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MagicCircuits-RN-Shirou

The Magic Circuits.

Magic Circuits (魔術回路, Majutsu Kairo?) are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a magus. Their normal functions are to act as paths that convert Life Force into prana, but humans learned how to control it and use it to perform mysteries. They are that which connects the material world to the astral plane, the paths which connect to the foundations underlying Grand Rituals.[1] If prana is the force that actualize the rules of a Thaumaturgical Theory’s system, then the Magic Circuits are the pipelines that converts prana and transmit that energy from the magus to the system.[2][3][4]

Mechanisms

Circuits

Various states of Shirou's Magic Circuit.

Magic Circuits reside within the magus’s soul, and what is found on the body is just a physical expression of them that stretches itself throughout the body in a fashion similar to the nervous system.[5]

They are composed of core components, which are the actual Circuits so to say, and bypasses that connect those components to the brain. Magic Circuits do not change and once damaged they cannot be repaired. Because organic activity is necessary for the operation of Circuits, it is a common mistake to think that they are literally a part of the magus body. There are rare occasions in which the Circuits continue working even after the practitioner’s body has ceased all vital functions. In these cases, destruction of the brain is necessary to stop the Circuits. Their Quality and Quantity are ranked through letters like Magecraft, and their Composition often varies between magi.

As like any other organ, the number of Magic Circuits that one possesses is determined at birth and cannot decrease or increase naturally, meaning that those from older lineages will be more powerful. But it is possible to change that number artificially through a number of methods. One of those methods is through the establishment of a mystic pass between two magi from which the Circuits can transferred. As the Circuits are located in the soul, a fusion of body and mind is required during the transplant. However, the process carries the same risks and complications as a transplant of organs. Furthermore, as the Magic Circuits become unstable if tampered while in use, there is a possibility of mutual destruction if a contract similar to that between a magus and his familiar has not been established beforehand.

For that and other reasons, lineages of magi seek not to tamper with the Circuits of their members while they are alive, but rather try to produce descendants with the greatest "extra" number of Magic Circuits possible. Note that number is not everything, and quality and precision of the Circuits are also an important factor that differs from lineage to lineage. The Aozaki bloodline is known for producing magi with a low quantity of Magic Circuits, but the great quality of their Circuits is more than enough to compensate for that. Meanwhile the Barthomeloi possess a powerful brand of Magic Circuits known as Blue Blood Noble Magic Circuits (貴い魔術回路(ブルーブラッド), Burū Buraddo Tōtoi Majutsu Kairo?).

A normal person rarely acquires Magic Circuits but in these cases they are considered as sudden mutations. While Kirei Kotomine was born with sudden Magic Circuits not of his lineage, he is not of this type. Kirei's Circuits were a gift from the divine sacrament, rewarding his father, Risei Kotomine, for years of pious worship. Kirei was born with "the right to recreate the miracles in the divine sacrament". This "right", in other words, was the Magic Circuits.[6]

Still, the Circuits are ultimately something unnatural for the human body and their activity will cause pain and numbness to the magus. Their very presence in the human body is something uncommon and an ordinary person will have little to none. Also, the use of Magic Circuits increases the magus bodily temperature, which is what allowed Kiritsugu Emiya to track down enemy Masters in the battlefield through the use of a thermal sensor during the 4th Grail War.

Magic Circuits are “opened” when prana is run through them for the first time. From that point on, the user can activate them at will through the use of a mental trigger. The image that is related to that trigger will differ from a magus to another: Shirou’s image involves firing the hammer of a gun, while Rin Tohsaka’s is that of a knife stabbing her heart. There are also those that can only use that trigger under predetermined conditions, such as after performing self-injury or when sexually excited.

Prior to the Fifth Grail War, Shirou Emiya believed that he had to “make” a new Circuit every time he wanted to perform Magecraft. In each attempt to do so, he temporarily (and inadvertently) converted parts of his nerves into makeshift Magic Circuits. A very dangerous procedure, as failure would result in his body breaking down from the inside out and even with success the resulting pain would be comparable to inserting a hot iron rod into the spine. Furthermore, when his natural born Circuits were finally opened, his nervous system went haywire due the sudden intake of energy. At first, neither of his teachers of Magecraft (Kiritsugu and Rin) noticed that habit of his.

Differing from the Magic Circuits of regular humans, Saber has a Magic Core (魔術炉心, Majutsu Roshin?) granted by her Dragon blood. Its capacity is far greater than any human can achieve. While a magus' body can be considered a machine which creates magical energy, Saber's Core acts as a factory which creates magical energy. Something like Prelati's Spellbook has a Prana Reactor (魔力炉?), supplying essentially limitless power to its wielder.

Beings like Lugh Beowulf and Arcueid Brunestud have Regression to the Age of Gods (神代回帰?) as their own style of Magic Circuits. It represents the extent at which they are capable of producing Mysteries that existed on Earth before Magic. They are ranked with quantifiable letters like Magic Circuits. Their Quality ranking represents "how distant from what humans are capable of" when reproducing their pure Mysteries. Their Quantity ranking represents power, the higher the quantity, the greater the degree of influence over the surrounding environment. C rank Quantity allows for the display of power over a village at most. Their Composition represents the era of the "Mystery", such as Runes, Kabbalah, and Black Magic do so in magecraft. While similar in concept, things like Alice Kuonji's Ploys are not from the Age of Gods and cannot be assigned a number in Regression to the Age of Gods.[7]

Magic Circuits By Characters

  • Average magus: 20 Magic Circuits.
  • Touko Aozaki: 20 Magic Circuits.[1] She is the first in the history of her family with so many Magic Circuits. Her parents had none whatsoever and it has been implied that her sister does not have much more than them.
  • Cornelius Alba: Unknown. Implied to have more than both Touko and Araya.
  • Shirou Emiya: 27 Magic Circuits.[2] Each Circuit can barely handle 10 units of prana while being damaged in the process. Considering the amount that he has, such low quality of Magic Circuit is inconsistent.
  • Rin Tohsaka: 40 inborn Magic Circuits and subs that are 30 each.[2] Maximum output is of 1000 units of prana.

References

  1. 1.0 1.1 1.2
    [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Magic Circuits [Others], p.039 [T]

    Magic Circuits [Others]
    The pseudo-nerves existing in the body of a magus.
    They are the paths that convert life force into magical energy, as well as the paths which connect to the foundations underlying Grand Rituals.
    The number of Magic Circuits is determined at birth. Mage lineages will resort to any means to alter themselves in hope of giving their descendants just one more Circuit.
    This is why magi from older lineages are more powerful.
    In terms of the number of Magic Circuits, and the quality of the lineage, Cornelius Alba is undoubtedly a first rate magus.
    In fact, neither Aozaki Touko nor Araya Souren have many Magic Circuits. Touko has about 20, Araya about 30.
    Still, the two are considered geniuses: Touko has talents that are independent of her lineage. Araya's overwhelming power is probably a result of the anguish that he ceaselessly accumulated through the ages.

    魔術回路【まじゅつかいろ】【その他】
    魔術師が体内に持つ擬似《ぎじ》神経。
    生命力を魔力に変換する為の路《みち》であり、基盤となる大魔術式に繋がる路でもある。
    生まれながらに持ち得る数が決まっており、魔術師の家系は自分たちに手を加えて、魔術回路が一本でも多い跡継ぎを誕生させようとする。
    古い家系の魔術師ほど強力なのはこの為。
    魔術回路の多さ、血筋の品質で言うのなら、コルネリウス・アルバは紛《まぎ》れもなく一流の魔術師。
    実は蒼崎橙子も荒耶宗蓮も、魔術回路はそう多くない。橙子が二十、荒耶が三十といったところ。
    天才と思われがちな両者だが、橙子は血筋以外の才能で、荒耶はひたすら積み重ねた苦悩によって、他を圧倒する力を手に入れたのだろう。

  2. 2.0 2.1 2.2
    [v] Fate/side material - Encyclopedia: Magic Circuits [Magecraft], p.073 [T]

    Magic Circuits [Magecraft]
    Pseudo-nerves within the body of a magus.
    Magic circuits are responsible for converting life force into magical energy, and for connecting to the underlying grand sorcery formula.
    Because the number of magic circuits a person has is fixed at birth, magi lineages do what they can to improve themselves and create an heir with even one more magic circuit.
    Once the magic circuits have been opened for the first time, the practitioner can switch them on and off at will.
    Each practitioner visualizes the flipping of this switch in their own particular way. For Shirou, the image is that of a gun's firing hammer, while for Rin it is stabbing a heart with a knife.
    This image tends to be related to how the circuits were opened for the very first time, so there even those who can only open their circuits through sexual arousal or self-harm.
    By the way, Shirou's number of magic circuits is an unexpectedly high 27.
    Rin, on the other hand, has 40 main circuits, while her sub-circuits are 30 each.

    魔術回路【魔術】
    魔術師が体内に持つ拟似神経。
    生命力を魔力に変换する為の路であり、基盤となる大魔術式に繋がる路でもある。
    生まれながらに持ち得る数が決まっており'魔術師の家係は自分たちに手を加えて、魔術回路が一本でも多い後継ぎを诞生させようとする。
    一度開いてしまえば,あとは術者の意思でオンオフができる。
    スイッチの仕方は術者のイメージそれぞれで、士郎は铳の撃鉄のイメージ、凛は心臓をナイフで刺すイメージだとか。
    これは一番初めの“開き”に関係しており、中には性的兴奋で闻くもの、自傷行為によってしか開かないもの、と様々。
    ちなみに、士郎の魔術回路は意外と多く、二十七。
    凛の魔術回路はメインが四十、サプがそれぞれ三十。

  3. [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Magic Circuit [Term], p.188-189

    Magic Circuit [Term]
    The foundation for setting up Thaumaturgy. There are two types, but here it refers to the quality within a human body that makes a magus a magus.
    Magic circuits are responsible for converting life force into magical energy, and for connecting to the underlying grand sorcery formula.
    Basically, sorcery is a formula that causes nature interference by starting up and stabilizing a "rule already established in the world" with magical energy. Or to put it another way, the "rule" is a car, and the "magical energy" is the gasoline that makes it run.
    In order to start up sorcery, three things are required:
    the necessary amount of magical energy, a key (password/spell/code), and magic circuits to inject the magical energy into the "engine".
    If we assume for a moment that magical energy is electricity, then magic circuits would be both the reactor that produces that electricity, as well as the pipelines for running the system.
    Because vital activity is indispensable to the operation of this reactor, there is a common misconception that a magus' body = magic circuits. However, though quite rare, magic circuits that continue rotating on their own even after the practitioner's vital activity has stopped do exist.
    The reason that an individual's magical energy (od) will be regenerated even if is totally used up is because the magic circuits are still operating. But on the other hand, without magic circuits, magical energy (od) will no longer be generated at all.
    They are spread throughout the entire body as pseudo-nerves, and can basically be divided into cores, and pipes that connect these cores together. The pipes are similar to the synapses within the brain, constantly breaking off and reconnecting, but the cores never change.
    Strictly speaking, these cores are the actual magic circuits.
    They are considered to be a sort of internal organ, that will never increase or decrease in number. Of course, extracting and transplanting them is technically possible, but just like implanting an extra organ into a human body it should go without saying what will happen if you try it.
    Magic circuits, once lost, will never return.
    As for what magi actually use these magic circuits for, well, that's covered in a different story.

    魔術回路【用語】

  4. [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: Magic Circuit [Term], p.049

    Magic Circuit [Term]
    The foundation for setting up sorcery. There are two types, but here it refers to the quality within a human body that makes a magus a magus.
    Magic circuits are responsible for converting life force into magical energy, and for connecting to the underlying grand sorcery formula.
    In Melty Blood, the unified gauge for using both EX moves and Arc Drives is called the "Magic Circuit".

    魔術回路【用語】
    魔術を構成する為の基盤。二種類あるが、こちらは人間の体内にあるもの、魔術師が持つ″魔術師としての資質″を指す。
    生命力を魔力ヘ変換する路であり、基になる大魔術式に繋がる路でもある。
    『MELTY BLOOD』ではEX、アークドライブを使用する為のゲージをマジックサーキットという呼称で統一している。

  5. [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Magus, p.041

    Magus
    The everyday life of a magus is mostly spent conducting research. Magi who use magic outside of a research capacity, such as those who use magecraft to work and profit for themselves, are few in number. People who treat magecraft as a tool, such as assassins, are called “spellcasters,” and are looked down upon with disdain by the magical establishment.

    Furthermore, it is precisely because they are magi that few magi use magecraft in their daily lives. The cost of using magecraft for mundane tasks is indeed high, but above all, this is avoided for the purpose of concealing mysteries. The Magic Association is extremely wary of allowing knowledge of magecraft to reach the outside world, so magi who are overly conspicuous in the use of magecraft are purged.

    Magical families are essentially unilineal, in which one child inherits the parents’ assets and teachings in order to carry on the magecraft and research. These types of families are called magus lineages. Children other than the chosen heir may not even be told that their parents are magi. However, magic circuits are not wholly hereditary, and magi do not always produce children. In these cases, a child possessing magic circuits is adopted into the family. A major reason for the unilinealism of magecraft is that magic crests cannot be duplicated. The sole heir inherits all of the family’s magecraft.

    •Magic circuit
    Magic circuits are the pseudo nerves that a magus has inside himself. These are paths that generate magic energy and access the magic foundation engraved in the world. Magi make magic energy with the magic circuits and use the magic energy to run the magic foundation and thus put magery into effect. To do either of these, the magic circuits are necessary.

    As suggested by the description pseudo nerves, these are split into cores and lines joining these together and are spread throughout the body.

    The number of magic circuits are fixed at birth and the number won't increase by other than external factors.

    •Magic crest
    The product of stamping the anchored mystery that a magus had spent his entire life building up. Can be said to be mystical inheritance that defines the magus line as a magus line. While the inheritor is young, it is necessary to implant this little at a time while at the same time having the body adjust to the magic crest by medicine and rituals. The magic association also has technology for extracting just the magic crest from the body and storing it.

    •Magus alignment
    What determines what kind of attributes a magus' magic is going to be likely to have, or what kind of magic the magus is going to have good chemistry with, is going to be the element aligned with the magus.
    In addition to the five great elements of earth, water, fire, wind, and sky, there's the imaginary elements of Hollow and Nothing, for a number of seven.
    Some of the five elements will differ according to the school of magic. A famous one is a style in which the five great elements are formed from wood, fire, soil, metal,and water.
    Basically, one magus has one alignment, but sometimes there are magi with two alignments (like fire and earth, wind and water) and there are also those called "Average Ones" who have all the five great elements.

    Matou Sakura normally would have been a holder of the imaginary element of Emptiness. However, through her magic training, hers had been changed to the water alignment of the Matou line, so she couldn't exhibit her true talent.

    Normal alignments
    Elements
    Explanation
    Five great elements Earth One of the two alignments of Kiritsugu. Kiritsugu exhibited his attribute of combining and used magic which combined the wounds of an enemy in a different form than normal, and made them unhealable.
    Five great elements Water The alignment that the Matou magi have had for generations. Matou exhibit the attribute of absorption and have passed it on. Sakura's alignment changed from Emptiness to water.
    Five great elements Fire The alignment of Tokiomi and also one of the two alignments of Kiritsugu. It is the symbol of life and death and has good chemistry with destructive magic.
    Five great elements Wind One of the two alignments of Kayneth Elmelloi Archibold. There are few magi with wind as an alignment
    Five great elements Sky An element which makes up celestial bodies that is newly added as a fifth element to the four great elements of earth, water, fire, and wind. This is, in other words, Ether.
    Imaginary Elements Hollow The alignment that Sakura was born with. Defined, in magery, as that "which is possible but is not in the physical plane". Also called imaginary numbers.
    Imaginary Elements Nothingness Like Hollow, the alignment of an imaginary element. In magery, defined as that "which is not possible, but materializes". Has a different meaning that the "nothing" of physics and math.

    •The absoluteness called Origin
    If alignment determines the root of one's magic, then even deeper than that, is the origin which determined the root of one's existence. The origin is not only for magi, but is the orientation that all things are born with and it's existence itself is thought absolutely necessary.
    Those magi with an origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists.
    Because of that, it's said that they can reach higher grounds than normal magi.

    Shiroubw

    Shirou Emiya's origin is "Sword" and his alignment as a Magus is also "Sword". He is unable to use magic of the five great elements with precision because he doesn't have any of them as an alignment, but it does allow for the manifestation of "Unlimited Blade Works."


    •Noble Colors
    Of the alignments, wind is called "noble" and fire is "normal". By the way, the term "Noble Colors" is used to refer to special and innate things where he workings of the magic circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.
    Noble Colors are often used to refer to mystic eyes, and Rider's petrifying mystic eyes are also a noble color.

    魔術師
    魔術師たちの日常は、 その大半が“研究”で 占められている。 研究以外で魔術を使う者は少 数派であり、 例えば魔術を使用して労働を行い、 その対価として賃金を得ている魔術師は少ない。 研究対象ではなく、 ツールとして魔術を使う者 (例えば魔術を使う暗殺者) は "魔術使い " と呼 ばれ、魔術師からは軽蔑の視線を向けられる。
    また、魔術師だからといって日常生活で魔術 を使う者は少ない。 日常の用を足す手段に魔術 はコストが高いということもあるが、 何より、 神秘の秘匿"のためである。 魔術協会は魔術 が世間に知られることを極端に戒めており、 目 立つ魔術の使い方をすると、 粛清される。
    魔術師は、基本的に親から子へと一子相伝で 自分たちの魔術と研究を受け継いでいく。 この ような家を "魔術師の家系”と呼ぶ。 後継者以 外の子には親が魔術師であることすらも教えな い。 ただし、魔術回路は100%遺伝する訳では なく、魔術師が子をなせないということもあり得 る。その場合、魔術回路を持つ子供を養子にし て家を存続させるのだ。 魔術が一子相伝である 理由は、魔術刻印が複製できないことが大きな 原因である。 選ばれた後継者ひとりだけが、そ の家のすべての魔術を受け継ぐことになる。

    •魔術回路
    魔術回路とは、魔術師が体内に持つ擬似神経 のことである。 主な機能はふたつ。 魔力の生成と、 世界に刻まれた魔術基盤にアクセスする路だ。 魔術師は魔術回路で魔力を作り、 魔力を使って 魔術基盤を動かすことで、魔術を行使する。 その どちらにも魔術回路は必要になる。
    擬似神経といわれる通り、核とそれをつなぐ ラインに分かれて体内に張り巡らされている。 魔術回路は生まれながらに本数が決まってお り、外的な要因以外で増えることはない。
    衛宮士郎が思い描く魔術回路のイメージ。 魔術回路 はオンオフを切り換えることができ、 オンにするためのス イッチは、魔術師によって異なる。

    •魔術刻印
    魔術師が生涯をかけて鍛え上げ固定化した 神秘を刻印化したもの。 魔術師の家系を魔術 師の家系たらしめている、 魔術的な遺産とも いえる。 後継者が幼いうちから少しずつ時間を かけて移植していき、 同時に薬品や儀式で魔 術刻印に身体を徐々に慣らしていく必要がある。 魔術協会には肉体から魔術刻印だけを抜き 出して保存する技術も存在している。

    •魔術師の属性
    魔術師が使用する魔術がどのような特性を持 ちやすいか、魔術師がどのような魔術と相性が よいかを決定する 魔術師本人に属する要素。 地、水、火、 風 空の五大元素に、 架空元 素の虚と無を加えた7種がある。 五大元素は魔術 の流派によって一部種類が異なる。 有名なもの は、木、火、土、金、水で五大元素と成す流派。 基本的に魔術師はひとりがひとつの属性を持 つが、なかには二重属性と呼ばれるふたつの属性 (例えば火と土、水と風など) を持つ魔術師や、 五大元素属性すべてを併せ持つ"アベレージ・ワ ン"と呼ばれる魔術師も存在する。
    間桐桜は本来、 架空元素・虚の属性だった。しかし魔術 の訓練を通じて、 間桐家が属する水の属性に変えられてい たため、本来の才能を発揮できなかった。

    一般的な属性

    Normal alignments
    Elements
    Explanation
    五大元素 衛宮切嗣の二重属性のひとつ。 切嗣は結合地の特性を発揮させ、敵の傷を本来とは違う形に結合し、治癒不可能にする魔術を用いた。
    五大元素 間桐家の魔術師が代々持つ属性。 間桐は 水 吸収の特性を発揮させ、伝えている。桜は元々 の虚から水へと属性を変えられた。
    五大元素 遠坂時臣の属性であり、 衛宮切嗣の二重 火属性のひとつでもある。生命や死の象徴とさ れ、 破壊的な魔術との相性がよい。
    五大元素 ケイネス・エルメロイ・アーチボルトの二重 属性のひとつでもある。 風を属性とする魔術 師は人数が少なく、 希少な存在である。
    五大元素 地、水、火、 風の四大元素に、 天体を構 成する第5の元素として新たに加わった元素。 つまりはエーテルのことである。
    架空元素 間桐桜が生まれつき持っていた属性 魔術 においてはあり得るが、 物質界にないもの" と定義される。 虚数と呼ばれることもある。
    架空元素 虚と同じく架空元素の属性。 魔術において はあり得ないが、 物質化するもの”と定義さ れる。物理学や数学の"無 "とは意味が異なる。


    •起源という絶対
    属性が魔術の根本を規定する要素であれば、 それよりさらに深い、 存在の根本を規定する ものが起源だ。 起源は魔術師だけでなく、 あらゆる存在が持つ生まれ持った方向性であ り、存在そのものが不可分と考えられている。 "起源”が強く表に出ている魔術師は、時に 通常の属性から外れ、 起源そのものが属性と なっている場合がある。 そのような魔術師の多 くが、突出した専門家としての才能を発揮する。 それゆえに、一般的な魔術師よりも、より高 い境地へと達することができるとされている。

    Shiroubw

    衛宮士郎の起源は " 剣 " であり、 魔術師としての属 性も"剣"になる。 属性として五大元素を持たないため、 五大元素を使用する魔術が苦手。 その代わり、固有結 界”無限の剣製"を発現できる。


    •ノウブルとノーマル
    属性のうち、 風は"ノウブル"、 火はノーマル"と 呼ばれる。 ちなみに"ノウブルカラー"といった場 合、その魔術回路の働きが天体運営に近く(通常 は地殻流動に近い)、 先天的で特殊なものである ことを示す言葉になる。 ノウブルカラーは主に魔 眼を指して使われることが多く、ライダーの石化の 魔眼もノウブルカラーである。

  6. [v] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:
    Q: Kirei's wife Ortensia is covered with wounds in the design draft, is it because she has a body similar to Caren's? Also, Command Spells appeared on Kirei due to the fact that he somehow possesses Magic Circuits despite being born in a non-magus lineage. Does this mean Caren also has Magic Circuits?

    Q: Kirei's wife Ortensia is covered with wounds in the design draft, is it because she has a body similar to Caren's? Also, Command Spells appeared on Kirei due to the fact that he somehow possesses Magic Circuits despite being born in a non-magus lineage. Does this mean Caren also has Magic Circuits?

    A: Kirei's wife is an albino, and is immunodeficient. As a result, she can die from even a tiny wound, thus her body appears tattered. What Caren inherited is the aspect of "prone to be plagued by illnesses". This is truly an ordeal given by God.
    About the Magic Circuits, a normal person rarely acquires Magic Circuits. You can consider such cases sudden mutations. However, Kirei is not of this type. Kirei's Circuits were a gift from the divine sacrament, rewarding his father Risei's years of pious worship. Kirei was born with "the right to recreate the miracles in the divine sacrament". This "right", in other words, was the Magic Circuits. Caren did not inherit the Circuits.

    Q:綺礼の奥さんであるオルタンシアさんが設定画で手当ての跡だらけなカレンと同じ体質だからなのでしょ うか。あと、綺礼に令呪が現れたのは元々魔術師の家じゃないけどたまたま魔術回路を待っていたということで 、カレンにもあるんでしょうか?

    A:奥さんはアルビノで、免疫機能が欠如した人でした。なので些細な傷でも死に繋がるし、体もボロボロで した。カレンに受け継がれたのは”病魔に憑かれやすい”という在り方。神の試練ですな一。
    魔術回路ですが、これは一般人にも稀に待って生まれる人がいます。突然变異と思ってください。綺礼はその類 ではありませんが、父・離正が長年の信仰によって得た秘蹟の恩恵で、” 秘蹟を再現する資格”をまって生まれました。秘蹟を再現する資格、なんで言ってますが、ようは魔術回路です 。カレンには受け継がれていません。

  7. [v] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:

    Q: What do the Quality/Quantity/Composition of Regression to the Age of Gods mean in Beowulf's profile? Do Ploys, Arcueid, and Heroic Spirits have such designations? And what would their number be?

    Q: What do the Quality/Quantity/Composition of Regression to the Age of Gods mean in Beowulf's profile? Do Ploys, Arcueid, and Heroic Spirits have such designations? And what would their number be?

    A: Regression to the Age of Gods represents the extend at which they are capable of reproducing the Mysteries that existed on Earth before True Magic. Consider it to be like that, their own style of Magical Circuits. Quality represents "how distant from what humans are capable of" their pure Mysteries are. Quantity represents power. The higher the quantity, the greater the degree of influence over the surrounding environment. Since Beowulf only has a quantity of C, he can only display his power to an individual, or over a village.
    Composition represents the era of the "Mystery". In terms of magecraft, it would be like Rune, Kabbalah, Black Magic and such.
    Ploys are not of Age of Gods, so they cannot be assigned a number in Regression to the Age of Gods.
    For Arcueid... Princess Arcueid should qualify. "Quality: B Quantity: A++ Composition: Before Common Era, pseudo-deified natural phenomenon"

    Q:べオのプロフィールにあった神代回帰の質/量/編成とは何ですか?プロイやアルクや英霊にも同じものがあるのでしょうか?だとしたらその数値は?

    A:神代回帰は、彼らが魔法以前の地球にあった神秘をどれだけ再現出来るか、といった基準と思ってください。彼ら風の魔術回路ですね。質は高ければ高いほど”人の手に離れた”混じりけのない神秘となり、量はその出力。量が高いほど周囲への影響は大きくなります。量がCのべオは個人や村ぐらいしかその権能を誇示できません。
    編成はどのくらいの年代の神秘を為せるか、というもの。魔術でいうならカバラや黒魔術か......という種別です。
    プロイは神代のものではないので「神代回帰」の測定は当てはまりません。
    アルクは......姫アルク状態ならアリ。「質:B 量:A++ 編成:西暦以前までの、擬神化される自然現象」といったところ。

Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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