TYPE-MOON Wiki
Register
Advertisement
TYPE-MOON Wiki

The Second Magic (第二魔法, Dai Ni Mahō?), known as Zelretch or Kaleidoscope, is one of five remaining Magics in the modern age. Its domain is the Operation of Parallel Worlds (並行世界の運営, Heikō Sekai no Un'ei?).[1] It is said that the Second, the Third and Fourth Magic were created as a means to reach the Root.[2]

History[]

Kischur Zelretch Schweinorg achieved the Second Magic sometime before 300 AD when he defeated Crimson Moon Brunestud in battle.[3] The Second Magic's establishment led to the further survival of mankind, by expanding the possibilities allowed by it. Even if their history fails, and humans destroy themselves, there might still be others out there — this concept granted hope to the planet, which had been in the process of losing its dreams.[4]

Effects[]

The full extent of the Second Magic's capabilities are currently unknown. But its domain lies in the Operation of Parallel Worlds (並行世界の運営, Heikō Sekai no Un'ei?), which allows one to observe and interact with Parallel Worlds. Zelretch uses it frequently to travel through Parallel Worlds and timelines.[5][6]

The Second Magic rewrites the world itself, and the revising of records and the rewriting of events also falls under its domain. The concept of Time Travel is possible through the use of the Second Magic. It is also able to perform resurrection, but not "complete resurrection", which is an incredible miracle beyond even Magic.[2][7]

Observation[]

Zelretch is able to see the eventual outcome of the Parallel Worlds he observes.[8] However, he avoids direct interference and even observation unless necessary, as the act of observing a single possibility among many will instantly cement that possibility as the reality.[9]

Observation Room[]

Zelretch (FSF)

Zelretch in his Observation Room with his book.

Zelretch performs the observation of Parallel Worlds inside a spherical room, said to be a "completed world." It is jet black in appearance, dotted with points of light resembling stars. As he dictates the characteristics of an observed world, these points of light rapidly rotate with the turning of the pages of the book he utilizes. This room is hard to enter, Zelretch possessing a count of those with the ability, such as Caubac Alcatraz.[8]

Within the center of the room floats a wooden chair upon which he sits, said to "imbue the space around it with a conspicuous gravity" simply through existing. The chair's appearance is described as "extravagant" with its wood possessing a "refined hue," but not repulsively ornamental like that owned by the elite. The very significance of the chair in the space is such that an unrefined person would be "consumed by the weight of the chair’s existence and hidden from surrounding view."[8]

From the chair, he utilizes a hovering book that, while the size and thickness of a standard encyclopedia, flips through tens of thousands of pages in an instant at his beckoning. It inscribes and erases pages in real time, filled with information on different worlds and the specifications, down to the very individual characteristics of a person.[8]

Multi-Dimensional Refraction Phenomenon[]

The Multi-Dimensional Refraction Phenomenon (多重次元屈折現象, Tajū Jigen Kussetsu Genshō?) is one fragment of the Second Magic, which is essentially the ability to create openings into Parallel Worlds. One can then interact with the 'other side' through this gap. Through the use of the Jewel Sword, one can access endless Magical Energy from Parallel Worlds.[10][11]

Traveling to Parallel Worlds[]

To travel between Parallel Worlds, Zelretch transfers himself to jewels in a different temporal axis. If he wanted to travel from "World A" to "World B", he would gather up enough gems in World B until there were enough to take his shape, and then transfer his soul into them, turning the jewel golem into Zelretch. At the same time, Zelretch's body back in World A will turn back into a pile of jewels. As long as he has enough materials he can travel to any world he wishes, but since he only has one soul, he can only be active in one world at a time.[4]

He used to travel with his physical body, but after various circumstances he has found that this method is easier.[4]

In addition, as a small amount of time lag occurs when he travels, he is also capable of a tiny bit of time travel as well.[4]

Mystic Codes[]

Jeweled Sword Zelretch[]

Jeweled Sword Kischur Zelretch Schweinorg (宝石剣キシュア・ゼルレッチ・シュバインオーグ, Hōseki-ken Kishua Zeruretchi Shubain'ōgu?), more commonly referred to as Jewel Sword Zelretch or the Jewel Sword is Zelretch's main weapon and a powerful Mystic Code that could be considered the greatest treasure of humanity.[12] It was invented and designed by Zelretch, and while it is called a sword its true form is that of a staff.[11]

It has the limited function to use the Second Magic. Specifically it can utilize the Multi-Dimensional Refraction Phenomenon. By using this Mystic Code, one can tap into the endless Magical Energy of the Parallel Worlds.[10] It does this by creating a small opening to the same area in another Parallel World, to draw in Mana from that space, once it has used up the Magical Energy it can simply open a opening to another. As there are countless Parallel Worlds, the sword has an functionally endless supply of Mana that it can draw upon. Magical Energy channeled into the blade can be fired off in a beam of light.[13]

Rin Tohsaka and Illyasviel von Einzbern, states that it is a Conceptual Weapon that exceeds Servants and is something that matches or outperforms Saber's Excalibur.[14] Through the use of the Jewel Sword, Zelretch was able to push back the mirror image of the Moon that was dropped towards the planet by Crimson Moon, by unleashing a virtually endless Ether cannon through a special magic circle called "Magic Square". [15][16]

Shirou Emiya compares it to alien technology, beyond the reach of modern man. He cannot comprehend the sword or tell what magical theory that constructed it even with all of Archer's knowledge and Illyasviel von Einzbern's inherited memories from Justeaze Lizrich von Einzbern of Zelretch's original sword. In the end he is only able to project a replica, inferior to the original. [17]

Treasure Chest[]

ZelTreaBox

Zelretch's Treasure Chest.

Zelretch's Treasure Chest, granted to the Tohsaka House, is a "magical chest" that has a spacial distortion inside of it made by applying the Second Magic. The dimensions fluctuate and bend according to the contents, allowing most items to fit into it, and one hour inside is equivalent to one day outside.[18] She keeps the Kaleidostick and the Jewel Sword's blueprints in it. Also, while trapped in the chest, Shirou and Rin managed to call three years into a Parallel World's future using a cellphone, having a confused discussion with that future's Luviagelita and Rin.[19]

Kaleidostick[]

Main article: Kaleidostick

Cellphone[]

Main article: Mr. Cellphone

References[]

  1. [v] Fate/complete material III: World material - Theory of Magic - Magecraft: "Magic" making the impossible possible, p.048

    "Magic" making the impossible possible
    True Magic. This is a different mystery than magery. Magi call the events that are unachievable by magery and science in that age True Magic. If that event could be achieved by time and resources, then no matter the difficulty, that event will not be seen as True Magic.
    When the civilization of mankind was still young, all magery had been True Magic. But along with the advancement of science, the number of things that "could be done" by people had increased, and in exchange, True Magic diminished. The number of remaining "True Magics" in the modern era are extremely few, only 5. In "Fate/stay night", the achievement of one of these, the "Third True Magic", occupied the portion of the Grail War that could also be said to be its base.
    All magi strive to arrive at "True Magic". Even if they can't reach it, the next generation will. Even the next generation can't reach it, then the one after....and like that, thus was weaved the history of trial and error of magery.

    True Magic
    Explanation
    First True Magic One of the oldest True Magics but the details about it are unknown. What it involves appears to be common knowledge to some magi of privileged rank. The user of the First has already passed away, but it is said that the person that would be his heir is still alive, barely.
    Second True Magic The True Magic that observes the infinite parallel worlds and travels between alternative worlds. Its user is Kischur Zelretch Schweinorg. With this magic, this man was able to create a jewel sword to absorb mana from the other worlds and a box that could store an immense amount of objects.
    Third True Magic Materialization of the soul, in other words, the magic that realizes true immortality. When accomplished, the practitioner will acquire an unlimited source of magical energy due to the soul becoming analogous to a perpetual motion machine. This is the Magic of the Einzbern lineage, and the Holy Grail War was established to acquire this Magic.
    Fourth True Magic Like the First True Magic, the details about it are unknown. What it involves hasn't been heard of either. But, the currently existing wizards, when pointing out to the Fourth True Magic, they'll all say "it is there for sure", and will agree that it exists. Also, they don't know the name of the user either.
    Fifth True Magic The True Magic that the Traveling Magician Aozaki Aoko inherited from her grandfather. Its nickname is "Magic Blue." The user Aozaki Aoko is average as a magus but displays transcendence with destruction. Because of this trait, there is a rumor that "Magic Blue" is also a True Magic involving destruction.

    •The Five Magicians
    There are five True Magics left in the current age. Those who use them are called "Magicians". The user of the First Magic, the oldest True Magic, is said to be dead, so the ones that are "still alive" are four. Let's say that "what had been possible only by True Magic" then becomes achievable by developments in magery or scientific technology. True Magic will be lowered to a mere "craft". Many True Magics were lost from the world like that. Then, can the power of "True Magic" only fade out hereon? No. The arrival of magi at existing or as of yet uncharted new Magic can allow new True Magic to be born and the numbers to be increased. Needless to say, this is far more difficult than a camel passing through the eye of a needle and finding one speck of a jewel in a desert. However, it's not impossible. The existence of the Wizards is proof of that. Thus, magi strive for the heights of True Magic. Believing they will one day reach the stars in the skies with their own hands, they continue dedicating themselves to their studies daily.

    •Death of True Magic, Death of a Magician
    A Magician, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. But, the "end" will come for sure. Then, would the death of a Magician mean the death of the True Magic he uses? No, it would not. True Magic will be passed on to the inheritor of the next generation and will not disappear. If True Magic were to die, it would only be when it could be realized by normal means.

  2. 2.0 2.1 Aoko vs Touko
  3. [v] Lord El-Melloi II Case Files material: Secret File -File 02: Chronology of the Clock Tower

    Chronology of the Clock Tower
     BC

    Circa 960 BC

    Death of Solomon the King.​
    The Age of Gods does with his death concludes.​
    The expression of Mystery — the thaumaturgical energy within the atmosphere — does with this as a threshold likewise truly come to thin; becoming as zero as of arriving upon the Occidental Calendar.​

    the Eve of AD

    Birth of the wielder of the 1st Magic.​

    AD

    00 AD

    Come of the magi that yet remained from the Age of Gods, the establishment of the foundation of the Thaumaturgical Association.​
    A movement whereby 「even that Mystery will eventually vanish, let us preserve the past in the capacity of an academic discipline」.​
    However —​

    Circa 20 AD

    Substantiation of the 5th Imaginary Aspect.​
    A new World begins.​
    It becomes a matter that Thaumaturgy and Mystery continue to persist in a different form.​
    The other magi of the Age of Gods who have occulted themselves as of the Wandering Sea and the Academy at Atlas​
    cannot endorse said movement, but maintain friendly relations of a recognition of fraternity as fellow students of Mystery.​
    This is in subsequence the Thaumaturgical Association.​

    Circa 20~100 AD

    The Director and associates are diligently active.​
    Thanks to this, students of thaumaturgy grow in number, and the liveliness of the discipline once manifest as of the Age of Gods is reclaimed.​
    From approximately this point forth, Dead Apostles manifested as of the thaumaturgical world at frequency, deeming magi as their enemies, and so assailing them.​

    Circa 300 AD

    Battle in the city as of the forests of the night; the Millennium Castle.​
    There occurred a violent clash between Crimson Moon and the Wizard Marshal Zelretch ... it is said.​

    Circa 300~500 AD

    Upon the continent, in the countries of Western Europe, the influence of the Holy Church expands.​
    The Thaumaturgical Association declines.​
    The ravages of the battle against Crimson Moon are vast.​
    The winter of thaumaturgy.​
    The thaumaturgical cities established by the Association are in the dispute against the Holy Church shut down one by one.​
    On account that Crimson Moon was annihilated, Gransurg Blackmore does in the midst of despair accept annihilation.​
    Though he reared disciples, in a battle against an Executor who chanced upon him on a night of a blue Moon, he gracefully accepted defeat.​
    「It was upon a night like this that I encountered that person.​
     That being the case, perhaps I ought to die on such a night.」​

    Circa 500 AD

    The True Ether (the 5th True Aspect) that remained as of the island of Britain vanishes.​
    A contingent of magi establish their headquarters upon the island of Britain.​
    The beginning of 『The Clock Tower』.​

    Circa 600~900 AD

    The excavation of the Spirit Tomb Albion.​
    Advancing in their excavation of Britain's subterranea, the Clock Tower acquires a vast thaumaturgical asset.​
    As of the waning thaumaturgical world, the Clock Tower becomes as a light of hope, and numerous magi and individuals of means therein gather.​

    Circa 900 AD

    Justeaze is born.​
    The Holy Maiden of the Einzberns.​
    The 3rd Magic communicated since a thousand years prior is at last substantiated.​

    Circa 1000 AD

    At the Clock Tower, the prodigy Barthomelloi makes an entrance.​
    The basis of the Lords — the magi of the aristocratic class — is established.​

    Circa 1200 AD

    The Clock Tower does in name and substance become as the center of the thaumaturgical world.​
    The institution of the system of Governorship is completed.​
    (Being that at this time, the Faculty of Policies was treated still as an academic faculty, there were twelve faculties.)​

    Circa 1400 AD

    Zepia assumes posting as the Director of the Academy at Atlas.​
    Said posting subsequently persists unto present day.​

    Circa 1600 AD

    The Faculty of Policies is in its manner of existence viewed as problematic, and its standing as an academic faculty is annulled.​
    Subsequently, it becomes as the Department of Policies, and the twelve academic faculties are amended to eleven.​

    Circa 1800 AD

    England, the Industrial Revolution.​
    Though this was as a severe blow to the thaumaturgical world, escalation in the complexity of knowledge and technology did likewise confer certain benefits.​
    Being as unto the Holy Church — which had by pushing 「a singular worldview」 expanded its influence — it constituted an unparalleled attack, the Association even provided backing.​
    Contemporaneous, the internal conflict on the matter of whether to regard the Industrial Revolution with affirmation did subsequently become as the root cause of the dispute between the Aristocratic and Democratic Factions.​
    The genre of modern thaumaturgical theory could no longer be disregarded, and was appended to fill the slot of the lost twelfth faculty.​
    However, even that it had been appended in the capacity of a twelfth faculty, being as modern magecraft was itself still held in contempt, no governor (Lord) was at this stage yet assigned.​

    Circa 1994 AD

    Lord El-Melloi dies in Japan to a trivial ritual known as the War for the Holy Grail.​
    Seriously?​

    Circa 2004 AD

    In continuity, the 5th War for the Holy Grail initiates.​
    It is rumored that the 3rd Magic is reenacted.​
    Seriously!?​

    2015 AD

    As of an Adjacent World, a Grand Order is issued.​

    (translation by Fallacies)

    時計塔の年表
    BC

    960年頃

    ソロモン王死去。​
    神代は彼の死までとする。​
    神秘の実践(大気中の魔力)も本当ならここを境に薄れていき、西暦になる時点でゼロになる筈だった。​

    AD前夜

    第一魔法の使い手誕生。​

    AD

    00年

    神代から残った魔術師による魔術協会の基礎、その設立。​
    「神秘はいずれ消え失せるが、過去を識る学問として残していこう」運動。​
    だがーーー​

    20年頃

    第五架空要素(エーテル)の証明。​
    新世界、開始。​
    魔術、神秘はカタチをかえて続けられることになった。​
    ほかの神代の魔術師は彷徨海、アトラス院に引きこもり、​
    彼らの運動には賛同しなかったものの、同じ神秘学の徒として認知しあい、交友関係を維持する。​
    後の魔術協会である。​

    20~100年頃

    学院長、仲間たちと精力的に活動する。​
    おかげで魔術を学ぶものたちは増え、神代の頃の活気を取り戻しつつあった。​
    この頃から魔術世界に死徒が頻繁に現れるようになり、魔術師を敵とみなして襲うようになる。​

    300年頃

    夜の森の都、千年城の戦い。​
    朱い月と魔道元帥ゼルレッチの激突があった……とされる​

    300~500年頃

    大陸の西欧諸国では聖堂教会が勢力を増していく。​
    魔術協会は衰退。​
    朱い月との戦いの爪痕は大きい。​
    魔術、冬の時代。​
    魔術協会が作った魔術都市も聖堂教会との対立で次々と閉鎖されていった。​
    朱い月が滅びたため、 グランスルグ・プラックモア、失意のうちに滅ぴを受け入れる。​
    弟子たちを育てるも、ある青い月の夜、ふらりと訪れた代行者と戦い、潔く敗れる。​
    「こういう夜にあの方に出遭った。​
     であれば、こういう夜に死ぬべきだろう」​

    500年頃

    ブリテン島に残っていた真エーテル(第五真説要素)も消失。​
    一部の魔術師たちがブリテン島に本部を構える。​
    『時計塔』の始まり。​

    600~900年頃

    霊墓アルビオンの発掘。​
    時計塔はブリテンの地下を掘り進め、莫大な魔術資産を手に入れた。​
    時計塔、衰退していた魔術世界における希望の灯になり、多くの魔術師、資産家が集まりだす。​

    900年頃

    ユスティーツァ、誕生。​
    アインツベルンの聖女。​
    1000年前から伝わっていた第三魔法をついに証明。​

    1000年頃

    時計塔に天才児、バル卜メロイ登場。​
    貴族階級の魔術師、ロードの下地が作られる。​

    1200年頃

    時計塔、名実ともに魔術世界の中心になる。​
    君主制度、完成。​
    (この時はまだ法政科を学科扱いとして十二科だった)​

    1400年頃

    ズェピア、ア卜ラス院の院長に就任。​
    以後、現在まで継続している。​

    1600年頃

    法政科の在り方が問題視され、学科扱いではなくなる。​
    以降は法政局となり、十二学科は十一学科に変更。​

    1800年頃

    イギリス、産業革命。​
    魔術世界にとっても痛手だが、知識、技術がより複雑になるのはよいことでもある。​
    「単一の世界観」で勢力を増す聖堂教会への最大の攻撃になるので後押しすらした。​
    このとき、産業革命を良しとするかしないかの内部争いが、後の貴族主義と民主主義の派閥争いの原因にもなっている。​
    現代魔術論というジャンルが無視できなくなり、失われた十二科の枠として追加される。​
    なお十二科として追加されたものの、いまだ現代魔術自体が侮られていたため、この段階では君主(ロード)は配されていない。​

    1994年頃

    日本の聖杯戦争とかいうチンケな儀式でロード・エルメロイ死亡。​
    デジマ?​

    2004年頃

    引き続き第五次聖杯戦争、開始。​
    第三魔法が再現されたとの噂。​
    デジマ!?​

    2015年

    並行世界においてグランドオーダー発令。​

  4. 4.0 4.1 4.2 4.3
    [v] TYPE-MOON Manuscript - Zelretch Kishur Schweinorg, p.033-035

    Zelretch Kishur Schweinorg

    Overview
    The Wizard Marshall. One of the oldest mages, having been active since before the common era.
    When the war between Crimson Moon and the Mages Association broke out around 300 AD, the mages were too preoccupied with their own single-player antics to be able to function as an army, so Zelretch took them by the neck and unified them, becoming feared as the Wizard Marshall in the process.
    He repelled Crimson Moon, but in the process the #3 of the 27 Dead Apostle Ancestors charged him and sucked his blood, and though he defeated this one too, he was ultimately turned into a Dead Apostle.
    Afterward, he was to become mankind’s enemy, unable to oppose Crimson Moon… but he just thought ‘I wasn’t mankind’s ally to begin with—kinda just wanna go retire’, taking the opportunity to disappear from the center stage of magecraft.

    After becoming one of the 27 Ancestors, he came to understand Crimson Moon’s views, and began hating him even further.
    On the other hand, after comprehending the system behind the 27 Ancestors, he became aware of the other Ancestors’ way of being, and so stopped hating vampires themselves. After all, some of the Ancestors were far more pure in their scholarship compared to the Mages Association’s advocates of pre-established privileges.


    Appearance
    From his outward appearance he looks like to be in his 60s. His facial features are Germanic.
    He is a stern-looking elder, his gray (originally blond) hair in a dishevelled back sweep, though on account of his youthful expressions, he can also look to be in his fifties.
    190 cm tall, well-built, with excellent posture—the very stereotype of an esteemed military-man.
    Consult the picture book that came with the Tsukihime anime as a bonus prologue for how his clothes look.


    Personality
    Lawful Good.
    Extroverted, self-assured, proactive.
    A thoughtful sage—one who assesses the whole and imagines a bright future. Though he has a scary look that makes others distance themselves from him, he is a man of social justice and has good and honest morals.
    However, though he has them, that doesn’t mean he applies them to himself, and is rather a man of freedom who does whatever he likes.
    “I’ll force rules upon the Mages Association for the sake of a brighter future, but I never said I’d follow those rules myself” is something he actually follows through with.
    He has the same attitude as a grandpa who often laughs as he watches over the life of his mischievous grandchild.
    Though he is an observer, he will still butt into arguments (in fact, if someone is about to make a blunder, he will warn them, a smile on his face), and if he realizes things are about to spill over onto him, he will childishly hinder it with full force. That’s the kind of adult he is.
    Zelretch generally sees himself as an alumnus who has already graduated from ‘Earth Academy’. Meaning, as long as the academy itself doesn’t go under, he will just warmly watch on from afar at the various problems afflicting it—broad-mindedly thinking something like “I did about the same when I was young”
    The highlight of Zelretch’s life was his showdown with Crimson Moon, so everything beyond that he sees as nothing more than ‘the rest of his days’.
    Although, that is precisely why he’s very proactive when it comes to assessing the situation surrounding Crimson Moon. One could see it as taking care of the aftermath of his adolescent period. The reason Zelretch headed for the castle of the True Ancestors and blessed the birth of Arcueid was because she was the factor who would take his place in bringing an end to the Crimson Moon problem.


    Manner of Talking
    His first-person pronoun is ‘washi’.
    He calls people by their personal name. If he has respect for someone of a more noble personage, he will use their appropriate title of honor—‘princess’, ‘king’ and so forth.
    If who he’s talking to is someone he personally likes, he may go as far inadvertently calling them “omae-san”.
    He does not use ‘~ja’ or ‘‘~jawai’ or such, at the end of his sentences.
    He speaks like a dignified elder, but try to keep in mind that his sentences are a bit youthful here and there.
    “I intended to remain youthful forever, but it didn’t quite go as I wanted”
    The ideal is to avoid long sentences—make him come through with each individual word.


    Abilities
    The father of jewel magecraft—to store magical energy in minerals, stabilize them and use it for various applications in life and for supporting civilization.
    Even if we assume that the Earth did not fall into the hands of humanity—remaining in the Age of Gods—he might have still piloted rockets using just his jewels.

    The Second Magic concerns the attestation and application of parallel worlds.
    By making it possible to travel to parallel worlds, he proved that there is still room for the world to develop in different ways.
    Thanks to this, the world’s lifespan has been extended. Even if our history fails, and we destroy ourselves, there might still be others of us out there—this concept granted hope to the planet, which had been in the process of losing its dreams.
    Zelretch’s method for travelling through parallel words is a simple one—he transfers himself to a jewel in a different temporal axis.
    For example: if he wants to transfer from World A to World B, he will gather jewels in World B until they gather up enough to take Zelretch’s shape, and then Zelretch’s soul will transfer over. In an instant, the jewel golem transforms into Zelretch. At that point, the Zelretch in World A will turn back into its original form as a pile of jewels.
    As long as minerals and jewels exist there, he can travel into any world he wishes, but as he only has a single soul, he cannot be active in all of them at once.
    He originally travelled with just his physical body, but because of various circumstances he eventually settled for this method as it was the easiest.
    In addition, as a small amount of time lag occurs when he travels, he is also capable of a tiny bit of time travel as well.
    To answer the question of ‘if he doesn’t travel with his physical body, how could he be a Dead Apostle?’—as someone who has inherited the Hemonomic Principle of one of the 27 Ancestors, he has been corrupted on the soul-level, so it's impossible for him not to be.
    Vampirification is not the transformation of the body, but of existence. It’s like if the entry in the Akashic Records that read ‘human’ changed class to ‘Dead Apostle’—to become a vampire in one’s very being.


    Career
    One of the oldest mages, having been active since B.C. Also one of King Solomon’s pupils.
    After Solomon's death, Zelretch witnessed the end of the Age of Gods with his own eyes, and then disappeared from the center stage.
    Afterward, when one of his fellow students (Brissan) was starting up the Mages Association, he helped out in laying its foundations.
    As a result, the mages who had not perished became involved in the war against Crimson Moon 200 years later. In this battle, Zelretch transformed from human to Dead Apostle.
    He has been observing many different parallel words ever since, detachedly spectating the course of their events.


    Standing

    Attitude toward the Mages Association
    Due to his promise with Yumina, and the fact that he is old acquaintances with the headmaster, he shows up now and then to act as an advisor for them. He has accepted the weakening of mage ideals as something that happens. However, if some weakling comes before him and starts going off about their own theories he will beat them and their weak character into shape.
    When there are issues concerning Magic, he appears before the Association and delivers fair and just judgment.

    Attitude toward the Holy Church
    He does not concern himself with them in the slightest.

    Attitude toward the Dead Apostles
    He does not interfere with them as long as they do not cause some particularly large-scale mischief.
    He has seen through the mechanisms behind the 27 Ancestors, but has deliberately chosen to quietly observe them. He is tea-drinking companions with the three idiots of Agape, Lovematroos and Caubac. Rumors have it that he becomes like a simple grandpa doting on his grandchild when dealing with Agape.

    Attitude toward the True Ancestors
    Zelretch is highly regarded among the True Ancestors as he is one of the most prominent mages in the human world.
    Zelretch, on account of having been alive since before the common era, is friendly with the elementals known as the True Ancestors, and often provides them with counsel:
    “Kishua, hey, listen. You know that ‘Christianity’ thing humans are doing among each other? What’s that? A new type of magecraft system?
    “That’s a detailed Manual to Mankind’s Prosperity. It will one day even turn out to be a best-seller. Well, it’s for the best if you don’t know much about it. You’d probably lose your minds.
    “I see, if you say so, then it’s probably true. By the way, I’d like to try a bit of that wine they make in Bourgogne. Could you get some?
    Stuff like this.

    Attitude toward Rin
    ‘Tohsaka’s descendants sure did well! Alright, there aren’t any Magician seats left, but I will hammer some unreasonably difficult magecraft into you! They’re things I’ve worked out but unfortunately never taught anyone!’ So he goes, a bit happily.
    Anyone who is a Magician’s pupil is first started off with a living hell where they might accidentally destroy the universe—like with Aoko from Mahoyo. Although Rin never minded it that much, instead simply tilting her head, wondering if maybe she had just had some kind of tremendously hellish thing shown to her, after which she kept puking for a whole month.

    キシュア・ゼルレッチ・シュバインオーグ
    概要
    魔道元帥。西暦以前から活動している最古の魔術師のひとり。
    西暦300年頃に起きた朱い月と魔術協会の戦争のおり、個人プレーばっかりで軍隊として機能しやがらねえ魔術師たちのガン首おさえて統括した事から魔道元帥と恐れられる事となった。
    朱い月は撃退したものの、その最中に二十七祖・三位の死徒に突貫をうけ、これを倒すも血を吸われてしまい、死徒化してしまう。
    以後は朱い月に敵対できなくなり、人類の敵となる。……が、もともと人類の味方でもねーしそろそろ隠居したいと思っていたのでこれ幸いと魔術の表舞台から姿を消した。

    二十七祖の一角になってからは朱い月の考えも分かり、余計に毛嫌いするようになる。
    反面、二十七祖のシステムを理解し、他の祖たちの在り方を知ってからは吸血鬼嫌いではなくなった。祖の一部は魔術協会の既得権利主義者たちよりよっぽど純粋な学徒だったからだ。

    鉱石に関わる魔術の頂点。第二魔法・万華鏡の魔法使い。
    エネルギーを安定・構築させるエキスパート。

    外見
    外見年齢六十代、顔立ちはゲルマン系で。
    白髪(もとは金髪)を乱雑にオールバックにした厳つい顔をした老人だが、表情が若々しいので五十代にも見える。
    190cmの長身、ガタイよし、背筋もピンと張っていて、まさに軍隊の偉い人、みたいなステレオタイプ。
    服装はアニメ月姫・序章の特典としてついてきた絵本を参照。

    性格
    秩序・善。
    外向的、強気、能動的。
    思慮深く、全体を見ての良い未来を考える賢人。強面で他人を寄せ付けない外見をしているが社会正義の人で、まっとうな倫理観を持っている。
    が、持っているだけでそれを自分には課さず、やりたいコトをやるだけの自由人。「より良い未来のために協会にはルールを強制するが、儂がルールを守るとは言っていない」を地でいっている。
    スタンス的にはやんちゃな孫の人生を見守っている、よく笑うお爺ちゃん。
    傍観者でありながら口だし(しかも失敗しそうだとニマニマして忠告する)をし、かつ自分に火の粉がかかると分かれば全力で大人げなく阻止する。そんな大人。

    ゼルレッチは基本的に「自分はもう地球という学校から卒業したOB」として自身を捉えている。なので学校が崩壊しないかぎり、その中で起きている様々な問題は温かな目で眺めているだけ。「儂も若い頃はそれぐらいやったしな」ぐらいの懐の深さ。
    ゼルレッチの人生最大の見せ場は朱い月との対決だったので、それが過ぎた後はほんと余生にすぎないのだ。
    もっとも、だからこそ「朱い月」に関するコトだけは積極的に様子を見に行ってしまう。青春時代の後始末というか。ゼルレッチが真祖たちの城に赴き、アルクェイドの誕生を言祝いだのは、彼女が自分にかわって「朱い月問題を終わらせる」因子だったから

    口調
    一人称は「儂」。
    他人に対しては名字を呼び捨て。これと感じ入った高貴な人物にはそれに適した敬称を。「姫」「王」といった風に。
    個人的に気に入った相手には、いいところでポロッと「おまえさん」と呼びかける。
    語尾に「~じゃ」「じゃわい」などはつかない。
    貫禄のある老人口調だが、ところどころ若々しいセンテンスを心がけるように。「いつまでも若い気でいるが、そうはいかんものだな」
    長台詞はさけて、一言一言でバシッと決めるのが理想。

    能力
    宝石魔術の祖。鉱石に魔力を蓄え、安定させ、これを様々な生活・文明補助に使うもの。
    仮に地球が人間の手に渡らず、神代世界のままだったら彼は宝石だけでロケットを飛ばしていたかもしれない。
    第二魔法は並行世界の証明と運用。
    並行世界への移動を可能にした彼は“このように、世界には違う展開を迎える余地がある”事を証明した。
    これのおかげで世界は寿命を延ばした。「我々の歴史は失敗し、自滅するが、他に成功した我々がいるかもしれない」という概念が、夢を失いつつあった星に希望を与えたからだ。
    ゼルレッチの並行世界移動法は単純なもので、彼は違う時間軸の地球にある「宝石」に転移する。
    たとえばA世界からB世界に移動するのなら、B世界にある宝石がザザーッとゼルレッチのカタチになるまで集まって、そこにゼルレッチの魂が転移する。瞬間、宝石ゴーレムはゼルレッチに変身する。この時点でA世界にいたゼルレッチは元の宝石の山に戻る。
    鉱石・宝石が存在する世界ならどこにでも移動できるのだが、本人の魂は一つきりなので同時に活動はできない。
    もともとは生身で移動していたが、色々あってこの方式が一番楽だと落ち着いた。
    また、この移動時に多少の時間誤差が生じるため、時間移動もちょっとだけなら可能となっている。

    生身じゃないなら死徒じゃないんじゃないの?という質問には、二十七祖の原理血戒を受け継いでしまったため魂レベルで汚染されているので無理、と返すように。
    吸血鬼化なんてものは肉体の変容ではなく存在の変容である。アカシックレコードにある“人間”という記述が“死徒”にクラスチェンジしてしまったようなもの。もう生き物として“吸血鬼”なのである。

    経歴
    BCから活動している最古の魔術師のひとり。ソロモン王の弟子でもある。
    ソロモン王死後、神代の終わりを見届けて表舞台から姿を消す。
    その後、魔術協会を立ち上げる学友(ブリサン)に手を貸して協会の基部を構築。
    その結果、二百年後に滅びなかった魔術師たちと朱い月の戦争が始まる。この戦いでゼルレッチは人間から死徒に変貌。
    以後は多くの並行世界を観察しながら、飄々と事の顛末を傍観している。

    立ち位置

    魔術協会への態度:
    ユミナとの約束もあるし学長とは旧知なのでご意見番としてたまに面倒を見に来るぐらい。魔術師たちの思想の軟弱化はまあそんなもんだろう、と受け止めている。ただし軟弱者が自分の前で持論を垂れ流したらその性根をたたき直す。
    魔法に関わる案件があると協会に現れ、大岡裁きをする。

    聖堂教会への態度
    まったく関わっていない。

    死徒への態度
    大規模な悪さをしなければ介入しない。
    二十七祖のからくりを看破しているが、あえて静観している。アガぺ、ラブマドロス、コーバックの三バカとは茶飲み仲間。アガペの相手をしてるあたり、たんに孫好きのおじいちゃん説がある。

    真祖への態度
    人間世界の最高位魔術師として、真祖たちもゼルレッチを重く見ていた。
    ゼルレッチは西暦以前から生きている人間のよしみで、精霊である真祖たちの相談を受けていた。「キシュア君。ほら、なんだ。あの人間達の間ではやっているキリスト教ってヤツ?あれなんなの?新しい魔術系統?」「ありゃ綿密に作られた人類発展教本だな。しかもいずれベストセラーになる。まあ、おまえさんがたは知らない方がいい。おそらく正気が飛ぶぞ」「そうか、キシュア君がそういうならそうなんだろう。ところでブルゴーニュで作られたワインとかいうの、ちょっと飲んでみたいんだけど。手に入らないかな?」
    こんな感じ。

    凛への態度
    遠坂の末裔ががんばった!よし、魔法使いの席はもうないが儂が編み出したものの誰にも教えられずガッカリしていたいろんな無理難題魔術をたたきこんでやろう!
    といった感じでちょっと楽しい。
    まほよの青子よろしく、魔法使いの弟子はまず最初に宇宙をうっかり滅ぼすところから始めさせられるという地獄。もっとも、凛の意識はそこまでのものではないので「あれ、なんかいまものすごい地獄を見せられなかったか私?」と首をかしげながら、トラウマで一ヶ月吐き続けた感じ。

  5. [v] Fate/Grand Order - Wizard Marshal

    Wizard Marshal
    The one who has attained the 2nd Magic, an apex of the world of magecraft.
    An authority of the thaumaturgical world of Europe, amongst the founders of the Clock Tower.
    Whereas he has crossed unto numerous futures; numerous Adjacent Realities, he is an observer that yet awaits 'the Final Answer.'

    魔道元帥
    魔術世界における極点、『第二魔法』の到達者。
     欧州の魔術世界の重鎮であり、
     時計塔の創立者のうちひとり。
     数多の未来、数多の並行世界を渡りながら、
     “最後の答え”を待ち続ける観測者。

  6. [v] Fate/complete material III: World material - Record of Heavens Feel - Holy Grail War: The creation of the Holy Grail War, p.006

    Einzbern

    Makiri
    Makiri Zolgen

    Tohsaka
    Tohsaka Nagato
    Family head of the Tohsaka during the original planning of the Holy Grail War. He studied under Zelretch as a mage apprentice and dreamt of attaining the Root through the Holy Grail. Also, he was a Christian despite it being banned in the Japan at that time.

    Witness, “Wizard Marshall” Kischua Zelretch Schweinorg
    One of the only five True Magicians in the world. Zelretch served as the witness during the creation of the Greater Grail. He is an old man with many nicknames. He has been referred to as “Wizard Marshall”, “(Zelretch ) Of the Jewel”, “Kaleidoscope”, “Old Man Time” and many other names. The 5 phenomenon that cannot be achieved through sorcery or science are called “True Magic”, and those individuals who can invoke these are called “True Magicians”. Zelretch once fought the existence known as “Crimson Moon”. Although emerging victorious (draw?), he paid a heavy price. As a result of this engagement, he became severely aged, and his powers diminished. And it was also at that time, he was bitten by the Crimson Moon and turned into a vampire. His name was entered into the list of “The 27 Dead Apostle Ancestors”, which documents powerful vampires.
    The Magic which Zelretch wields is something called “The Second Magic”, and through this Magic he can freely stroll through many parallel worlds. He is a complicated and weird guy with a personality that “rages at evil and laughs at good”. He is a powerful existence who is surprisingly meddlesome in worldly affairs, and frequently sparks conflicts. A troublesome figure indeed.
    In the Association, becoming “a pupil of Zelretch” is synonymous to being turned into a complete wreck. Tohsaka Nagato is one of the few rare talented ones that returned without a scratch after becoming the pupil of Zelretch.
    Not only a True Magician, but also the pinnacle of magi, this is the “Wizard Marshall” Zelretch. His physique is strong and tough. His demeanour can certainly be called “old but not out”.

    遠坂 永人
    聖杯戦争設計当初の遠坂当主.ゼルレッチに師事したで魔術師,聖杯により根源へと至ることを夢 見ていた. 当時の日本では禁じられていたキリスト教の信者でもある。

  7. Fate/hollow ataraxia - Heaven's Feel - 2/ Heaven Feel's Backnight II
  8. 8.0 8.1 8.2 8.3 Fate/strange Fake Volume 1 - Extra Chapter: Observer. Or, Character Creation translation, p.187-193
  9. [v] Fate/complete material III: World material - FAQ with Nasu: Miscellaneous, p.136

    Q: Are the three routes of "Fate/stay night" parallel worlds existing at the same time? I was curious since I was how it would look to Zelretch.

    Q: Are the three routes of "Fate/stay night" parallel worlds existing at the same time? I was curious since I was how it would look to Zelretch.

    A: They're parallel... sort of. But if Zelretch was observing, it'd become true, and my feelings on the matter is that I'd rather two routes disappear if one was true.
    If all of these became possible at the same time, the other routes would become meaningless.

    Q:「Fate/stay night」の3ルートで、同時に存在する並行世界なのでしょうか?ゼルレッチが見ていたら、こんな感じに見えるのかと思いましたので。

    A:一応並行ですね。ただゼルレッチが観察しちゃうと、それは事実になっちゃうんで、奈須きのこの気持ち的には、どれが1本が真実ならば、ほかの2本は消えてほしいなって願いはあります。すべてが同時でアリになっちゃうと、他のルートが意味のないものになってしまうので。

  10. 10.0 10.1
    [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Mystic Codes, p.047

    Magical Formal Wear: Mystic Code
    Magic Formal Wear are tools that magi use to support their executions of magecraft and are also called "Mystic Codes" or "Formal Wear". There are many different types of functions and shapes to Mystic Codes, but these are generally broken up into two types. The first are those that supplement the magic energy of a magus when he uses magic. The second are those where the Mystic Code itself has a predetermined set effect and a function that activates when the tool is used.
    Similar to Mystic Codes, there are also "Conceptual Arms". These are weapons where meaning is imparted to items via accumulated history, lore, rituals and the sort, and made so as to affect souls and spiritual bodies.
    In‌ ‌‌Fate/stay‌ ‌night‌,‌ ‌the‌ ‌‌"Dress‌ ‌of‌ ‌Heaven‌‌" ‌and‌ ‌‌"Jewel‌ ‌Sword‌ ‌Zelretch‌‌" ‌are‌ ‌Mystic‌ ‌Codes,‌ while the "Black Keys" are "Conceptual Arms".

    •Support‌ ‌Formal‌ ‌Wear:‌ ‌Support‌ ‌Code‌
    Mystic‌ ‌Codes‌ ‌that‌ ‌function‌ ‌as‌ ‌aids‌ ‌to‌ ‌the‌ ‌use‌ ‌of‌ ‌magic‌ ‌are‌ ‌called‌ ‌Support‌ ‌Codes.‌ ‌Specifically,‌ ‌many‌ ‌Mystic‌ ‌Codes‌ ‌function‌ ‌to‌ ‌amplify‌ ‌or‌ ‌enhance‌ ‌a‌ ‌magus’‌ ‌power.‌ ‌By‌ ‌using‌ ‌a‌ ‌Support‌ ‌Code,‌ ‌one‌ ‌can‌ ‌power‌ ‌magic‌ ‌with‌ ‌less‌ ‌energy,‌ ‌or‌ ‌utilize‌ ‌great‌ ‌quantities‌ ‌of‌ ‌energy‌ ‌beyond‌ ‌one’s‌ ‌personal‌ ‌limits.‌ ‌For‌ ‌this‌ ‌reason,‌ ‌it‌ ‌is‌ ‌common‌ ‌for‌ ‌any‌ ‌magus‌ ‌to‌ ‌maintain‌ ‌at‌ ‌least‌ ‌one‌ ‌Mystic‌ ‌Code‌ ‌as‌ ‌an‌ ‌energy‌ ‌reserve.‌ ‌
    For‌ ‌portability‌ ‌and‌ ‌ease‌ ‌of‌ ‌deployment,‌ ‌form‌ ‌factors‌ ‌that‌ ‌can‌ ‌easily‌ ‌be‌ ‌carried‌ ‌in‌ ‌the‌ ‌hand‌ ‌are‌ ‌favored.‌ ‌The‌ ‌items‌ ‌that‌ ‌magi‌ ‌favor‌ ‌include‌ ‌daggers,‌ ‌short‌ ‌canes,‌ ‌books,‌ ‌jewels,‌ ‌and‌ ‌so‌ ‌forth.‌

    Azoth

    Azoth‌ ‌Blade‌

    One‌ ‌of‌ ‌Tohsaka‌ ‌Rin’s‌ ‌Support‌ ‌Codes.‌ ‌It‌ ‌is‌ ‌a‌ ‌typical‌ ‌Mystic‌ ‌Code,‌ ‌given‌ ‌as‌ ‌a‌ ‌gift‌ ‌to‌ ‌commemorate‌ ‌one’s‌ ‌coming‌ ‌of‌ ‌age.‌


    •Limited‌ ‌Function‌
    In‌ ‌contrast‌ ‌to‌ ‌the‌ ‌auxiliary‌ ‌function‌ ‌of‌ ‌Support‌ ‌Codes,‌ ‌the‌ ‌capability‌ ‌of‌ ‌Mystic‌ ‌Codes‌ ‌to‌ ‌actualize‌ ‌phenomena‌ ‌on‌ ‌their‌ ‌own‌ ‌is‌ ‌called‌ ‌a‌ ‌Limited‌ ‌Function.‌ ‌A‌ ‌complicated‌ ‌procedure‌ ‌is‌ ‌not‌ ‌required‌ ‌to‌ ‌use‌ ‌a‌ ‌Limited‌ ‌Function;‌ ‌instead,‌ ‌one‌ ‌can‌ ‌just‌ ‌flow‌ ‌energy‌ ‌into‌ ‌the‌ ‌Mystic‌ ‌Code.‌
    Mystic‌ ‌Codes‌ ‌that‌ ‌have‌ ‌Limited‌ ‌Functions‌ ‌cannot‌ ‌be‌ ‌used‌ ‌by‌ ‌just‌ ‌any‌ ‌magus,‌ ‌unlike‌ ‌Support‌ ‌Codes.‌ ‌In‌ ‌addition‌ ‌to‌ ‌allowing‌ ‌one‌ ‌to‌ ‌achieve‌ ‌effects‌ ‌that‌ ‌cannot‌ ‌be‌ ‌achieved‌ ‌with‌ ‌one’s‌ ‌own‌ ‌magic,‌ ‌they‌ ‌are‌ ‌highly‌ ‌practical‌ ‌because‌ ‌they‌ ‌can‌ ‌easily‌ ‌be‌ ‌used‌ ‌without‌ ‌performing‌ ‌a‌ ‌complex‌ ‌ritual.‌
    Although‌ ‌Noble‌ ‌Phantasms‌ ‌are‌ ‌paired‌ ‌with‌ ‌Heroic‌ ‌Spirits‌ ‌from‌ ‌legend,‌ ‌and‌ ‌so‌ ‌incomparably‌ ‌powerful‌ ‌as‌ ‌to‌ ‌be‌ ‌considered‌ ‌in‌ ‌a‌ ‌league‌ ‌of‌ ‌their‌ ‌own,‌ ‌most‌ ‌Noble‌ ‌Phantasms‌ ‌that‌ ‌Heroic‌ ‌Spirits‌ ‌possess‌ ‌are‌ ‌Mystic‌ ‌Codes‌ ‌with‌ ‌Limited‌ ‌Functions.‌

    Illya dress-of-heaven

    Dress‌ ‌of‌ ‌Heaven‌

    A‌ ‌Mystic‌ ‌Code‌ ‌passed‌ ‌down‌ ‌through‌ ‌the‌ ‌Einzbern‌ ‌lineage.‌ ‌It‌ ‌is‌ ‌the‌ ‌final‌ ‌stage‌ ‌of‌ ‌the‌ ‌Holy‌ ‌Grail‌ ‌War,‌ ‌functioning‌ ‌to‌ ‌control‌ ‌the‌ ‌Greater‌ ‌Grail.‌ ‌Illya,‌ ‌who‌ ‌was‌ ‌designed‌ ‌as‌ ‌a‌ ‌Holy‌ ‌Grail,‌ ‌is‌ ‌in‌ ‌her‌ ‌completed‌ ‌form‌ ‌when‌ ‌she‌ ‌wears‌ ‌the‌ ‌dress.


    Jewelzelretch

    Jewel‌ ‌Sword‌ ‌Zelretch‌

    This‌ ‌Mystic‌ ‌Code,‌ ‌possessed‌ ‌by‌ ‌the‌ ‌Wizard‌ ‌Marshal‌ ‌Zelretch,‌ ‌has‌ ‌the‌ ‌Limited‌ ‌Function‌ ‌to‌ ‌use‌ ‌the‌ ‌Second‌ ‌Magic.‌ ‌It‌ ‌is‌ ‌among‌ ‌the‌ ‌apex‌ ‌of‌ ‌Mystic‌ ‌Codes,‌ ‌able‌ ‌to‌ ‌tap‌ ‌and‌ ‌use‌ ‌the‌ ‌mana‌ ‌sources‌ ‌of‌ ‌infinite‌ ‌parallel‌ ‌worlds.‌

    魔術礼装(ミスティックコード)
    魔術礼装は、魔術師が魔術行使のサポートとして使用する道具であり、 "ミスティックコード"、または " 礼装"とも呼ばれている。 魔術礼装は機能も形状も様々だが、 分類すると大きく二系統に分かれる。ひとつは、魔術師が魔術を使用する際に魔力を補助するもの。もうひとつは、 礼装自体にあらかじめ設定された効果があり、 使用するとその効果を発揮する機能を持つものである。
    魔術礼装と似たものに、 "概念武装"がある。これは、積み上げられた歴史や伝承、 儀式などによって道具に意味が与えられ、 魂や霊体に影響を及ぼすように作られた兵器である。
    物語に登場した道具のうち、"天のドレス"、"宝石剣ゼルレッチ"などは魔術礼装に含まれる。一方、"黒鍵"は概念武装に分類される。

    •補助礼装
    魔術師の魔術行使を補助する機能を持った魔術礼装のことを、 補助礼装という。 具体的には魔術師の魔力を増幅したり、補充したりする増幅機能を持った礼装が多い。 補助礼装を使用すれば、より少ない魔力で魔術を行使できたり、自分の限界より多い魔力で魔術を行使することが可能となる。このため、魔術師であれば有事に備えて魔力の予備タンクとしての補助礼装を、少なくともひとつは保有しているものだ。
    形状としては持ち歩くこともあるため、身近に置いておきやすい、手に取りやすい形状が好まれる。 魔術師の嗜好にもよるが、 短剣、短杖、本、宝石、各種装飾品などが多い。

    Azoth

    【アゾット剣】

    遠坂凛が保有している補助礼装のひとつ、 アゾット剣。成人の際の記念品として贈答されることが多い、 一般的な礼装である。


    •限定機能
    補助礼装が持つ増幅機能に対して、 礼装単体で何らかの現象を発生させる機能を限定機能という。 限定機能を使用するには複雑な手順は必要なく、 礼装に魔力を注げばよい。
    限定機能を持つ礼装は、 補助礼装のようにどんな魔術にでも使用できる訳ではないが、自分が使用できない魔術の効果を得られるほか、 手軽に使用できるため、 手順が複雑な魔術そのものよりも実用性は高い。
    あまりにも威力が桁違いなのと、 伝説に由来し、英霊とセットとして扱われることから別扱いを受けているが、 英霊の持つ宝具の殆どが、この限定機能を持つ魔術礼装である。

    Illya dress-of-heaven

    【天のドレス】

    アインツベルンに伝わる魔術礼装。 聖杯戦争の最終段階で、大聖杯を制御する機能を持つ。 聖杯として設計されたイリヤはこれを着ることで完成した姿となる。


    Jewelzelretch

    【宝石剣ゼルレッチ】

    魔道元帥ゼルレッチが持つ、 第二魔法を限定機能にした魔術礼装の極み。 無限に連なる並行世界の大源の魔力を共有、 使用できる。

  11. 11.0 11.1
    [v] Fate/Grand Order - Jewel Sword Zelretch

    Jewel Sword Zelretch
    This is a Mystic Code designed and created by Zelretch, a magician known and feared as the "Kaleidoscope."
    Its true form is not a sword, but a staff.
    Although limited, it can draw out magical energy leaked from parallel worlds...
    Making the Second Magic a reality and creating slashes of light from concentrated energy.

    宝石剣ゼルレッチ
    「万華鏡(カレイドスコープ)」と畏れられる
    魔法使い、ゼルレッチが設計したとされる魔術礼装。
    その本質は剣ではなく杖である。
    極めて限定的ながら並行世界からの魔力の流出……
    第二魔法を可能とし、
    結束した魔力を光の斬撃として射出する。

  12. Fate/stay night Heaven's Feel III. spring song BD pamphlet Q&A

    "Q: ”while the Saber Alter battle is taking place, we also see the confrontation between Rin and Sakura.”
    Sudo: “I’m very happy with how beautifully the light from the jewelled sword came out”
    Nasu: ”Well, it is arguably humanities greatest treasure, and one step away from being a magical girls weapon, so if anything, i would’ve been disappointed if it hadn’t sparkled that much. So yeah, it’s definitely powerful. But i also found its lyrical feel to be incredibly beautiful.”"

  13. Fate/stay night - Heaven's Feel route - Day 16: FINAL - Interlude 16-3: Gem Sword Zeltretch
  14. Fate/stay night - Heaven's Feel route - Day 12: Overdose
  15. [v] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:

    Q: You must tell us the details of the battle between the Crimson Moon and Zelretch at his prime!

    Q: You must tell us the details of the battle between the Crimson Moon and Zelretch at his prime!!

    A: You are asking me to divulge such delicious details from my stash of ideas? Mmmm... I have shown some similar scenes in Mahoyo, they would carry a similar vibe. It would be something like, the Crimson Moon dropping a mirror image of the Moon (HERE IT COMES!) versus Zelretch doing something only he was able to do: a virtually limitless Ether Cannon unleashed through a special magic circle ("Magic Square"). If we had five times the budget of Mahoyo, then we may be able to realize such a scene.

    Q:赤い月VS全盛期ゼルレッチの詳細を是非

    A:そんな美味しいネタをネタコーナーで披露しろと!?まあ、似たようなシーンはまほよでやっているので、あんな感じと思いねえ。月を鏡像化して落としてくる(滑らせてくる。シンカー!)朱い月VS型月世界でゼルレッチにだけ可能な、特殊な魔法陣展開法で放たれる事実上の無尽エーテル砲という感じ。まほよの五倍の予算があればなんとかなる。

  16. Fate/stay night- Heaven's Feel route - Day 15: limited. - Gem sword creation

    "You don't need to worry. It's fine as long as you can project the gem sword. The sword has absurd powers said to have even stopped the 'falling moon'."

  17. Fate/stay night - Heaven's Feel route - Day 15: limited. - Gem sword creation
  18. [v] Fate/complete material III: World material - Theory of Magic - Magecraft: Effects on the Level of True Magic, p.049

    Effects on the Level of True Magic
    Although generally speaking “there are five True Magics”, this number does not reflect “effects that rival True Magics”. There are several examples in the story. Many Mystic Codes and creatures that exist in the world are also “shaped through True Magic”. Finally, there are those without definite shapes, but only exist “in motion”.
    A representative example of this last category is Assassin Kojiro Sasaki’s secret sword technique “Tsubame Gaeshi”. It is an ultimate technique which consists of the blade absolutely, simultaneously tracing separate paths and severing the target. In thaumaturgy, this is called “Multidimensional Refraction Phenomenon – Kischua Zelretch”, in other words, a limited application of the Second Magic “Operation of Parallel Worlds”.
    In addition, reality marbles, the sorcery that overwrites reality with the caster’s internal landscape, is also thought to be a skill that approaches the miracle of True Magic. Although temporary, there are not too many magi who are able to execute this World-altering grand sorcery.

    •Avalon: The Everdistant Utopia
    The matching “scabbard” of the holy sword Excalibur. The wielder does not age, and injuries will also quickly heal.
    After invoking its true name, Avalon dissipates as tiny particles into the air, and shields the wielder from all interference. No damage can be done to the wielder when a state of absolute defence is initiated. Even interference from the parallel world based on the Second Magic will be blocked. An “absolute defence” that can even repel the assault of True Magic, it is a True Magic in itself. No one can harm the tranquil King that stands in the land of Avalon.
    When Avalon was unleashed, not even the King of Heroes could harm Sabre.

    •Caster’s Sorcery (limited to Ryudo Temple)
    In the ancient era, sorcery is synonymous to True Magic, thus magi are Magicians. The true identity of the Caster in the Fifth War is Medea. She is one of these sorceresses that lived in the Age of Gods. Therefore, the sorceries which she executes have powers that approach the realm of True Magic. No matter how large-scale the sorcery is, she can use ‘High Speed Divine Language” to cast it in one step. Her skills even transcend the strongest magi of the current era, exceeding the Magicians. Although Medea is not a Magician, no one can argue that she is “a magus that is infinitely close to the Magicians”.

    •Phantasmal Species (Phantasmal Beasts of the Millennium-Rank, and Divine Beasts)
    The creatures told in the myths and legends around the world. Dragons, Fairies, and Ghosts etc. are such examples. The Pegasus mounted by Rider is a member of the Phantasmal Species.
    Phantasmal Species embody mysteries simply by existing, thus they transcend normal sorceries. Those Phantasmal Species that have survived for millennia are thought to be equal to True Magic, even observing one can be said to be a miracle.

    •The Spatial Transportation of Servants
    Spatial Transportation is a sorcery in the realm of True Magic. Not used normally, but Masters can use command spells to realise it to a limited extend. This is called Forced Summoning. Although the distance may be quite far, after the command is issued, the Servant will traverse great distances and arrive at the side of the Master in haste.

    •Zelretch’s Treasure Chest
    The heirloom of the Tohsaka House, and now it is a mystery chest that Rin favours. It was made by Zelretch.
    It looks like a “genuine treasure chest” from the outside, but it is really a “magical chest” that was made by applying the Second Magic. By bending space, most items can be fit into it. Possibly due to the effect of the Second Magic, the rate of temporal passage inside the chest is different from that of the outside. One hour inside equals to one day outside.

  19. Fate/hollow ataraxia - 10/09 - Streets - Mimic Rin
Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
Advertisement