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Melty Blood

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Melty Blood (メルティブラッド, Meruti Buraddo?) is a 2D fighting game, developed by TYPE-MOON and French-Bread (known as Watanabe Seisakujo prior to 2003), and is a spin-off to Tsukihime. It was featured at the international fighting game tournament Tougeki [1] in 2006 and 2007.

It has also been adapted into a manga series, featuring art by Kirishima Takeru and serialized in the CompAce magazine, published 2005.

Melty Blood was originally released in December 2002 on the PC, with an expansion patch, Re-ACT, being released two years later in May 2004, and ReACT Final Tuned, released in July 2005[2]. An arcade and Playstation 2 port, Melty Blood: Act Cadenza, has also been released. This arcade and Playstation 2 version then had its PC version released in July 27, 2007 with the title Melty Blood: Act Cadenza ver.B

StoryEdit

MeltyBlood cover

Cover of original Melty Blood game

The story of Melty Blood follows one year after Satsuki Yumizuka's non-existent route. Shiki Tohno hears of a new series of murders in Misaki similar to the one's that took place Tsukihime. Whilst searching for the murderer he meets Sion Eltnam Atlasia who initiates a fight with him, attempting to capture him. After the fight she reveals that her reason for trying to capture him is to get in contact with the "True Ancestor" (referring to Arcueid) so that she may acquire information on the "cure for vampirism". Shiki then decides to help her with this task.

The story moves through a series of fights. Depending on the outcome of the fight the story will branch in one of two ways. Ultimately this corresponds to the ending of the game.

ExpansionsEdit

Melty Blood Re-ACTEdit

Main article: Melty Blood Re-ACT

An expansion to the original game, featuring an 'Arcade Mode' whose storyline takes place after the original Melty Blood. The expansion made numerous changes in regards to character balance and to remove many infinite-combo sequences. Also, new movesets were created for the doppelgänger characters, whereas in the original, most of these characters had nearly identical movesets to their counterparts. It also made changes to the game's mechanics and added several new characters, though only two are playable.

Melty Blood: Act CadenzaEdit

Main article: Melty Blood Act Cadenza

Melty Blood: Act Cadenza is an arcade port of Melty Blood to the NAOMI system by Ecole. It featured new characters, new gameplay mechanics and a re-organized storyline. On August 8th 2006, a port of Act Cadenza to the PlayStation 2 was released. However, it is not a completely accurate port of the arcade version, as it includes several balancing changes and revisions to gameplay.

Melty Blood: Actress AgainEdit

Main article: Melty Blood Actress Again

Actress Again is the first game of the series (since Re-ACT, at least) which can be considered a sequel rather than an expansion or port of a previous game. It is an arcade game, and was released in September, 2008. It features many drastic new mechanics, and has three versions of each character. A famitsu article has announced that Actress Again will be ported to the PS2 in August 20th of 2009.

CharactersEdit

As of Melty Blood Actress Again Current Code Ver. 1.07, there are 31 playable characters.

Tsukihime CharactersEdit

Kagetsu Tohya CharactersEdit

Kara no Kyoukai CharactersEdit

Characters New To Melty BloodEdit

Alternative/Bosses And Hidden CharactersEdit

In the original Melty Blood, only six of these characters were available to be played, with eight more being unlockable through story-mode. However, in a later update released for the game (the 'Nero' patch), all the characters are available from the start. The reasons for this are slightly unclear; they appear to be the result of a legal misunderstanding whereby TYPE-MOON mistakenly thought they would no longer be allowed to produce updates/patches, and thus made a 'last patch' which unlocked the characters as a sort of gift for the fans. Whatever the reason, TYPE-MOON has left these characters available throughout all subsequent releases. In addition, Aoko and Kouma were both added to the game as of Act Cadenza, although Aoko was an unplayable 'boss character' in previous versions. Act Cadenza also changed the given names of several characters.

GameplayEdit

Melty Blood makes use of widely used concepts in fighting games such as cancels (canceling a normal attack with a special attack before its animation ends, allowing for more complex and damaging combos) chain combos (normal moves that cancel into other normal moves) and the use of power bars (Magic Circuits). It also introduces Shielding, an advanced defensive technique comparable to Parries in Street Fighter III: 3rd Strike and Slash Backs in Guilty Gear XX: Accent Core.

EX-Shielding: A high-risk/reward technique which eliminates the damage and 'block-stun' from an attack. Activated by a button press, it requires exact timing to 'deflect' the opponent's attack, thus exposing them to a reversal. However, if mis-timed, an EX-Shield attempt leaves the player extremely vulnerable. EX-Shielding also carries a damage penalty for subsequent attacks, but grants a small amount of Magic Circuit and disallows the opponent to cancel his/her attack into another one. Finally, in later versions of Melty Blood, EX-Shielding during the Blood Heat state activates a unique attack known as a Last Arc. In Melty Blood: Act Cadenza, a new type of Shielding was introduced which allows the player to hold the Shield button for an extended length of time to defend against multiple attacks. However, this rapidly drains Magic Circuit, and grants fewer retaliatory options upon recovery.

Magic Circuit: A system that allows players to store up to 300% meter, for various uses such as EX Attacks (high-powered versions of special techniques) and the Heat and Blood Heat modes. These modes allow players to regenerate a portion of their lifebar, as well as allow access to their character's ultimate attacks, known as Arc-Drives and Last Arcs. All of these techniques consume Magic Circuit, which is accumulated by attacking your opponent, and to a lesser degree, successfully defending against your opponent. Magic Circuit carries over between rounds.

Clashing: An offensive state where certain attacks or maneuvers impact directly with an opponent's attack, thus resulting in a 'clash.' No damage is taken as a result, and both players are allowed to cancel their attacks as if they had connected successfully. This mechanic is also featured in the Guilty Gear series.

Aerial Recovery: A defensive measure used after being attacked in mid-air by pressing any button and, optionally, while holding a direction. It grants temporarily invulnerability to the player and allows them to resume action, but may be detrimental in certain circumstances if the attacking player predicts which direction the Aerial Recovery is performed.

Tactical Recovery: After being attacked, performed by pressing any upward direction upon impacting the floor. Doing so allows a player to quickly regain momentum and avoid 'OTG'(On The Ground) combos while utterly defenseless. However, players are not allowed to block during the recovery animation, and thus will expose themselves to punishment if the attacking player predicts the recovery attempt. This is an aspect of the Okizeme meta-game found in many fighting games.

Shield Bunker Canceling: More akin to a glitch than an actual feature, Shield Bunker Canceling (known as Baka Cancel in Japan and Bara Cancel in the US) is a powerful technique where a player, while blocking an attack, can counter-attack with a Shield Bunker, but cancels the beginning animation into an attack of their choice. This is typically an EX attack with invincibility properties. This can drastically affect how one attacks an opponent. There are several methods to counter this technique, but it remains a feature of high-level play in Melty Blood. This is akin to Red Parrying in Street Fighter III: 3rd Strike. It was later nerfed (made less advantageous) by putting a circuit cost on it, indicating to the fanbase that the developers approved of this tactic.

MediaEdit

The original soundtrack of the game, Promised Dawn, was originally released on 29 April 2003. The music was composed by Raito Kate, with tracks 2-7 being arranged by James Harris (2-7), and 2-9 by Number 201.

Track listing
  • Disc One
  • VS Part
  1. Melty Blood 3:27
  2. I will begin 0:47
  3. On the edge 0:13
  4. Encount 3:30
  5. Elegant Summer 2:56
  6. Troublesome Visitor 3:35
  7. Fearless 2:08
  8. Noble Mind 2:04
  9. Stillness Dark 3:29
  10. for Crimson Air 3:12
  11. Midnight Raider 3:56
  12. PE-RI-CA 3:40
  13. The theme of Arcueid 2:38
  14. Emergency Occurrence 3:14
  15. Help Me! 3:32
  16. The end of 1000 years 3:06
  17. A G Man 1:38
  18. Chinese Girl 2:21
  19. Count Down 0:44
  20. Remember! 0:30
  21. Memories of once 5:45
  22. Bonus Track 8:08
  • Disc Two
  • Novel Part
  1. Intro 0:36
  2. Ready 1:57
  3. Together 2:20
  4. daydream 2:45
  5. Alchemist 3:14
  6. Another wonder 2:27
  7. Bad Memory 1:32
  8. Phantom Night 1:45
  9. Under the moon 1:57
  10. Outro 0:43
  11. Character Voice Collection

TranslationEdit

Revolve Translations has officially released a full English patch, that includes English story mode. The patch is available for free to owners of Melty Blood. The translation patch is based on the Nero0623 final patch for Melty Blood. On July 19th, 2007, they later released an English patch for Melty Blood ReACT, based off of the Final Tuned patch. On November 27th, mirror moon released an English patch for Melty Blood Act Cadenza (based on ver.B PC version), as well as the updated patches of previous releases. On January 9th, 2012, mirror moon announced that will begin the work of translation of Melty Blood Actress Again Current Code (based on PC version).

ReferencesEdit

  1. Tougeki 2007's Official Site
  2. GameFAQs

External linksEdit


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