Servants (サーヴァント, Sāvuanto?) are Heroic Spirits summoned by the Holy Grail for the purpose of competing under Masters in the Holy Grail War.[1]
Nature
Servants are Heroic Spirits made into special familiars of the highest rank that are bound to the Master. Pure Heroic Spirits, the "main body" in the Throne of Heroes, can only be summoned by the World, and summoning even one is considered to be a miraculous occurrence. Differing from the normal definition of familiars that can be likened to minor mascots unable to be stronger than their masters, Heroic Spirits are the most powerful of beings with which even the five magicians would never be able forge a contact. Rather than it being a hard process to summon them or the fact that they far surpass magi, it is their intrinsic nature in that they are beings beyond magecraft. Magi can perform rituals to borrow their power to mimic them, but cannot summon actual Heroic Spirits themselves.
Even the Holy Grail lacks the power to summon a true Heroic Spirit, so the process is facilitated by summoning them into one of seven vessels prepared beforehand.[2] The Greater Grail makes a copy using information from the "main body" of the Heroic Spirit, an "emanation", that returns to them as information, in the form of a soul, upon the death of the Servant. Disconnected from the "main body", they are able to know of the actions of the Servant through records, as if reading a book.[1] Due to this, any Heroic Spirit summoned in multiple Holy Grail Wars will lack knowledge of previous summonings. The only exemption is King Arthur due to her unique circumstances.
Similarly as to how demons require a form invented by humans in order to take shape, Heroic Spirits need a form to exist in the world. The vessels, classes, act as their temporary name and method of existing. Acting like a "passport to the present", the vessel prepares them for their role as a familiar in advance, allows them to take on that role to help them take form, and brings them forth into the world. Only heroes matching the attributes of the classes are brought forth, allowing them to be summoned into any reflecting their abilities.
Although too powerful to be controlled by humans, they are bound by three Command Spells, representing the Masters' "right to rule" over them, with obedience towards the Command Spells being the "absolute condition required for materialization." Due to the prospect of having a wish granted by the Holy Grail, it also serves as incentive cooperate with the Master, as well as requiring them for energy upkeep and acting as their anchor to the world. Killing them will normally go against their purpose, but the Command Spells protect the Master from those who would kill them to seek out one who would be more suitable.
The Servant system was designed to summon only the souls of "true" heroes - benevolent, honorable, and selfless protectors of humanity and justice. Due to the corruption of the Holy Grail in the third Holy Grail War, evil spirits can be summoned. These entities can still be considered to be Heroic Spirits if they were widely worshipped, respected, or feared in life.
Within the Fuyuki system, summoning full Divine Spirits is beyond its ability, and it is said the capability to reproduce phenomenon of that level would render the Holy Grail unnecessary in the first place. Only through losing his Divinity did Chiron become an existence able to be summoned, and Medusa, more of a Divine Spirit than a Heroic Spirit, became applicable only after her Divinity decreased through becoming a monster. The Einzberns were confident in their ability to circumvent their own system to bring about the god Angra Mainyu, but he was a Heroic Spirit instead. Within the Moon Cell, the recorded Divine Spirits are considered to be non-human Heroic Spirits and Servants. Though none are summoned, BB creates the Alter Egos, her own customized beings called High-Servants (ハイ・サーヴァント?), by combining several of the "goddesses series" of Servants into each.
Characteristics
Servants are beings able to switch between a Spiritual Body and Material Body at will. While in spiritual form, they cannot be easily detected by enemies, due to being invisible to the naked eye and most forms of scrying, or affected by physical interference. They can travel where they please without being impeded by walls, but they also cannot carry anything in that state. Their senses are limited to spiritual sensations, so they must materialize in order to fully experience normal senses when sharing a visual link with their Master. Their upkeep cost is low when not materialized, so many Masters prefer them to stay in spirit form to lower the cost on themselves. Depending on the disposition of the Servant or a special case like Saber, such an order may be impossible. It is also hard for them to affect a Material Body in that state, so they must materialize to properly engage in combat.
Even when having enough energy to stay materialized, Servants must have an anchor to the world, their Master or another physical being. Depending on the amount of energy or level of Independent Action, they may be able to only stay materialized for a few hours or a few days before fading. They cannot form proper contracts with other Servants, as spirits cannot link spirits to the world. Caster is able to summon Assassin, but it is an improper summoning with several complications. Rather than her being his anchor, it is the mountain gate, so he cannot leave the area. Without a Master, they are no different than regular spirits and may be affected by the Church's scripture.
While they may bleed and take damage to their organs, their true being resides in a Spiritual Core they obtain upon first materializing. Their Material Body envelopes it, and damage must be inflicted to it in order for them to be defeated. It gradually diminishes under magical energy expenditure and while sustaining bodily damage, and their expenditure will escalate under such conditions. If it is damaged through powerful magical energy, curses, or Noble Phantasms, it will be destroyed, meaning that the Servant can no longer stay materialized. The heart and head are directly connected to it, so they are a Servant's greatest weaknesses. Sustaining damage will significantly weaken it, with some Servants having it instantly destroyed and some with skills like Battle Continuation being able to at least temporarily sustain themselves.[3][4]
While they have Material Bodies like humans, the composition is drastically different. They are of a much higher magnitude, so it is normally impossible for portions to be transplanted onto a human. Shirou Emiya is able to obtain Archer's arm due to them being the same person.[5] Normally the recipient would die of shock, but being even closer than twins allows the surgery to succeed. It is still too much for him even in that case, so being connected to it slowly kills him. Sieg, a homunculus, obtains Siegfried's heart, gaining the ability to transform and a longer lifespan.
It is possible for a Servant to possess a human, such as with Ruler and Avenger.[6] Avenger creates a replication of a real person in the world of the Holy Grail and then takes over the body due to lacking a normal form. Ruler is given a body by the Grail due to the previous Ruler still existing and corrupting the process of materializing her. It searches for a match with a compatible physical build, spiritual build, personality, and magical energy. The possession seals the target's former personality and spiritually installs the Heroic Spirit. After receiving clearance from the host personality, it performs a "cross-domain base anatomy backup" to be able to restore the target even if Ruler is killed. It adapts the physical and spiritual build, grants the Class Skills, grants knowledge of Heroic Spirits and the modern era, and inputs other required data. Overwriting and merging with the target's body and personality, Ruler notes having most of the target's memories. Rather than two personalities in one body, it is more that they merged into one.
As Human Spirits, they have the ability to consume the souls and minds of people and convert them into energy. Their basic abilities do not change from such nourishment, but they become tougher as their magical energy capacity increases.
All Servants have an AlignmentWP (属性?), a status showing a clear representation of the mentality of the Servant, differing from the elemental alignment of magi. It is broken down into two parts, a combination of the principles they consider important and their personality. Principles are reflected as Chaotic (混沌/渾沌?), Lawful (秩序?), and Neutral (中立, called "True"?), and their personalities are reflected as Good (善?), Evil (悪?), and Neutral (中庸?). Berserker Servants have also displayed Berserk (狂化?) as a "principle", and Mad (狂?) and Wild (暴走?) as their "personalities." Differences in personality will not result in major discord, but differing principles can make Servants resolving their differences of opinions difficult.[7] While two Servants may have the same personalities as "good", like King Arthur and Gilgamesh, their Lawful and Chaotic principles lead to differing opinions.[8] Masters can read the alignment of Servants along with other data.
Summoning
There are several factors that determine which Heroic Spirit the Master will summon. Performing a summoning ritual (儀式の召喚, Gishiki no shōkan?) to interfere with the Greater Grail causes it to borrow the information of the main body of the Greater Grail in the Throne of Heroes. The information, the soul of highest purity of the Heroic Spirit, is taken into the container of the Class and becomes a created "copy", so to speak, of the Heroic Spirit, a Servant. Within the Fuyuki Holy Grail War system, there is a rule making only the summoning of Western Heroic Spirits possible due to the Holy Grail being a Western, Christian, concept and that the summoning system was created in the world of Western magi. [9][10] Sasaki Kojiro of the Fifth Holy Grail War is a complete aberration in many ways. Other systems like the Moon Cell Holy Grail War have no such restrictions.[11]
Most Masters will prepare a catalyst with which to summon their desired Heroic Spirit, but it is not absolutely necessary. Without a specific artifact, the Grail will, rather than base it on their power, chose a Servant based upon similarities to the summoner's own nature. When choosing based upon power with a catalyst, bad compatibility may make forming a bond impossible, bringing about hardships without being able to have faith in each other. When allowing for a good affinity, it may bring forth a weaker Servant, and it is possible that a single mistake could rouse bad feelings between them due to the resemblance in their personalities being so close.
While the rituals are generally specific, their main goal is to act as a precaution to create a bond with a perfect, reliable Servant. They really only require a summoning circle, even if unskilled, and a catalyst can bypass the need of chanting a spell. Doing so can create aberrations like Gilles de Rais being placed into a normally unsuitable class or King Arthur having a bad connection with her Master that does not allow her to receive prana through normal methods. The Grail of Fuyuki requires seven Servants, so it will pick from anyone appropriate until it has all seven in cases where more capable magi have not summoned Servants already.[12]
Catalyst
Catalysts (触媒?) are symbols and holy relics used to attract the desired Heroic Spirit. Requiring something with a connection to the hero, it can be anything from a sword, armor, a talisman, or even their bones. While something like Rin's Pendant is an artifact holding great power on its own, it is unable to help summon a Servant. If the catalyst is one that is particularly weak, or if it is one with a connection to many different Heroic Spirits, the Heroic Spirit among the candidates that has good affinity with the Master will be chosen.[13] Some are those that have only been connected to a single Heroic Spirit, allowing them to be brought forth regardless of affinity with the Master.
Catalysts are extremely valuable, and it can take much effort depending on the Servant the Master wishes to summon. The Mage's Association, having been collecting the esoterica of thaumaturgy for generations since ancient times, has a grand number of catalysts "numbering among the stars." Kayneth El-Melloi Archibald is able to order a relic from Macedonia, while the Einzberns have to specifically have Avalon excavated from Cornwall. Within the Fate/Apocrypha world, the spread of the Holy Grail War system means many catalysts quickly disappearing over seventy years and numerous Grail Wars. Especially those of Gilgamesh, King Arthur, and Alexander the Great are scattered and become lost over time, and Yggdmillennia specifically collects desired artifacts over decades to procure enough excellent Heroic Spirits. The Association still has enough even then to easily provide seven catalysts to their Red Faction on a short notice.
Examples of specific catalysts include:
- Angra Mainyu: Avesta, an old scripture and foreign folklore
- Alexander the Great: Shard of cloth from his mantle.
- Astolfo - Glass bottle which had a liquid stain left on it.
- Chiron - Ancient arrow blackened by blood.
- Cú Chulainn: Jewel on which is engraved an original rune inscribed by Cu Chulainn that had been crafted into earrings.[13]
- Diarmuid Ua Duibhne: Unknown, prepared by Kayneth El-Melloi Archibald in haste after his original artifact is stolen.
- EMIYA: Rin's Pendant, a one-of-a-kind jewel kept by Emiya as a keepsake of his unknown savior over the years.[13] Differing from normal, it is not the pendant Rin owns in the present that acts as the catalyst. Emiya is instead a case where he holds a catalyst with a connection to his summoner.
- Frankenstein - The blueprints of the 'Ideal Human.'
- Gilgamesh: The fossil of the first skin shed by the first snake after consuming the immortality elixir, and a discarded key to the Gate of Babylon.
- Hassan-i-Sabbah: Since Hassan is the origin of the word Assassin, the class of Assassin itself is Hassan's catalyst.[13]
- Heracles: The Axe-sword, a slab of rock from a temple of Heracles.[13]
- Jack the Ripper: Jack the Ripper's knives
- King Arthur: Avalon, the sheath of Excalibur.[13]
- Lancelot: Unknown, Zouken Matou mentions obtaining the "perfect relic" for Kariya Matou.
- Medea: Literature from Colchis with ties to Medea.[13]
- Medusa: Mirror dug up from a temple in Eritrea, an item with ties to an old Earth goddess of Greece.[13] It is noted to have been a weak catalyst to Medusa, so Sakura Matou's similar personality plays a role in the summoning.
- Sasaki Kojirou : The mountain gate.[13]
- Siegfried: Bloodstained leaf of a Sacred Fig tree.
General catalysts include:
- Remnant of the ArgoWP: Heracles, JasonWP, Medea, AsclepiusWP, or other crew members
- Splinter of the Round TableWP - King Arthur, Lancelot, GalahadWP, Gawain, TristanWP, PercivalWP, Mordred, or other members of the Round Table.
- The gates of TroyWP, the symbol of the Trojan WarWP
Knowledge
When summoned, Servants are imparted with knowledge of technology, culture, science, language, and terms of the era they were summoned into in order to most properly work with their Masters and blend into society. Rider displays the ability to speak English to his Master, Waver Velvet, and also speak Japanese to Taiga Fujimura, allowing him to easily translate between the two.[14] This is largely to prevent Servants from periods significantly before the era of a Grail War in question from suffering crippling culture shock which would otherwise prevent them from fulfilling their duties, and also enable them to blend in with that era's society. It is not all-encompassing, so concepts may have to still be explained to them. Saber does not understand the idea of dating until it is framed into the similar method of courting of her time, and Rider enjoys spending his time learning about different aspects of the world.
Without such knowledge, a Servant's potential would be crippled. This knowledge does not just cover history but all aspects of "modern" life during the Grail War in question, to the point that Servants can find things that would have been unthinkable in their lifetimes to be mundane or even worthy of scorn. They are not granted knowledge on other Heroes through the Grail, but rather from knowledge gained within the Throne of Heroes. Witnessing traits of other Servants can allow them to deduce their true names with the knowledge even if they are from incompatible eras. Aberrations like Saber, who is not part of the Throne of Heroes due to her circumstances, are able to identify those whose legends would have been known to them in life, such as Cú Chulainn, but cannot identify the legends of later Heroic Spirits like Gilles de Rais even after being directly named.[15]
Irisviel von Einzbern figured that Saber would be surprised and excited upon flying in a plane, but she finds it rather mundane instead after receiving knowledge of it and the possible ability to fly one with her Riding. While not given enough information to actually drive vehicles, her ability is able to manage such through intuition even if she does not actually recognize what each separate control of a vehicle will actually perform what action. Rider does note surprise at the knowledge of the true state of the world being a sphere, and he has enough familiarity to use modern appliances and money, order a specialty t-shirt through the postal service, and buy and play a video games console.
Strength
The strength of the summoned Servants depends on various factors. It is ideal if the Servant can wield their original power as a Heroic Spirit, but it is also possible that they can even surpass their original selves in the case of the attribute enhancement from Mad Enhancement of the Berserker class.[16] It is also possible to obtain abilities from Class Skills they did not originally have in life, such as Riding modern vehicles, or have their own attributes strengthened by their classes' natural attributes.[17]
- Cultural Sphere (文化圏?) - The Land (土地?) in which the Servant is summoned and the Recognition they receive there are two factors that play a role in their strength. The closer the are to the stage of their legend, a geographical boost, and the more that they are known makes them "stronger", bringing them closer to the strength they had in their legend and providing them with more of their equipment displayed in their legend. Depending on the circumstances, it is possible it can bless them with additional Noble Phantasms.[18] The boost from recognition alone is not that large in making a difference in power as when Rin Tohsaka is speculating on Gilgamesh's ability to overwhelm other Servants.[19] Land plays a greater factor with Cú Chulainn, Heracles, and King Arthur being three heroes around the same level of strength when summoned in Europe. Each would be strengthened in Europe and benefit most greatly in battle in their home country, though Heracles' fame would allow him to display excellent power throughout all of western Europe.[20] Cú Chulainn, gaining zero influence from not being known as well in Japan, does not fully display his "shining existence" on par with them while in Fuyuki, but would anywhere else in the world.[21][22] He would obtain several benefits from being summoned in his homeland, Ireland, and outfight Diarmuid Ua Duibhne, who would have an advantage when both are unaffected by the cultural sphere and have other factors at play. Vlad III gains a great boost in Romania, placing him on the same level as those famed heroes, and Semiramis gains her maximum fame while in the confines of the Hanging Gardens of Babylon.
- Magic energy of the Master - The more powerful the magical energy of the Master, the greater the Servant will be able to reach the strength they displayed in their legend. If they cannot provide proper energy or if the Servant lacks a Master for a time, their parameters lower in proportion. If it is a lack of energy, unknown factors will lower parameters and skills with some Servants, while the Master's way of life may affect others.[18][23] King Arthur, serving under several different Masters, displays a number of different sets of parameters due to fluctuating levels of energy. Under Shirou Emiya, she receives no energy because his Magical Paths are obstructed and cannot display her full strength. Kiritsugu Emiya is able to supply energy to have her be stronger than under Shirou, but her luck is affected by his personality due to still not providing enough energy. Her Riding is increased one rank higher than normal for an unknown reason. Rin Tohsaka is a excellent magus able to allow her to unleash her full abilities without being affected.[18] Two Servants who would be balanced differently under other circumstances may find the balance tipped when one has better Master support.[22]
- Container Parameters: Unmodified by the strengths and weaknesses of specific Heroic Spirits, the containers of the seven standard Servant classes of the Fuyuki Grail War possess known base parameters.[24] Heroic Spirits may affected depending on which classes are suitable for them, and statistics may be lower than the base statistics. For Vlad III, it is mentioned that the specifications of the Rider class would be too low for the fame boost he receives in Romania, so the Lancer class is most suitable for him to display his power.[25]
Container Str End Agi Man Luk Saber A B B C D Archer C C C E E Lancer B C A D E Rider D D B C E Caster E E C A B Berserker C D D E E Assassin D D B E B
Battle
Battles between Servants can be called a process of gradually shaving off the magical energy that forms their bodies. Attacks that consume a great amount of magical energy will inflict a massive amount of damage on the opponent, but it will also weaken the attacker in the process. In order to inflict a great amount of damage with minimum expenditure of magical energy, it is necessary for them to collect intelligence regarding the enemy and assault their weakness. The greatest weapon is their Noble Phantasm, and a battle between Servants can often be called a battle between Noble Phantasms.
When describing their strength, they can be likened to a single jet fighter in pure attack power, far beyond the ability for a single person to fight. While strong, they would have to refuel many times in order to destroy a city. Though there are many modern weapons that are more powerful, their status as spiritual bodies makes them among the most powerful due to being immune to modern weapons. Their Noble Phantasms can be likened to a jet's ability to load a nuclear warhead far beyond its normal fighting power, with some Servants having extremely powerful ones.[26] With Servants, those with an "extremely average Noble Phantasm" would have one around the level of B rank which has strength able to be represented through numbers. Broken Phantasms, Invisible Air, and Gae Bolg's thrown strike all deal pure physical damage, while Gae Bolg's piercing version carries a conceptual effect able to kill opponents of a much higher level than the wielder.[27]
True name
The true name (真名?) of a Servant is something vital to battle, as it can reveal much about them. It can reveal certain traits about their abilities, allowing for specific countermeasures, and there are many famous heroes that had met untimely deaths in life. Those killed by poison will be more susceptible to it, those shot down by arrows will be weak against them, and those with weak spots will be severely disadvantaged. There are also things like the traits of a dragon being weak against dragon-slaying weapons, and even without such a specific countermeasure, releasing that information to the other Masters can allow for other countermeasures.
Famous heroes like King Arthur and Siegfried are very likely to have their identities found out more easily than others. Simply glancing upon Excalibur is enough for any Heroic Spirit to know her name, while someone like Gilgamesh is able to show off his Noble Phantasms without many being able to guess. Others need to utilize their Noble Phantasms before they reveal themselves, but it may require deductive reasoning even then. There are those without specific weaknesses whose true names will bring no trouble if revealed like Astolfo.
Modern weaponry
They completely overwhelm normal humans. Even trying to apply pressure to a Servant the size of a child feels like trying to bend a steel beam to a normal human, and a punch with all of their strength does not even budge them a millimeter. Stabbing them with a knife does nothing but bring about a "prickling irritation" that does not hurt at all. Even Souichirou Kuzuki, whose punch can break a skull, can only slightly move Archer's head from the impact.
Other opponents
Beings other than Servant able to combat Servants are few in modern times. Beings like Arcueid Brunestud at 30% of her strength, Amaterasu, and Kingprotea would always generally win against a single Servant due to their overwhelming ability. Arcueid could potentially be overwhelmed by two Servants fighting at once even though she is around four times as strong as one, while Amaterasu and Kingprotea require the strength of several Servants to be defeated.[28][26] If speaking of a Servant with an extremely average Noble Phantasm, the members of the Twenty Seven Dead Apostle Ancestors, Kouma Kishima, and Aoko Aozaki can fight directly, while Ciel and the Shiki Ryougi's third personality can keep up in a defensive fight that can still be called a fight. Ryougi's normal personality and Shiki Tohno have no chance of matching Servants, but could affect them with the Mystic Eyes of Death Perception were they somehow able to strike them.[27][29][30] Humans utilizing ten Command Spells would also be able to damage Servants.[31] Kirei Kotomine and Kiritsugu Emiya at the peak of their strengths during the Fourth Holy Grail War could defeat Servants, but only when the weakest, Caster and Assassin, are at their most exposed, or when they have special conditions in their favor like surprise or suitability against the opponent.[32]
Against Dead Apostle Ancestors, both are types of beings that live in mystery, so such battles would come down to "having the means of killing the other guy somehow." Servants will generally hold a slight advantage, barring compatibility issues, and the Knight classes, Saber, Archer, and Lancer will all be able to have solid fights. While Saber's Excalibur is extremely effective against those who overwhelm by material quantity and alienness, there are those capable of surviving being hit by Excalibur-class attacks through pure endurance. At the same time, those same ones with extreme endurance would have a tough time with Lancer's Gae Bolg.[33] ORT, to which Earth's rules don't apply, and Primate Murder, which requires seven Counter Guardians to control, can be called in a league of their own above both Ancestors and Servants.[34][35]
Classification
Heroic Spirits summoned by the Holy Grail are place into one of seven classes. The seven standard classes are Saber, Lancer, Archer, Rider, Caster, Assassin, and Berserker.[36] According to Rin, servant classes are changed between each war, so other classes, such as Avenger created by the Einzberns in the Third Holy Grail War, can also be summoned. The Three Knight classes are the only Servants who will definitely be summoned according to the framework of the Holy Grail War, allowing for variation in the rest of the classes. More than one version of the same class cannot be summoned, even if all the Masters were to use the variation in the summoning chant to get a Berserker-class Servant.[37]
- Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
- Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
- Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.
- Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).
- Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
- Assassin: Within the Fuyuki Holy Grail War, Servants placed within this class are always, as a rule, one of the 19 Hassan i Sabbah, the leaders of the clan of the Hashshashins who passed their name down. The Assassin in Fate/stay night summoned by Caster is an exception, an aberration in the system, as he was summoned by another Servant. This rule comes from how the word "assassin" itself finds its etymological roots in that clan. This rule is not present in the Moon Cell Holy Grail War and Great Holy Grail War, allowing for those known to be specialized killers to be summoned. The Assassins' special ability is Presence Concealment, which allows them to remain undetected. Offset by their stealth is their weak combat skills. Due to this, Assassins often target Masters instead of Servants.
- Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.
- Avenger: It is not one of the seven normal classes, and it has only been used once as a unique container for Angra Mainyu in the Third Holy Grail War.
- Saver: This is an irregular class in the Holy Grail War of the Moon Cell in Fate/Extra. The only case is of the class is Saver. Saver is a "messiah" type Servant, and was carefully selected by the Automaton from the collective records of the Holy Grail War.
- Ruler: Servants placed in this class govern the rituals utilizing the Fuyuki Holy Grail War's Greater Grail while its reserve system is in effect, such as Joan of Arc in Fate/Apocrypha. Ruler is a special Heroic Spirit summoned by the Holy Grail itself to act as the administrator of the Holy Grail War and has the ability to use Command Spells, which are normally only usable by Masters, to command the Servants.
- Beast: This class is a special container for the 666th Beast in Fate/Prototype.
- Funny Vamp: Funny Vamp (ファニーヴァンプ, Translated as "Temptress" in the English localization?) is the class granted to Arcueid Brunestud by the Moon Cell should she participate as a Servant. While she takes on the Berserker class instead, Funny Vamp reflects her whimsical nature and her status as a creature that drains blood, physical energy and money from men.
- Alter Ego: This classification is for those created by BB as High-Servants made of several goddesses.
- Launcher: Launcher, "the Heroic Spirit of the laser beam", is a special nickname thought up by Jinako Carigiri for her Servant.
- Gilgamesh: Gilgamesh during Fate/Extra CCC is beyond being confined to a class, so he does not have one.
- Monster (モンスター?): Monster is not a Servant classification, but rather the title given to the irregular being, Shiki Ryougi, who appears within the Holy Grail War of the Moon Cell.
- Others: The class Gunner (ガンナー?) is suggested as a possibility by Archer. Lancer declares herself to be Idol (アイドル?) and nicknames Gilgamesh Gorgeous (ゴージャス?). Butler (バトラー?) is also used in a joking manner.
Known Servants
Fuyuki Holy Grail War
The events of the Fuyuki Holy Grail Wars are detailed in several stories. Some details of the Third Grail War are mentioned in Fate/hollow ataraxia. The events of the Fourth Grail War are described in Fate/Zero. The events of the Fifth Grail War are detailed in Fate/stay night and Fate/hollow ataraxia.
War | Servant | Identity | Master |
---|---|---|---|
First Holy Grail War | Assassin | Hassan-i SabbahWP | Unknown |
Second Holy Grail War | Assassin | Hassan-i SabbahWP | Unknown |
Third Holy Grail War | Assassin | Hassan-i SabbahWP | Unknown Puppet user |
Third Holy Grail War | Avenger | Angra MainyuWP | Einzbern |
Third Holy Grail War | Saber - Good alignment | Unknown | Edelfelt sisters |
Third Holy Grail War | Saber - Evil alignment | Unknown | Edelfelt sisters |
Fourth Holy Grail War | Archer | GilgameshWP | Tokiomi Tohsaka Kirei Kotomine |
Fourth Holy Grail War | Assassin | Hassan-i SabbahWP | Kirei Kotomine |
Fourth Holy Grail War | Berserker | LancelotWP | Kariya Matou |
Fourth Holy Grail War | Caster | Gilles de RaisWP | Ryuunosuke Uryuu |
Fourth Holy Grail War | Lancer | Diarmuid Ua DuibhneWP | Kayneth El-Melloi Sola-Ui Nuada-Re Sophia-Ri |
Fourth Holy Grail War | Rider | Alexander the GreatWP | Waver Velvet |
Fourth Holy Grail War | Saber | King ArthurWP | Kiritsugu Emiya |
Fifth Holy Grail War | Archer | EMIYA |
Caster |
Fifth Holy Grail War | Archer | GilgameshWP | Kirei Kotomine Shinji Matou Caren Hortensia |
Fifth Holy Grail War | Assassin | Sasaki KojirōWP (self-proclaimed) |
Caster |
Fifth Holy Grail War | Avenger | Angra MainyuWP | Bazett McRemitz Sakura Matou |
Fifth Holy Grail War | Berserker | HeraclesWP | Illyasviel von Einzbern Sakura Matou |
Fifth Holy Grail War | Caster | MedeaWP | Unnamed magus (Original Master) Souichirou Kuzuki |
Fifth Holy Grail War | Lancer | CúchulainnWP | Kirei Kotomine Bazett McRemitz Caren Hortensia |
Fifth Holy Grail War | Rider | MedusaWP | Shinji Matou Sakura Matou |
Fifth Holy Grail War | Saber | King ArthurWP | Shirou Emiya Rin Tohsaka Caster |
Fifth Holy Grail War | Saber Alter | King ArthurWP | Sakura Matou |
Fifth Holy Grail War | True Assassin | Hassan-i SabbahWP | Zouken Matou |
Moon Cell Holy Grail War
The events of the Moon Cell Holy Grail War are detailed in Fate/Extra and Fate/Extra CCC.
War | Servant | Identity | Master |
---|---|---|---|
Fate/Extra CCC | Alter Ego (Meltlilith) | Several goddesses | BB |
Fate/Extra CCC | Alter Ego (Passionlip) | Several goddesses | BB |
Fate/Extra Fate/Extra CCC |
Archer | No Name | Hakuno Kishinami |
Fate/Extra Fate/Extra CCC |
Archer | Robin HoodWP | Dan Blackmore BB |
Fate/Extra | Assassin Berserker |
Li Shu WenWP | Julius B. Harwey |
Fate/Extra | Berserker | Arcueid Brunestud | Monji Gatoh |
Fate/Extra | Berserker | Lu BuWP | Rani VIII |
Fate/Extra CCC | Caster | Hans Christian AndersenWP | Kiara Sesshouin |
Fate/Extra Fate/Extra CCC |
Caster | Nursery RhymeWP | Alice BB |
Fate/Extra Fate/Extra CCC |
Caster | Tamamo-no-MaeWP | Hakuno Kishinami Twice H. Pieceman |
Fate/Extra CCC | Gilgamesh (No class) | GilgameshWP | Hakuno Kishinami |
Fate/Extra Fate/Extra CCC |
Lancer | Cú ChulainnWP | Rin Tohsaka (Extra) Kirei Kotomine (CCC) |
Fate/Extra CCC | Lancer Berserker |
Elizabeth BathoryWP | Run Ru Rin Tohsaka Rani VIII Meltlilith Shinji Matou Hakuno Kishinami |
Fate/Extra | Lancer | Vlad III the ImpalerWP | Run Ru |
Fate/Extra CCC | Launcher | KarnaWP | Jinako Karigiri |
Fate/Extra CCC | Mooncancer (BB) | Several goddesses | None |
Fate/Extra | Rider | Francis DrakeWP | Shinji Matou |
Fate/Extra Fate/Extra CCC |
Saber | GawainWP | Leonardo B. Harwey |
Fate/Extra Fate/Extra CCC |
Saber | Nero Claudius Caesar Augustus GermanicusWP | Hakuno Kishinami |
Fate/Extra | Saver | BuddhaWP | Twice H. Pieceman |
Great Holy Grail War
The events of the Great Holy Grail War are detailed in Fate/Apocrypha.
Faction | Servant | Identity | Master |
---|---|---|---|
Red | Archer | AtalantaWP | Shirou Kotomine |
Black | Archer | ChironWP | Fiore Forvedge Yggdmillennia |
Black | Assassin | Jack the RipperWP | Sagara Hyouma Reika Rikudou |
Red | Assassin | SemiramisWP | Shirou Kotomine |
Black | Berserker | Frankenstein's monsterWP | Caules Forvedge Yggdmillennia |
Red | Berserker | SpartacusWP | Unknown |
Red | Caster | ShakespeareWP | Shirou Kotomine |
Black | Caster | Solomon ibn GabirolWP | Roche Frain Yggdmillennia |
Red | Lancer | KarnaWP | Shirou Kotomine |
Black | Lancer | Vlad III the ImpalerWP | Darnic Prestone Yggdmillennia |
Red | Rider | AchillesWP | Shirou Kotomine |
Black | Rider | AstolfoWP | Celenike Icecolle Yggdmillennia |
N/A | Ruler | Joan of ArcWP | Greater Grail |
N/A | Ruler | Amakusa Shirou TokisadaWP | Greater Grail |
Red | Saber | MordredWP | Kairi Sisigou |
Black | Saber | SigurdWP | Gordes Musik Yggdmillennia |
Servants for the canceled game Fate/Apocrypha project.
Servant | Identity |
---|---|
Archer | DavidWP |
Berserker | KintarōWP |
Lancer | Saitō Musashibō BenkeiWP |
Rider | Saint GeorgeWP |
Tokyo Holy Grail War
The events of the Tokyo Holy Grail Wars are detailed in Fate/Prototype and Fate/Prototype: Fragments of Blue and Silver.
War | Servant | Identity | Master |
---|---|---|---|
First | Archer | Unknown | Unknown |
First | Assassin | Unknown | Manaka Sajyou |
First | Berserker | Dr. Jekyll and Mr. HydeWP | Unknown |
First | Caster | ParacelsusWP | Misaya Reiroukan's Father Manaka Sajyou |
First | Lancer | Unknown | Unknown |
First | Rider | Unknown | Unknown |
First | Saber | King ArthurWP | Manaka Sajyou |
Second | Archer | GilgameshWP | Unnamed magus |
Second | Assassin | Sasaki KojirōWP | Unknown |
Second | Beast | 666th Beast | Manaka Sajyou |
Second | Berserker | HeraclesWP | Sancraid Phahn |
Second | Caster | MedeaWP | Unknown |
Second | Lancer | Cú ChulainnWP | Misaya Reiroukan |
Second | Rider | PerseusWP | Isemi |
Second | Saber | King ArthurWP | Ayaka Sajyou |
False Holy Grail War
The events of False Holy Grail War are detailed in Fate/strange fake. The Saber class is absent and replaced by the Player.
Servant | Identity | Master |
---|---|---|
Archer | GilgameshWP | Unnamed magus (Original Master) Tine Chelc |
Assassin | Former Hassan-i SabbahWP candidate | Jester Karturei |
Berserker | Jack the RipperWP | Flatt Escardos |
Caster | Alexander DumasWP | Police Chief |
Lancer | EnkiduWP | Wolf |
Rider | PestilenceWP | Tsubaki Kuruoka |
Imperial Holy Grail Strange Saga
The "events" of Imperial Holy Grail Strange Saga are detailed in Koha-Ace.
Servant | Identity |
---|---|
Sakura Saber | Okita SōjiWP |
Demon Archer | Oda NobunagaWP |
Saber | Sakamoto Ryoma?WP |
Others
- AristotleWP, PlatoWP and SocratesWP are jokingly mentioned in the Fate/Prototype Drama CD as being summoned by Ayaka Sajyou to use their powers of persuasion to end the Second Holy Grail War without any casualties.
- Armstrong (アームストロング?) is a Servant mentioned by Shinji Matou to be a participant in the Moon Cell Holy Grail War, possibly referring to Neil ArmstrongWP.
- Bucephalus, Mithrenes, and the soldiers of Ionioi Hetairoi are all temporary Servants summoned and sustained by the Reality Marble.
- Dragon Rider (ドラゴンライダーで?) - The development stage of Fate/Zero was to feature a Rider who rode a dragon and had a climactic battle with Saber that ended with her using Excalibur, but Nasu could not think of one who rode a minor dragon. Alexander the Great was originally to be an unspecified, abnormal-class Servant, but Gen Urobuchi wished for him to be Rider instead and ultimately replaced the idea. Caster and his Gigantic Horror were later used to fill the place of facing Excalibur.[38]
- KiyohimeWP (清姫?) is a Servant in the Moon Cell. It is unknown if she participates in the Moon Cell Holy Grail War, but she is mentioned by Caster as an e-mail friend. She says that Kiyohime's method of dealing with love rivals would be to "trap them in a bell and then set it on fire."
- Qin Shi HuangWP (始皇帝?), the First Emperor of the Qin dynasty, is noted as the most celebrated figure in Chinese history. One of his Noble Phantasms has been recovered in modern times, and it is useable as a weapon even by normal magi. The Kuruoka family believes that he will be a Heroic Spirit that requires deference even from the summoner. He is never summoned due to their daughter obtaining Command Spells and her own Servant.
- Scathach, JasonWP, the HydraWP, ScyllaWP, and Dong BaiWP are potential Servants that can be summoned by the Player.
- Sun WukongWP, the Great Sage Equalling Heaven (斉天大聖?), briefly appears in Koha-Ace when thought of by Kohaku in the lead-up to the reveal of Sakura Saber, but is quickly discarded after two pages as part of a gag. She is imagined as a woman, and it is unknown if she will appear again.
- TheseusWP was to be the Rider-class Servant of Old Fate, but was replaced by Perseus for Fate/Prototype.
- Stray Servant - Originally to be a "Servant of the Shield" to rival Saber during Fate/stay night, she is a Servant with an unknown identity cut during development.
- XianWP - Urobuchi considered using one of the Chinese Xian when attempting to think of the Caster-class Servant for the Fourth Holy Grail War that eventually ended up being Gilles de Rais. Nasu explained the Western-only rule of the Fuyuki system, and felt that the Xian would be too strong.[9]
Servant Parameter listing
Parameters for each Servant
Servant | Identity | Strength | Endurance | Agility | Mana | Luck | NP |
---|---|---|---|---|---|---|---|
Alter Ego C | Violet | B | B | A+ | B | B | B |
Alter Ego G | Kingprotea | EX | EX | A | D | B | - |
Alter Ego M | Passionlip | A+ | A | C | B | E | C |
Alter Ego S | Meltlilith | E | C | A+ | A | B | EX |
Archer | AtalantaWP | D | E | A | B | C | C |
Archer | DavidWP | C | D | B | C | A | B |
Archer | EMIYA | D | C | C | B | E | ? |
Archer (Kotomine) | GilgameshWP | B | C | C | B | A | EX |
Archer (Prototype) | GilgameshWP | C | C | B | A | B | EX |
Archer (Tokiomi) | GilgameshWP | B | B | B | A | A | EX |
Archer | No Name | C | C | C | B | D | ? |
Archer | Oda NobunagaWP | B | B | B | A | A- | E~EX |
Archer | Robin HoodWP | C | C | B | B | B | D |
Assassin | Hassan-i SabbahWP | C | D | A | C | E | B |
Assassin | Hassan-i SabbahWP | B | C | A | C | E | C |
Assassin | Jack the RipperWP | C | C | A | C | E | C |
Assassin | Li Shu WenWP | B | C | A | E | E | None |
Assassin | Sasaki KojirōWP | C | E | A+ | E | A | ? |
Assassin | SemiramisWP | E | D | D | A | A | B |
Berserker | Arcueid Brunestud | A+ | B | A | C | D | E |
Berserker | Elizabeth BathoryWP | A | A | B | D | C | E- |
Berserker | Frankenstein's monsterWP | C | B | D | D | B | C |
Berserker | HeraclesWP | A+ | A | A | A | B | B |
Berserker | KintarōWP | A+ | B | B | C | C | C |
Berserker | LancelotWP | A | A | A+ | C | B | A |
Berserker | Lu BuWP | A+ | A+ | B+ | C+ | C+ | A |
Berserker | SpartacusWP | A | EX | D | E | D | C |
Caster | Gilles de RaisWP | D | E | D | C | E | A+ |
Caster | Hans AndersenWP | E | E | E | EX | E | C |
Caster | MedeaWP | E | D | C | A+ | B | C |
Caster | Nursery RhymeWP | D~E | D~E | D~E | D~E | D~E | EX |
Caster | ShakespeareWP | E | E | D | C++ | B | C+ |
Caster | Tamamo-no-MaeWP | E | E | B | A | D | B |
Gilgamesh | GilgameshWP | B | B | B | A | A | EX |
Lancer | BenkeiWP | A | B+ | C | D | C | C |
Lancer (Kirei) | Cú ChulainnWP | B | C | A | C | E | B |
Lancer (Rin) | Cú ChulainnWP | B | A | A | C | D | B |
Lancer (Prototype) | Cú ChulainnWP | A | C | A+ | B | D | B |
Lancer | Elizabeth BathoryWP | C | D | E | A | B | D |
Lancer | KarnaWP | B | C | A | B | D | EX |
Lancer | Diarmuid Ua DuibhneWP | B | C | A+ | D | E | B |
Lancer (Darnic) | Vlad III the ImpalerWP | B | B | A | A | D | A |
Lancer (Run Ru) | Vlad III the ImpalerWP | B | A | E | A | D | C |
Launcher | KarnaWP | B | A | A | B | A+ | A++ |
Moon Cancer | BB | ★ | ★ | ★ | ★ | ★ | N/A |
Rider | AchillesWP | B+ | A | A+ | C | D | A+ |
Rider | Alexander the GreatWP | B | A | D | C | A+ | A++ |
Rider | AstolfoWP | D | D | B | C | A+ | C |
Rider | Francis DrakeWP | D | C | B | E | EX | A+ |
Rider (Sakura) | MedusaWP | B | D | A | B | E | A+ |
Rider (Shinji) | MedusaWP | C | E | B | B | D | A |
Rider | PerseusWP | D+ | E+ | B+ | D+ | A+ | ABCDE |
Rider | Saint GeorgeWP | D | A+ | C++ | D | A+ | C |
Ruler | Joan of ArcWP | B | B | A | A | C | A++ |
Saber | GawainWP | B+ | B+ | B | A | A | A+ |
Saber (Kiritsugu) | King ArthurWP | B | A | A | A | D | A++ |
Saber (Prototype) | King ArthurWP | B | A | B | E | C | C (EX) |
Saber (Rin) | King ArthurWP | A | B | B | A | A+ | A++ |
Saber (Sakura) | King ArthurWP | A | A | D | A++ | C | A++ |
Saber (Shirou) | King ArthurWP | B | C | C | B | B | C |
Saber | MordredWP | B+ | A | B | B | D | A |
Saber | NeroWP | D | D | A | B | A | B |
Saber | Okita SōjiWP | C | E | A+ | E | D | C |
Saber | SiegfriedWP | B+ | A | B | C | E | A |
Saver | BuddhaWP | A | A | C | B | B | A++ |
References
- ↑ 1.0 1.1
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: Difference between Heroic Spirits and Servants, p.012 Difference between Heroic Spirits and Servants
Heroic Spirits were Heroes who have left behind great feats in legends after death and become subjects of belief.
Normally, a Heroic Spirit is summoned by the world as power that protects humans.
The ones summoned by humans are Servants. However, Heroic Spirits cannot be controlled by humans, and to summon them, the Holy Grail or something with power of that sort must be used.
The Servant system of Fuyuki summons Heroic Spirits with the power of the Greater Grail. Heroic Spirits summoned as Servants are like "emanations", copies created using the information of the main body of the Heroic Servant.
•Birth of Heroic Spirits
It's been explained that Heroic Spirits are beings that heroes whom belief has been gathered upon become after death, but heroes of myths and legends can be born by the gathering of belief even if they didn't exist. Also, there are those who those who make a contract of some sort with the world when they were alive and as compensation become Heroic Spirits after death. In the Fifth War, Hasan Sabaha was a hero that actually existed, and Herakles and Medusa are ones of legends. Also, Emiya and Artoria are beings that became (or will become) Heroic Spirits after their contract with the world. Those who have become Heroic Spirits are freed from the constraints of time and are moved to the Throne of Heroes, existing to the outside of the World.
•Heroic Spirit summoning
Heroic Spirits are beings cut off from the time axis and can be summoned in any era, regardless of past and future. However, the only one that can summon the main body of the Heroic Spirits is the "world", and alas, humans can't summon the main body and can only summon their emanations, the Servants. Speaking of which, the information (souls) making up the Servants return to the main body at the same time as the death of the Servant, and the main body can know, as records, about the actions of the Servants as if reading a book. - ↑
[] Fate/side material - Encyclopedia: Servant [Magecraft], p.061 [T] Servant [Magecraft]
The Heroic Spirits summoned by the Holy Grail. They fell under the "Familiar" classification.
Seven Classes (only) were designated in advance. They were souls of the greatest purity called forth by using relics tied to the specific Heroic Spirits.
Originally they were not existences that could be controlled by mere humans, but they were forced to cooperate with the Masters due to the Command Spells. These Command Spells represented Masters' right to rule. For Servants, obedience towards the Command Spells were "the absolute condition required for materialization".
Servants could revert to Spiritual Form at any time. While in Spiritual Form, they could pass through inorganic matters that lack mana.
During Lancer's surprise drop attack from the ceilings at the Emiya residence, he phased through the roof and entered the living room. He then materialized after clearing the ceiling.
While in Spiritual Form, Servants were not affected by physical interference. However, their abilities to affect the material world decreased. As a result, it was considered advantageous to materialize during combat.サーヴァント【魔術】
聖杯によって召喚された英霊たち。分類的には使い魔になる。
予め七つのクラス(筐)を用意し、英霊を繋ぎ止める依り代を利用して呼び出される最高純度の魂。
本来人間に御しえるモノではないが、召喚される時に刻まれる『現界のための絶対条件』として命令権を背負わされる為、マスターとは協力関係を余儀なくされる。
任意で霊体になる事も可能で、霊体時はマナの薄い無機物をすり抜ける事も可能。
衛宮邸を奇襲したランサーが天井から降ってきたのは、屋根から居間へすり抜け、居間の天井あたりで実体化した為。
霊体のままなら通常干渉を受け付けないが、現世への干渉力が落ちるため、戦闘時は実体化していた方が有利とされる。 - ↑
[] Fate/complete material III: World material - FAQ with Nasu: Servants, p.132
Q: Can the spiritual core of a Servant be thought of as a vital area that, if destroyed, would cause instantaneous death, like a human’s heart or brain?
Q: Can the spiritual core of a Servant be thought of as a vital area that, if destroyed, would cause instantaneous death, like a human’s heart or brain?
A: The heart and brain are certainly vital organs. Though they are different from the spiritual core, they can be considered organs directly connected to the core.
When the spiritual core is weakened through mana consumption or damage to the physical body, powerful mana, spells, and Noble Phantasms can no longer be materialized, and the Servant will disappear.Q:サーヴァントの霊核とは、人間の心臓やのうと同じで、破壊されると即死する急所のようなものと考えてよいのでしょうか?
A:心臓、脳は確かに急所です。霊核とは別のものですが、より霊核に直結した器官と考えられます。
霊核は魔力消費、肉体損傷によって弱体化し、その状態で強力な魔力、呪い、宝具を受けると現界を保てなくなり、サーヴァントは霧散します。 - ↑
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: How to Defeat A Servant, p.018 How to Defeat A Servant
When a Heroic Spirit emerges into this world, he first acquires a Spiritual Core. The Heroic Spirit then materialises as the body envelopes this Spiritual Core. In order to defeat a Heroic Spirit, one must inflict damage to the Spiritual Core. The Spiritual Core gradually diminishes as a result of massive magical energy expenditure or sustaining bodily damage. Under these adverse conditions, the Heroic Spirit’s expenditure of magical energy will escalate, and should damaged be inflicted through powerful magical energy, curse, or Noble Phantasm, the Spiritual Core will be destroyed, and the Heroic Spirit will no long be able to remain materialised. The heart and head are connected directly to the Spiritual Core, thus they are the weaknesses of Heroic Spirits. Sustaining damage at these locations will significantly weaken the Spiritual Core.
•Battle of Servants
The battle between Servants can be called a process of gradually shaving off the magical energy that forms the their bodies. Attacks that consume a great amount of magical energy will inflict a massive amount of damage on the opponent, but it will also weaken yourself in the process. In order to inflict a great amount of damage with minimum expenditure of magical energy, it is necessary to collect intelligence regarding the enemy and assault his weakness.
- ↑
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: Spiritual Body and Material Body, p.018 Spiritual Body and Material Body
“Spiritual Body” is a word that describes an existence with spiritual properties. In other words, a shape is constructed without relying on components with physical properties. On the other hand, “Material Body” means something that is identical in structure as our flesh bodies. A Material Body, just like us, cannot walk through walls, and will hurt and become wounded when beaten with an iron baton. However, a Spirit Body is capable of completely disregarding such physical interference. Attacking a Spiritual Body with a baton or sword (unless they are magical items) will only hit empty space.
When Servants materialise, they acquire Material Bodies in this world. They can also switch to Spiritual Bodies through their will. Spiritual Bodies have the advantages such as low mana consumption, and difficult to be detected by enemies. One of the properties of a Spiritual Body is that it is unaffected by physical interference, but conversely it is difficult for a Spiritual Body to affect a Material Body. As a result, Servants Materialise when engaging in combat.
Although both are Material Bodies, the composition of Servants and Humans are drastically different. Naturally, it is impossible to transplant a portion of a Servant’s Material Body to a human. However, Emiya Shirou was able to successfully transplant Archer’s left arm to replace his own lost left arm. How is this possible? It is because Shirou and Archer – Heroic Spirit Emiya are the same person.
- ↑
- ↑
[] Fate/side material - Encyclopedia: Alignment [Others], p.065 [T] Alignment [Others]
In Fate/stay night, all of the Servants' alignments can be viewed on their respective status screens.
The first part indicates the principles they consider important, and the second part indicates personality.
Below is a complete list of alignments featured in the game, for comparison purposes.
Saber: Lawful Good
Lancer: Lawful Neutral
Archer: True Neutral
Rider: Chaotic Good
Caster: Neutral Evil
Berserker: Chaotic Insane
Assassin: Lawful Evil
Kojirou: Neutral Evil
Gilgamesh: Chaotic Good
Saber Alter: Lawful Evil
While a difference in personality generally won't be too much of a problem, a difference in principles will inevitably lead to friction.
Saber and Gil would be a good example of that.属性【その他】
ステータス画面で見られる、各サーヴァントの属性。
それぞれ重んじる方針と性格を表している。
比べて見ると楽しいので一覧。
セイバー 秩序・善
ランサー 秩序・中庸
アーチャー 中立・中庸
ライダー 混沌・善
キャスター 中立・悪
パーサー カー混沌・狂
アサシン 秩序・悪
小次郎 中立・悪
ギルガメッシュ 混沌・善
Bセイバー 秩序・悪
性格の不一致はそう問題にはならないが重んじる方針が同じ場合、軋際は大きくなるとか。
セイパーとギルはそのいい例。 - ↑
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: Servant's status, p.014 Servant's status
- Strength: Bodily might in terms of power.
- Endurance: How much damage one can withstand.
- Agility: Quickness and speed of reaction.
- Magical Power: How much magical energy can be handled.
- Good luck: The quality of one's luck.
- Noble Phantasm: The strength of the Noble Phantasm one owns.
•Alignment
A status showing a clear representation of the mentality of the Servant. It represents a combination of the policy they place importance on and their personality, policies being "lawful, neutral, chaotic" and personalities being "good, neutral, evil". These are different from the fire, wind, and other alignments of magi.
Non-matching personalities won't result in major discord, but differing policies will result in difficulty in a Servant resolving differences of opinion with another Servant.
Lawful Artoria and Chaotic Gilgamesh will often have differing opinions despite their personalities both being the same "good".
•Parameter Rule
A set of rules for representing the rank of a particular status. They range from A~E. EX is in a league of its own, representing powerful to the extent of rendering comparisons meaningless. If we assign numbers to ranks, then E=10, with each subsequent rank increasing by +10. Ranks with “+” such as A+ and B+ can momentarily multiply its associated numerical value. For instance, C+(30) can temporarily boost its power to 60, exceeding Rank A (50). Also, “++” represents multiply by three times.
- Strength: Bodily might in terms of power.
- ↑ 9.0 9.1
[] Fate/Zero material - Talk about Fate/Zero: Fate/Zero Summary talk, p.130-135 Fate/Zero Summary talk
Kinoko Nasu X Gen Urobuchi
Moderated by: Takashi Takeuchi
Unused story
Urobuchi: I was having too much trouble thinking of a Caster, so I asked if I could use a Chinese Xian or something. That's how I learned the "Western only" rule.
Nasu: Plus Xian would be too strong.フェイト/ゼロ 総括対談
奈須きのこX虚淵玄
司会進行:武内崇
未使用のネタ
虚淵:キャスターがあまりに苦しすぎて、中国の仙人とかにしょうこな、と相談したんですが。そこで西洋縛り、というルールを聞いたので。
奈須:仙人は強すぎる、というのもあるしなー。 - ↑
[] Fate/complete material III: World material - FAQ with Nasu: Servants, p.132-133
Q: Even though the setting is Japan, why are there so few Japanese Heroic Spirits? Is it because the Holy Grail is a Western (Christian) concept?
- ↑
[] TYPE-MOON Ace 4 - Nasu: In EXTRA's Grail War, Eastern heroes can be summoned as Servants. The ban is removed. Nasu: In EXTRA's Grail War, Eastern heroes can be summoned as Servants. The ban is removed.
----Really?! Wasn't Assassin Sasaki Kojirou the only irregular existence...?
Nasu: The summoning system of Fate/stay night's Grail War was created in the world of Western magi, so it can only summon Western heroic spirits. But EXTRA's world itself is irregular, and the Grail War system is different from the previous ones, so Eastern heroic spirits are possible too.奈須:「エクストラ」の聖杯戦争には、東洋の英雄がサーヴァントとして召喚されています。禁じ手、解禁です 。
――本当ですか!? イレギュラーな存在は、アサシンの佐々木小次郎だけだったはずでは……?
奈須:「Fate/stay night」の聖杯戦争における召喚システムは、西洋の魔術世界でつくられたものだから、西洋の英霊しか召 喚できないようになっているんです。でも、「エクストラ」は世界そのものがイレギュラーだし、聖杯戦争のシ ステム自体がこれまでとは異なるので、東洋の英霊もアリにしようということになりました。出てきた瞬間、「 あいつだー!」と正体がバレバレなサーヴァントも出てくるので、お目にかかったときは容赦なッコんでくださ い(笑)。 - ↑
Fate/Zero "To begin with, the Grail of Fuyuki itself requires seven Servants. It isn't the capable ones who summon Servants and try to become Masters. The Grail will pick appropriate persons until the count reaches seven. The summoning of a Servant is also fundamental for the Grail. The hard work magi put into the ritual is only a precaution to create a bond with a perfect, reliable Servant. Even with an unskilled summoning circle and without chanting the spell, if a human has a catalyst, the requirements for the Grail can be met..."
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8
[] Fate/complete material III: World Material - Records of Heavens Feel - Servant System: Servant Summoning, p.013 Servant Summoning
First, the Master performs a ritual to interfere with the Greater Grail, then the Greater Grail borrows the information of the main body of the Greater Grail in the Throne of Heroes.
The information (soul of highest purity of the Heroic Spirit) is blown into the container that is the Class, and the created copy of the Heroic Spirit is the Servant.
The Servant is an unstable existence that should not be in the world so its coordinates in the world have to be anchored, using the Master as the host. The Mater also has the role of supplying magic energy to the Servant.
When performing the ritual, the Master can designate the Heroic Spirit to be summoned by preparing a catalyst with ties to the Servant of his desire. When there is no catalyst, a Heroic Spirit with good affinity with the Master is summoned. In the case of catalysts for multiple Heroic Spirits (for example, the gates of Troy, the symbol of the Trojan War), the Heroic Spirit among the candidates that has good affinity with the Master will be chosen.
Heroic Spirit
Catalyst list
Artoria (King Arthur) Avalon, the sheath of Excalibur.
Cu Chulainn A jewel on which is engraved an original rune inscribed by Cu Chulainn. It had been crafted into earrings.
EMIYA Rin Tohsaka's Jewel Pendant
Gilgamesh Snake Skin
Medusa Mirror dug up from a temple in Eritrea. An item with ties to an old Earth goddess of Greece.
Medea Literature, from Colchis, with ties to Medea
Sasaki Kojirou The mountain gate.
Hassan-i Sabbah Since Hassan is the origin of the word Assassin, the class of Assassin itself is Hassan's catalyst.
Heracles A slab of rock from a temple of Heracles.
- ↑ The Outsiders’ Performance
- ↑
Fate/Zero "As Saber - that is, Arturia - is an incomplete Heroic Spirit, she would not possess the knowledge that surpasses time and space one gains when one has reached the Throne of Heroes. Therefore, she is not aware of that tale tainted by insanity, the legend of "Bluebeard", Baron Gilles de Rais."
- ↑
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: Class, p.015 Class
A "Servant Class" is a container prepared for materialising a Heroic Spirit that is summoned into the current era as a Servant.
There are seven Servant Classes: Sabre, Lancer, Archer, Rider, Caster, Assassin and Berserker. Since there cannot be repeats of any one class, the seven Servants participating in a Holy Grail War will be of different classes.
Heroic Spirits determine their classes on the basis of their characteristics, and then summoned as the Servant of the corresponding class. For instance, the only class appropriate for Artoria is Sabre, but Hercules, who was said in legends to be proficient with all weapons, can be summoned into all classes but Caster. The affinity between the Master and the Heroic Spirit will determine which class the Heroic Spirit will be summoned into. However, the Einzberns, as one of the "Three Founding Families" and well-informed of the rules of the Servant system, was able to preemptively interfere with the system and summon Hercules as Berserker.
Among all the classes, Sabre, Lancer and Archer are also called the "Three Knights". They are frequently Heroic Spirits from the Age of Gods when sorceries were common. Due to high magic resistance, modern magi are unable to inflict damage to them.
The Assassin class is special, as the only qualifying Heroic Spirits are the Hassan al-Sabbah's.
Saber
Knight of the Sword. The compatible Heroic Spirit naturally needs to possess legends as a knight of sword, as well as the highest levels of attributes in all but MGI. Class Abilities include Magic Resistance and Riding. Also, compatible Heroic Spirits usually excel in delivering powerful burst attacks.
Lancer
Knight of the Lance. Its high qualifying conditions are second only to Sabre. Attributes are excellent overall, in addition, AGI must be high. Of course, Servants of this class are proficient in hit-and-run tactics that capitalise on range and speed. This class includes many Heroic Spirits who were knights.
Archer
Knight of the Bow. A class that excels in possessing powerful Noble Phantasms. The qualifying condition is not attributes, but the possession of powerful projectile weapons or special abilities related to projectile weapons. Highly effective as scouts. They have not only the Magic Resistance ability of the Knight Classes, but also the class ability of Independent Action.
Rider
Mounted soldier. Heroic Spirits who rode mounts (not limited to living creatures) qualify for this class. Although attributes tend to be lower compared to the Three Knight Classes, this is compensated by the abilities of the mount described in legend. Besides Magic Resistance, class abilities also include high Riding.
Caster
Magus. Qualifying conditions only include mastery of sorceries of the highest calibre. Due to this trait, the qualifying Heroic Spirits tend to have low combat abilities. In addition, since the majority of Servants have Magic Resistance, this class is thought to be the weakest of all.
Assassin
Assassin. The only qualifying Heroic Spirits are the generations of Hassan al-Sabbah's, and one of them would be summoned. All of them do not have glorious legends as heroes, thus possess low attributes. Class ability is Presence Concealment, and the use of this ability during battle is the lifeline of Assassin.
Berserker
Mad Warrior. Heroes who have gone berserker during battle qualify for this class. Normally it is considered ideal if a Servant can wield power at the level of the original Heroic Spirit, but "Mad Enhancement" allows for the attribute enhancement of the Servant beyond the ability of the original at the cost of sanity. A class originally used to enhance weak Heroic Spirits. - ↑
Fate/Zero - Volume 2 "Considering the special abilities of Servant classes, Saber has an overwhelming advantage over Caster when they battle. When she achieved the class of the Heroic Spirit of the sword, her ability of magic resistance was increased in magnitudes."
"Saber's sixth sense was also strengthened to a degree due to her class's specialty, almost to the level of precognition. If even she felt uneasy about the enemy, Irisviel also had to reevaluate Caster." - ↑ 18.0 18.1 18.2
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: Factors Affecting Servant Status, p.014 - Land
- Recognition
- Magic energy of Master
The three factors that affect the status of a Servant are land, recognition, and Master.
With respect to land and recognition, the closer one is to the land (cultural sphere) that was the stage of the legend of the Heroic Spirit and the more that spirit is known, the stronger he is.
The meaning of "strong" here is the Servant becoming closer to the strength, equipment of that of the legend. Through this blessing, the addition of another NP is also possible.
If Cu Chulainn had been summoned in his homeland Ireland, a castle, chariot, protection of sleeplessness, and the like would have been added probably. Also, if the magic energy of the Master is powerful, the Servant will become closer to his strength as in the legend.
Saber - Master: Emiya Shirou
Saber - Master: Emiya Kiritsugu
• STR: B • STR: B
• CON: C • CON: A
• AGI: C • AGI: A
• MGI: B • MGI: A
• LCK: B • LCK: D
• Noble Phantasm: C • Noble Phantasm: A++
Class Skills:
• Magic Resistance: A
• Riding: BClass Skills::
• Magic Resistance: A
• Riding: A
Because Artoria has served under several Masters, she is a good example for demonstrating the effect that the Master’s magical energy has on Servant Status. Because Shirou’s Magical Paths were obstructed, Artoria’s ability cannot be called that of the best Servant while having Shirou as her Master. Artoria’s abilities rose when having Kiritsugu as Master. Her LCK status decreased since even Kiritsugu still could not provide sufficient magical energy, as a result the status was affected by the Master's way of life. When having Rin as a Master, Artoria was able to unleash her original abilities without being affected by the Master.
- Land
- ↑ Unlimited Blade Works route Day 13 - Proposal
- ↑
[] Fate/complete material III: World material - FAQ with Nasu: Servants, p.132
Q: If the Holy Grail War were set in Europe, would Cu chulainn (Lancer), King Arthur (Saber), and Heracles (Berserker) be roughly equal in power?
Q: If the Holy Grail War were set in Europe, would Cu chulainn (Lancer), King Arthur (Saber), and Heracles (Berserker) be roughly equal in power?
A: ...Well, if we’re talking western Europe in general I’d say the first two would be powered up to an equal degree... though England and Ireland, the odds would be sharply in the respective hero’s favor. Heracles would display excellent power in all of western Europe.Q:もし聖杯戦争の舞台はヨーロッパ圏であった場合、クー・フーリン(ランサー)はアーサー王(セイバー)やヘラクレス(バーサーカー)と互角以上の性能を持つことができたのでしょうか?
A:......いや、西欧圏でいうならふたりとも同じぐらいパワーアップするかと......イングランドやアイルランドならぐるっと逆転しますが。ヘラクレスは西欧圏でも十全の力を発揮するかと。 - ↑
[] Fate/Side Material - Encyclopedia: Lancer [Servant], p.077 [T] Lancer [Servant]
Heroic Spirit of the lance. Requires supreme agility, as well as excellent close combat skills. Though they tend to be less flashy than the other classes, they are a very reliable type of Servant.
The Lancer in the story has a rough and tumble personality, but at his core he believes in justice and is easy to get along with. He is an agreeable youth acting out the role of one gentle in disposition yet strong in body.
His true identity is the great Celtic hero, Cu Chulainn.
If the stage of this Holy Grail War were anywhere but Japan, he would be a shining existence on par with Heracles and King Arthur.
As was mentioned in the story, he is a Heroic Spirit that specializes in survival, capable of returning alive no matter how hopeless the situation. Unfortunately, this time luck wasn't on his side.
It is said that in the midst of battle he would unleash a fearsome war cry, and at the same time his body would swell and bulge with muscle as his behavior became like that of a demon.
However, though he possesses the qualifications to be a Berserker there is no doubt that the Lancer class suits him best.
He responded to the summoning solely because he wanted to engage in a valiant fight to the death, but this simple wish was never granted to him.
He is a tragic Servant, who embodies the cynical notion that "wishes don't come true".ランサー【サーヴアント】
槍兵の英霊。最高の敏捷性を求められ、白兵戦にも優れた能力が求められる。華やかさはないが堅実なサーヴァントタイプ。
粗野で暴力的な性格だが、根は正義の人で人懐っこい。気は優しくて力持ち,を地で行く好青年である。
正体はケルトの大英雄クーフーリン。
この聖杯戦争の舞台が日本でなければ、ヘラクレスやアーサー王に並ぶ光り輝く存在だったろう。
本編でも述べられた通り、生き延びる事に特化した英霊。どのような死地からも生還するが、今回は運が無かった、と言わざるを得ない。
曰く、“戦闘時では雄叫びと共に体が盛り上がり、悪鬼の如く振舞った”とか。
パーサーカーの条件も備えた人物だが、やはり彼に はランサーが似合っていよう。
“死力を尽くした闘い”を求め、それを代償として召喚に応じたランサーだが、願いが葉えられた事は一度も無かった。
願いとは葉えられないもの、という皮肉さを体現した悲運のサーヴァントである。 - ↑ 22.0 22.1
- ↑
[] Fate/complete material III: World Material - The Servants of the Fifth Holy Grail War: Gilgamesh, p.024-025 [T] Gilgamesh
Class: Archer
Master: Kotomine Kirei
Alignment: Chaotic Good
Sex: Male
Height: 182cm
Weight: 68kg
Armament: Armour
STR: B
CON: C
AGI: C
MGI: B
LCK: A
Noble Phantasm: EX
Legend
The great king depicted in mankind’s oldest epic – “The Epic of Gilgamesh”. He was an actual king who ruled Uruk, the capital city of ancient Mesopotamia during the Sumer Dynasty 5000 years ago.
A despot who possesses high divinity with 2/3 being God and 1/3 being human, and believed he was invincible. However, answering the call of people who were oppressed by Gilgamesh’s tyrannical policies, Enkidu, a man created by the goddess Aruru, was released to fight against Gilgamesh. Gilgamesh and Enkidu met and battled as enemies, but soon they began to recognise each other and rule the nation together. Gilgamesh gradually began to change after finding a friend who he considered to be an equal, and Uruk became unprecedentedly prosperous. Gilgamesh, as the greatest king, eventually acquired all the treasure on the earth.
The goddess Ishtar wooed Gilgamesh, but was rejected bluntly. As a result, Ishtar unleashed the Bull of Heaven in a fit of rage, wrecking havoc on earth. After her failure, Ishtar complained before the Gods and caused the weakening and eventual death of Enkidu, who could not resist the will of the Gods that created him. The death of Enkidu significantly impacted Gilgamesh, and as a result he set out for the underworld in order to acquire the potion of immortality. However, the potion was drunk by a snake, and Gilgamesh died in despair.
Tactics
Gilgamesh battles by shooting the originals of all Noble Phantasms like bullets via Gate of Babylon. The tactic yields excellent destructive power to magic energy efficiency. Since every Noble Phantasm is a bullet, the real magical energy used is merely the activation cost of Gate of Babylon. Because he possesses the originals of all Noble Phantasms, he can assault the weakness of any Servants. As a result, Gilgamesh has the advantage over most of the Servants in combat.
Because he has absolute self-confidence, he is able to calmly show himself before his opponents. However, depending on mood, he is also fine with scoring kills by raining Noble Phantasms behind the enemies’ back. The will of the king cannot be simply gauged by the concept of tactic.
Class Abilities
Magic Resistance: E
Magic resistance gained through the class ability of Archer. However, since Gilgamesh did not have any abilities that can resist magecraft, it remains at the minimum level of E. Its effect is merely light damage mitigation against sorcery rather than full neutralisation. The cause of his low Magic Resistance is probably related to his Master, Kotomine Kirei’s lack of magical energy. In reality, during the Fourth Holy Grail War, Gilgamesh’s Magic Resistance was elevated to C with Tohsaka Tokiomi as his Master.
Although his Magic Resistance is low, Gilgamesh is able to neutralise most sorceries due to having many items that defend against sorcery, such as the golden armour. The defensive powers of these items are quite high, as Rin’s sorcery was completely repelled.
If magi attempt to use large-scale sorceries and act as “mongrels” that impede the king, Gilgamesh will simply unleash a raging wave of Noble Phantasms and completely crush them without giving them the time to cast spells. (Translator’s Note: Gate of Babylon and Sword Spam are now officially categorised as a form of Magic Resistance.)
Independent Action: A+
With an Independent Action rank that sets him completely apart from the rest, Gilgamesh is able to operate without a Master. With a rank of A+ that exceeds even A, the support of a Master is unnecessary even while unleashing a large amount of magical power. It is an ability that bends the rules and allows for the continued materialisation of Servants even after the conclusion of the Holy Grail War. After being summoned as Archer during the Fourth Holy Grail War, Gilgamesh remained materialised for 10 years until the Fifth.
Since the Fourth Holy Grail War, the ability to freely operate without regard for the Master remained unchanged. However, the ability to remain materialised after the Holy Grail War was not gained until he was showered by the content of the Holy Grail. At the end of the Fourth Holy Grail War, Gilgamesh was absorbed for a while after being showered by the black mud spilled from the broken vessel of the Holy Grail. However, Gilgamesh could not even be digested by the mud that was filled with “All the World’s Evil – Angra Mainyu”. On the contrary, he was given a flesh body and regurgitated back into the present world. As a result, Gilgamesh was completely incarnated and continued to survive as an existence with a physical body. Also worth mentioning is that, thanks to the changed shape and personality granted by the potion of youth, the super egotistical Gilgamesh was able to live in the human society for 10 years without much trouble.
Personal Skills
Golden Rule: A
Being fated a life that is filled with riches. Gilgamesh lives the life of a nabob and has no money troubles. In the legend, he claimed all the world’s treasure as his own. The originals of Noble Phantasms preserved in his treasury were collected during this period. Although this ability seems unrelated to battle, it plays a great role in arming Gilgamesh.
Upon seeing Gilgamesh’s golden figure, Rin half-jealously called him “Gin-Pika” (Gold-glitter).
Charisma: A+
Often praised as the greatest king, Gilgamesh’s ability to command and lead great armies is excellent. Charisma is a rare talent, and a B rank is sufficient to lead a nation, but Gilgamesh has a rank of A+. At this level, it is not a matter of popularity or skill, but closer to something like sorcery or curse. An army led by Gilgamesh will have a tremendous increase in abilities.
An egotistical Gilgamesh radiating with self-confidence will sure boost the morale of his army to an extremely high level.
Divinity: B (A+)
Due to being 2/3 God, Gilgamesh possesses the highest level of divinity among the many Heroic Spirits. His level exceeds even Herakles, who is the son of Zeus and ascended to the Pantheon after death. However, Gilgamesh despises the Gods because they killed his friend Enkidu, unleashed the Bull of Heaven onto the earth, and caused him much trouble. As a result, his Divinity decreased.
He is the half-man-half-God King of Heroes born from the union of King of Uruk, Lugalbanda, and goddess Rimat-Ninsun. (Translator’s Note: Wait what? Half and half?)
Noble Phantasms
The Star of Genesis which Separates the Heaven and Earth – Enuma Elish
Rank: EX
Type: Anti-World
Range: 1~99
Maximum Targets: 1000 Persons
The sword that cuts and divides the World, with output matching or even exceeds Artoria’s Excalibur. Its power will further increase given the support of Noble Phantasms within Gate of Babylon. More correctly speaking, “Sword of Rupture – Ea” is the Noble Phantasm, “Enuma Elish” is the state under which Sword of Rupture – Ea unleashes its maximum output. By generating wind pressure strata, the attack crushes the enemies by simulating spatial rends. In addition, the names “Sword of Rupture – Ea” and “Enuma Elish” are all given by Gilgamesh. They are thought to be references to the Great God Ea (Enki) of the Mesopotamian and Babylonian myths, and the Genesis Epic of the Babylonian myth, Enuma Elish.
The most powerful sword that cannot be duplicated by Unlimited Blade Work. Gilgamesh calls it “something that knows the hellish planet before genesis”.
The three cylindrical blades spin in different directions, generating air pressure strata. Its power will not be neutralised even when colliding with Excalibur.
Gate of Babylon
Rank: E~A++
Type: Anti-Personnel
Range: -
A key-like sword that connects to the “Golden Capital”. The spatial connection with the treasury allows for easy access to the items within. The rank changes to E~A++ because Gilgamesh put all the originals of Noble Phantasms into the treasury. In other words, E~A++ reflects the rank of the items in the treasury. If the treasury does not contain a wealth of valuables, then it will not be a useful Noble Phantasm.
The favourite Noble Phantasm within the Gate of Babylon is the chain which has captured the Bull of Heaven – Enkidu. It is an anti-deity Noble Phantasm that increases in strength as the target’s Divinity increases. It was able to completely seal Herakles. - ↑ TECH GIAN February 2004 issue - page 157
- ↑ Fate/Apocrypha volume 1
- ↑ 26.0 26.1
[] Fate/stay night Premium FanBook, p.047 - Q: How strong are Servants? Q: How strong are Servants?
Nasu: Well you see, attack power is about the same as one fighter. A fighter has way too much power for one person too stand up against, but to destroy one city they'll have to refuel many times. But what makes these guys dangerous is that since they're spiritual bodies, regular weapons won't work against them. As far as destructive power goes, there are more numerous powerful weapons among modern ones, but as normal weapons won't do a thing to them, they're among the most powerful. Anyway, just as fighters can load a nuclear warhead, they each have their own Noble Phantasms and among the Servants there are ones that have ridiculously powerful ones. That's why when I meant strength being the same as a fighter I thought it would be easier to image. Oh and, if I were to say it in a sort of non-serious way, they'd be 1/4th of Tsukihime's Arcueid I suppose? The strength of one I mean. Against one Servant, Arc would probably win, but against two, while Arc's having trouble against the one, the other could get behind her and nail her... maybe.
Q: That's more like, whoah, Arc's tough, heh.
Nasu: (Grinning) 1/2 of Neko Arc.Q:サーヴァントの強さとは、どれくらいのなモノなんでしょう?
きのこ:これはですね、攻撃能力はだいたい戦闘機一機分なんですよ。 戦闘機は個人で立ち向かうには強力すぎる力をもっているけれども、 一つの街を滅ぼすには何度も補給しなければならない。 ただ連中(サーヴァント)が厄介なのは、奴ら霊体なので通常攻撃が効かないんですよ。 破壊力においては近代兵器のほうが強力なものが多いんですけど、 通常兵器が聞かないと言う時点でいまだ最強。 で、戦闘機も核弾頭を搭載できたりするように、宝具をそれぞれ備えており、 中にはとんでもない宝具を持ってる奴がいる。 だから、強さは戦闘機ぐらいだと言うのがイメージしやすいかなと。 あと、ギャグっぽく言うならば「月姫」のアルクェイドの4分の1くらいかな? 一人頭の強さは。サーヴァント一人だとアルクが勝つだろうけど、 サーヴァント二人だとアルクがてこずってる間に後ろからプスッと…いけるかな。
Q:むしろアルクェイド強えーって話ですねソレ
きのこ:(ニヤリとしつつ)猫アルク2分の1くらいの強さだぞと。 - ↑ 27.0 27.1
- ↑
[] Fate/EXTRA CCC Fox Tail Material - Alter Ego G Alter Ego G
Master: ???
Real Name: Kingprotea
Gender: Female
Height/Weight: 30~?m/?kg
Alignment: Lawful Good
Strength: EX
Endurance: EX
Agility: A
Magic: D
Luck: B
Noble Phantasm: -
Alter Ego of thirst of love.
G means gigantism, growing, greed.
It was formerly sealed at the ends of the imaginary number space.
Alter Egos are complexes made from several goddesses, however Protea is created from the essence of the great Mother Goddess that is common throughout all mythologies. Her self can be treated as a Noble Phantasm as she does not possess a Noble Phantasm. As with the Golden White Face, she's a hazard that can only be overcome in battle through the combined strength of several servants.
Class Skills
■ Huge Scale - EX
A cheat skill that evolved from Self-Modification.
There is no limit to how large she can get. Once the upper limit is reached, the upper limit is further increased. This is infinitely repeated. Basically infinite growth of infinite growth.
Anywho, she's a planet destroying universe level disaster, but giant transformation makes her lose complex intelligence and function. This skill cannot bear common sense, so one completely self-destructs.
■ Grow Up Grow - EX
Cheat Skill evolving from Experience Point Bonus.
Experience Point Bonus allows one to gain a bonus percentage of experience points after a battle. King Protea's skill cheats and changes it to "Always gaining Experience Points."
Personal Skills
■ Self-Suggestion - EX
Suggestion applied to oneself.
A skill that raises resistance against mental interference. At A rank "I do not age = Truly stops aging" level of assumption is possible. At EX level, whatever is going on in that mental world is outside of understanding.アルターエゴ G
マスター:???
真名:キングプロテア
性別:女性
身長・体重:30~?m/?kg
属性:秩序・善
筋力:EX
耐力:EX
敏捷:A
魔力:D
幸運:B
宝具:-
渇愛のアルターエゴ。
Gはgigantism,growing,greed,の意。
かつては虚数空間の果てで封印されていた。
アルターエゴは複数の女神の複合体だが、プロテアはあらゆる神話に共通する大母神のエッセンスから創られた 。彼女自身が宝具扱いである為、宝具は所持していない。
金色白面同様、複数のサーヴァントが一丸となって戦って初めて打倒できる災害。
クラス別能力:
■ ヒュージスケール:EX
スキル「自己改造」が暴走したチートスキル。
限界のない規模拡大を可能とする。レベルが上限に達すると自らの規格を巨大化させ、さらなるレベル上限を設 定。これを無限に繰り返す。無限増殖とも。
いずれは星を破壊する宇宙レベルの災害だが、巨大化すれ場するほど知性・機能の複雑化が失われていくだめ、 通常の知性体ではこのスキルに耐えられず、自己崩壊してしまう。
■ グロウアップグロウ:EX
スキル「経験値ボーナス」が暴走したチートスキル。
「経験値ボーナス」は戦闘によって得る経験値に何パーセントかの追加ボーナスが入るものだが、キングプロテ アはこのスキルをされにチート化、「常時、経験値を取得する」ものに変えてしまった。
固有スキル
■ 自己暗示:EX
自身にかける暗示。
精神攻撃への耐性をあげるスキルで、Aランクにまでなると ”私は歳を取らない=本当に老化が止まる ”レ ベルの思い込みが可能となる。EXレベルになると、もう心象世界では何がおきているか理解の外 である。 - ↑
- ↑
[] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:
Q: Since Saber and Gilgamesh have physical bodies in Fate/Stay Night, can Shiki see lines on them?
Q: Since Saber and Gilgamesh have physical bodies in Fate/Stay Night, can Shiki see lines on them? (@LestatDusk)
A: Not just when they have a physical body, the Mystic Eyes of Death Perception are effective even when they're in spiritual bodies. For Shiki [Ryougi], if the opponent can be recognized as "living" (not "life", but "live"), she can see the lines of death. For example, the ghosts in Overlooking View were dead, but they were "living" in the sense that they can interfere with the current world.
Also, why she didn't succeed against the Sarira in Araya's arm is because it belonged to an enlightened one who achieved "becoming extinguished, alive." To kill it by the lines of death means she has to decipher advanced "lines of death" levels higher than the normal concept of death. But what's sad about bones is that rather than having to do that, they'll turn into ash if you burn them. If you have time to be using Death spells, level up and beat it physically.Q:セイバーとギルガメッシュは、フェイト/ステイナイトでは肉体をもっているので、シキは彼らの死の線を見ることができますか?
A:肉体を持っているどころか、霊体のままでも直死の魔眼は効果アリ。式にとって“生きている(ライフではなくライブ)”という認識が当てはまる相手なら死の線は見えています。たとえば俯瞰風景の幽霊たちは死んでいるけど、現世に介入できる時点で「生きている」。
また、荒耶が埋め込んでい仏舎利に後れを取ったのは、アレが”いきながら入滅した”覚者のものだから。死の線で殺すには、通常の死の概念よりなん段階も高度な”死の線”を読み解かなければならない。でもそんなことをするより焼いてしまえばあっさり灰になるのは骨の悲しさ。ザキ系の呪文を使っている暇があるならレベルをあげて物理で殴れ、である。 - ↑
[] Fate/complete material II: Character Material - Characters: Kirei Kotomine, p.066-069 Kirei Kotomine
Character Data 009
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Nasu Kinoko & Takeuchi Takashi • Character Discussion
>The catalyst for Kirei Kotomine's birth
Nasu: I do feel like we might have been a little too intense with Kirei, but I've learned my lesson.
Takeuchi: Yeah, he was pretty scruffy right from the earliest design drafts. The trademarks of characters like this are always developed and emphasised over time.
Nasu: Kirei is just full of mystery, and part of that was because we wanted characters to suspect him of being a boss character upon first glance. We also wanted the players to dislike him, like he was the reason they didn't want to go to church. Another key phrase for Kirei's character was "dark saint". It was merely his beliefs that put him at odds with the game's protagonists, and he himself is not what you would consider a villain. Of course, from most perspectives, Kirei totally looks like your common bad guy.
Takeuchi: Kirei was one of those designs that came off as "all wrong" at first, wasn't he?
Nasu: I'll admit the initial draft showed me a man who wasn't at all the way I had pictured Kirei in my mind... but I also didn't think it was altogether wrong, so I decided to give it a fair shake.
Takeuchi: Kirei was based on a vocalist I really like. I did my best to infuse Kirei's design with the same distinct presence and charisma that said vocalist possesses. By the way, why did we add that whole Bajiquan bit to his concept?
Kirei: When you asked me if Kirei is a fighter type, I replied that he'd be able to fight using Black Keys at the very least, much like Ciel. That's when you started incessantly demanding that he be a Bajiquan fighter...
Takeuchi: Oh... right. (laughs) I thought it sounded like something I'd suggest.
Nasu: It came up when I was trying to figure out what type of martial arts Kirei would pursue, and I felt that Bajiquan would be a good fit for him. The whole idea of being strict with yourself and honing your physical body was right up Kirei's alley. This particular aspect of his concept really blossomed in "Zero".
>Kirei's prowess
Nasu: You want to know exactly how powerful Kirei is? You'll have to ask Gen Urobuchi. (laughs)
Takeuchi: Well, after being doused in so much of the Holy Grail, I imagine his physical body has been weakened significantly from his "Zero" days.
Nasu: For someone who died like that to be alive ten years later is quite a feat in and of itself. Kirei has quite a few Command Spells on his arms, and we were actually thinking about using cool visual effects to show the Command Seals being expended when he was defeating Zouken in "stay night". Even a flesh-and-blood human could damage a Heroic Spirit by using ten or so Command Spells. Unfortunately, we didn't get the change to show this because True Assassin was less effective than we had all hoped. (laughs)
Takeuchi: I imagine people who played the game felt the same way, though it remains unclear as to whether it was a case of Kirei being too strong or True Assassin not being strong enough.
Nasu: True Assassin is a careful servant who never lowers his guard. He uses distance to defend against and ultimately finish the target. As his final checkmate move, True Assassin uses Zabaniya: Delusional Heartbeat, but even he wasn't sure what to think when he tried to use his Noble Phantasm on Kirei.
Takeuchi: He was like "This guy doesn't even have a heart...?"
Nasu: That was all the opportunity Kirei needed to get to Zouken... so it was definitely True Assassin's lack of preparation that resulted in Zouken's demise.
Takeuchi: I don't think anyone can really blame him, though. Why would anyone stop to think that this living, breathing human being might not have a normal human heart, right?
Nasu: Kirei's role in Sakura's route was essentially the opposite of the whole "wouldn't it be scary if Saber was an enemy?" concept in that we took the guy everyone hated and made him a formidable ally. I believe that particular idea was summed up well in that one scene where Kirei was running with Illya in his arms. While Shirou was the uncertain adolescent in "stay night", Kirei had already dealt with his uncertainties by "Zero", making him incredibly powerful. When infiltrating Einzbern Castle, Kirei asked "You haven't even been rock climbing before?" as if it was the most basic milestone of childhood. It makes you wonder about Kirei's childhood... (laughs)
Takeuchi: Speaking of being powerful... Who's stronger: Ciel or Kirei?
Nasu: Ciel is by far more powerful. Just take her lineage into consideration, and add to that her immortality. Kirei's prowess in "Zero" was rooted in the sheer number of Command Spells at his disposal as much as it was in his obsession with Kiritsugu. Suffice to say, it was his golden age. I believe the "Zero" Kirei could have defeated Ciel.
>Regarding Kirei's character design
Takeuchi: I wanted to make Kirei as manly as possible. The way his hair curls up at his collar was part of that, but it came to be described as merely "unkempt"...
Nasu: During the hanafuda mini-game in "hollow", Taiga mentions her desire to cut off all that mess.
Takeuchi: I'm certain Kirei likes his hairstyle.
Nasu: Every morning, he looks at himself in the mirror and predicts how each day will go based on the way his hair curls... like a horoscope!
>The message Kirei carries as a character
Nasu: He is the greatest of villains, but he is not a contradiction. His premise may be a paradox but he, as a man, is not. "stay night" was my attempt at telling a story without an absolute evil. When you have an obvious "evil" milling about in your story, it almost always turns out to be the same thing... the feeble pursuit of anything that might justify one's own convictions. When all was said and done, it would have been easy to declare both Kirei and Zouken as evil. While Zouken may have been a villain, he did hold himself to a higher standard and his ambitions were guided by something greater than himself. Meanwhile, the final confrontation between Kirei and the main character revealed that Kirei was a sort of "mirror" to Shirou. This whole story was based on the theme of "All the World's Evil", and in that sense you could say Kirei was "the other protagonist". The irony of Kirei's role is reflected in his name which, in terms of Japanese definitions, is actually quite beautiful. All of this resulted in my growing quite fond of Kirei despite the fact that he is not the main character, and that in turn led to him having way too many lines of dialogue. I had to go in more than once and edit out some of his lines.
Takeuchi: You know, some people believe that Kirei intentionally lost to Shirou at the end.
Nasu: Simply put, they just ran out of time. Kirei didn't really care whether he won that fight or not, but I will say that he definitely did not take it easy on Shirou. I think the illustration added for the final battle in the PS2 version was pretty cool.
Takeuchi: I really wanted to portray the fact that Kirei "doesn't have a heart" through an illustration, and I am sad that I couldn't. Regardless, Sakura's route was the grand stage for Kirei.
Nasu: I loved that scene where Kirei was running with ease as he carries Illya in his arms. In my mind, that represents the epitome of manliness! It really underlined the difference between him and Shirou, who is still a youth.
Takeuchi: Kirei is 193cm tall, which made Illya look even smaller. In a way, Kirei serves as a face from "Fate" as well.
Nasu: Yeah... and a really big one at that.
Takeuchi: Yeah, we might have made him a little too big. (laughs) The fact that he is second only to Berserker in size pretty much drives that point home.言峰綺礼
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奈須 きのこ&武内崇 • キャラクター別対談
言峰はどれくらい強いのか
奈須:それは虚淵玄に聞いてくれ(笑)。
武内:でも本編の言峰は、聖杯の泥をかぶって肉体は『Zero』の時代より衰えたんじゃ?
奈須:あそこで死んだ人間が10年後も生きていただけですごいけどね。彼の腕には令呪が何個もあるんですが、実は『stay night』本編で臓硯を倒す時に消費される令呪をガンガン効果的に表示しようというアイデアもあったんです。たとえ生身の人間だったとしても、令呪を10個近く使えば英霊にダメージが与えられますから。でも結局はやる機会がなかった。ええ、思った以上に真アサシンが頼りなかったので(汗)。
武内:ゲームをプレーした人にはそういう快感もあっただろうけど、言峰が強かったのか真アサシンが弱かったのかは微妙かな。
奈須:真アサシンってどんな時でも油断しない慎重なサーヴァントなんですよ。遠くから獲物を投げて敵を仕留めるような。で、最後のチェックメイトで妄想心音を使うんだけど「こいつ心臓ないッス」ってヘタれた(笑)。
武内:「あれ、心臓出てこないよ?」ワキワキワキ。
奈須:その隙を突かれて、臓硯を狙われたというお馬鹿さんですから……。あれは詰めを誤った真アサシンが悪い。
武内:さすがに想定外だとは思うけどね。生きている人間に心臓がないなんて。
奈須:ちなみに桜ルートにおける言峰は、セイバーが敵に回ったら怖いというのとは逆に「今まで嫌だった奴が味方に回ったら頼もしいぞ」というコンセプト。イリヤを抱いて走るシーンにその全てが集約されています。『stay night』で士郎が迷える少年であるのに対し、言峰は『Zero』においてすでに迷える時期を抜けて一個人として完成している人間なので、ハンパない強さなんです。アインツベルン城に潜入する時も「ロッククライミングぐらい嗜んでいないのか?」って言ってましたけど、普通嗜んでないから。お前はどんだけ厳しい少年時代をすごしたんだよ、と(笑)。
武内:強さといえば、シエルと言峰はどっちが強いの?
奈須:シエルのほうが圧倒的に強いです。不死身だしあの血筋ですから。『Zero』の頃の言峰が強かったのは、彼が有していた異常なほどの令呪数と切嗣に対する妄執が原因であり、人生で一番輝いていた瞬間だったんですよ。あの頃の言峰ならシエルにも勝てる。 - ↑ Einzbern Consultation Room 6
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[] Fate/complete material III: World material - FAQ with Nasu: Miscellaneous, p.136
Q: Who would be stronger if Servants fought the 27 Ancestors?
Q: Who would be stronger if Servants fought the 27 Ancestors? Servant's also have superhuman battle ability, but the 27 Ancestors are also superhuman monsters.... I got the impression that ORT, Primate Murder, Altrouge Brunestud, and so on were obviously stronger than Servants.
A: All I can is they're both powerful.... They're both beings that live in mystery, so the only thing that can be said is that it all depends on the situation the moment it comes done to ""having the means of killing the other guy somehow". Among those, Earth rules won't even apply to ORT in the first place and Primate Murder has the super advantage against primates so they're in a league of their own, I suppose. Speaking of which, for one Primate Murder, seven Guardians would be the appropriate amount.Q:サーヴァントと”吸血鬼の二十七祖”が戦った場合、どちらのほうが強いでしょうか?サーヴァントも人外の戦闘能力を持っていますが、二十七祖も人間離れした怪物ですし......。特にORTやプライミッツマーダー、アルトルージュ・ブリュンスタッドなどは、あからさまにサーヴァントよち強いような印象を受けました。
A:どっちもどっち、としか・・・・・・。どちらも神秘に生きるものたちなので、"なんとかして殺す手段がある"時点で状況次第としか言えません。そんななか、 ORTはそもそも地球上でのルールが成立しないし、プライミッツマーダーは霊長に対して超有利なので別格でしょうか。ちなみに、プライミッツマーダー1匹に対して守護者七騎であたるのが妥当なところです。 - ↑
- ↑
[] Fate/complete material III: World material - Records of Heavens Feel - Servant System: Class, p.015 Class
A "Servant Class" is a container prepared for materialising a Heroic Spirit that is summoned into the current era as a Servant.
There are seven Servant Classes: Sabre, Lancer, Archer, Rider, Caster, Assassin and Berserker. Since there cannot be repeats of any one class, the seven Servants participating in a Holy Grail War will be of different classes.
Heroic Spirits determine their classes on the basis of their characteristics, and then summoned as the Servant of the corresponding class. For instance, the only class appropriate for Artoria is Sabre, but Hercules, who was said in legends to be proficient with all weapons, can be summoned into all classes but Caster. The affinity between the Master and the Heroic Spirit will determine which class the Heroic Spirit will be summoned into. However, the Einzberns, as one of the "Three Founding Families" and well-informed of the rules of the Servant system, was able to preemptively interfere with the system and summon Hercules as Berserker.
Among all the classes, Sabre, Lancer and Archer are also called the "Three Knights". They are frequently Heroic Spirits from the Age of Gods when sorceries were common. Due to high magic resistance, modern magi are unable to inflict damage to them.
The Assassin class is special, as the only qualifying Heroic Spirits are the Hassan al-Sabbah's.
Saber
Knight of the Sword. The compatible Heroic Spirit naturally needs to possess legends as a knight of sword, as well as the highest levels of attributes in all but MGI. Class Abilities include Magic Resistance and Riding. Also, compatible Heroic Spirits usually excel in delivering powerful burst attacks.
Lancer
Knight of the Lance. Its high qualifying conditions are second only to Sabre. Attributes are excellent overall, in addition, AGI must be high. Of course, Servants of this class are proficient in hit-and-run tactics that capitalise on range and speed. This class includes many Heroic Spirits who were knights.
Archer
Knight of the Bow. A class that excels in possessing powerful Noble Phantasms. The qualifying condition is not attributes, but the possession of powerful projectile weapons or special abilities related to projectile weapons. Highly effective as scouts. They have not only the Magic Resistance ability of the Knight Classes, but also the class ability of Independent Action.
Rider
Mounted soldier. Heroic Spirits who rode mounts (not limited to living creatures) qualify for this class. Although attributes tend to be lower compared to the Three Knight Classes, this is compensated by the abilities of the mount described in legend. Besides Magic Resistance, class abilities also include high Riding.
Caster
Magus. Qualifying conditions only include mastery of sorceries of the highest calibre. Due to this trait, the qualifying Heroic Spirits tend to have low combat abilities. In addition, since the majority of Servants have Magic Resistance, this class is thought to be the weakest of all.
Assassin
Assassin. The only qualifying Heroic Spirits are the generations of Hassan al-Sabbah's, and one of them would be summoned. All of them do not have glorious legends as heroes, thus possess low attributes. Class ability is Presence Concealment, and the use of this ability during battle is the lifeline of Assassin.
Berserker
Mad Warrior. Heroes who have gone berserker during battle qualify for this class. Normally it is considered ideal if a Servant can wield power at the level of the original Heroic Spirit, but "Mad Enhancement" allows for the attribute enhancement of the Servant beyond the ability of the original at the cost of sanity. A class originally used to enhance weak Heroic Spirits. - ↑
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[] TYPE-MOON PHANTASM 2008
Concepts |
Bounded Field • Conceptual Weapon • Magic (Second Magic • Third Magic • Fifth Magic) • Magical Spells (Astromancy • Gradation Air • Flash Air • Tuning) • Marble Phantasm • Mystic Code • Mystic Eyes (Mystic Eyes of Death Perception) • Psychic • Reality Marble |
Creatures |
Bicorn • Centaur • Daemon • Dead Apostle • Demon • Demon Boar • Divine Spirit • Doll • Dragon • D'yavol Tron • Fairy • Familiar • Gazer • Giant • Golem • Homunculus • Human • Hydra • Lamia • Magician • Magus • Mixed-Blood • Oni • Outer God • Phantasmal Species • Soul Eater • Sphinx • Spirits • Vampire • Ultimate One • Tengu • True Ancestor • Witch • Wizard • Xian • Yaga |
Holy Grail War |
Anti-Hero • Catalyst • Command Spell • Blackening • Greater Holy Grail of Fuyuki • Lesser Holy Grail of Fuyuki • Heroic Spirit • Holy Grail • Incarnation • Master • Mirror World • Overseer • Noble Phantasm • Parameter Rules • Saint Graph • Servant (Class Card • Demi-Servant • Grand Servant • High-Servant • Pseudo-Servant • Servant Universe) • Servant classes • Skill |
Organizations |
Holy Church (Burial Agency (Remake)) • Chaldea Security Organization • Demon Hunter Organization • Mage's Association (Clock Tower • Atlas • Wandering Sea) • Spiral Manor • Summit Court • The Twenty-seven Dead Apostle Ancestors (Remake) |
Terms |
Advantage • Akasha • Authority • Anti-Purge Defense • Counter Force • Incantations • Immortality • Elements • World • World of Magecraft • Magic Circuit • Magical Energy • Magic Crest • Magical Workshop • Mystery • Soul • Spiritron • Starlog • Resurrection • Texture • Time Travel • Tradition Protection • Parallel World • Quantum Time-Lock • Underworld |
Main works |
Fate/Zero (Anime • Manga • Sound Drama) • Fate/stay night (Fate (Anime • Manga) • Unlimited Blade Works (Anime • Movie • Manga) • Heaven's Feel (Movies(Presage Flower • Lost Butterfly • Spring Song) Manga)) • Fate/hollow ataraxia (Manga) |
Fate/Extra series |
Fate/EXTRA (Manga • Last Encore • Record) • Fate/EXTRA CCC (Manga) • Fate/EXTRA CCC Fox Tail • Fate/EXTELLA • Fate/EXTELLA LINK |
Fate/Grand Order series |
5th Anniversary "under the same sky" • Arcade • Chaldea Case Files • Duel • Fate/Grand Order (Anime (First Order • Moonlight/Lostroom • Absolute Demonic Front: Babylonia • Divine Realm of the Round Table: Camelot • Grand Temple of Time: Solomon) • Manga (Epic of Remnant (Agartha • Salem • SE.RA.PH • Shimousa • Shinjuku) • mortalis:stella • turas réalta) • Stage Plays (Divine Realm of the Round Table: Camelot • Absolute Demonic Front: Babylonia • The Grand Time Temple: Solomon)) • From Lostbelt • The Heroic Spirit Food Chronicles • Heroic Spirit Lore ~Henry Jekyll/Hyde~ • Murder at the Kogetsukan • Strange Tales of Heroic Spirit Lore ~King of the Cavern, Edmond Dantès~ • A Study in the Dubious Meiho Manor • VR • Waltz in the MOONLIGHT/LOSTROOM |
Other Works |
The Adventures of Lord El-Melloi II • The Case Files of Lord El-Melloi II • Dominate Grail War • Fate/Apocrypha (Anime • Manga) • Fate/kaleid liner PRISMA☆ILLYA (Anime) • Fate/Labyrinth • Fate:Lost Einherjar • Fate/Prototype • Fate/Prototype: Fragments of Sky Silver • Fate/Requiem • Fate/Samurai Remnant • Fate/strange Fake (Manga • Whispers of Dawn) • Fate/type Redline • Fate/unlimited codes • Fate/unpublished material • Fate/Zero Next Encounter • Garden of Avalon |
Parody Works |
Carnival Phantasm (TAKE MOON) • Fate/Grand Carnival • Fate/Freedom Order • Fate/GUDAGUDA Order • Fate/KOHA-ACE • Fate/Grand Order Gutentag Omen • Fate/Grand Order Gutentag Omen Adios • Fate/Grand Order: Medb・Medb・Medb! Shimo Aono Works • Fate/Grand Order MyCraft Lostbelt • Fate/Grand Order Quest • Fate/Ixtella • Fate/mahjong night: Holy Tile War • Fate/Pixel Wars • Fate/school life • Fate/stay night Comic Battle • Fate/tiger colosseum • Fate/Zero Black • Koha-Ace • Learn with Manga! FGO • Teach Us FGO! The Grand Order of Greats and Legends • Today's Menu for Emiya Family • TYPE-MOON Academy Chibichuki! • Fate/Grand Order: Heian HEROES Piyo Works • Yokai PARADE Piyo Fate/Grand Order Works • Yokai PARADE Piyo |
Organizations |
Argonauts • Caren Series • Chaldea Security Organization • Church • Crypters • Clan Calatin • Enforcement Knight • Four Flush • Four Heavenly Kings • German Third Reich(Artificial Heroic Spirit Soldiers Held Krieger) • Godbreaker Alliance • Hassan-i-Sabbah • Heroic Spirit Swordmaster • Hornet • Imperial Japanese Army • Japan's Three Great Monsters • Knights of Fianna • Knights of the Red Branch • Knights of the Round Table(Lion King • Lostbelt) • Lōkapāla • Machine God • Mage's Association(Clock Tower • Atlas • Wandering Sea) • Marble Trading Company • New Five Great Mafias • Nine Fox Foundation • Nine Worthies • Olympian Soldier • Olympus Defense Force • Sakura Five • Shingon Tachikawa School(Eiten) • Shinsengumi • Tamamo Nine • Thorn • Twelve Olympians • Twelve Paladins of Charlemagne • Western European Plutocracy • Zugzwang |
Terms |
Admirable Great Tactics • Advantage • Age of Gods • Ahnenerbe • Bajiquan • Divine Construct • Divine Spirit • Dragon • Dragon Smoke • Fuyuki City • Grand Order • Heroic Spirit • Hero of Justice • Lostbelt King • Magecraft • Magical Girl • Master • Moon Cell • Night Wars of the British Empire • Noble Phantasm • Parameter Rules • Round Table • Saberface • Saint • Servant(Alter • Class Card • Demi • Grand • High • Lily • Pseudo • Santa • Servant Universe) • Servant Universe • Skill • Wild Hunt |
Holy Grail Wars |
Fuyuki • Moon • True & False • Great • Ainsworth • Tokyo • Imperial • "After" • Subcategory • Grand Orders |