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===The First Magic===
 
===The First Magic===
 
* '''Name''': Unknown.
 
* '''Name''': Unknown.
* '''Domain''': It is one of the oldest Magics, but details about it are unknown. Some magi of privileged rank know what it involves as common knowledge. Though the exact domain of the First Magic is uncertain, it is related to the generation of [[Elements#Ether Clump|Ether clumps]], which have been called "materialized nothing." This may be related to the concept of {{Nihongo|Denial of Nothingness|無の否定|Mu no Hitei}}, a miracle capable of resurrection, only replicable through the use of Magic. The idea behind the Denial of Nothingness is that the state of "Nothing" does not exist. All that exists must always exist, as Existence "is" and non-existence "cannot be." The ideas of generation and change are only superficial thoughts based on sensual perception, and within it, there is only one truth behind all the phenomenon seen by humans. The true existence of everything is permanent, ungenerated, indestructible, and unchanging. The contrary concept to this is that as long as there is a void, the world can continue to move across it, which is the fundamental rule to the looped world in ''[[Fate/hollow ataraxia]]''.
+
* '''Domain''': It is one of the oldest Magics, but details about it are unknown. Some magi of privileged rank know what it involves as common knowledge. Though the exact domain of the First Magic is uncertain, it is related to the generation of [[Elements#Ether Clump|Ether clumps]]<ref name = "encyclopedia">{{#lst:Encyclopedia/KNK|Etherlump}}</ref>, which have been called "materialized nothing." This may be related to the concept of {{Nihongo|Denial of Nothingness|無の否定|Mu no Hitei}}, a miracle capable of resurrection, only replicable through the use of Magic. The idea behind the Denial of Nothingness is that the state of "Nothing" does not exist. All that exists must always exist, as Existence "is" and non-existence "cannot be." The ideas of generation and change are only superficial thoughts based on sensual perception, and within it, there is only one truth behind all the phenomenon seen by humans. The true existence of everything is permanent, ungenerated, indestructible, and unchanging. The contrary concept to this is that as long as there is a void, the world can continue to move across it, which is the fundamental rule to the looped world in ''[[Fate/hollow ataraxia]]''.
 
* '''User''': Deceased. The user of the First Magic is long dead, but as traces of the Magic continue to mark the world, 'five users' are still said to exist. The deceased user is the only existence recognized as worthy of respect by the blue-blooded [[Barthomeloi]] clan that cornerstones the Mage's Association in London. It is said that the person that would be the user's heir is still alive, but barely.
 
* '''User''': Deceased. The user of the First Magic is long dead, but as traces of the Magic continue to mark the world, 'five users' are still said to exist. The deceased user is the only existence recognized as worthy of respect by the blue-blooded [[Barthomeloi]] clan that cornerstones the Mage's Association in London. It is said that the person that would be the user's heir is still alive, but barely.
   
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* '''Name''': [[Heaven's Feel]], {{nihongo|Cup of Heaven|天の杯|Ten no Sakazuki}}.
 
* '''Name''': [[Heaven's Feel]], {{nihongo|Cup of Heaven|天の杯|Ten no Sakazuki}}.
 
* '''Domain''': Materialization of the [[soul]].
 
* '''Domain''': Materialization of the [[soul]].
* '''User''': The persons most qualified to be referred to as 'users' would be [[List of minor characters in the Fate series#Justeaze Lizrich von Einzbern|Justeaze Lizrich von Einzbern]], the core of the Great Grail System, and [[Illyasviel von Einzbern]], even though she is unable to utilize it properly.
+
* '''User''': The persons most qualified to be referred to as 'users' would be [[Justeaze Lizrich von Einzbern]], the core of the Great Grail System, and [[Illyasviel von Einzbern]], even though she is unable to utilize it properly.
   
 
===The Fourth Magic===
 
===The Fourth Magic===

Revision as of 17:43, 30 August 2014

Magic (魔法, Mahō?), also referred to as True Magic and Sorcery in other translations, is a class of mystery that surpasses Magecraft and all current sciences of that age.[1] It represents events that are unachievable through the mere expenditure of time and resources, so no matter the difficulty, events brought about through such methods will never be seen as Magic. It is considered the ultimate accomplishment of a Magus, and only within the grasp of those who have accessed the Swirl of the Root.

"Magic" can be differentiated from "Magecraft" in that the consequences of its use are ostensibly "impossible" or "miraculous." The end output of a spell that creates fire is within dictates of the world because something as mundane as lighting a match can yield the same effect. Concepts like time manipulation, teleportation, spatial warping and quarantine, and the resurrection of the dead are miracles thought to be possible only through the application of Magic. The Denial of Nothingness, Operation of Parallel Worlds and Time Travel are required to perform a resurrection, but the complete resurrection of the dead is something that not even Magic has granted since the days of old.

Acquisition

Redshadow

The red shadow that appears when Aoko first activates the Fifth Magic.

Magic is attained by reaching the Root, but not succumbing to it like those who are said to have disappeared from the World upon reaching it. The First and Fifth are similar in that a path to the Root, a Gate of Akasha, was created and Magic was gained upon their arrival, while the Second, Third, and Fourth were created as a means to reach that place. In the case of the Fifth, the path was discovered and left unentered by Aoko Aozaki's grandfather, and its mysteries were passed on to her when she "turned tail and ran right at the front of the door." It was the only land where Magic could be achieved in Japan until that point, but the land itself no longer mattered after she inherited it.[2]

Magecraft can be classified as human wisdom and the world, while Magic is the solitude outside of that, included in neither. Magecraft focuses on the studying of history, the works of man and the circle of life of the planet, but Magic is considered the providence of a god beyond the skies. It is considered an irrefutable crime against both humanity and the planet, so reaching out to the Root is something that brings about the Counter Force. Those who do achieve newly acquired Magic are killed by a "red shadow", but Aoko managed to avoid it somehow. It is said that the beginning first changed everything, the following second acknowledged many, the resulting third showed the future, the linking fourth concealed itself, and the final fifth had already lost its meaning. Someone once said "Had it only ended at the third."

Prior to the conclusion of the Age of Gods two millennia before present day, Magecraft was close to Magic in effect, making Magecraft synonymous to Magic and all magi considered Magicians, but the gap between them has since widened. With the advancement of science, the number of thing that "could be done" increased, causing Magic to diminish. Though Magic users were common at the dawn of humanity, their proliferation receded with rise of civilization, and only four of the five remaining Magics officially recognized by the Mage's Association are presently still in use. If "what had been possible only by Magic" becomes achievable by developments in magery or scientific technology, said Magic will be lowered to a mere "craft", and many Magics have been lost from the world in the same way.

Magic itself will never fade out, as the arrival of magi at existing or yet uncharted Magic can allow for new Magic to be born and the numbers to be increased. The actual chance of such is more difficult than a camel passing through the eye of a needle and finding one speck of a jewel in the desert, but it is not impossible.[3] It is said that no more new Magics will emerge, and it is likely that humans will eventually completely eliminate Magic. Youths becoming scientists while attempting to understand fantastic events witnessed as children come to accept the concept that such events were natural phenomenons. Mikiya Kokutou points out that the "unrealized Magic" must be "one that brings happiness to everyone."[4][5]

All magi strive to arrive at it, and even if they cannot reach it, the next generation will strive for it as well, continuing generation after generation while weaving the history of trial and error of magery. The existence of the Magicians is proof that it is not an impossible struggle, so magi continue to strive for such heights. Believing they will one day reach the stars in the sky with their own hands, they continue to dedicate themselves to their studies daily.

Magics

Those who practice Magic are called Magicians."[6] They have control over their own mysteries, but also practice Magecraft. Zelretch's Magecraft is at the level where he was given the title Wizard Marshall by the Association, while Aoko is inferior in skill as a magus to the lecturers of the Clock Tower. There are many magi who exceed them in the area of Magecraft, while their Magic is a unique mystery only available to them. Even Dead Apostle Ancestors see the Magicians as monsters, and while Aoko tries to claim that only the other four fit that description, Wallachia tell her she would find quite the monster by looking in a mirror. There are also those like Barthomeloi Lorelei, whose Magecraft comes close to the miracles achieved by Magic, and Caubac Alcatraz, who is considered to be "just a step away" from the level of the Magicians.

Of those who had lived in the time where Magic was abundant, there is Caster, having lived in the Age of Gods as a sorceress, and Merlin, who is also referred to as a user of Magic. The Magecraft that Caster executes is able to approach the realm of True Magic, but she is not a Magician. She is not compatible with the "Five True Magics of the Modern Era" because Magic was so common in her era, making her unable to learn any of them. She greatly exceeds all modern magi, including the Magicians, so she can be called “a magus that is infinitely close to the Magicians.” [7] In the potential future of Notes, each of the Six Sisters are capable of using Magic.

Magicians can be said to have become the adversaries of the planet, something which the human mind could not normally carry as a burden. Carrying such a power is the recklessness of changing the world. The uniqueness of the power and its transcendence can make up for the practitioner's lack of skills in Magecraft. Differences in power become irrelevant because it is able to blow away the like of skill in Magecraft.

The inheritance of Magic is similar to inheriting a path, called Ymir’s entrance or Gate of Akasha depending on the person describing it. Even if a Magician should die, it does not mean the death of the Magic utilized by them. Magic will be passed on to the inheritor of the next generation rather than disappearing. If Magic is to die, it will only be when it can be realized by normal means.[3]

The magician that handled the First magic already died a long, long time ago. Of the remaining four, two have disappeared, and two are bothersome people that pop up all over the place leaving trouble in their wake.[8] As for why they are still commonly referred to as the five magicians regardless, well, that comes down to a matter of perspective. It's the difference between counting a dead person as somebody that no longer exists, or counting them as still being "alive" in a way, so long as some trace of them still lives on.[9]

The First Magic

  • Name: Unknown.
  • Domain: It is one of the oldest Magics, but details about it are unknown. Some magi of privileged rank know what it involves as common knowledge. Though the exact domain of the First Magic is uncertain, it is related to the generation of Ether clumps[10], which have been called "materialized nothing." This may be related to the concept of Denial of Nothingness (無の否定, Mu no Hitei?), a miracle capable of resurrection, only replicable through the use of Magic. The idea behind the Denial of Nothingness is that the state of "Nothing" does not exist. All that exists must always exist, as Existence "is" and non-existence "cannot be." The ideas of generation and change are only superficial thoughts based on sensual perception, and within it, there is only one truth behind all the phenomenon seen by humans. The true existence of everything is permanent, ungenerated, indestructible, and unchanging. The contrary concept to this is that as long as there is a void, the world can continue to move across it, which is the fundamental rule to the looped world in Fate/hollow ataraxia.
  • User: Deceased. The user of the First Magic is long dead, but as traces of the Magic continue to mark the world, 'five users' are still said to exist. The deceased user is the only existence recognized as worthy of respect by the blue-blooded Barthomeloi clan that cornerstones the Mage's Association in London. It is said that the person that would be the user's heir is still alive, but barely.

The Second Magic

Main article: Second Magic

The Third Magic

Main article: Third Magic

The Fourth Magic

  • Name: Unknown.
  • Domain: Like the First True Magic, the details regarding its domain are unknown.
  • User: The currently existing magicians will say that "it is there for sure" when talking about it and agree that it continues to exist. The name of the user is unknown even to them.

The Fifth Magic

Main article: Fifth Magic
  • Name: Magic Blue (魔法・青, Mahō Ao?)
  • Domain: Its exact domain is unknown, but it has abilities related to Time Travel (時間旅行, Jikan Ryokō?) and making the laws of conservation of mass shoulder the debts of a past without future. Touko Aozaki claims there should be more to it because time travel is also governed by the Second Magic, but she declines to speculate further on the subject.
  • User: Aoko Aozaki. The "path to the 5th Magic" was developed some years ago by the 3rd Generation Head of the Aozaki clan, who was regarded as a genius.

Similar effects

While it can definitely be said that “there are five True Magics”, the number does not reflect “effects that rival True Magics.” There are Mystic Codes, like the Jeweled Sword of Zelretch and Zelretch’s Treasure Chest, and creatures that are “shaped through True Magic.” There are also those without definite shape that only exist "in motion" like Assassin's Tsubame Gaeshi, a limited application of the Second Magic.

It is possible for Magecraft to replicate the effects of Magic to a degree. Innate Time Control, Spatial Transportation through Command Spells and Caster's Magecraft, and Spatial Quarantine performed by Souren Araya are examples of such. Reality Marbles are considered to be a skill that approaches the miracle of Magic. While temporary, there are not many magi able to execute the World-altering grand sorcery.

Objects like Avalon and certain members of the Phantasmal Species, Phantasmal Beasts of the Millennium-Rank and Divine Beasts, can be called equal in mystery to Magic. Avalon is an absolute defense capable of blocking all five Magics, and it can be called a Magic in itself. The Phantasmal Species embody mysteries simply by existing, so they transcend normal Magecraft. Those that have lived long are similar to Magic in that even observing one can be said to be a miracle.[11]

References

  1. [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: Magic [Term], p.049

    Magic [Term]
    A mystery distinct from sorcery. The final destination of magi.
    "Magic" is that which makes the impossible into the possible, for a given era. A "result" which can be realized with the application of time and effort is not magic. In the past, when civilization was young, most magi were also magicians, but currently only five remain.
    Each particular magic is named by its number: i.e., the First, the Second, and so on. Aozaki Aoko is the user of the Fifth magic.

    魔法【用語】
    魔術とは違う神秘。魔術師たちの最終到達地点。
    その時代で実現不可能な出来事を可能とするのが『魔法』であり、時間と資金をかければ実現できる“結果”は魔法とは呼ばれない。文明が幼かった過去、魔術師たちの大半は魔法使いだったが、現在はもう五人を残すのみとなった。
    魔法はそれぞれ第一、第二、と呼ばれる。蒼崎青子は第五魔法の使い手。

  2. [v] Fate/complete material III: World material - FAQ with Nasu: Miscellaneous, p.136

    Q: It’s said that there is only one territory in Japan where True Magic can be activated. Where is that place? The lands managed by the Aozaki?

    Q: It’s said that there is only one territory in Japan where True Magic can be activated. Where is that place? The lands managed by the Aozaki?

    A: Yes, the Aozaki lands. Though, now that the mysteries have been passed on to Aoko, the land itself is irrelevant.

    Q:魔法を起動できるように管理地は日本にひとつしかないとのことですが、そのひとつはどこなのでしょうか?蒼崎の管理地なのでしょうか?

    A:蒼崎の管理地ですね。今では青子が神秘ごと引き継いでますから、もう土地は関係ないのですが。

  3. 3.0 3.1
    [v] Fate/complete material III: World material - Theory of Magic - Magecraft: "Magic" making the impossible possible, p.048

    "Magic" making the impossible possible
    True Magic. This is a different mystery than magery. Magi call the events that are unachievable by magery and science in that age True Magic. If that event could be achieved by time and resources, then no matter the difficulty, that event will not be seen as True Magic.
    When the civilization of mankind was still young, all magery had been True Magic. But along with the advancement of science, the number of things that "could be done" by people had increased, and in exchange, True Magic diminished. The number of remaining "True Magics" in the modern era are extremely few, only 5. In "Fate/stay night", the achievement of one of these, the "Third True Magic", occupied the portion of the Grail War that could also be said to be its base.
    All magi strive to arrive at "True Magic". Even if they can't reach it, the next generation will. Even the next generation can't reach it, then the one after....and like that, thus was weaved the history of trial and error of magery.

    True Magic
    Explanation
    First True Magic One of the oldest True Magics but the details about it are unknown. What it involves appears to be common knowledge to some magi of privileged rank. The user of the First has already passed away, but it is said that the person that would be his heir is still alive, barely.
    Second True Magic The True Magic that observes the infinite parallel worlds and travels between alternative worlds. Its user is Kischur Zelretch Schweinorg. With this magic, this man was able to create a jewel sword to absorb mana from the other worlds and a box that could store an immense amount of objects.
    Third True Magic Materialization of the soul, in other words, the magic that realizes true immortality. When accomplished, the practitioner will acquire an unlimited source of magical energy due to the soul becoming analogous to a perpetual motion machine. This is the Magic of the Einzbern lineage, and the Holy Grail War was established to acquire this Magic.
    Fourth True Magic Like the First True Magic, the details about it are unknown. What it involves hasn't been heard of either. But, the currently existing wizards, when pointing out to the Fourth True Magic, they'll all say "it is there for sure", and will agree that it exists. Also, they don't know the name of the user either.
    Fifth True Magic The True Magic that the Traveling Magician Aozaki Aoko inherited from her grandfather. Its nickname is "Magic Blue." The user Aozaki Aoko is average as a magus but displays transcendence with destruction. Because of this trait, there is a rumor that "Magic Blue" is also a True Magic involving destruction.

    •The Five Magicians
    There are five True Magics left in the current age. Those who use them are called "Magicians". The user of the First Magic, the oldest True Magic, is said to be dead, so the ones that are "still alive" are four. Let's say that "what had been possible only by True Magic" then becomes achievable by developments in magery or scientific technology. True Magic will be lowered to a mere "craft". Many True Magics were lost from the world like that. Then, can the power of "True Magic" only fade out hereon? No. The arrival of magi at existing or as of yet uncharted new Magic can allow new True Magic to be born and the numbers to be increased. Needless to say, this is far more difficult than a camel passing through the eye of a needle and finding one speck of a jewel in a desert. However, it's not impossible. The existence of the Wizards is proof of that. Thus, magi strive for the heights of True Magic. Believing they will one day reach the stars in the skies with their own hands, they continue dedicating themselves to their studies daily.

    •Death of True Magic, Death of a Magician
    A Magician, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. But, the "end" will come for sure. Then, would the death of a Magician mean the death of the True Magic he uses? No, it would not. True Magic will be passed on to the inheritor of the next generation and will not disappear. If True Magic were to die, it would only be when it could be realized by normal means.

  4. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Magic [Others], p.040 [T]

    True Magic [Others]
    A Mystery different from magecraft. The final destination of every magus.
    "True Magic" achieves things that cannot be realized in a given era. An "outcome" which can be achieved through the investment of time and resources is not True Magic.
    Currently, the Association has determined five Magics.
    The so-called First and Second Magic are only known by a limited few in the Church.
    Although it is said that no more new "Magics" will emerge, Kokuto Mikiya insightfully pointed out the unrealized Magic.

    魔法【まほう】【その他】
    魔術とは違う神秘。魔術師たちの最終到達地点。
    その時代で実現不可能な出来事を可能とするのが『魔法』であり、時間と資金をかければ実現できる〝結果〟は魔法とは呼ばれない。
    現在、協会では五つの魔法が確認されている。
    第一魔法、第二魔法と呼ばれるそれらは、教会でも一部の人間しか知らされていない。
    もうこれ以上『魔法』は現れまいと言われているが、まだ実現できていない魔法を黒桐幹也はさらっと言い当てていたりする。

  5. Kara no Kyoukai

    ... I see. In this sense, magi and Magicians were indeed different. Only things such as time and space manipulation were currently beyond the reach of humanity. In an era where limited forms of viewing the past and future had become possible, there were very few things that were indeed impossible.

    Someday ---- humans would completely eliminate Magic. Youths became scientists as they attempted to understand fantastic things they witnessed as children. In the process, they seemed to accept the concept that these fantastic events were just natural phenomenons. "Ah. Then the last Magic must be one that brings happiness to everyone." Eh, I did not really understand. "-----------" Azaka for some reason became silent.

    She stared at me as if she had seen something unexpected, and then suddenly turned away from me.

    ……なるほど。たしかにそういう意味なら、魔法使いと魔術師は別だろう。今の人類にできない事といえば、時 間とか空間を操る事ぐらいだ。未来視も過去視も完全ではないが可能になりつつある時代なんだから、不可能な 事なんて本当に数えるぐらいしかない。

     いつか―――人間は魔法そのものを排除してしまうだろう。幼い頃、不思議に思えた様々な出来事に惹かれて 科学者になった青年が、研究を重ねるうちにその不思議自体をただの現象に引きずり下ろしてしま うみたいに。 「ふうん。そうなると最後の魔法っていうのは、みんなを幸せにする事ぐらいになっちゃうな」  うん。よくは、わからないけど。 「―――――――――」  鮮花は、なぜか黙ってしまった。

     意外なものを見るような顔でこちらを見ていたと思ったら、とたんに顔を背けてしまう。

  6. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Magicians [Others], p.040 [T]

    Magicians [Others]
    Nickname of people who can turn mysteries that are not magecraft, things that are impossible, possible.
    In the past when civilization was less developed, most magi were magicians.
    As civilization developed, the impossible became possible, and many magic devalued into magecraft. Mysteries, in the face of reality, tasted great defeat.
    ———However, even among those, there still exists miracles unreachable by humans.
    Magi who can realize those mysteries are called “magicians,” bearing with them fear and respect, admiration and jealousy.
    In the world of Kara no Kyoukai, there are only five magicians.

    魔法使い【まほうつかい】【その他】
    魔術ではない神秘、ありえない事を可能とする人間の俗称。
    かつて文明が未熟だった頃、魔術師の大部分は魔法使いだった。
    しかし文明の発展と共に不可能は可能となり、魔法は魔術として価値を落とすに至った。神秘は、現実の前に大敗を喫したのだ。
    ―――が、その中においてなお、いまだ人の手に余る奇跡は存在する。
    その神秘を実現させた魔術師は“魔法”使いと呼ばれ、畏怖と尊敬、憧憬と嫉妬を一身に受ける事になる。
    空の境界のの世界観において、魔法使いは五人いるとされる。

  7. [v] Fate/complete material III: World material - FAQ with Nasu: Servants, p.133

    Q: Caster's ability as a magus is at the wizard level, but is it possible for Caster (Medea) to become a wizard in the future? Also, are there beings that have a "higher level as magi" than the current wizards?

    Q: Caster's ability as a magus is at the wizard level, but is it possible for Caster (Medea) to become a wizard in the future? Also, are there beings that have a "higher level as magi" than the current wizards?

    A: Caster's a magus back in the day that true magic was common so she wouldn't have good affinity with the "Five True Magics of the Modern Era" anyhow, so, she isn't going to be able to pick up True Magic.
    Also there are actually quite a few magi with level higher than the current wizards. In the first place, Aozaki Aoko herself is inferior as a magus than the lecturers of the Clock Tower.

    Q:キャスターの魔術師としての実力は魔法使いレベルとのことですが、キャスター(メディア)が今後魔法使いになる可能性はあるのでしょうか? また現存する魔法使いより"魔術師としてのレベルが高い"存在はいるのでしょうか?

    A:キャスターは魔法が当たり前だった時代の魔術師なので、"現代の五大魔法"とはそもそも相容れないので、彼女が魔法を修得する事はできません。
    現存する魔法使いよりレベルの高い魔術師はわりと多いです。そもそも蒼崎青子自体、魔術師としてなら時計塔の講師に劣りますから。

  8. [v] Fate/Side Material - Encyclopedia: Magic [Miracle], p.075 [T]

    Magic [Miracle]
    A mystery distinct from magecraft. The final destination of magi.
    "Magic" is that which makes the impossible into the possible, for a given era. A "result" which can be realized with the application of time and effort is not magic.
    In the past, when civilization was young, most magi were also magicians, but currently only five remain.
    …Well, that's what they say, but there are actually only four still alive.
    The magician that handled the First magic already died a long, long time ago.
    Of the remaining four, two have disappeared, and two are bothersome people that pop up all over the place leaving trouble in their wake.

    魔法【奇蹟】
    魔術とは違う神秘。 魔術師たちの最终到達地点。
    その時代で実現不可能な出来事を可能とするのが『魔法』であり、時間と資金をかければ実現できる“結果” は魔法とは呼ばれない。
    文明が幼かった过去、魔術師たちの大半は魔法使いだったが、現在はもう五人を残すのみとなった。
    といっても、生きている魔法使いは四人。
    第一魔法と呼ばれるモノを扱った魔法使いはとうに死去している。
    残る四人中、二人は姿を眩ましているが、二人は頻繁に現れてはトラブルを起こして立ち去るという、実にはた迷惑な者ども。

  9. [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Magic [Term], p.189

    Magic [Term]
    A mystery distinct from sorcery. The final destination of magi. "Magic" is that which makes the impossible into the possible, for a given era. A "result" which can be realized with the application of time and effort is not magic. In the past, when civilization was young, most magi were also magicians, but currently only five remain.
    …Well, that's what they say, but there are actually only four still alive.
    The magician that handled the First magic already died a long, long time ago. Of the remaining four, two have disappeared, and two are bothersome people that pop up all over the place leaving trouble in their wake. As for why they are still commonly referred to as the five magicians regardless, well, that comes down to a matter of perspective. It's the difference between counting a dead person as somebody that no longer exists, or counting them as still being "alive" in a way, so long as some trace of them still lives on.

    魔法【用語】

  10. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Ether lump [Others], p.027 [T]

    Ether lump [Others]
    Ether, the Fifth Imaginary Substance as coined by the Association. It is a necessary medium that gives shape by mixing with the Four Elements.
    It is shapeless, but it is a critical element in the functioning of magecraft.
    Ether is bound to become one of Earth, Water, Fire and Wind, but in the hands of a novice, it would fail to become one of the Four Elements and materialize. This is ether lump.
    Ether lump is completely useless. In some sense, creating ether lump is analogous to creating "Nothingness". Looking at it from this perspective makes it sound like "True Magic" In fact, ether lump is originally the First Magic's ----------

    エーテル塊【えーてるかい】【その他】
    エーテルとは、魔術教会において第五架空要素と呼ばれるもの。四大の要素に溶け合い、形を成す為に必要な媒介《ばいかい》とされる。
    それ単体ではカタチはなく、しかし、それがなくては魔術は成立しない要素。
    本来、地水化風のいずれかをなすエーテルだが、不出来な術者によっては四大のいずれにもならず、成りそこないとして物質化する事がある。これをエーテル塊という。
    エーテル塊にはいかなる使い道もない。ある意味無を作るようなもの。そう言うと『魔法』のようだが、エーテル塊はそも第一魔法の――――

  11. [v] Fate/complete material III: World material - Theory of Magic - Magecraft: Effects on the Level of True Magic, p.049

    Effects on the Level of True Magic
    Although generally speaking “there are five True Magics”, this number does not reflect “effects that rival True Magics”. There are several examples in the story. Many Mystic Codes and creatures that exist in the world are also “shaped through True Magic”. Finally, there are those without definite shapes, but only exist “in motion”.
    A representative example of this last category is Assassin Kojiro Sasaki’s secret sword technique “Tsubame Gaeshi”. It is an ultimate technique which consists of the blade absolutely, simultaneously tracing separate paths and severing the target. In thaumaturgy, this is called “Multidimensional Refraction Phenomenon – Kischua Zelretch”, in other words, a limited application of the Second Magic “Operation of Parallel Worlds”.
    In addition, reality marbles, the sorcery that overwrites reality with the caster’s internal landscape, is also thought to be a skill that approaches the miracle of True Magic. Although temporary, there are not too many magi who are able to execute this World-altering grand sorcery.

    •Avalon: The Everdistant Utopia
    The matching “scabbard” of the holy sword Excalibur. The wielder does not age, and injuries will also quickly heal.
    After invoking its true name, Avalon dissipates as tiny particles into the air, and shields the wielder from all interference. No damage can be done to the wielder when a state of absolute defence is initiated. Even interference from the parallel world based on the Second Magic will be blocked. An “absolute defence” that can even repel the assault of True Magic, it is a True Magic in itself. No one can harm the tranquil King that stands in the land of Avalon.
    When Avalon was unleashed, not even the King of Heroes could harm Sabre.

    •Caster’s Sorcery (limited to Ryudo Temple)
    In the ancient era, sorcery is synonymous to True Magic, thus magi are Magicians. The true identity of the Caster in the Fifth War is Medea. She is one of these sorceresses that lived in the Age of Gods. Therefore, the sorceries which she executes have powers that approach the realm of True Magic. No matter how large-scale the sorcery is, she can use ‘High Speed Divine Language” to cast it in one step. Her skills even transcend the strongest magi of the current era, exceeding the Magicians. Although Medea is not a Magician, no one can argue that she is “a magus that is infinitely close to the Magicians”.

    •Phantasmal Species (Phantasmal Beasts of the Millennium-Rank, and Divine Beasts)
    The creatures told in the myths and legends around the world. Dragons, Fairies, and Ghosts etc. are such examples. The Pegasus mounted by Rider is a member of the Phantasmal Species.
    Phantasmal Species embody mysteries simply by existing, thus they transcend normal sorceries. Those Phantasmal Species that have survived for millennia are thought to be equal to True Magic, even observing one can be said to be a miracle.

    •The Spatial Transportation of Servants
    Spatial Transportation is a sorcery in the realm of True Magic. Not used normally, but Masters can use command spells to realise it to a limited extend. This is called Forced Summoning. Although the distance may be quite far, after the command is issued, the Servant will traverse great distances and arrive at the side of the Master in haste.

    •Zelretch’s Treasure Chest
    The heirloom of the Tohsaka House, and now it is a mystery chest that Rin favours. It was made by Zelretch.
    It looks like a “genuine treasure chest” from the outside, but it is really a “magical chest” that was made by applying the Second Magic. By bending space, most items can be fit into it. Possibly due to the effect of the Second Magic, the rate of temporal passage inside the chest is different from that of the outside. One hour inside equals to one day outside.

Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld