまったようなもの。もう生き物として“吸血鬼”なのである。

    経歴
    BCから活動している最古の魔術師のひとり。ソロモン王の弟子でもある。
    ソロモン王死後、神代の終わりを見届けて表舞台から姿を消す。
    その後、魔術協会を立ち上げる学友(ブリサン)に手を貸して協会の基部を構築。
    その結果、二百年後に滅びなかった魔術師たちと朱い月の戦争が始まる。この戦いでゼルレッチは人間から死徒に変貌。
    以後は多くの並行世界を観察しながら、飄々と事の顛末を傍観している。

    立ち位置

    魔術協会への態度:
    ユミナとの約束もあるし学長とは旧知なのでご意見番としてたまに面倒を見に来るぐらい。魔術師たちの思想の軟弱化はまあそんなもんだろう、と受け止めている。ただし軟弱者が自分の前で持論を垂れ流したらその性根をたたき直す。
    魔法に関わる案件があると協会に現れ、大岡裁きをする。

    聖堂教会への態度
    まったく関わっていない。

    死徒への態度
    大規模な悪さをしなければ介入しない。
    二十七祖のからくりを看破しているが、あえて静観している。アガぺ、ラブマドロス、コーバックの三バカとは茶飲み仲間。アガペの相手をしてるあたり、たんに孫好きのおじいちゃん説がある。

    真祖への態度
    人間世界の最高位魔術師として、真祖たちもゼルレッチを重く見ていた。
    ゼルレッチは西暦以前から生きている人間のよしみで、精霊である真祖たちの相談を受けていた。「キシュア君。ほら、なんだ。あの人間達の間ではやっているキリスト教ってヤツ?あれなんなの?新しい魔術系統?」「ありゃ綿密に作られた人類発展教本だな。しかもいずれベストセラーになる。まあ、おまえさんがたは知らない方がいい。おそらく正気が飛ぶぞ」「そうか、キシュア君がそういうならそうなんだろう。ところでブルゴーニュで作られたワインとかいうの、ちょっと飲んでみたいんだけど。手に入らないかな?」
    こんな感じ。

    凛への態度
    遠坂の末裔ががんばった!よし、魔法使いの席はもうないが儂が編み出したものの誰にも教えられずガッカリしていたいろんな無理難題魔術をたたきこんでやろう!
    といった感じでちょっと楽しい。
    まほよの青子よろしく、魔法使いの弟子はまず最初に宇宙をうっかり滅ぼすところから始めさせられるという地獄。もっとも、凛の意識はそこまでのものではないので「あれ、なんかいまものすごい地獄を見せられなかったか私?」と首をかしげながら、トラウマで一ヶ月吐き続けた感じ。

  8. Fate/Apocrypha Epilogue: Side of Survivor
  9. Mahoutsukai no Yoru - Chapter 8 Extra Story: "Whiteboard"
  10. Melty Blood - Hologram Summer route - Block C: 2/The Alchemist of Atlas - Extra Alchemist
  11. [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: The Atlas Academy [Place name], P.060

    The Atlas Academy [Place name]
    The institute Sion belonged to, and one of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Colloquially known as the Giant's Pit.
    Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance.
    In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon.
    There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over."
    …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction.

    アトラス院【地名】
    シオンが所属していた学院で、魔術協会三大部門の一つ。エジプトはアトラス山に門を構える、錬金術師の学院。俗名として巨人の穴蔵とも。
    中世から主流となった現代錬金術とは異なる、魔術の祖と言われる錬金術師の集まり。プラハ協会とは致命的に仲が悪く、魔術協会の心臓部·時計塔からも煙たがられている。
    初代院長が証明してしまった“終末”を回避する為の兵器を延々と作り上げ、未来永劫に廃棄し続けている。
    曰く、アトラスの封を解くな。世界を七度滅ぼすぞ——とはプラハの錬金術師の言。世界を救う為に作り上げた兵器は、更に惨たらしく星を焼く道具にすぎなかったのだ。

  12. [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Atlas Institute [Place name], p.175

    Atlas Institute [Place name]
    One of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather.
    Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of magecraft, and an attempt to unravel the truth of the world.
    For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance. They are colloquially known as the Giant’s Pit.
    In order to avoid the “end” proven by their first director, they endlessly create and dispose of weapon after weapon.
    There is a saying in the Prague Association: “Lift not the seal of Atlas, lest ye destroy the world seven times over.”
    …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction.
    Though calling it “one of the three major branches of the Association” sounds nice, in reality it is more like an independent think tank. They have been known, on rare occasions, to loan out their alchemists to other mage’s associations and even the Holy Church upon request.
    In order to hire an Atlas alchemist, however, one of the written contracts issued by the Atlas Institute is required. Only seven of these contracts were ever issued, and the Atlas Institute considers their recovery a top priority.

    アトラス院【地名】
    魔術協会三大部門の一つ。エジプトはアトラス山に門を構える、錬金術師の学院。
    中世から主流となった現代錬金術とは異なる、魔術の祖、世界の理を解明する錬金術師たちの集まり。
    プラハの協会とは致命的に仲が悪く、魔術協会の心臓部・時計塔からも煙たがられている。通称、“巨人の穴蔵”。
    初代院長が証明してしまった“終末”を回避する為の兵器を未来永劫に作り上げ、廃棄し続けると言われている。
    曰く、アトラスの封を解くな。世界を七度滅ぼすぞ―――とはプラハの錬金術師の言。
    世界を救う為に作り上げた兵器は、更に慘たらしく星を焼く道具にすぎなかった訳である。
    三大部門と聞こえはいいが、実際は独立した頭脳集団。希に、他協会や聖堂教会からの要請で錬金術師を貸し出す事もある。
    アトラスの錬金術師を借り受けるには、過去アトラス院が発行した“契約書”が必要となる。七枚しか発行していないこの契約書を回収する事がアトラス院の当面の目的だとか。

  13. Fate/strange Fake Volume 3 - Prologue VIII: "The Star Performers' Feast (Part 1)"
  14. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Chapter 4 Part 2
  15. Fate/Grand Order - Second Prologue - Section 2: 26th December 2017
  16. Lord El-Melloi II's Case Files Volume 10: case. Grand Roll (Lower) - Chapter 3 Part 1
  17. 17.0 17.1 Fate/hollow ataraxia - Heaven's Feel - / Forest
  18. Fate/Grand Order: Cosmos in the Lostbelt - Atlantis: Ancient Ocean of the Dreadnought Gods - Section 11: Glimmers Like a Meteor
  19. 19.0 19.1
    [v] Fate/Zero material - Encyclopedia: Natalia Kaminski [Person's name], p.102

    Natalia Kaminski [Person's name]
    A lone-wolf magus hunter. She had no affiliation with the Association, and made her living by swooping in ahead of the Association's enforcers, poaching their prey, and then reselling the spoils at an inflated price.
    Despite their rather grandiose official title of "sealing designation enforcers", genuine sealing designations are actually extremely rare, and most enforcers would consider themselves lucky if they got a chance to pursue such "big game" even once in a decade. Especially in the case of outside freelancers, they spend most of their time hunting heretical magi that have simply deviated from the Association's norms.
    In the distant past, Natalia's ancestors crossbred with succubi, and while she doesn't have eternal youth or regenerative abilities, she does boast inhuman reflexes and coordination, as well as the special ability to boost her magical energy stores by consuming semen.
    Although she is a money-grubber willing to do anything to make a quick buck, on top of being a wild hedonist that has never been a dollar ahead in her life, she somehow ended up as the morally questionable guardian of an impressionable youth. And while she sexually harassed the young Kiritsugu on numerous occasions, she never once drank his semen. The reason being that she had really fallen in love with him, if only a little – though like a good older sister she locked away these girlish thoughts and never revealed them to anybody.
    By the way, her heart-rending and gruesome end was inspired by the movie Snakes on a Plane, which I saw with Nasu Kinoko.

    ナタリア・カミンスキー【人名】
    一匹狼の魔術師ハンター。魔術協会には属さず、協会専属の執行者に先んじて獲物を横取りしては、高値で転売するというあくどい商売を流儀としていた。『封印指定執行者』などという大袈裟な肩書きを名乗ってはいるが、正真正銘の封印指定なんてものは非常に希有な存在であり、そういう『大物』を執行者が探し当てるチャンスというのは10年に一度あるかどうかも疑わしい。とりわけ外注フリーランスともなると、もっぱら日々の糧となるのは、ただ協会の規範を逸れたというだけの外道魔術師ばかりである。
    数代前の先祖にサキュバスを持つ半妖の血筋で、不老や再生能力こそないが人並み外れた運動神経を誇り、また吸精による貯蔵魔力のブーストといった特殊能力も備えていた。
    荒稼ぎのためには手段を選ばない金の亡者でありながら、宵越しの金を残さない豪快な快楽主義者でもあり、多感な年頃の男の子にはかなり倫理面で問題のある保護者だった。ヤング切嗣に度重なるセクハラを仕掛けておきながら、決して精を食らうことをしなかったのは、ちょっぴり本気な恋慕の情があった故で、そんな乙女心を秘め持った姐さんでもあった。
    切なくも凄絶なその末路が、実は原作者に誘われて観に行った『スネーク・フライト』が元ネタでした、なんてな台無しの暴露話も、ついでにここにしたためておく。

  20. [v] Fate/Zero material - Encyclopedia: Emiya Norikata [Person's name], p.093

    Norikata Emiya [Person's name]
    Kiritsugu’s father. His family thaumaturgy involved time manipulation inside the body or possibly small cause-and-effect, and he was a genius who in only the fourth generation, a relatively shallow generation, rose to the rank of gaining a Sealing Designation.
    Spent more than 20 years hiding from the pursuit of the Magic Association, and finally hid himself on a small southern island. Though Norikata’s wife died at the hands of the Magic Association’s hunters, Kiritsugu, who had just been born at the time, has no memory of the incident.
    Accelerating or slowing the flow of time inside a Reality Marble free from the world’s interference is the thaumaturgy of the Emiya family. But after investigating it thoroughly, Norikata found that, in a Bounded Field that was minimized until resistance was almost zero, the flow of time could be accelerated without limit, and reaching the Root would be possible, right before observing the universe’s end. Although the theory itself was very promising, finishing the experiment would still require several hundreds of years. In order to resolve the issue of life span, he decided to explore the methods of becoming a Dead Apostle.
    The tragedy that arose as a result was the story narrated at the beginning of Volume 4 of Zero.

    衛宮矩賢【人名】
    衛宮切嗣の父。体内、あるいは小因果の時間操作に特化した家伝の魔術を、4代目という比較的浅い世代において封印指定の域にまで昇華させた天才。
    20年以上に渉って魔術協会の追跡をかわし続け、最後は南国の小さな島に身を潜めていた。彼の妻もまた魔術協会からの追っ手によって命を落としているのだが、その経緯は、当時生まれて間もない切嗣の記憶にはない。
    世界によって干渉されない固有結界の内側において時間の流れを加速あるいは停滞させるのが衛宮家の魔術だが、矩賢はこれを突き詰め、抵抗がほぼゼロに等しくなるは、ど極小まで縮めた結界の中で、時間流を無限に加速させ、宇宙の終烏を観測することでその先にあるはずの『根源』に至ろうと企んでいた。埋論そのものはかなり有望だったのだが、実験を完遂するためには数百年の期間が必要とされ、やむなく彼は寿命の問題を解決するべく死徒化の手段を模索しはじめる。
    その結果もたらされた惨劇は、Zero4巻の冒頭に描かれた通り。

  21. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Chapter 2 Part 2
  22. Fate/hollow ataraxia - Heaven's Feel - 7/ Cradle Hollow
  23. Fate/stay night - Heaven's Feel route - Day 8: De:light - Truth
  24. 24.0 24.1 24.2 24.3 Mahoutsukai no Yoru - Chapter 6: "Like a Dog"
  25. 25.0 25.1
    [v] Fate/complete material III: World material - FAQ with Nasu: Miscellaneous, p.136

    Q: It’s said that there is only one territory in Japan where True Magic can be activated. Where is that place? The lands managed by the Aozaki?

    Q: It’s said that there is only one territory in Japan where True Magic can be activated. Where is that place? The lands managed by the Aozaki?

    A: Yes, the Aozaki lands. Though, now that the mysteries have been passed on to Aoko, the land itself is irrelevant.

    Q:魔法を起動できるように管理地は日本にひとつしかないとのことですが、そのひとつはどこなのでしょうか?蒼崎の管理地なのでしょうか?

    A:蒼崎の管理地ですね。今では青子が神秘ごと引き継いでますから、もう土地は関係ないのですが。

  26. Lord El-Melloi II Case Files Volume 3: case. Twin Towers of Iselma (Lower) - Chapter 4 Part 1
  27. Lord El-Melloi II Case Files Volume 1: case. Adra Castle Separation - Chapter 4 Part 3
  28. Fate/stay night - Fate route - Day 3: long day, long night - Tohsaka Rin (II)
  29. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Prologue
  30. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Chapter 2 Part 2
  31. 31.0 31.1 31.2 31.3 Mahoutsukai no Yoru - Chapter 8: "ARE YOU FOR REAL !?"
  32. 32.0 32.1 32.2 32.3 32.4 Mahoutsukai no Yoru - Chapter 11: "Witch on the Holy Night I"
  33. Mahoutsukai no Yoru - Chapter 10: "Howling"
  34. Lord El-Melloi II Case Files Volume 3: case. Twin Towers of Iselma (Lower) - Chapter 1 Part 1
  35. Fate/Zero Volume 3: The Scattered Ones - Act 9 Part 4 - 91:23:15
Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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