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A list of the several Mysteries of Magecraft present in the Nasuverse.

Alchemy[]

AlchemyWP (錬金術, Renkinjutsu?) is one of the Thaumaturgical Systems, aiming at the study and manipulation of the flow of matter.[1] Circe states that Alchemy is all about gaining control over bodies, life, and souls; with turning lead into gold being a happy by-product. As such, an Alchemist can also double as a Necromancer.[2]

Alchemists, unlike other Magi, do not practice rituals, but discover them.[3] Some even say that Alchemy is the origin of chemistry,[4] which has some grounding: for example, the phosphorusWP that was used to make old matches was discovered from an old alchemical experiment involving evaporating urine.[5]

Alchemy can be divided into two types: the Alchemy practiced at the Egyptian Atlas and the Alchemy practiced at the western Clock Tower and the Prague Association.[1][3][6][7][8][9][10] While both subscribe to the idea that "everything flowsWP,"[6] they differ in goals and methods.

The Alchemy adopted by the Clock Tower was developed after the initial influx of Alchemy in the West during the Middle Ages,[1][10] most notably by Paracelsus von Hohenheim, who deeply influenced the development of Alchemy as a Thaumaturgical Foundation and its engraving in the World.[11][12] This form of Alchemy is sometimes called "Modern Alchemy".[7][8][9] It has for objective to turn base metals[1] like fool's goldWP or lead[3] into actual gold, and, following that metaphor, to transform the lowly human into a being capable of comparable to God.[13]

It is thus concerned with the "transformation of matter": not just minerals, but states of matter like liquid or gas, or even a conceptual form that doesn’t exist in this world, it's all within the grasp of Alchemy.[14] PhlogistonWP, Ether, and Galvanism are concepts falling under the domain of Alchemy.[15] The Alchemists of the Clock Tower created products like the Homunculi of the Einzbern by this merging with Western Magecraft.[1] Finally, this form of Alchemy includes spells like Transmutation and Flash Air.

Irisviel alchemy

Irisviel Alchemy.

The Thaumaturgy of the Einzbern family is based on this school and focuses mostly on the creation and use of matter.[16] Known applications of their Magecraft include coining of Homunculus,[17] creation of the vessel for the Holy Grail,[18] and Transference of Consciousness spells.[19][20][21] As such, the Magi of the Einzbern are not actually fit for direct combat, although that does not mean that they are weak.[22]

Atlas Alchemy delves into the conversion of phenomena, applying it to the future. Their Alchemy is an advancement of the metallurgy of ancient Egypt, the root of the discipline, and has not been influenced by Western Magecraft like Clock Tower Alchemy.[1] It is the progenitor of Magecraft[1][7][8][9][23] due to its ties to the progenitor of Magecraft in Egyptian mythology, the goddess Isis,[23] and is focused on investigating the true principles of the world.[8][9][23]

The ultimate goal of the Alchemists of Atlas is set closer to the original ideology, the "transformation of events",[1] and have no interest in the transmutation of Elements,[3] as they consider mere "transformation of matter" as nothing more than a primitive art far removed from their ideals.[1] This form of Alchemy includes spells like Memory Partition and Thought Acceleration.

Flash Air[]

Main article: Displacement Magecraft

Memory Partition[]

Memory Partition (分割思考, Bunkatsu Shikō?) is an ability used by the superior Alchemists of Atlas. Paired with Thought Acceleration, the very proof that one is an Atlas Alchemist, it is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning can divide this one room into several. The prerequisite for the superior Alchemists of Atlas is at least three rooms, while five is on the level of a genius. Sion Eltnam Atlasia can manage seven partitions, while a past Academy Director had achieved eight partitions.[3]

It is different than having multiple independent machines in their heads because, while there are multiple processes, they work toward one goal. They manage different problem sets, but work together to generate one overall solution. While machines can calculate on the same level, nothing else compares when used for problem solving. The limit of an average alchemist is one thought into multiple rooms, but superior Alchemists can perform first−order tetrationWP of their thought into rooms.

The rooms are synergistic, so four partitions allows for 256 thought processes. As they work towards one goal, it does not allow for 256 separate calculations. Sion uses it to calculate the opponent's movements in battle, think out multiple separate ideas at once, and calculate data she gathers.[3] Latio Crudelis Hiram uses Memory Partition to control her bone Golems.[24]

The historical Ptolemy was born with an innate ability similar to Memory Partition, but closer to something like ESP as it did not require Mystery. According to legend, Ptolemy would be able to thoroughly analyze others with only a short exchange. This talent would cause him to come into contact with Atlas because of the similarities.[25] Due to her mentor being a student of Atlas, Misaya Ouji leads her mindless Fairy Familiars while conducting multiple parallel cognitive processes.[26] Nemo, being the Servant of Sion Eltnam Sokaris, can also use Memory Partition. For him, it manifests each partition into different bodies, the Nemo Series. There are six types in total, and although there is only one of five types, for the Nemo Marines there is always twelve which can increase to a maximum of 24 depending on Nemo's needs,[27] making the total number of Nemo partitions 29.

Thought Acceleration[]

Thought Acceleration (高速思考, Kōsoku Shikō?) is the main Magecraft of Atlas Alchemists. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities.[3]

Transmutation[]

Transmutation is the field in which the Einzbern truly specialize in, to do things like manipulating the configuration of noble metals. Irisviel developed an application of this for combat-purposes use: to pass Magical Energy through metal-wires to shape the threads accordingly with her mental images. The precision of the shapes and the fluidity with which she can change between them serves as a statement on how the Einzbern Thaumaturgy excels in Alchemy.[22][28]

Black Magic[]

Black MagicWP (黒魔術, Kuro Majutsu?), also called Dark Arts, is one of Thaumaturgical Systems involving Witchcrafts, Metamorphism and western Curse Arts. Its practitioners include Celenike Icecolle Yggdmillennia, Hyouma Sagara, Carl Lexarm, Francois Prelati, and Ritsuka Suse.

May Riddell Archelot uses Modern Black Magic (近代黒魔術, Kindai Kuro Majutsu?), the Thaumaturgical System derived from it.

Broom flight[]

Touko Travel Circle

Touko Travel's launching magic circle.

Flight utilizing brooms is a form of Mystery that is currently supported by the Thaumaturgical Foundation - Black Magic section all over the world. It acts as a transportation method utilizing Magical Energy as fuel. There are different methods, such as the Jet Method that achieves maximum air speed transiently, and the low-cost Ether Sail method. The current new method of using brooms as transportation, the Anchor Attraction Ascension method designed by Touko Aozaki, a patented process also called "Touko Travel", involves planting a magical anchor at the destination to allow the Magus to be pulled towards it much like being pulled by a retracting elastic band.[29]

The broom is an item that enables hovering, and the source of propulsion varies depending on the Magi. Female Magi can easily achieve Magical Properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Gravity can be reduced to about 1/6 of normal by using an ointment of witches to enhance the effect of "repelled by the earth." There is a trend in the current era among female Magi to research new methods of flight, but none in recent years have brought forth any new innovation that could trump Touko's ridiculously sophisticated method of travel.[29]

Witchcraft[]

Witchcraft CE

Ayaka Sajyou practicing Witchcraft.

WitchcraftWP: Black Magic (黒魔術(ウィッチクラフト), Wicchikurafuto?) is a type of Magecraft that requires blood and flesh sacrifice.[30] Practitioners of Witchcraft include Haruri Borzak, Ayaka Sajyou, Misaya Reiroukan, Beryl Gut, and Celenike Icecolle Yggdmillennia. Witchcraft practitioners are not called witches; a Witch is a completely separate species from humans.

In the prototype of Fate that Kinoko Nasu wrote in high school, all types of Magecraft had the aspect of Black Magic, and Witchcrafts' one is especially negative.[31] In Fate/Prototype, the refined version of Nasu's original concept, Ayaka Sajyou shoots magical bullets using ravens' feathers, which is a basic Witchcraft.

Curses[]

Curse Arts[]

Curse Arts (呪術, Jujutsu?) is the common term given to the practices that one would expect from the traditional (and very clichéd) witches and shamans. Things that fall along the lines of potions, medicines, spirit exorcism and curses that use a material medium (such as a straw dollWP). They have a strong presence within the Japanese supernatural world. Users include Alice Kuonji, Mephistopheles, and Mochizuki Chiyome.

Tamamo-no-Mae specifically uses the DakinitenWP methods (ダキニ天法, Dakiniten Hō?).

It appears as a Servant Skill in Fate/Grand Order.

Cursed Boundary Layer[]

The Cursed Boundary Layer (呪層界, Jusōkai?) utilized by Sakura Matou makes a cursed shadow expand itself around her and uses it for teleporting herself, repairing physical damage, restraining and consuming others, tentacle attacks and generating her Shadow Giants. Created by the combination of her Hollow Element, the Magecraft of Matou line and Angra Mainyu's power.

In Fate/EXTRA, Caster explained that it was a world turned inside out with hatred only to kill a target and he could not get out of it unless removing the cause. She seems to use it, too. Archer said it was created with Magical Energy flowing backward and similar to a Reality Marble but different.

Geis[]

Incantations
Rin Tohsaka's contract with Shirou Emiya:[32]

「―――Satz.(告げる。)
 Beklagter(わが誓約、) meine Wörter werden(我が盟約に従い天秤を) geglaubt.(傾ける。)
 Weiß(非は) ist schwarz.(是に。)
 Richtige(火は水に) übliche(克が如く、) Peitsche.
 Die Vergeltung(衛宮士郎を) vom Himmel(導律せん。)

Contract used by Kiritsugu Emiya:[33]

Binding Magecraft: Target – Kiritsugu Emiya
The Crests of the Emiya family hereby command: Provided that the following conditions are met, this oath shall become a commandment and bind the target without exception.

Oath:
To the fifth head of the Emiya house, Kiritsugu, son of Noritaka: regarding both Kayneth Archibald El-Melloi and Sola-Ui Nuada-Re Sophia-Ri, all intentions and actions to kill and harm shall be forbidden for all eternity.

Conditions:
Use up all the Command Seals, and let the Servant finish himself.

The practice of establishing a GeisWP (強制(ギアス), Kyōsei(Giasu)?) is forming a curse over a target that imposes a mystical restriction over one's action with the consent of both parties. Rin describes it as something that cannot be used readily as it is one of the worst curses.

The version she uses on Shirou Emiya forces him to not go against any of her commands for the duration of the Holy Grail War. The verses of the Incantation travel through his nerves to become infused into his body and mind, and the binding of the spell, described as a "second heart", is placed right next to his heart. It is similar to a Command Spell used on a Servant, but it is not almighty in its applications. It cannot be used to command anything to do his own life, but it can be used to bind him at her own command. Once he plans on going against Rin's wishes of killing Sakura Matou, he finds that he cannot move his body at all to stop her. He is immediately freed upon Sakura's death, as there is no longer any reason to bind him.[32]

Geis: Oath (誓約(ゲッシュ), Seiyaku(Gesshu)?), also known as Geis: Holy Oath (聖誓(ゲッシュ), Seisei(Gesshu)?), is the one placed upon Cú Chulainn that forces him to yield in battle against an Ulster-born adversary wielding Caladbolg.

One even more merciless version of a geis is a Self-Geis Scroll (セルフギアス・スクロール, Serufu-Giasu Sukurōru?). Placing a written contract upon a scroll of vellum that would appear as only meaningless figures and well-made patterns to those who are not Magi, it is a curse that directly binds the Magic Crest of the target. The signature of the declarer is signed in blood and infused with Magical Energy to show that the spell has been established and activated. The contract lists the target of the binding Magecraft, an oath from the target, and the conditions to accept the contract.

Once the conditions are fulfilled, the target will give up part of their free will, and the contract will be confirmed as an unbreakable curse. It forcibly uses the functions of the targets' Magic Crests upon themselves to enforce the contract, and it is a power unable to be erased by any method in theory. Even if the caster's life is lost, the Magic Crest would bind the soul of the dead man and not pass down to future generations. It is a very dangerous Magecraft made for the treacherous society of Magi where a contract involving offering a maximal concession that absolutely cannot be disobeyed is required.[33]

Flowing and Transferring of Power[]

Flowing and Transferring of Power (力の流動・転移, Chikara no Ryūdō・Ten'i?) spells are those that deal with the transference of energy or information from an object to another. Magical Energy cannot be kept free-flowing outside of the body because it immediately disperses, so its only usage is normally to be used for spells before it disappears. Some can store their own Magical Energy, Magical Energy of others, and "other things" inside other objects, allowing them to be kept for later usage. For the Tohsaka family, jewels provide great storage efficiency for Magical Energy, while storing other things is more difficult.[34][35]

Jewel Magecraft[]

Zero Jewelcraft

Jewel Magecraft (宝石魔術, Hōseki Majutsu?) is the type of Thaumaturgy involving transferring Magical Energy into jewels to use as limited use Mystic Codes. Compared to other mediums, the most compatible storage space for the Tohsaka family is jewels.

It is said that they are able to act as "prisons that stop flow", easily accumulating and storing the thoughts of their owners. Among the jewels of the world, there are those that have spent years under the ground having contact with the Nature Spirits and have been stained with their power, allowing them to act as a simplified type of Magic Crest when filled with Magical Energy. The downside of the storage medium is that they break upon the release of the Magical Energy, so they must be replaced with each use. They can be very costly, requiring either a great, wealthy house like the Edelfelt family or to constantly be on the verge of running out of resources like the Tohsaka family.[35][36]

The relationship between Magecraft and jewels dates back to Mesopotamia and Ancient Egypt, making it as old as human history itself, taking root in Gemcraft illusions. From the beginning, jewels were the symbol of royalty, and from the perspective of various forms of Alchemy, they were used to preserve youth and health. AristotleWP's Book of Minerals is one example, but Stone also features as one of the four fundamental elements and one of the four fundamental natures in HildegardWP's Physica.[37]

Once Magical Energy is embedded into a jewel, it will be tinted by the mystical properties of the stone,[34] and the Magus can then use that power whenever and in whatever way they find necessary. A specific example would be iolite, a stone said to "strengthen spiritual perception". Yvette L. Lehrman uses one as an Artificial Mystic Eye to see Magical Energy and detect Leylines.[38] Within a few limits, is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal.

By releasing all the Magical Energy of the jewel at once, it will produce the effect that is most tuned for at maximum power, but at the expenses of burning out the jewel to ashes. Depending of the amount of Magical Energy stored inside the jewel, it is possible to cast a Greater Magecraft-level spell instantly. The same rules apply if the Magus decides to use the jewel as a single use explosive. It is possible to preserve the jewel by simply removing the power stored from inside of it and use that to strengthen a spell cast by normal means, but the overall effect will be decreased.

Known jewels shown used

Communication[]

The Tohsaka family has an exclusive secret technique allowing for communication over long distances that has been passed down through the generations. Similar to phones and fax machines of the modern era, these communication devices have been in use long before their existence, and although the modern technology proves easier for the general populous to use, orthodox Magi like Tokiomi Tohsaka believe their use is superior. It will not stop working in a power outage and remains undetectable nor able to be spied upon, something even which Kirei Kotomine, who finds the antiquated methods unreliable, finds useful.[55]

  • Pendulum: The method of communication similar to fax is a piece of experimental equipment similar to a "black pendulum", a common physics experimental equipment, that instead uses a Tohsaka heirloom jewel in the pendulum's bob that has ink flowing down the string to moisten the jewel. There is a rock paired with the jewel that can be given to another person, even on another continent, to place in front of a paper roller and used to start writing. The jewel will undulate in sync with it to cause the dripping ink to write perfect and errorless text on its own paper roller beneath it. The spy's report is able to be transmitted smoothly and accurately without issue even from the Clock Tower to Japan.[55]
  • Magical Energy Conductor (魔導器, Madō-ki?): Similar to a phonograph with an old-style bell-type horn, it is a set of communication devices that allows for secretive, untraceable conversations. Differing from a phonograph, it has neither a turntable or a stylus beneath the horn, but rather a connection to a large jewel with a metal wire that resonates with the jewel of the other conductor through sympathetic vibrations to pass the vibrations of the air inside their horns to each other.[55]

Reincarnation[]

ReincarnationWP (転生, Tensei?) is being reborn into another body while retaining characteristics of the past life, so far presented more along the same lines of Transference of Consciousness Magecraft, but in which the Magus takes over the control of the body. Usually used when the target is still a baby, known examples are all imperfect since past traits are not fully retained. In this case what the Magus is really doing is repeatedly recreating imperfect copies of himself, each copy potentially being far inferior and having no guarantee that the new child will have all the abilities as the original. To transfer one’s mind and soul completely onto a Familiar with a soul and take control of its body also falls within the domains of Reincarnation Magecraft.[19]

Michael Roa Valdamjong (Remake), attained this Magecraft after he was turned into a Dead Apostle by Arcueid Brunestud (Remake), using a Principle he stole from her.

Shared Perception[]

Shared Perception (共有知覚, Kyōyū Chikaku?) is a spell that allows a Magus to share the sensorial inputs (sight, hearing, etc.) of a creature that he has a pass of Magical Energy with (such as the one established in a contract between Master and Servant). Approval from the other party is a requirement. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations. Kirei Kotomine learned this from Tokiomi Tohsaka.[56]

Transference of Consciousness[]

The Transference of Consciousness (意識の転移, Ishiki no Ten'i?) is to transmit one’s consciousness into another object to acquire information from a different perspective. Widely used by Magi on their Familiars or Puppets to remotely control them at a distance and as well as to perform spiritual possession of inanimate objects. If the target has their own soul and personality, the body control will remain with them. If the Magus' own body is disturbed, the spell will be immediately canceled, and his consciousness will be forced back. Likewise, no matter how complete the transference is, once the body of the Magus dies his consciousness will fade away with it. The Einzbern are particularly proficient with this Magecraft.[19]

Healing Magecraft[]

Healing Scroll

Healing Magecraft through a Scroll.

Healing Magecraft (治癒魔術, Chiyu Majutsu?) is the type of Thaumaturgy involving recovering the flesh of injured people and of detoxification. The Einzberns' one is used not for the sake of helping people, but rather to lessen the great burden felt by a subject who received an organ that was tempered with Magical Energy and help his body get used to the newly transplanted organ. Irisviel von Einzbern is proficient in this craft,[57] although she is also able to use simple healing spells by sending out her Magical Energy.[58][59]

Kirei Kotomine uses a cursing technique to heal the physical body by treating the spiritual one as a Spiritual Doctor (霊媒医師, Reibai Ishi?).[60] Kayneth El-Melloi Archibald also utilizes healing Magecraft, allowing him to quickly attend to Lancer's wound without being close or leaving any trace.[61] Kijyo Koyo is well versed in healing Magecraft.[62]

Holy Church[]

The Holy Church (聖堂教会, Seidō Kyōkai?), a powerful faction that uses Holy Sacraments as their Thaumaturgical Theory, the most widespread and well stabilized in the world.[63][64]

Sacraments[]

SacramentsWP (秘蹟, Hiseki?) are the exclusive right of the Church, used to fight Spiritual Beings.[65] Black Keys are one of their many charms used against Demons and Vampires.

Within the Church, it is considered taboo to use the terminology preferred by Magi due to the organization's long-standing conflict with the Mage’s Association. Members of the Church thus refer to their Magical Energy as "Prayer Power"[66] and do not consider the Sacraments a type of Magecraft, as the Church views Magecraft to be a heretical art.[67]

To the general public, the Church only teaches the Baptism Rites, and they are the only spells known by ordinary clergy such as Fernando Croze. Their martial forces such as the Executors, however, are taught various other spells under the banner of Sacraments.[68]

Other Sacraments of the Church include Barriers that can harm Vampires on contact, a rite to lighten the weight of an object used by Noel, spells of mass hypnosis that are spread through sacred incense and used to conceal Vampire activity during a heretic hunt, methods of telepathic communication, and Sancraid Phahn's personal Bounded Field that can move with and protect its user. While the offensive techniques Ciel makes use of with her Black Keys, such as the Cremation Rite, Internment Rite, and Shadow Pinning, were considered heresies and taboo among Executors in the original Tsukihime continuity, they are referred to by her as standard Sacraments of the Church in Tsukihime -A piece of blue glass moon-.

At least some Catholic religious ceremonies make use of the Church’s Magecraft.[69]

Baptism Sacrament[]

Baptism

BaptismWP Sacrament (洗礼詠唱, Senrei Eishō?), also known as Baptism Rite or Purification Incantations, is the sole Mystery that is freely taught to all members of the Church. A simple ritual with an Aria that falls on the Ten-Count category, it is capable of exorcising Daemons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against Spiritual Bodies. It is ineffective against Spirits on the level of Servants, though. Kirei Kotomine used this to disperse Zouken Matou's Spiritual Body.

Houjutsu[]

Houjutsu (法術, Hōjutsu?) is used against Demons in Japan. It is the Japanese equivalent to Fangshi.[70] The relation with Ommyoudou in Nasuverse is unknown.

In Japan, there is a very secretive organization of Houjutsushi. Currently none of the monks of Ryuudou Temple are Houjutsushi, but there were a small number of them in the past. Souren Araya, the Myourenji family, and the Yakou family are also practitioners of Houjutsu.

Edict of Binding[]

Edict of Binding (禁縛の勅, Kimbaku no Mikotonori?), a spell that restrains non-humans, it is completely useless against Humans and hybrids of humans with other creatures. This flaw led to formation of Demon Hunter Organization in Japan that used different methods in fighting Demon hybrids.[71]

Kongouyaku Shuku[]

Shuku

Kongouyaku Shuku.

Kongouyaku Shuku (金剛訳・粛, Kongōyaku・Shuku?), usually simply called Shuku (粛, Shuku?), one of the spells that Souren Araya uses on the Ogawa Apartment. Crushing of an area of space after chanting an Aria of just one word followed by a clench of the fist. Touko Aozaki was surprised to find out about the existence of a Magecraft capable of spatial interference that could be so easily actualized.

Taizouyaku Ten[]

Taizouyaku Ten (胎蔵訳・転, Taizōyaku Ten?) or Womb Realm of Reason, is one of the spells of Souren Araya, its powers is unknown.

Japanese Magecraft[]

Japanese Magecraft (日本の魔術, Nihon no Majutsu?) is the Magecraft native to Japan. Like Western Magecraft, Japanese Magecraft requires Magic Circuits, but instead of sending Magical Energy into Magic Formulae or Thaumaturgical Foundations it is used to draw the Authority of their contracted God,[72] as the Magecraft is similar to how Magecraft was performed in the Age of Gods due to how the Age of Gods lasted longer in island nations.[73]

Kashiwade[]

Kashiwade (拍手 (神道)?) is the symbol of clapping and clasping hands in prayer in Shinto, used as a spell by the Yakou. Originally used to summon gods with the purity of its sound, the kashiwade has been repurposed from something to resonate with one's inner self into a spell that takes effect directly inside an opponent's body and summons the Od that dwells within all living beings. As it resonates within an individual, if one finds the right wavelength, it's like detonating a bomb inside them that completely bypasses most spiritual defenses and tears their insides to shreds.[74]

Kabbalah[]

KabbalahWP (カバラ, Kabara?) is one of Thaumaturgical Systems, the Hebrew word for "Receiving". It is centered around the belief that coded messages were left in holy scriptures such as the bible, that contain "light" from the swirl of the root, and can grant those who decipher and use them power.

Kabbalists use different systems to find mystical meanings in arrangements of letters and numbers. They use those techniques to recreate miracles such as Golems, or other magical phenomenons.

Golemancy[]

Golem forge

A Golem forge.

Golemancy is the practice of creating Golems, meaning "embryo" or "moulded being", a practice compared to being an attempt to "reproduce the secret mystery of how God created the human Adam." They have been produced since ancient times, such as through the Kabbalistic techniques of Avicebron. Compared to those of old, the newer ones cannot hold up in quality.

Though there may be at least one person in modern times capable of making Golems comparable to a Servant, even the prodigy Roche Frain Yggdmillennia is nowhere near that level. The quality of Avicebron's are such that the average Magi could not make one of his quality in a year's time, and even one with the same quality materials would only be on the level of easily destroying one or two experienced Magi. Avicebron's can withstand hits from Servants, while a modern Magi would never reach that level even with an entire lifetime of work. As with other practices that increase in power and mystery with time, older materials are best suited to creating Golems. Old parchment has great Mystery behind it, allowing it to breath life into strong Golems.

Material Transmutation[]

Material Transmutation involves spells that interfere with the properties of an object. These include Reinforcement and Gradation Air Magecraft.

Gradation Air[]

Main article: Projection Magecraft

Alteration[]

Alteration (変化, Henka?) is the intermediary step between Reinforcement and Projection, to give an object a property or effect that it originally didn’t have. A master of Alteration can make drastic changes to substances such as turning metal into rubber, fire into ice, or concrete into mud.[75]

Alteration is the specialty of the Meluastea family. Karmaglyph Meluastea Deluc uses Alteration to apply various affects to arrows he fires from his crossbow, such as freezing, emitting lightning, corroding metal, and so on.[76]

Reinforcement[]

Reinforcement (強化, Kyōka?, also translated as Strengthening) is the most difficult Magecraft with the purpose of pushing a basis to the utmost limit. It is the foundation of all Magecraft that enhance the existence of the target by pouring Magical Energy, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with Magical Energy. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. As living things will resist invasion of Magical Energy, reinforcing someone else is the hardest.

When applied to the caster’s own body, it can increase their physical abilities and allow them to perform feats of strength and agility beyond their natural capabilities. Human bodies Reinforced with Magical Energy are capable of physically interacting with spiritual entities, allowing one such as Souichirou Kuzuki to inflict harm on a Servant by means of Medea placing Magical Energy on his fists. Strengthening the body for the purpose of combat is a technique employed by many Magi who practice Martial Arts, such as Rin Tohsaka, Luviagelita Edelfelt, and Shirou Emiya, and is also used by some of the Holy Church's Executors such as Sister Ilumia.[77]

Beyond its utility in combat, the most simple forms of bodily Reinforcement can also allow the caster to go without eating or sleeping for several days, a technique which is regularly employed by the Executors.[78] Kiritsugu Emiya used Reinforcement to enhance his vision, allowing him to see in the dark and at long distances, an application which was also utilized by his adoptive son.

A more advanced technique often used by EMIYA in conjunction with Reinforcement, called Alteration, makes use of the Magical Energy put into an object via Reinforcement or Structural Analysis to change its structure. By putting this in application, Shirou Emiya is able to create a bow out of the branch of a tree, repair a soccer ball, or change the shape of an object.[79]

Mental Interference[]

Spells that cause some sort of effect on the target’s mind.

Memory Manipulation[]

Memory Manipulation (記憶操作, Kioku Sōsa?), an alteration of the mind’s records to make a person forget about a certain event, effectiveness is limited by the number of deviations between what the target remembers and what the people around them remember. A Magus that has been discovered by normal people is expected to at least cast this on his witnesses. Waver Velvet used this spell to make Glen and Martha Mackenzie believe him to be their grandson for a long duration of time.[80]

Command[]

Command, bends the target's will to the caster's. The subjugation lasts for success levels in rounds, but during that time the subject will do anything the caster wants as long as it does not contradict his basic nature. It can be cast and recast as necessary. Touko Aozaki used this spell on a criminal to learn what crime he had committed in the third Kara No Kyoukai film.[81]

Necromancy[]

NecromancyWP (死霊魔術(ネクロマンシー), Shiryō Majutsu(Nekuromanshī)?) is one of Thaumaturgical Systems and a practice born through the manipulation of corpses. Performing feats like raising simple zombies or giving birth to cobbled monsters, they are Magi who preside over death. Their craft requires a large amount of dead bodies, and rather than steal from graveyards or morgues, most acquire their wares from the battlefield. Flocking to war, those most proficient in their craft are said to have a fate of taking the greatest joys in gathering resources from the wakes of revolutions, coup d'etats, or any massive destruction resulting in genocide. As there has never been an end to war since ancient times, they have never been far from danger, experimenting with their own lives on the line and sometimes having to battle their own rampaging creations. Considered to be irrational by other Magi, they are some of the few who gladly charge into the battlefields of the world.[82]

Necromancy falls under the Magecraft systems of both communicating with the dead and curses among the departments within the Mage’s Association, and the term specifies all Magecraft styles that primarily use and process corpses. Even after the soul has vanished, a Magus’ body continues to have extremely potent magical properties, so the corpses of Magi are more useful than regular corpses. Besides Magi, corpses of things like beasts with magical properties are also highly valued by necromancers. For instance, a Phantasmal Species can be made into a suitably strong Mystic Code. Kairi Sisigou processes pieces of corpses such as these for every use he could. For example, he used things like monkey hands, owl eyes, and the hearts of Magi.[83]

They are most attuned with areas "drenched by the deaths of human beings", choosing them for rituals and workshops.[82] Skilled in working with bodies, they have a number of skills. Kairi Sisigou is noted to be an abnormality who uses body parts as weapons themselves, using cursed fingers as bullets and turning Magi hearts into grenades.[83]

The act of calling someone down with Necromancy is the summoning of the "residual thoughts" of the dead,[84] of which Psychoscopy, a type of summoning Magecraft that allows one to play back the thoughts or "residual memories" of what once existed in a place, is an example. Emotions will at times leave their colour on material objects, and there is nothing they cling onto better than a dead body. The thoughts left behind in a corpse form a never-ending loop of the moment immediately before death; over time, these thoughts and emotions disappear, but the more violent the death, the more powerful those remaining senses become, occasionally staining even the inorganic objects around them, such as furniture or the building itself. It is the base mechanism behind a haunting.

Psychoscopy allows a Magus to attune on some level with the circumstances of when the thoughts had been left in that place. A skillful Magus is capable of maintaining a balance between synchronizing with the event and blocking their own sensations.[85] However, not all who have died are able to be called down. The "residual thoughts" can be disturbed: Hishiri Adashino compares erasing remnants and "residual thoughts" to the action of wiping away fingerprints in a criminal investigation. To be able to erase all traces of a spirit, one would have to be a fellow necromancer.[84]

Onmyoudou[]

Onmyoudou FGO Heian-Kyo

An Onmyouji in Heian-kyō Singularity in Fate/Grand Order.

OnmyoudouWP (陰陽道, Ommyō Dō?) is one of Thaumaturgical Systems that is predominant in Japan and a variant of the Chinese school of Thaumaturgy that uses the concept of yin and yang as foundation. It is derived from Feng shuiWP,[49] and based on China's Philosophy Magecraft.[86] A system that excels at divination, curses and the like, its most famous practitioner was Abe-no-Seimei. Practitioners are called Onmyouji.

Cornelius Alba says that a Japanese organization that uses this Thaumaturgical System has few connection with the Mage's Association, so the Association has difficulties to work in Japan.[87] In Fate/Apocrypha, some members of the Yggdmillennias are studying it.[88] Other practitioners of this Thaumaturgical System include Ashiya Douman, Murasaki Shikibu, and Kiichi Hougen.

Shikigami[]

ShikigamiWP (式神, Shikigami?), a symbol of power for the Onmyouji, are beings that are at the disposal of the practitioner similarly to the Western Familiars. Creatures that share a spiritual connection with its master after receiving a part of their master, their powers are limited to a single-purpose curse and once the contract has been formed they will remain for as long as their master’s power does not run out.

As an aside, Shikigami Operation (式神行使, Shikigami Kōshi?) is Akiha Tohno's unique ability.[89]

Runes[]

RuneWP (ルーン, Rūn?) Magecraft is one of the Thaumaturgical Systems that originated in Scandinavia during the Age of Gods, and are symbols that, once inscribed, automatically realize Mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests,[90] the usage of Modern Runes is unpopular within the Mage's Association.

It is possible to affect a target with a Rune inscribed at distance, but the rate of success is low with a target that possesses Magic Circuits due to the effect of Resistance, in this case, the Rune must be inscribed directly onto the body. If used in combinations, it is possible to create Bounded Fields with them. The precise meaning of each Rune varies depending on the Magus.[91]

The characteristic feature of Rune Magecraft was these symbols. While it takes time to engrave them in the first place, once they were done, they could be released as a Single-Action spell by simply passing Magical Energy through them. The time lag between activating the spell and its completion was vanishingly small.[92]

There are three types of Runes: Primordial Runes created by Odin himself and used by Scathach, Brynhildr, Cú Chulainn and Sigurd, Old Runes referenced by Scathach, and Modern Runes that are mere imitations of the above.[93] Touko Aozaki possesses three replicas of Primordial Runes.[94]

AnsuzWP (アンサズ, Ansazu?)
Ansuz is generally used for "Combustion",[91] but normally the rune that represents flame is kaunaz. Ansuz is only chosen out of respect to a Mystery, as this rune sometimes symbolizes "words", and sometimes symbolizes a god itself, meaning it can take any form depending on the caster's interpretation of the god. If they imagine a god of thunder, it becomes thunder. If they imagine a god of fire, it becomes fire.[95] The maximum effect of Ansuz is actually "to make known".[91]
It is used by Touko Aozaki, who inscribes this Rune with the flame of her cigarette to make said flames spread over the target. She once used it at distance against a Wraith-possessed corpse, but it was ineffective.[91] In the Unlimited Blade Works route, the one that Cú Chulainn used was able to completely burn down the Einzbern Castle.[96] By employing the "ansuz" Rune, Caster Cú is able to perform powerful heat・flame attacks, his specialty.[97]
Ath nGabla (アトゴウラ, Ato Gōra?)
A spell for death-matches; a curse of one-on-one combat amongst the Knights of the Red Branch. Once it is cast by inscribing Algiz, Nauthiz, Ansuz and Inguz in successive order, the caster becomes forbidden from retreating and the target cannot refuse combat.[98]
The name means "Ford of the Forked Branch" in Old Irish and is called "Shoal of Four Branches" in Fate/unlimited codes.
BerkananWP (ベルカナ, Berukana?)
Used by Cú Chulainn for tracking purposes. It uses stones as material components.[96]
EhwazWP (エワズ, Ewazu?)
A Rune of hardening that Bazett Fraga McRemitz inscribed on her gloves, giving them a hardness well in excess of tungsten steel. Combined with her fighting style, the final effect is powerful enough to crush a human head with a punch. Ehwaz is also a very popular choices as a fire-type rune.[91] Touko can use this Rune to erase Alice Kuonji's invisibility spell.[94]
Gandr (ガンド, Gando?)
FGO Gandr

Gandr.

A simple curse originating from Scandinavia, which decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much Magical Energy concentrated into it that it becomes capable of physical interference is called Finn Shot.[99]
Rin Tohsaka's Finn Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, it is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world. Though not using any Rune letter, it is of Rune Magecraft.[100]
The Aoko Puppet is equipped with Mystic Eyes capable of rapidly firing Gandr/Finn Shots that could ricochet off mirrors. At full strength, the Finn shots could stop a defenseless person's heart in one hit.[101] Erice Utsumi uses an upgraded type of Gandr called Freischütz.[102]
Kano (カノ, Kano?)
Used by Cú Chulainn to set fire to the Einzbern' castle in the TV anime version of the Unlimited Blade Works route. Its shape is same as Kenaz's, although their names are different.[103]
KenazWP (ケーナズ, Kēnazu?)
Used by Bazett to enhance her sight.[104]
SowiloWP (ソウェル, Soweru?)
The Rune of fire. Touko could use can use its meaning of "Sun" to unleash unique effects, with its power being capable of rapidly scattering the lingering shadows and darkness of one's Magecraft, like the morning sun melting the night's frost,[92] or stealing the attribute of Night itself from a particular place to make Alice Kuonji incapable of using her Ploy Kickshaw,[105] or even just a simple fire spell envelopping the target in flames.[94]
TiwazWP (ティワズ, Tiwazu?)
A Rune of divine protection, which Touko can use to make a Bounded Field as a protective barrier.[94]

Unknown Runes[]

Besides the ones mentioned above, the following unnamed Runes are also known to exist:

  • A Rune that can erase memories, limitations of its use are the same as Memory Manipulation Magecraft limitations.[106] Bazett inscribes it using a special talon and can do it so efficiently that use in the middle of combat is possible. A similar rune exists in one of Alice Kuonji's books in her library.[107]
  • A "look-away" Rune making even someone as striking as Touko Aozaki go unnoticed.[108]
  • Runes that Bazett inscribes with the heel of her shoes on the floor to stop a potential attack from Avenger.[109]
  • Speed enhancing Rune that Bazett inscribes into both of her legs.[110]
  • In Fate/unlimited codes, Bazett has a super move known as "Red Branch/High Lance" which consists of a diving kick attack. She says "Ansuz-Eihwaz" prior to performing the attack, activating the runes on her foot. Ansuz is likely used to either unlock or increase the Magical Energy while Eihwaz is used similarly to the above use on her gloves to harden them.
  • A Primordial Death Rune was created by Odin and is used by Surtr[111] and Skadi. It makes one's death an absolute certainty so long as it is applied to a being of flesh and blood; beings of Ether such as Heroic Spirits are not affected to the same degree.[112]
  • A Healing Rune used by Bazett in the Fate/kaleid liner PRISMA☆ILLYA manga.[113]
  • A Rune of Resurrection used by Bazett in the Fate/kaleid liner PRISMA☆ILLYA manga. It resurrects Bazett after suffering mortal wounds as soon set conditions are met, in her case as soon as her heart stops, while simultaneously healing her of those injuries. It is described by Rin as being Noble Phantasm-class Magecraft.[114]
  • A "pale rune of punishment" placed on Brynhildr by Odin as punishment, which puts her into suspended animation and instantly killed anyone who tried to free her. Sigurd managed to cut through the curse with Gram.[115]

Shapeshifting[]

Shapeshifting (変化, Henge?) is the Magecraft to change one's appearance. Depending on the technique, it is said to be a powerful curse or an old and advanced Magecraft.[116]

Though Shapeshifting is possible with modern Magecraft, most of it relies on illusions or techniques that transfer the user's senses to another medium, such as a doll.[117] But it comes down to two categories: a mind swap or a reconfiguration of the person's physical form. Swapping minds is easy, but the effects do not last very long, and the victim feels like they are dreaming. Changing someone's physical form is more tricky, involving reconstructing the base DNA sequence, and it is hard to revert back before the spell ends.[107]

Magecraft that recombines the body can be considered an endangered type of Greater Magecraft.[117] At the Clock Tower, Shapeshifting falls under the purview of the Department of Zoology.[116][118] Rune Magi can also shapeshift.[107]

Doctor Heartless uses Shapeshifting to make himself pass as Caules Forvedge,[116] and Beryl Gut can shapeshift into whoever he eats.[119] It is also one of Ritsuka Suse's speciality with her Black Magic, even using it to change her appearance and stroll around the shopping street.[120] Alice Kuonji is apt at physical reconfiguration, having changed people who opposed her into dolls.[107]

Spiritual Evocation[]

Spiritual Evocation (降霊術, Kōrei Jutsu?) is one of Thaumaturgical Systems that allows one to summon beings or perform spiritual possession.[121]

It includes "invocation", the technique of attracting higher spirituality into one's own self,[122] and "Evocation", the technique of invoking spirituality on the outside of the self.[123]

Some Spiritual Evocations, such as Partial Access[124] and Trance Mediumship,[125] can use a part of Heroic Spirits to make miracles happen.[126][125][127][128]

Kiritsugu summoning Saber

Heroic Spirit Summoning.

Heroic Spirit Summoning to create a Servant is a hybrid of both, but many Magi tend to treat Servants as under "Evocation."[129]

It can also allow one to reacquire past knowledge and abilities by performing spiritual possession.[130] Two versions of the same person on the same time axis can have similar effects, such as with Shirou Emiya absorbing his future self's memories and skills by just having contact with him.[131]

Kayneth El-Melloi Archibald, Merem Solomon, Fernando Li, Caules Forvedge Yggdmillennia and Fiore Forvedge Yggdmillennia use this Magecraft.

Sibyl Magecraft[]

When becoming a vessel for a soul in attempt to revive that soul artificially, it is called SibylWP Magecraft (巫女の魔術, Miko no Majutsu?). Many Sibyls who have a high affinity to astral bodies, sometimes connect to the memories and consciousness of such bodies without being fully aware of it.[128]

Gray is a user of this Magecraft.

Others[]

Beast Magecraft[]

Beast Magecraft

Svin Glascheit using Beast Magecraft.

Beast Magecraft (獣性魔術, Jūsei Majutsu?, also translated as Bestial Magecraft) is the name given to the field of Magecraft that utilizes one's bestial nature.[132]

Beast Magecraft was the sort of Magecraft that changed the user. It wasn’t just the Magic Circuits that were altered, but the things that connected them as well, like nerves, muscles, or bones. What modern medicine could not transplant could also be affected, like skin, or even parts of the brain.[133]

While this Magecraft eats at the minds of those of the Glascheit family, many other forms of it are more mild. For example, enhancing one's sense of smell to be like that of a dog, enhancing one’s legs to run as fast as a horse, or enhancing one's eyes to see in the dark like a cat.[132]

Magecraft that borrows the abilities of animals exists all over the world.[134] Possession by a fox or a dog god, famous in Japan, are also examples of this Magecraft.[132]

Domination Magecraft[]

Domination Magecraft (支配魔術, Shihai Majutsu?) is a school of Magecraft that centers around "dominating" others. There are two known styles of this Magecraft: Orthodox Domination, which can be used to dominate other people or objects, and a twisted form of this practiced by the lineage that Bazdilot Cordelion belongs to, centered around dominating oneself instead of others.[135]

Cashura used his Orthodox Domination in conjuction with Projection Magecraft to conjure and control a magical cord to bind Ayaka Sajyou.[136]

Thanks to his unique form of Magecraft, Bazdilot is capable of controlling and manipulating the "mud of the Holy Grail" inside himself while maintaining his sanity. He is also able to alter his own body through Domination Magecraft to gain super strength comparable to Reinforcement Magecraft.

Elemental Magecraft[]

Formalcraft[]

Formalcraft: Magecraft Format (魔術形式(フォーマルクラフト), Majutsu Keishiki(Fōmarukurafuto)?) is a method to do Magecrafts using Mana instead of Od. A caster makes contact with Mysteries through processes established in ancient times such as sacrificing a chicken, or praying in a magic circle all night. Since Magical Energy comes from somewhere other than the caster, and they only need to perform the ritual(s), it is popular among Magi who lack power because of weak bloodlines. Knowledge is a strong requirement.[138]

Another Formalcraft: Elemental Conversion (元素変換(フォーマルクラフト), Genso Henkan(Fōmarukurafuto)?) allows for the conversion of Elements. A positive Magecraft. One of its users, Ayaka Sajyou called it "Thaumaturgy for dummies." Elsa Saijou is good at it with Wind Element.

Papilio Magia[]

Papilio Magia: Butterfly Magecraft (蝶魔術(パピリオ・マギア), Chō Majutsu(Papirio Magia)?) is the unique Magecraft of the Caesarmund family, a spell designed to mimic the metamorphic process of a butterfly. Its premise is the inherent Mystery in the process of a butterfly changing to an effectively entirely different mode of life between the larval, pupal, and mature stages of its development. As Orlocke himself described it, it is “the manipulation of the gap between what is certain and what is uncertain,” interference in the act of transformation itself being the core of this strain of Magecraft. Through this spell, Orlocke was able to gradually transfer his crest and his consciousness into a Homunculus body he had prepared which made from his own blood and semen. By the time of the Adra Castle incident, he had already transferred ninety percent of his being into the new body.[139]

It can also be used to infect the Magic Circuits of others with a Command Spell, as demontrated with Verner giving one of the Command Spell to the other members of the El-Melloi Classroom (with the exception of Yvette) while he holds the other two completely. As he is making the Command Spell invade the Magic Circuits of other people, the feedback he would receive from a betrayal would kill him.[140] As well as creating a Bounded Field which disperses a gale of wind from Gugalanna's stamp that moved at 50m/s into a gentle breeze.[141]

Spatial Transportation[]

Spatial Transportation (空間転移, Kūkan Ten'i?) is Magecraft in the realm of Magic.[142][143][144] Differing from Pure Spatial Transference (純粋な空間転移, Junsuina Kūkan Ten'i?), something requiring the use of Magic, it can be performed by anyone with enough skill. Although in the modern day teleportation is in the domain of Magic and as such impossible for normal Magi to do, Ziz is a Magus from the Wandering Sea and therefore from a different era, so it's just Magecraft to him.[144]

It is nearly impossible to accomplish Spatial Transportation in the present, either requiring crystallized miracles like Command Spells, knowledge from the Age of Gods, or other special circumstances. Caster requires the use of her Temple to utilize it, but she can also use it in areas of Fuyuki. Souren Araya can use it within Hounouden Rokujyuyonshou of the Ogawa Apartment due to it being like a part of his body.[142] Doctor Heartless can perform instantaneous spatial movement thanks to having his heart stolen by Fairies, leaving a fissure that connects to a different space akin to an Imaginary Number Space.[145] The enforced transference performed by Caster can be warded by Saber's high Magic Resistance.

The Spatial Transportation of Servants (サーヴァントの空間転移, Sāvanto no Kūkan Ten'i?), also called Forced Summoning, is something utilized by Masters to summon their Servants to different areas with Command Spells. Even if the distance is far, they will traverse great distances in an instant after the Command is issued. They can either arrive directly at the side of their Master, or they can be sent to another location. Doing this requires the consent of both the Master and Servant to achieve something unprecedented that overturns the normal methods of Magecraft to reach the same level as Magic.[142][146] The ability of Enkidu to bind divine beings is able to render such transportation ineffective. It is possible a barrier like that around the grounds of the Ryuudou Temple can keep the summons from working.[147]

When enforced transference is used on Shirou Emiya, the area around him begins to distort like a mirage, and the destination area slowly distorts the current area as it comes into view. His existence is pulled out of the third dimension, travels through many other dimensions, and it is dropped back into the original dimension. Servants are stripped of all recognition of the surrounding space and sent into the midst of a 'transfer' that does not have an existence or direction. Reaching a speed that nears the destruction of the laws of cause and effect, they overcome the distance of space in a "moment" of a few milliseconds at a speed close to that of light, completing the instantaneous movement between two different points in space.

Time Manipulation[]

Time Alter

Emiya's Time Manipulation.

Time Manipulation (時間操作, Jikan Sōsa?) is the result of the Emiya family spending generations researching and seeking the Magecraft that controls time. It is the ability to separate the passage of time inside a designated space from the "flow of time" in the outside world. It is classified as Greater Magecraft in the form of a Bounded Field that can be regarded as a type of Reality Marble in a way, but still not something extraordinarily difficult to utilize like other time related Magecraft or something on the level of the True Magic that is unable to be replicated.

It allows for "time adjustment" that can only stagnate the time which has passed and accelerate time in the future rather than something more advanced like "time modification", which has the ability to reverse cause and effect and change the past. It is generally used with large scale rituals that require a large amount of Magical Energy and planning in order to activate it. Kiritsugu Emiya didn't continue this research due to it not being useful in combat, and instead took the knowledge left by his predecessors to create Innate Time Control. It limits the Bounded Field to his own body, so that it can be used at any time without expending large amounts of Magical Energy or requiring a ritual.[148][149] The Mage's Association has the majority of the Emiya family's Magic Crest, and the rest remained with Kiritsugu until his death due to not passing it on to Shirou Emiya.[150]

Unnamed Spells[]

Unnamed Spells known to exist include:

  • Under duress, Sakura Matou can cast a spell using the Matou "absorption" nature Magecraft, and it shoots like a spear, stabbing and entangling the part hit to drain the person of energy.[151]
  • A spell is cast on Zouken Matou's body and the Worms that form it. The spell causes deterioration of any strange body that harms it, dissolving it in a matter of moments.[152]
  • When summoned as Beryl Gut's Servant in the British Lostbelt, Morgan le Fay used a technique similar to Rayshift to send her knowledge and memories to her Lostbelt counterpart Aesc 2000 years ago in exchange for her life. Thanks to this, Aesc survived the fall of Orkney in the "first" Fairy Calendar. She then averted the Great Calamity, withered Seyfert, and established the Queen's Calendar.[153]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8
    [v] Fate/complete material III: World material - Theory of Magic - The two great forces in the Thaumaturgy world: Mage's Association, p.051

    “Clock Tower”, the Highest Institute of Magic
    The Clock Tower, the core of the Association and in fact what could also be said to be the Association itself, is based in the British museum of London. Magi from all over the world gather and devote themselves day and night to the study of magic, while at the same time, are busily tripping over and being tripped over by other factions and competing for power and budget. The organization is anything but harmonious and has a complicated bizarre structure, but the magical research there is without doubt the leading edge.

    Below the building, there is the magi’s research area which includes studies and archives. It is only a venerable museum to normal people of course, but at the deepest part, there is a special area (prison?) called the “Bottom of the Bridge” where the Association confines many sealing designated magi deemed to be “dangerous because their talents were too outstanding.” Also, apparently the Gazamy the “Evil Spook”, treated as the number one disaster in the Association, is locked up at the bottom of the London tower.

    The person of highest position in the Clock Tower, the “Director” has been the same person for the 2000 years since the founding of the organization, and because of this is thought to be something more than human.

    The organization handling patents relating to magic is also the Clock Tower, and the current finances of the Tohsaka family is being by covered by the patent royalties that are being transferred to their account.

    Ranks of Magi
    A magus is given a “rank” that matches his ability. The highest is said to be Crown (Grand), but details on it are unknown. Note that Lord El-melloi II, lecturer at the Clock Tower who has produced many Grands among his pupils, is stuck in the mediocre “fourth rank” for some reason.

    Color ranks
    Separate from the normal ranks, color-based titles are given to those that have become special.
    The highest are red, blue, and yellow based on the three primary colors. After that, there are the combined colors of orange, purple, green, black, and so on. The further down you go, the less your rank is. Note that there is no rule about only one person for each color. The Association will, without any stinginess, award a color to you if you’re a magus of great stature or one with an unusual talent.

    Sealing Designation Enforcers
    If you receive a “sealing designation”, you will be confined and even your magic research will be gone, not to mention your freedom. Thus, the person given that designation will of course desperately resist that and won’t stop fighting. To forcefully retrieve magi who were qualified enough to be given a sealing designation, the Association dispatches “Enforcers.” There are around 30 of them total, and Bazett is one of them.

    Lords, consuming their time in power struggles
    In the Magic Association, no rather, the Clock Tower, there are a number of families that hold sway. They are called Lords and are the objects of fear. There are three major families of Lords and about 20 families of relatives. These families are well-known even in normal society. The history of one family is at shortest 500 years and the longest is over 2000 years. They have been plotting and plotting since a staggeringly long past.

    The Sea of Estray, together with the Atlas Institute, is an organization called the original form of the Magic Association.
    Among the founders of the Magic Association, there had been many heretical magi who were exiled from the Sea of Estray and the Atlas Institute and had no place left to go.
    The base of the Sea of Estray is in Northern Europe. This base, with the nickname of the Moving Stone Coffin, is itself a moving mountain range. Normally it is wandering at sea as its name suggests, but sometimes it comes up on dry land.
    It seems they research mainly body alteration, but the specifics are unknown.

    *What is an alchemist?
    One who studies the flow of matter. That is what an alchemist is. The alchemists of the Clock Tower created products like the homunculi of the Einzbern by merging with western magery.
    However, the ultimate goal of the alchemists of the Atlas Institute is set even closer to the original ideology, as the "transformation of events". The often spoke-up "transformation of base metal to gold" in alchemy is, to the members of the Atlas Institute, mere "transformation of matter" and is nothing more than a primitive art far removed from their ideals. Their alchemy is an advancement of the metallurgy of ancient Egypt, the root of the discipline, and has not been influenced by western magery like the alchemy that the Clock Tower magi handle.

  2. Fate/Grand Order: Epic of Remnant - Salem: The Forbidden Advent Garden - Section 3: Second Knot
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Melty Blood - Hologram Summer route - Block C: 2/The Alchemist of Atlas - Extra Alchemist
  4. Fate/Grand Order - London: The Death World in the City of Demonic Fog - Section 3: The Demonic Fog Laughs
  5. Lord El-Melloi II Case Files Volume 1: case. Adra Castle Separation - Chapter 4 Part 2
  6. 6.0 6.1
    [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Serpent [Colloquial term], p.188

    Serpent [Colloquial term]
    Roa's nickname. The Dead Apostles gave it to him, in reference to the way he lives on through reincarnation. Given that he dabbled in alchemy, it's quite fitting.
    Of course, when you hear alchemy the first thing you think of is Sion, but Sion is an Atlas alchemist, which is something totally different from those alchemists that devoted themselves to Western sorcery. It seems that the Atlas alchemists don't think much of Roa for that very reason, even though they both subscribe to the common idea that "everything flows". Also, contrary to what you may expect, Sion too is possessed of this same elitism, and looks down on Roa on principle.
    …Huh? Then are Sion and Ciel actually on bad terms…?

    蛇【俗称】
    ロアの俗称。転生し生き続ける彼を、死徒たちはそう名づけた。元から錬金術をかじっていたロアには相応しい俗称といえるだろう。
    錬金術と言えばシオンだが、シオンはアトラスの錬金術師なので西洋魔術に傾倒した錬金術師たちとは別物。万物、物質の流転は共通のテーマだが、アトラスの錬金術師はロアを軽視しているようだ。シオンもああ見えて選民思想が強いので、ロアを見下している節がある。……あれ?シオンとシエルつて実は仲悪い……?

  7. 7.0 7.1 7.2
    [v] Melty Blood Act Cadenza PS2 Manual - Dictionary: The Atlas Academy [Place name], P.060

    The Atlas Academy [Place name]
    The institute Sion belonged to, and one of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Colloquially known as the Giant's Pit.
    Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance.
    In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon.
    There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over."
    …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction.

    アトラス院【地名】
    シオンが所属していた学院で、魔術協会三大部門の一つ。エジプトはアトラス山に門を構える、錬金術師の学院。俗名として巨人の穴蔵とも。
    中世から主流となった現代錬金術とは異なる、魔術の祖と言われる錬金術師の集まり。プラハ協会とは致命的に仲が悪く、魔術協会の心臓部·時計塔からも煙たがられている。
    初代院長が証明してしまった“終末”を回避する為の兵器を延々と作り上げ、未来永劫に廃棄し続けている。
    曰く、アトラスの封を解くな。世界を七度滅ぼすぞ——とはプラハの錬金術師の言。世界を救う為に作り上げた兵器は、更に惨たらしく星を焼く道具にすぎなかったのだ。

  8. 8.0 8.1 8.2 8.3
    [v] Tsukihime Dokuhon PlusPeriod - TSUKIHIME Dictionary: Atlas Institute [Place name], p.175

    Atlas Institute [Place name]
    One of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather.
    Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of magecraft, and an attempt to unravel the truth of the world.
    For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance. They are colloquially known as the Giant’s Pit.
    In order to avoid the “end” proven by their first director, they endlessly create and dispose of weapon after weapon.
    There is a saying in the Prague Association: “Lift not the seal of Atlas, lest ye destroy the world seven times over.”
    …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction.
    Though calling it “one of the three major branches of the Association” sounds nice, in reality it is more like an independent think tank. They have been known, on rare occasions, to loan out their alchemists to other mage’s associations and even the Holy Church upon request.
    In order to hire an Atlas alchemist, however, one of the written contracts issued by the Atlas Institute is required. Only seven of these contracts were ever issued, and the Atlas Institute considers their recovery a top priority.

    アトラス院【地名】
    魔術協会三大部門の一つ。エジプトはアトラス山に門を構える、錬金術師の学院。
    中世から主流となった現代錬金術とは異なる、魔術の祖、世界の理を解明する錬金術師たちの集まり。
    プラハの協会とは致命的に仲が悪く、魔術協会の心臓部・時計塔からも煙たがられている。通称、“巨人の穴蔵”。
    初代院長が証明してしまった“終末”を回避する為の兵器を未来永劫に作り上げ、廃棄し続けると言われている。
    曰く、アトラスの封を解くな。世界を七度滅ぼすぞ―――とはプラハの錬金術師の言。
    世界を救う為に作り上げた兵器は、更に慘たらしく星を焼く道具にすぎなかった訳である。
    三大部門と聞こえはいいが、実際は独立した頭脳集団。希に、他協会や聖堂教会からの要請で錬金術師を貸し出す事もある。
    アトラスの錬金術師を借り受けるには、過去アトラス院が発行した“契約書”が必要となる。七枚しか発行していないこの契約書を回収する事がアトラス院の当面の目的だとか。

  9. 9.0 9.1 9.2 9.3
    [v] Fate/EXTRA material - Encyclopedia: Atlas Academy [Place name], p.155

    The Academy at Atlas【Location Name】
    The Atlas Institute is an association of magus and alchemists based somewhere in Egypt’s Atlas Mountains. It is also known as the Giant’s Pit.
    Of the three divisions of what had once been the Mage’s Association, the institute of accumulation and measurement.
    They were a group of practitioners of alchemy, not of the modern alchemy that became dominant since the medieval times, but the progenitor of magecraft, the alchemy that investigates the truth of the world.
    They’re not so much as mages as they are individuals with abnormal powers who treat their own bodies like humanoid machines, using them like vessels for working their minds more accurately, more powerfully, more quickly.
    They believed that humans are a rare sort of computers with motor functions (the five senses), that we humans are intelligent lifeforms that evolved to collect and analyze information and directly solve the problems created from that as manual labor.
    The correctness of this idea was proven unexpectedly in the world of Extra where magecraft died out.
    The alchemists of Atlas have poor magic circuits, and did not lead their lives relying on magic power.
    As they did not rely on it (or to be more precise, could not), they were able to continue their pursuit of knowledge as disciples of magecraft even after the depletion of mana.
    However, for a long time children had stopped being born, and the Atlas Institute, with its old alchemists taking their lives, was at the end of its ropes irrespective of the mana depletion.
    All that remains of the Atlas Institute is a single homunculus. The last Atlasian succumbed to disease after creating the homunculus, and only her creations were left in her cave.
    The Atlas alchemists disappeared, and their research facilities which were built using unknown techniques stretch out in an underground city which is now, more or less, a giant graveyard.

    アトラス院【地名】
    エジプトはアトラス山脈にある魔術師・錬金術師の協会。巨人の穴倉ともいう。
    かつて機能していた魔術協会───その三大部門の一つ、蓄積と計測の院。
    中世から主流となった現代錬金術とは異なる、魔術の祖、世界の理を解明する錬金術師の集団だった。
    魔術師というよりは自身の肉体をマン・マシーンとして扱う異能者たちで、自身の肉体を『正しく、強く、速く』知性を働かせるための容れ物として扱っていた。
    人間とは運動機能(五感)をもった類い希なる計算装置である。情報を収集し、解析し、生まれ出る数々の問題に、労働力としてダイレクトに対応できるよう進化した知的生命体が我々人間である、というのが彼らの信条だった。
    その正しさは魔術の絶えたEXTRA世界で奇しくも証明された。
    アトラスの錬金術師たちは魔術回路が乏しく、魔力に頼った活動をしてこなかった者たちである。
    魔力に頼っていなかった(正しくは『頼れなかった』のだが)彼らは魔力枯渇の後でも魔術の徒として探求を続けられた。
    しかし長く次代の子供たちが誕生しなくなり、古参の錬金術師たちの自決死が続いていたアトラス院は魔術枯渇とは関係なく滅びようとしている。
    アトラス院にはもはや一人のボムンクルスしか存在しない。最後のアトラスはボムンクルスを鋳造した後に病死し、洞窟には最後の作品だけが残された。
    錬金術師たちが消え、未知の技術体系によって作られた研究施設だけが連なる地下都市は、さながら巨大な墓標のようだとも。

  10. 10.0 10.1 Lord El-Melloi II Case Files Volume 1: case. Adra Castle Separation - Chapter 1 Part 4
  11. Fate/Prototype: Fragments of Blue and Silver Volume 5: Knight of Fate Arc - Act 5 Part 4-A (translated by PhoenixRising at Beast's Lair)
  12. Fate/Grand Order material III p.052-059 - Von Hohenheim Paracelsus (translated by Kinalvin)
  13. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Chapter 4 Part 1
  14. Lord El-Melloi II Case Files Volume 1: case. Adra Castle Separation - Chapter 2 Part 3
  15. [v] Fate/complete material IV: Extra material - Fate/Apocrypha - Frankenstein, p.332-333

    Frankenstein, Frankenstein's Monster
    Frankenstein, Frankenstein's Monster is the cyborg that appears in Mary Shelley's novel. Normally slow to respond in interpersonal interaction, she exhibits surprising agility and toughness in combat; in Berserk Mode, she executes commands with extreme faithfulness. Due to a lack of skill in expression, and fearful of her own monstrous nature, she maintains a shy silence that conceals her high intelligence and empathetic capabilities (except for the emotion of sorrow). Extremely mindful of energy conservation; if her Master leaves the lights on in the bathroom after use, she will turn it off for him.

    • Class:Berserker
    • Source:Novel "Frankenstein: or The Modern Prometheus"
    • Location:Europe and the United States,
    • Alignment:Chaotic Neutral
    • Gender:Female
    • Height:170cm
    • Weight:40kg
    • Armament: Mace


    Illustrations: Takeshi Okazaki
    Creator: Meteor Hoshizora (TYPE-MOON)

    Legend
    An artificial lifeform created by the researcher Frankenstein; she was rejected by her creator when she professed a love for him. Fearful of her interests, her creator dismembered her and escaped to his birthplace in an Alpine village outside Geneva. Reassembling herself and tracking him on instinct, she began to recognize over time that though she was kind in nature, she was also an existence of cursed monstrosity. The understanding of the reasoning behind her creator's rejection drove her to anger and despair, and she took the lives of his family members, pursuing him across Europe in the aftermath. Her creator eventually underwent a mental breakdown and took his own life. At the loss of the subject of her love, hopes, and hatred, the automaton drowned herself in the icy waters of the Arctic.

    Status

    • STR: C
    • CON: B
    • AGI: D
    • MGI: D
    • LCK: B
    • Noble Phantasm: C


    Skills

    • Scream of the False Lifeform (Scream of Terror)

    The Servant is capable of emitting an immense scream, temporarily robbing enemies and allies alike of their ability to think and respond; those who do not expect it or are incapable of the mental resilience to withstand it may temporarily lose their ability to breathe. The effectiveness of the skill is increased with activation of Mad Enhancement. Incidentally, in Berserk Mode, the Servant expresses approval with the phrase "Yaaa," and disapproval with the phrase "Uiii," but it is impossible to discern anything but madness.

    • Galvanism

    Unrestricted conversion and accumulation of magical energy and bio-electric energy. Thaumaturgical attacks involving no material existence -- wind manipulation, energy bullets, beam attacks -- are converted to electricity and rendered without effect, discharged into the environment. Absorbed electricity may be used to implement rapid self-repair and physical attribute reinforcement. Like PhlogistonWP and Ether, the concept of Galvinism, which explains organic activity as a bio-electric process, falls under the domain of Alchemy.

    Noble Phantasm

    • Bridal Chest: A Maiden's Chastity Strength: Medium

    A large mace used by the Servant as a striking weapon, which gives off discharges electricity with the appearance of tree branches. In reality, the Servant's reactor core / heart is contained within the large spherical bulb, and the fin on the opposite end remotely transfers energy to the Servant's main body. With high efficiency, the implement continuously gathers energy wasted by the Servant or present in her surroundings, and is constantly manifested outside of combat to power her. If exposed to a high-magical energy environment -- for example, in the midst of combat -- the function of Galvinism and the Bridal Chest combine to qualify the Noble Phantasm as a "Type II Perpetual Motion Engine."

    • Blasted Tree: The Lightning Tree of Crucifixion Strength: Large

    Use of the Bridal Chest in a suicide move -- the fin of the mace is planted into the ground, and the reactor's limiters are completely released, discharging all gathered electricity into the surrounding environment as an area of effect attack with target homing; momentarily giving the Noble Phantasm in the silhouette of a towering tree. May be implemented from the Servant's own body rather than the Bridal Chest if the enemy force is a single opponent within short range. Use of this technique results in permanent deactivation, but there is a low probability that a second Frankenstein's Monster will be materialized in the wake of the attack. However, in death, it would be impossible for the Servant to witness the results of her actions.

    フランケンシュタインの怪物
    フランケンシュタイン
    メアリー・シェリーの小説に登場する人造人間。もっぱら寡黙で、反応も鈍いが。戦闘時は俊敏に動き、素晴らしい機動力とタフネスさを発揮する。暴走状態でなければ、命令に極めて忠実。感情を表す行為は自分の醜悪さにつながると恥じており、積極的に隠している。しかし知能は高く、人間の情緒を高度なレベルで理解している(ただひとつ、悲しみの感情がない)。節電に大変熱心で、マスターが入っているトイレの電気をこまめに切る。

    • クラス:バーサーカー
    • 出典:小説『Frankenstein: or The Modern Prometheus』
    • 地域:欧米を中心とした、全世界
    • 属性:混沌・中庸
    • 性別:女
    • 身長:170cm台
    • 体重:40kg台
    • 武装:メイス.


    イラスト:岡崎武士
    設定制作:星空めてお(TYPE-MOON)

    伝説
    科学者・フランケンシュタインが創り出した人造生命。創造主を父と敬慕したが、拒絶される。生まれてほどなく、彼女を恐れた父は、彼女を解体して故郷ジュネーブの山村へと逃亡した。その行方を辿る追跡行のうち、彼女は自分が優れた存在であると同時に醜い怪物であることを悟る。やがて彼女はフランケンシュタインの家族や無関係な人々の命を奪いながら欧州を転々として父を追い詰め、自分の伴侶となる存在を創造するよう迫った。しかし衰弱しきった父は恐怖に悶え苦しみ、狂死する。憎悪の対象と希望を同時に失った彼女は、この地上に生きる場所も許されることもないと嘆きながら氷の海へと消えた。

    筋力値

    • 筋力:C
    • 耐久:B
    • 敏捷:D
    • 魔力:D
    • 幸運:B
    • 宝具:C


    固有スキル

    • 虚ろなる生者の嘆き

    狂化時に高まる、いつ果てるともしれない甲高い絶叫。敵味方を問わず思考力を奪い、抵抗力のない者は恐慌をきたして呼吸不能になる。被害者の苦しむさまは、みずから首を絞めているかのように映る。彼女の唸りは「(はい)……ヤァァ……」、「(不満)……ウィィィ……」のように意味がこもっているが、スキル発動時は狂気しか感じられない。

    • ガルバニズム

    生体電流と魔力の自在な転換、および蓄積。魔光、魔風、魔弾など実体のない攻撃を瞬時に電気へ変換し、周囲に放電することで無効化する。
    また、蓄電の量に応じて肉体が強化され、ダメージ修復も迅速に行われるようになる。生命活動を肉体に宿る電気で説明するガルバニズムの概念は、フロギストンやエーテルと同じく、錬金術のカテゴリーに属している。

    宝具

    • 乙女の貞節 - 威力:中

    樹の枝状の放電流を纏う戦槌(メイス)。先端の球体は彼女の心臓そのものであり、戦闘時以外も肌身離さず所持している。尾部のフィンと、本体側側頭部のフィンによって電力の供給が行われる仕組み。自分や周囲から漏れる魔力を効率よく回収し蓄積するため、周囲に余剰の魔力が豊富に発生し続ける戦闘時は、ガルバニズムと合わせて疑似的に『第二種永久機関』の動作をすることになる

    • 磔刑の雷樹 - 威力:大

    "乙女の貞節"を地面に突き立て、全リミッターを解除して行う全力放電。
    聳え立つ大樹のシルエットで降り注ぐ、拡散ホーミングサンダーである。
    敵が単体かつ近距離であれば"乙女の貞節"がなくとも発動可能。 放電後、使用者は完全に活動を停止する。つまり"死"である。この雷撃は、低い確率で第二のフランケンシュタインの怪物を生む可能性がある。もっとも、死亡する彼女はその結果を見ることができない。

  16. [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Family lineage of Magus, p.046

    Family lineage of Magus
    A magus lineage refers to the Magic Crest relay that passes down a Magic Crest through unilineal succession. Because this “relay” is so important, even if a family’s biological lineage has ceased, the magus lineage will be considered continuous if the crest is engraved onto somebody else’s body. Conversely, if the Magic Crest itself is lost, that magus lineage will be considered to have been severed even if a child with Magic Circuits still lives. Under normal circumstances, a magus selects the best qualified heir from within the family, and gradually passes on the Magic Crest to the successor.
    The chosen successor to a magus lineage undergoes harsh training from a young age. Because an abnormal mindset and body are required to use magic, the training to instill these qualities is extremely severe, and it is not unusual to employ inhumane measures such as brainwashing and bodily modification. Thus, as the heir matures he or she inherits the lineage’s magic, knowledge, and research. Finally, a new master is born when the entirety of the Magic Crest is passed down from the predecessor.

    Increasing the number of Magic Circuits
    Magic Circuits are organs that one is born with, so there is no way to increase their number after birth. There are ways to transfer circuits, but it is rarely done because the success rate is low. Therefore, magus lineages will modify the parents’ bodies or take every measure possible at the moment of a child’s birth to create a successor with even one additional Magic Circuit. Therefore, the children of older lineages tend to have more Magic Circuits.

    Inherited Magic Crests
    Magic Crests are heirlooms within which the entirety of a lineage’s research is inscribed, from the first ancestor to the present. The crest contains the regrets of previous family heads’ inability to master their magic. A Magic Crest with a long history is a cursed crystallization impregnated with the feelings of countless preceding magi.

    The Tohsaka family
    Rin is the heir to the Tohsaka family, while Sakura was adopted by the Matou family as a successor. Because Tohsaka Tokiomi, the family head, died in the Holy Grail War, Rin inherited Tokiomi’s estate, including his magical patents, businesses in Fuyuki, and other assets. However, at this point most of Tokiomi’s magic crest had not yet been transferred to Rin. Tokiomi’s crest was extracted from his body by the Clock Tower, and given to Tokiomi’s next of kin to be transplanted into Rin.

    Great magical families

    Family name or Representative
    Attributes
    Explanation
    Tohsaka Conversion One of the founding families of the Holy Grail War. They are disciples of the Sorcerer Zelretch, and the administrators of Fuyuki.
    Makiri Absorption One of the three founding families of the Holy Grail War. They immigrated to Fuyuki and became the Matou family.
    Einzbern Flow and transfer of power One of the three founding families of the Holy Grail War. They specialize in alchemy, particularly in the creation of homunculi.
    Edelfelt Conversion Family from Finland. Like Tohsaka, prefer jewels magic, which uses the attribute of conversion.
    Barthomeloi Almighty Old line even in the Magic Association. One of the families of the rulers, the Lords. Embodiments of perfectionism and aristrocracy.
    Milyonecalion Prosperity One of the top magi in the magic world, known also by the name "Giver of All Sealing Designations". Details are unknown.
    Jewel Killer Halting One of the remarkable magi in history, affiliated with the Sea of Estray, the mysterious prototype of the Magic Association.
    Hermes Silis Atlasia Future Magus from one of the divisions of the Magic Association, the Atlas Institute, the association for the magi and alchemists of Egypt.

    魔術の家系
    魔術師の家系とは、一子相伝で魔術刻印を相続していく "魔術刻印のリレー”のことを指す。 この"リレー”こそが重要であるため、 生物学的な血筋が絶えたとしても、 魔術刻印が他人の肉体に受け継がれてさえいれば、その魔術師の家系は続いているといえる。 また、 魔術回路を持った子孫が存続していたとしても、魔術刻印が失われてしまったなら、その家系は魔術的に断絶したに等しい。 とはいえ、 通常であれば魔術師は自分の血族から優れた素養を持つ後継者を選択し、魔術刻印を連綿と受け継がせていくことになる。
    また、後継者として選ばれた子供は、幼い頃より厳しい鍛錬を強制される。 魔術の行使に必要な精神と肉体は常識を外れたものであるため、 それに耐え得る心身を手に入れる鍛錬は過酷を極め、 洗脳や肉体改造のような非人道的な手段すら珍しくないのだ。そうして成長と共に、 魔術や、それに付随する知識と研究を受け継ぎ、最終的に先代の魔術師からすべての魔術刻印を受け継ぐことで新たな当主が誕生する。

    魔術回路の増やし方
    魔術回路は生まれ持った器官であり、 後天的に増えることはない。 移植方法はあるが、成功率が低いために行われることは少ない。そのため、 魔術師の家系は親の肉体を改造、 あるいは子供が生まれる際に手を尽くし、1本でも魔術回路の多い跡継ぎを誕生させようとする。 よって、 古い家系の子供ほど魔術回路が多い傾向がある。

    遺産としての魔術刻印
    魔術刻印は、魔術師の家系の始祖より現在に至るまでのすべての研究成果が刻まれた受け継ぐべき遺産”である。 そこには歴代当主の"魔術を極められなかった"という無念の想いも含まれている。 古く長い歴史を持つ魔術刻印は、極めて高い価値と同時に、歴代の魔術師たちの無数の想いを宿した呪いの結晶ともいえるだろう。

    遠坂家の場合
    遠坂家では長女の凛が後継者となり、 次女の桜は養子に出されて間桐家の後継者となった。 当主である遠坂時臣が聖杯戦争で早世したため、凛は時臣が申請した魔術的特許や冬木市の商業用地などの遺産を受け継いだが、 この時点で時臣の魔術刻印は、殆ど凛に刻まれていなかった。 そのため、時臣の魔術刻印は時計塔で遺体から摘出され、 時臣の知己の手を経て凛に移植されている。

    魔術の名門

    家名 or 代表者
    特性
    解説
    遠坂 転換 聖杯戦争を創始したうちの 一家。 魔法使いゼルレッチを 大師とし、 冬木を管理する。
    マキリ 吸収 聖杯戦争を創り出した始ま りの御三家のひとつ。 冬木に 移り住み、 間桐家となった。
    アインツベルン 力の流転・転移 聖杯戦争を始めた御三家の ひとつ。 錬金術、 特にホムン クルスの製造を得意とする。
    エーデルフェルト 転換 フィンランドの名門。 遠坂 と同じく、転換の特性を使用 した宝石魔術を好んで用いる。
    バルトメロイ 万能 魔術協会でも古い血筋 配者であるロードの一家。完璧 主義かつ貴族主義の体現者。
    ミリョネカリオン 繁栄 "封印指定総与"のふたつ名 で知られる、魔術世界屈指の 魔術師。 委細は不明。
    宝石殺し 停止 魔術協会の原形とされなが らも謎多き彷徨海に所属す る、稀代の魔術師。
    ヘルメス・シリス・ アトラシア 未来 魔術協会の一部門 エジプ トにある魔術師&錬金術師の 協会 アトラス院の魔術師。.

  17. Fate/hollow ataraxia - Other - Einzbern Castle - Ghost Gossip Glamorous
  18. Fate/stay night - Fate route - Day 13: infinity arms - You're my only star
  19. 19.0 19.1 19.2 Fate/stay night - Heaven's Feel route - Day 6: beautiful (I) - Winter castle - Ilya (II)
  20. Fate/stay night - Fate route - Day 10: skyscraper - Bad End: Nutcracker doll
  21. Fate/stay night - Fate route - Day 11: DragonSlay - Bad End: Dress of heaven
  22. 22.0 22.1 Fate/Zero Volume 2: The Mad Feast of Kings - Act 7 Part 1 -130:44:57
  23. 23.0 23.1 23.2 This reference needs to be fixed. Use "FGOCamelot" instead of "Grand Order".
  24. The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Chapter 2 Part 5
  25. Fate/Grand Order - Ptolemy (Archer) Profile - Translated by PkFreezeAlpha
  26. [v] Kara no Kyoukai Special Pamphlet - Encyclopedia: Misaya Ouji [Person's name], p.028 [T]

    Ouji Misaya [Person's name]
    A girl in her late teens. A faerie-user.
    She was a student of the Reien Girl's Academy, and an upperclassman of Kokutou Azaka.
    Misaya was a talented girl who was the chairwoman of the student committee until the last year, an impeccable mistress.
    Azaka once said, she was more of an intimidating empress rather than a cute princess.
    She led the mindless familiars while conducted multiple parallel cognitive processes, demonstrating characteristics found in Alchemists.
    This was probably because the magus who acted as her mentor was a student of Atlas.
    Although she clashed with Azaka like water and oil, their secret desires were very similar.

    黄路美沙夜【おうじ―みさや】【人名】
    十代後半の少女。妖精遣い。
    礼園女学院の生徒で、黒桐鮮花《こくとうあざか 》の先輩にあたる。
    昨年まで生徒会の会長を務めていた才女で、非の打ち所のないお嬢様である。
    鮮花|曰《いわ》く、可愛らしい王女さまというより、威厳のあるお妃《きさき》様。
    意思を持たない使い魔たちを統率する司令塔。複数の思考を同時に走らせるのは錬金術師の特性。
    彼女の師である魔術師が、かのアトラスの院生だった為だろうか。
    鮮花とは水と油だが、隠し持つ願望は似通《に かよ》っている。

  27. Fate/Grand Order - Captain Nemo - Profile: Bond 5

    Bond 5
    Operating a submarine, much less a battleship, would be impossible for Nemo alone. As Sion undoubtedly surmised that Nemo couldn't take care of a ship by themselves, she utilized some of the Atlas Institution's fundamentals upon summoning him, thereupon incorporating the hidden skill "Memory Partition" into him. It's effects granted Nemo the skill to scatter himself, making clones that are "Similar to myself, and more specialized towards various posts."

    潜水艦の、ましてや軍艦の運航はネモひとりでは不可能である。いずれネモが自分の艦を持て余す事になると読んでいたシオンは、ネモ召喚時にアトラス院の基本にして秘匿技能である『分割思考』を組み込んだ。

     その結果、ネモは自身の魔力を分散する事で『自分とほぼ同じで、それぞれの役職に特化した分身』を作れるようになった。

  28. [v] Fate/Zero Animation Visual Guide I: The Fourth Holy Grail War Glossary: shape ist Leben [Magecraft Term]

    shape ist Leben [Magecraft]
    Manipulation and transmutation of matter. Magecraft handed down in the Einzbern family to shape precious metals. Irisviel uses it when fighting Kirei. By passing magical energy through wires it is used to transmute a giant wiremesh falcon as a makeshift homunculus.

    shape ist Leben(形骸よ、生命を宿せ)【魔術】
    物質の錬成と創製、応用というアインツベルン伝来の魔術による貴金属の形状操作。アイリスフィールが綺礼との戦闘において使用。針金に魔力を通わせて、巨大な鷹を模した針金細工、即席のホムンクルスを錬成する。

  29. 29.0 29.1
    [v] TYPE-MOON Fes. Official Pamphlet 10th Anniversary Q & A Booklet:

    Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.

    Q: In Overlooking View, Touko mentioned "even I can't fly without a broom", please tell us about the details of the magecraft involved in flying with a broom.

    A: Basically it is a transportation method involving using magical energy as fuel. Within it, there is the Jet Method, which achieves maximum air speed transiently. There is also the low-cost Ether Sail method. The current new method of transportation involves planting a magical anchor at the destination, and the magus will be pulled toward it, like being pulled by a retracting elastic band. This is the Anchor Attraction Ascension method designed by Touko Aozaki (Patented, commonly referred to as "Touko Travel").
    ... Although Touko was only half-serious there, broom is still a Mystery that is supported by "Magic Foundation - Black Magic" over the entire world. Female magi can easily achieve magical properties such as "foot not making contact with the ground" and "repelled by the earth" when employing a broom. Furthermore, gravity can be reduced to about 1/6 of normal by using an ointment of witchs' which enhances the effect of "repelled by the earth" mentioned previously.
    In other words, a broom is an item that enables "hovering". The source of propulsion varies depending on the magi. Nowadays there is a trend among female magi to research new methods of flight. However, in recent years, there has not been any new innovation that could trump Touko's ridiculously sophisticated method of travel.

    Q:俯瞰風景で橙子さんが「私だって箒がなければ飛べない」と発言していますが、箒を使って空を飛ぶ魔術について詳しく教えてください。

    A:基本は燃料:魔力で行われる移動法。瞬間最大風速的なジェット飛行法、ローコストでのんびり空を行くエーテルセイル帆船法、まさかの新発想・目的地にくさびをうって魔術アンカーで引っ張ってもらう、それゴムを引っ張って縮む時にそっくりですよね、という蒼崎橙子立案のアンカーアトラクションアセンション(著作権あり。通称・トーコトラベル)がある。
    ......というのを半分本当にしても、箒は「魔術基盤・黒魔術」で全世界に神秘設定がなされており、女性魔術師がこれを使用すると「地に足がつかなくなる」「大地から追放される」等の魔術特性が発露しやすい。これに、さらに「大地から追放される」効果を高める魔女の軟膏を併用するこてで引力が六分の一になる、とも言われている。
    つまり箒は「ふわふわ浮く」ためのアイテムであり、その後の推進力は魔術師ごと異なるものとする。今日も女性魔術師の中ではまったく新しい飛行法を発表することがトレンドであるが、ここ数年はトーコトラベルを越える”おいおい、それもう意味わかんねーよ”クラスの新発明がでてきていない。

  30. Fate/strange Fake Volume 4 - Chapter 10: Day 2 "Separate Mornings, Separate Pasts I"
  31. Character material - Ayaka Sajyou, p.14
  32. 32.0 32.1 Fate/stay night - Heaven's Feel route - Day 9: RAIN - Bad End: Geas
  33. 33.0 33.1 Fate/Zero Volume 3: The Scattered Ones - Act 11 Part 4 -72:37:17
  34. 34.0 34.1 Fate/stay night - Fate route - Day 7: Sword & Magic (I) - Lectures on magic by Tohsaka-Sensei. What a Magic Crest is.
  35. 35.0 35.1 Fate/stay night - Unlimited Blade Works route - Day 7: Ghostwaltz - "Tohsaka Rin (IV)"
  36. [v] Fate/complete material III: World material - FAQ with Nasu: Characters, p.134

    Q: On average, how much is one of Tohsaka Rin’s jewels worth?

    Q: On average, how much is one of Tohsaka Rin’s jewels worth?

    A: If we’re only talking about the ones she uses in combat, those go up to about 500,000 yen each. As for the ones made of crystals originally easy to store mana in, those are made of precious metals and fetch a very high price (I decided long ago that the gems would be very valuable). The Tohsaka have exclusive channels through which they obtain the jewels, and Rin racks her brains every day wondering whether she could've gotten a better price from the buyer if she had just become friends with that lady.

    Q:遠坂凛が使用していた宝石は、1粒平均いくらぐらいなのでしょうか?

    A:戦闘で使用する宝石限定で、平均でいうなら50万円ほどでしょうか。元々魔力を溜めやすい鉱石、貴金属は稀少で、どうしても高値がついてしまいます(元々宝石の値段は希少価値で決まりますし)。遠坂には専用の入手ルートがあり、そこのバイヤーの娘さんを仲良しになれば安くなるかも、と日々頭を悩ます凛であった。

  37. Lord El-Melloi II Case Files Volume 1: case. Adra Castle Separation - Chapter 3 Part 3
  38. 38.0 38.1 38.2 Lord El-Melloi II Case Files Volume 5: case. Mystic Eyes collection train (Lower) - Chapter 1 Part 3
  39. 39.0 39.1 The Adventures of Lord El-Melloi II Volume 3: The Devil of the Wandering Sea (Lower)
  40. Fate/stay night - Unlimited Blade Works route - Day 11: WitchCraft - Interlude 11-2: Witch's plan
  41. Lord El-Melloi II Case Files Volume 2: case. Twin Towers of Iselma (Upper) - Chapter 3 Part 4
  42. Mahoutsukai no Yoru - Chapter 9: "Scarred, Scar Red"
  43. The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Chapter 4 Part 3
  44. Fate/Zero Volume 3: The Scattered Ones - Act 12 Part 2 -64:21:13
  45. Fate/stay night- Heaven's Feel route - Day 14: servant eater - Foolish
  46. Fate/stay night [Unlimited Bladeworks] - Episode 12: "Visitor Approaches Lightly"
  47. Lord El-Melloi II Case Files Volume 5: case. Mystic Eyes collection train (Lower) - Chapter 1 Part 1
  48. Fate/stay night - Unlimited Blade Works route - Day 3: long day, long night - VS Berserker
  49. 49.0 49.1 49.2 Lord El-Melloi II Case Files Volume 1: case. Adra Castle Separation - Chapter 3 Part 2, p.206, 211-220
  50. Fate/Zero Volume 3: The Scattered Ones - Act 10 Part 2 -84:30:16
  51. [v] Fate/Zero Animation Visual Guide II: The Fourth Holy Grail War Glossary: Staff [Mystic Code]

    Staff [Mystic Code]
    Mystic code used by Tokiomi. A large ruby is embedded in the head of the staff that is used to cast fire spells. The staff suits Tokiomi, who remains dignified even in the heat of battle.

    杖【魔術礼装】
    時臣がもつ魔術礼装。柄頭には大粒のルビーが埋め込まれており、炎の術式を呼び起こす。戦場においても優雅さを忘れない時臣らしい礼装といえるだろう。

  52. 52.0 52.1 The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 2
  53. Fate/stay night Prologue - Day 3
  54. Fate/stay night - Unlimited Blade Works route - Day 7: Ghostwaltz - Command Spell, second time
  55. 55.0 55.1 55.2 Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 1 Part 3 -282:14:41
  56. Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 3 Part 4 -154:09:25
  57. Fate/Zero Volume 2: The Mad Feast of Kings - Act 8 Part 5 - 103:11:39
  58. Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 3 Part 3 -154:15:41
  59. Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 3 Part 5 -154:03:11
  60. Fate/stay night - Fate route - Day 3: long day, long night - Bad End: Forest of no return
  61. Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 4 Part 1 -153:59:42
  62. Fate/Requiem Volume 1: The Boy Among the Stars - Prologue
  63. [v] Fate/complete material III: World Material - Theory of Magic - Magecraft: Land and Thaumaturgy, p.043

    Land and Thaumaturgy

    Magic Foundation Land

    To use magic, a magus must first establish contact with a magical foundation engraved in the world, send a command to the foundation, and then execute a pre-constructed function. At this point, mystic energy fuels the execution of the function, so the magus must send the command and supply energy simultaneously.

    Magic foundations are magical theories that schools of magic have engraved in the world, and magic is started up in accordance with those rules and systems. For example, the magical theory with the largest foundation is the “Teaching of the Lord” of the Holy Church. Magic foundations engraved in the form of academia and religions fuse intimately with the veins of the land, and the magus using that magic foundation can perform magic anywhere in the world. However, if the magus leaves the land where his magic foundation was engraved in, he loses the backup of his land, and the magic’s power is certain to deteriorate.

    Additionally, this effect differs with magic foundations that are neither academia nor religion, but are instead exclusively inherited from person to person, such as in oral tradition or clan teachings. As long as the rules of those foundations are met, it is possible to exhibit the same basic effect irrespective of geographical location.

    Matou Zouken Fate Accel Zero Order

    Matou Zouken
    The Makiri clan emigrated from their homeland to Fuyuki, and subsequently declined. It is extremely risky for magi to leave their own land, as it also means departure from their own magic foundation.

    土地と魔術

    Magic Foundation Land (Japanese)

    魔術を使うには、魔術師が世界に刻まれた魔 術基盤にコンタクトを取ったうえで魔術基盤に命 令を送り、あらかじめ作られていた機能を実行させ ある、という手順が必要になる。 この時、 機能を実 行する燃料となるのが魔力で、 魔術師は命令と 同時に魔力も送らなくてはならない。
    魔術基盤とは、魔術師の各門派が世界に刻み つけた魔術理論であり、そのルールとシステムに 則って魔術は起動する。 例えば魔術基盤のうち 最も広い基盤を持つ魔術理論が、 教会による "神の教えだ。学問や宗教の形で刻まれた魔術 基盤は、地脈にも密接に溶け込んでおり、その 魔術基盤を使う魔術師は、地球のどこでも魔術 を使うことが可能だ。 しかし、自身の魔術基盤が 刻まれた土地から離れると、 土地のバックアップ が薄くなり、威力は確実に劣化してしまう。
    なお、魔術基盤が学問・宗教ではなく、 個人 による口伝や一族による限定継承の場合は別だ。 基盤のルールさえ合っていれば、 地球のどこにい ても基本通りの効果を発揮することが可能だ。

    Matou Zouken Fate Accel Zero Order

    間桐 臓硯
    マキリの一族は故郷か 冬木に移り住み、没落 した。 魔術師が土地を 移ることは、自身の魔術 基盤から離れることを意 味し、大きなリスクとなる。

  64. [v] Lord El-Melloi II Case Files material - Encyclopedia: Magical Foundation [Magecraft/Other], p.109

    Magical Foundation [Magecraft/Other]
    A magical theory engraved into the world. Its strength is greatly influenced by the faith and the collective unconscious of the people.
    As a Mystery propagates, it loses power. However, the reason they become more stable as knowledge about them spreads, though it may seem contradictory at first glance, is because of this system of Magical Foundations.
    In the present day, the most widespread and most powerful Magical Foundation is the “Teachings of God,” used by the Holy Church.
    Of course, there also exist families who develop magical formulas entirely independent of such Foundations, and weirdos like Flat who “build an entirely new formula from scratch every time.”

    魔術基盤【魔術/その他】
    世界に刻みつけられた魔術理論。人々の信仰や無意識によって、この効果は大きく強化される。
    神秘は広まれば広まるほど力を失う。しかし、知名度が高いほど安定するという、一見矛盾した事柄が成立するのは、この魔術基盤というシステムのため。現行世界において最も広大かつ強大な魔術基盤は、聖堂教会による『神の教え』そのものである。
    もっとも、家伝の魔術はこうした魔術基盤を利用せず、個人の魔術式だけで成立するし、フラットのように「毎回魔術式を新しく構築する」などという変態も存在する。

  65. Fate/stay night - Heaven's Feel route - Day 15: limited. - Duo
  66. Tsukihime -A piece of blue glass moon- - Rainbow in the Night route - Day 10: "Bow of the Skies II"
  67. [v] Fate/complete material III: World Material - Theory of Magic - The two great forces in the Thaumaturgy world: The Holy Church, p.052

    Holy Church
    The‌ ‌Catholic‌ ‌Church‌ ‌that‌ ‌we‌ ‌know‌ ‌also‌ ‌exists‌ ‌within‌ ‌the‌ ‌world‌ ‌of‌ ‌‌Fate/stay‌ ‌night‌.‌ ‌Centered‌ ‌in‌ ‌western‌ ‌Europe,‌ ‌its‌ ‌influence‌ ‌stretches‌ ‌over‌ ‌the‌ ‌entire‌ ‌world.‌ ‌The‌ ‌primary‌ ‌missions‌ ‌of‌ ‌the‌ ‌Catholic‌ ‌Church‌ ‌are‌ ‌to‌ ‌preach‌ ‌the‌ ‌love‌ ‌of‌ ‌God‌ ‌and‌ ‌to‌ ‌help‌ ‌the‌ ‌sick‌ ‌and‌ ‌poor,‌ ‌but‌ ‌beneath‌ ‌this‌ ‌is‌ ‌a‌ ‌mysterious‌ ‌organization‌ ‌that‌ ‌pursues‌ ‌different‌ ‌goals‌ ‌—‌ ‌the‌ ‌Holy‌ ‌Church.‌
    The‌ ‌objective‌ ‌of‌ ‌the‌ ‌Holy‌ ‌Church‌ ‌is‌ ‌the‌ ‌extermination‌ ‌of‌ ‌heresy.‌ ‌The‌ ‌use‌ ‌of‌ ‌occult‌ ‌arts‌ ‌to‌ ‌insult‌ ‌God,‌ ‌to‌ ‌kill‌ ‌people,‌ ‌to‌ ‌beguile‌ ‌the‌ ‌public,‌ ‌and‌ ‌to‌ ‌twist‌ ‌the‌ ‌laws‌ ‌of‌ ‌divine‌ ‌Providence‌ ‌that‌ ‌govern‌ ‌the‌ ‌world,‌ ‌all‌ ‌fall‌ ‌under‌ ‌the‌ ‌umbrella‌ ‌of‌ ‌heresy‌ ‌and‌ ‌must‌ ‌be‌ ‌eradicated.‌ ‌However,‌ ‌heretics‌ ‌are‌ ‌powerful.‌ ‌Vampire‌ ‌fangs‌ ‌and‌ ‌magical‌ ‌bullets‌ ‌all‌ ‌make‌ ‌short‌ ‌work‌ ‌of‌ ‌human‌ ‌flesh.‌ ‌For‌ ‌this‌ ‌reason,‌ ‌the‌ ‌Church‌ ‌possesses‌ ‌trump‌ ‌cards‌ ‌such‌ ‌as‌ ‌Executors,‌ ‌knightly‌ ‌orders,‌ ‌and‌ ‌the‌ ‌Assembly‌ ‌of‌ ‌the‌ ‌Eighth‌ ‌Sacrament.
    The‌ ‌Church‌ ‌has‌ ‌long‌ ‌been‌ ‌engaged‌ ‌in‌ ‌bloody‌ ‌conflict‌ ‌with‌ ‌the‌ ‌Magic‌ ‌Association,‌ ‌but‌ ‌in‌ ‌recent‌ ‌times‌ ‌they‌ ‌have‌ ‌finally‌ ‌reached‌ ‌a‌ ‌state‌ ‌of‌ ‌peace.‌ ‌(Though,‌ ‌covert‌ ‌and‌ ‌private‌ ‌battles‌ ‌still‌ ‌occur.)‌ ‌In‌ ‌contrast‌ ‌to‌ ‌the‌ ‌Magic‌ ‌Association‌ ‌which‌ ‌is‌ ‌a‌ ‌loose‌ ‌collection‌ ‌of‌ ‌collaborators‌ ‌whose‌ ‌sole,‌ ‌absolute‌ ‌goal‌ ‌is‌ ‌to‌ ‌reach‌ ‌the‌ ‌Root,‌ ‌the‌ ‌Holy‌ ‌Church‌ ‌is‌ ‌a‌ ‌gathering‌ ‌of‌ ‌compatriots‌ ‌who‌ ‌share‌ ‌a‌ ‌common‌ ‌ideology.‌ ‌The‌ ‌unity‌ ‌among‌ ‌those‌ ‌of‌ ‌the‌ ‌Church‌ ‌who‌ ‌are‌ ‌connected‌ ‌by‌ ‌the‌ ‌singular‌ ‌bond‌ ‌of‌ ‌faith‌ ‌is‌ ‌far‌ ‌removed‌ ‌from‌ ‌the‌ ‌infighting‌ ‌and‌ ‌mutual‌ ‌distrust‌ ‌of‌ ‌the‌ ‌Magic‌ ‌Association.‌ ‌In‌ ‌this‌ ‌sense,‌ ‌the‌ ‌Church‌ ‌is‌ ‌a‌ ‌powerful‌ ‌organization.‌ ‌Although‌ ‌the‌ ‌Church’s‌ ‌members‌ ‌debate‌ ‌their‌ ‌interpretation‌ ‌of‌ ‌doctrine,‌ ‌these‌ ‌simply‌ ‌amount‌ ‌to‌ ‌reasonable‌ ‌discussions‌ ‌on‌ ‌how‌ ‌to‌ ‌become‌ ‌better‌ ‌people.‌ ‌

    •Executors,‌ ‌purgers‌ ‌of‌ ‌heretics‌
    Executioners‌ ‌of‌ ‌the‌ ‌Church.‌ ‌Pure,‌ ‌armed‌ ‌agents‌ ‌that‌ ‌carry‌ ‌out‌ ‌the‌ ‌Church’s‌ ‌denunciation‌ ‌of‌ ‌“heresies‌ ‌outside‌ ‌the‌ ‌doctrine‌ ‌of‌ ‌the‌ ‌Holy‌ ‌Church,”‌ ‌be‌ ‌they‌ ‌bloodsuckers,‌ ‌monsters,‌ ‌or‌ ‌magi.‌ ‌
    Although‌ ‌they‌ ‌do‌ ‌work‌ ‌with‌ ‌other‌ ‌parts‌ ‌of‌ ‌the‌ ‌Church,‌ ‌the‌ ‌task‌ ‌of‌ ‌Executors‌ ‌is‌ ‌not‌ ‌the‌ ‌purification‌ ‌of‌ ‌demons‌ ‌via‌ ‌exorcism,‌ ‌but‌ ‌rather‌ ‌execution‌ ‌—‌ ‌the‌ ‌direct‌ ‌destruction‌ ‌of‌ ‌demons.‌
    While‌ ‌the‌ ‌Executors‌ ‌have‌ ‌no‌ ‌doubt‌ ‌in‌ ‌the‌ ‌Church‌ ‌or‌ ‌God,‌ ‌the‌ ‌values‌ ‌and‌ ‌morals‌ ‌of‌ ‌many‌ ‌agents‌ ‌deviate‌ ‌from‌ ‌the‌ ‌norm.‌

    KireiBKs

    Kotomine‌ ‌Kirei‌ ‌is‌ ‌also‌ ‌an‌ ‌Executor‌ ‌of‌ ‌the‌ ‌Holy‌ ‌Church,‌ ‌and‌ ‌was‌ ‌affiliated‌ ‌with‌ ‌the‌ ‌Assembly‌ ‌of‌ ‌the‌ ‌Eighth‌ ‌Sacrament.‌ ‌His‌ ‌combat‌ ‌strength,‌ ‌which‌ ‌combines‌ ‌bājíquán‌ ‌and‌ ‌magic,‌ ‌is‌ ‌superhuman.‌


    •Magic‌ ‌and‌ ‌baptismal‌ ‌rites‌ ‌of‌ ‌the‌ ‌Holy‌ ‌Church‌
    Magic‌ ‌is‌ ‌viewed‌ ‌by‌ ‌the‌ ‌followers‌ ‌of‌ ‌the‌ ‌Church‌ ‌as‌ ‌a‌ ‌heretical‌ ‌art‌ ‌that‌ ‌should‌ ‌never‌ ‌be‌ ‌studied.‌ ‌However,‌ ‌it‌ ‌is‌ ‌permitted‌ ‌to‌ ‌learn‌ ‌the‌ ‌Church’s‌ ‌form‌ ‌of‌ ‌magic:‌ ‌“miracles.”‌ ‌These‌ ‌have‌ ‌been‌ ‌codified‌ ‌into‌ ‌simple‌ ‌rituals‌ ‌called‌ ‌baptismal‌ ‌rites.‌
    These‌ ‌rituals‌ ‌use‌ ‌the‌ ‌global‌ ‌foundation‌ ‌that‌ ‌is‌ ‌the‌ ‌Church’s‌ ‌doctrine,‌ ‌so‌ ‌they‌ ‌can‌ ‌be‌ ‌activated‌ ‌regardless‌ ‌of‌ ‌the‌ ‌caster’s‌ ‌physical‌ ‌location.‌ ‌Unlike‌ ‌other‌ ‌magics‌ ‌that‌ ‌use‌ ‌mystic‌ ‌energy‌ ‌to‌ ‌smash‌ ‌stones,‌ ‌baptismal‌ ‌rites‌ ‌have‌ ‌no‌ ‌power‌ ‌of‌ ‌physical‌ ‌interference.‌ ‌However,‌ ‌they‌ ‌exert‌ ‌tremendous‌ ‌power‌ ‌against‌ ‌spiritual‌ ‌bodies.‌ ‌
    A‌ ‌spiritual‌ ‌body‌ ‌that‌ ‌receives‌ ‌a‌ ‌rite‌ ‌of‌ ‌baptism‌ ‌is‌ ‌immediately‌ ‌compelled‌ ‌to‌ ‌sublimate‌ ‌by‌ ‌the‌ ‌word‌ ‌of‌ ‌the‌ ‌Lord,‌ ‌and‌ ‌returns‌ ‌to‌ ‌where‌ ‌it‌ ‌belongs.‌ ‌This‌ ‌is‌ ‌so-called‌ ‌exorcism,‌ ‌the‌ ‌purification‌ ‌of‌ ‌demons.‌ ‌

    Baptism

    Kýrie,‌ ‌eléison:‌ ‌When‌ ‌this‌ ‌holy‌ ‌seal‌ ‌bears‌ ‌the‌ ‌sacred‌ ‌scripture‌ ‌“Lord,‌ ‌have‌ ‌mercy,”‌ ‌it‌ ‌radiates‌ ‌the‌ ‌light‌ ‌of‌ ‌God.‌ ‌Wayward‌ souls‌ ‌are‌ ‌purified‌ ‌by‌ ‌its‌ ‌guiding‌ ‌light,‌ ‌and‌ ‌sent‌ ‌to‌ ‌the‌ ‌place‌ ‌where‌ ‌they‌ ‌belong.‌


    •Assembly of the Eighth Sacrament
    The remains and blood of saints, the nails that crucified Christ, the 30 silver coins of Judas, and other items with the holy attribute are call holy relics, and the special agency for collecting and managing these holy relics scattered across the globe is called the "Assembly of the Eighth Sacrament".
    "Sacraments" refers to the seven graces that God bestows in the Catholic faith: Baptism, Holy Eucharist, Matrimony, Holy Orders, Confirmation, Penance, Anointing. The "Eighth Sacrament" refers to the "Grace that doesn't Exist" in the rightful faith. Put into other words, this can also be said to be "power separated from the faith". In other words, the Assembly of the Eighth Sacrament is a group of special clerics who do not fear being involved in heretical power such as magery, and are trained for retrieving the hidden relics.

    •Burial Agency
    An‌ ‌armed‌ ‌organization‌ ‌composed‌ ‌of‌ ‌the‌ ‌Church’s‌ ‌most‌ ‌powerful‌ ‌members.‌ ‌In‌ ‌addition‌ ‌to‌ ‌its‌ ‌immense‌ ‌fighting‌ ‌strength,‌ ‌the‌ ‌Burial‌ ‌Agency‌ ‌has‌ ‌the‌ ‌authority‌ ‌to‌ ‌summarily‌ ‌purge‌ ‌someone‌ ‌judged‌ ‌to‌ ‌be‌ ‌a‌ ‌heretic,‌ ‌even‌ ‌if‌ ‌they‌ ‌carry‌ ‌a‌ ‌rank‌ ‌as‌ ‌high‌ ‌as‌ ‌archbishop.‌ ‌
    The‌ ‌quality‌ ‌that‌ ‌the‌ ‌Burial‌ ‌Agency‌ ‌seeks‌ ‌in‌ ‌its‌ ‌members‌ ‌is‌ ‌the‌ ‌ability‌ ‌to‌ ‌kill‌ ‌heretics‌ ‌with‌ ‌certainty;‌ ‌faith‌ ‌and‌ ‌personality‌ ‌are‌ ‌secondary‌ ‌and‌ ‌tertiary‌ ‌considerations.‌ ‌Unsurprisingly,‌ ‌its‌ ‌agents‌ ‌are‌ ‌full‌ ‌of‌ ‌character‌ ‌flaws.‌ ‌They‌ ‌are‌ ‌also‌ ‌powerful‌ ‌enough‌ ‌to‌ ‌match‌ ‌Servants‌ ‌in‌ ‌battle,‌ ‌despite‌ ‌having‌ ‌merely‌ ‌human‌ ‌bodies.‌
    The‌ ‌Burial‌ ‌Agency’s‌ ‌greatest‌ ‌foes‌ ‌are‌ ‌vampires,‌ ‌particularly‌ ‌the‌ ‌most‌ ‌ancient‌ ‌and‌ ‌powerful‌ ‌Twenty-Seven‌ ‌Dead‌ ‌Apostle‌ ‌Ancestors.‌ ‌Oddly‌ ‌enough,‌ ‌the‌ ‌agency’s‌ ‌policy‌ ‌to‌ ‌seek‌ ‌strength‌ ‌above‌ ‌all‌ ‌has‌ ‌led‌ ‌it‌ ‌to‌ ‌employ‌ ‌one‌ ‌of‌ ‌the‌ ‌Twenty-Seven‌ ‌Ancestors‌ ‌in‌ ‌its‌ ‌ranks.‌

  68. Lord El-Melloi II Case Files Volume 7: case. Atlas Contract (Lower) - Chapter 3 Part 3
  69. Mahoutsukai no Yoru - Chapter 11: "Witch on the Holy Night I"
  70. Fate/Grand Order: Cosmos in the Lostbelt - Avalon le Fae: Fae Round Table Domain - Chapter 9 Section 4
  71. Kagetsu Tohya - Ten Nights of Dream - Red Demon God /Prologue
  72. [v] TYPE-MOON BOOKS material -The Adventures of Lord El-Melloi II Glossary: Japanese Magecraft [Magecraft], p.024

    Japanese Magecraft [Magecraft]
    In the magecraft used by the Clock Tower, the caster utilizes magecraft by first using their Magic Circuits to generate magical energy, then in most cases, connecting to magecraft foundations to lead them to spell formulae.
    In contrast, Japanese magecraft shares the first step of using their Magic Circuits to generate magical energy, but from there they don’t go into magecraft foundations or spell formulae. Instead, it functions by drawing Authority from their respective contractors, the god worshipped in their organization (in most instances, only a part of it, such as a piece of flesh).
    Consequently, the Clock Tower views their magecraft as a sham. After all, while what they do is minuscule in scope, it’s identical to magecraft from the Age of Gods—a completely backward process where they first use a god’s Authority to ensure a result, and then enlarge this result through a chant.
    They exploit a god, but how real their faith in their god is varies wildly from person to person.
    Incidentally, the idea of every member of the organization sharing a fragment of a god was inspired by the Thought Magecraft in the continent.

    日本の魔術【魔術】
    時計塔における魔術は、術者が魔術回路によって魔力を生み出し、多くは魔術基盤と接続することで魔術式とつながり、魔術を行使している。
    対して、日本の魔術は、魔術回路によって魔力を生み出すところまでは同じだが、魔術基盤や魔術式ではなく、それぞれが契約した「その組織が奉じている神」(ほとんどは肉片など一部のみ)から、権能を引き出すことによって成立している。
    その結果、時計塔から見れば、その魔術は極めてインチキくさい。なぜならば、彼らのやってることは規模こそ極小だが、やっていることは神代の魔術と同一――神の権能によって結果だけを確定してから、呪文によってその結果を拡大するという、あべこべな技法になっているからだ。
    神様を利用するが、実際に信仰しているかはまちまち。
    なお、神様のカケラを組織の全員で「共有」するという理念は、大陸の思想魔術の影響を受けている。

  73. The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 3
  74. The Adventures of Lord El-Melloi II Volume 2: The Devil of the Wandering Sea (Upper) - Chapter 2 Part 4
  75. [v] TYPE-MOON BOOKS material -The Adventures of Lord El-Melloi II Glossary: Karmaglyph [Person], p.023

    Karmaglyph [Person]
    Karmaglyph Melissa Deluc.
    “Woah, woah, woah, I know that status-wise I’m the leader of the Neutral Faction, but I’m from the puny Eleventh Department. I cannot be compared to the previous El-Melloi.”
    “Hey, El-Melloi II, don’t you think it’s unfair for you to monopolize all the fun of the adventure?”
    Lord Meluastea.
    Has two attributes: Earth and Ether. He is the Lord of Archeology, and now also the Dean of Mineralogy.
    The simplest way to describe him is as a Mage Indiana Jones capable of utilizing the treasures he collected.
    He uses Shoot the Moon(Silver-corded Instant-arc), a mystic bow normally hidden in his suit. The mystic bow is capable of several different types of shots and can be used for excavation. Aside from its bow form, it can also morph into a hookshot wire or an emergency crane.
    He’s actually an Alteration pro.
    His touch can effortlessly alter metal into rubber, fire into ice, concrete into mud. In addition to this ability, he also carries concealed in his person a diverse array of treasures he collected as the leader of the Meluastea. The sheer adaptability of this ability combined with his Mystic Codes is enough to place him among the Clock Tower’s top five.
    He normally keeps this a secret but his true ability is to overclock his treasures.
    Its name is Phantasm Overload.
    As someone who has no qualms about altering even his own magical energy with extreme delicacy, Karmaglyph can force a treasure to go beyond its capabilities. Naturally, the treasures burn to crisps more often than not, but until they do, they display power far superior to the Mysteries of the modern era—in some cases superior to their power in the Age of Gods. This couldn’t make for a more horrifying combination with how the Department of Archeology owns quite a few artifacts rivaling the Holy Ark. But obviously, as a lover of archeology, he rarely ever displays this ability.

    During the events of The Adventures of Lord El-Melloi II, he’s in his late 30s.
    While the Meluasteas were famous for being quite the softies despite being Lords, Karmaglyph’s actions are quite ambitious. Money was always necessary for archeology, but come the 20th century, money suddenly became exponentially more needed by everyone. It’s due to this that he managed to steal the position of Dean of Mineralogy, but this also invited major distress.
    Stealing a chair from the Aristocratic Faction put him on Barthomeloi’s watchlist.
    The Meluasteas were the leaders of the Neutral Faction, but the Eleventh Department was always among the weakest. Their leadership status was symbolic and held together by tradition. Karmaglyph knew that and this was why he was so invested in solidifying his position.
    Also, since the Department of Lore keeps exoanthropic artifacts under custody, they keep each other under constant surveillance. Lore is suspicious that Archeology is withholding artifacts belonging to their category, while Archeology wholeheartedly believes Lore is a hoax to monopolize a set range of artifacts. But despite everything, fieldwork often requires each other’s cooperation.
    His interest in El-Melloi II is part political and part because he thinks their situations are similar. Because both lack genuine interest in Lord status and have another goal outside their goal in magecraft.
    PS: A large sum of his debt is owed to Melvin’s mama.
    His name is portmanteau of karma and hieroglyph.

    カルマグリフ【人名】
    カルマグリフ・メルアステア・ドリューク
    「いやいやいや、立場上メルアステアは中立主義トップだなんて言われてるけれど、なんせ十ー科だよ。元のエルメロイとは比べようもないからね」
    「ちょっとII世くん、冒険を独り占めするのはズルいんじゃないかなあ!」
    ロード・メルアステア。 
    地と空の二重属性。考古学科の君主(ロード)にして、いまは鉱石科の学部長でもある。
    一言にすれば、集めた秘宝を行使しうる魔術師版インディ・ジョーンズ。
    普段はスーツに隠した魔弓・双銀瞬弧(シュート・ザ・ムーン)を使う。魔弓は数々の打ち分けができて、発掘作業にも使用可能。弓にとどまらず、ワイヤーにも非常用のクレー
    ンにも変化する。
    その実は、「変化」のプロフェッショナル。
    彼の触れたものは、金属ならゴムに、炎ならば氷に、コンクリートならば泥に、たやすく「変化」させられる。こうした能力に加えて、メルアステアのトップとして集めさせた各種秘宝を身体に隠しており、能力と礼装の応用性だけならば、時計塔で五指に入る。
    普段は隠しているが、その真なる能力は秘宝の過剰駆助にある。
    その名はファンタズム・オーバーロード。
    極めて繊細に「本人の魔力さえも変化させてしまう」カルマグリフは、秘宝の「能力以上」のことをやらせてしまう。無論、多くの場合秘宝は焼け付くのだが、そのつかの間、現代より遙かに優れていた神秘――ことによれば神代以上の「力」を発揮するのだ。それこそ聖柩(アーク)に匹敵する遺物をいくつも抱えている考古学科との相性はまさに最悪。もちろん、考古学を愛する彼は滅多にその能力を発揮しようとしないのだが。
    「ロード・エルメロイII世の冒険」当時で三十代後半。
    元来、メルアステアは君主(ロード)ながらも、かなりゆるふわで有名だったのだが、カルマグリフの行動はかなり野心的。考古学にも金が必要なのだが、20世紀になって金の必要性が一気に激増したためである。こうした事情から鉱石科の学部長の地位も奪ったのだが、これは困難な状況も呼び込むこととなった。
    貴族主義の席のひとつを奪った結果、バルトメロイから目をつけられるようになったのである。
    メルアステアは中立主義のトップだが、もともとは最弱に近い十一科。トップとは伝統などを加味した立場上のものでしかない。それをよく知っているからこそ、カルマグリフは今のうちに立場を確立することに余念がない。
    また、人類外の遺物を保持している伝承科とは常に互いを監視しあっている間柄。伝承科は自分のカテゴリの遺物を考古学科が隠し持っていないかと疑っているし、考古学科はそもそも伝承科が一定範囲の遺物を独占していることを快く思っていない。それでいて、フィールドワークなどから、互いに協力せずにはいられない、という関係だ。
    エルメロイII世に興味を持っているのは、そうした利権と同時に、自分とよく似た立場だと思っているからだ。どちらも本質的には君主(ロード)の地位に興味がなく、自分の目的を魔術と別に持っているため。
    なお、メルヴィンのママに多額の借金をしている。
    名前は業のカルマと神聖文字ヒエログリフのもじり。

  76. The Adventures of Lord El-Melloi II Volume 4: Legacy of the Alchemist (Upper) - Chapter 2
  77. Lord El-Melloi II Case Files Volume 7: case. Atlas Contract (Lower) - Chapter 3 Part 3
  78. Lord El-Melloi II's Case Files Volume 10: case. Grand Roll (Lower) - Chapter 1 Part 1
  79. [v] Fate/Side Material - Encyclopedia: Reinforcement [Magecraft], p.058-059 [T]

    Reinforcement [Magecraft]
    An elementary spell that was extremely difficult to master.
    Even though elevating the target's existence through the infusion of mana was the basis of all magecraft, due to the high degree of freedom and lack of concrete protocols, there were very few users who could reinforce everything.
    Shirou of course was only a half-baked user who could only reinforce weapon-related objects.
    Since Reinforcement enhanced the target's meaning of existence, knives would become sharper, food would become more nutritious, and maids would become more moe.
    It was impossible to reinforce something that was exceedingly vague.
    By the way, it was difficult to infuse another living being with one's mana, thus Reinforcement of another human was a spell of highest difficulty.

    強化【魔術】
    初歩にして極めるのは至難とされる魔術。
    魔力を通し、対象の存在を高める全ての魔術の基本なのだが、その自由度の高さからか明確な実行形式が定まっておらず、オールマイティーな“強化”使いは少なし 。
    士郎は当然、武器に関してのみ強化を成せる半人前。
    存在意義を特化させるので、ナイフなら切れ味が増 し、食材なら栄養度、メイドなら萌度が增す。
    あまり曖昧なモノを、曖昧に強化する事はできない。
    また、生物には自分の魔力を通しにくい為、他人を“強化”する事は最高難易度とされる。

  80. Fate/Zero Volume 1: The Untold Story of the Fourth Holy Grail War - Act 1 Part 1 -285:42:56
  81. Kara no Kyoukai: The Garden of Sinners - Remaining Sense of Pain
  82. 82.0 82.1 Fate/Apocrypha Volume 1: Apocrypha: Great Holy Grail War - Chapter 2
  83. 83.0 83.1
    [v] Fate/Apocrypha material - Encyclopedia: Necromancy [Others], p.179 [T]

    Necromancy magecraft [Others]
    Necromancy magecraft. The style of magecraft that Shishigou Kairi uses.
    Necromancy falls under the magecraft systems of both communicating with the dead and curses among the departments within the Association of Magi, and the term specifies all magecraft styles that primarily use and process corpses. Even after the soul has vanished, a magus’ body continues to have extremely potent magical properties, so the corpses of magi are more useful than regular corpses. Besides magi, corpses of things like beasts with magical properties are also highly valued by necromancers. For instance, a Phantasmal Species can be made into a suitably strong Mystic Code. Shishigou Kairi processes pieces of corpses such as these for every use he could. For example, he used things like monkey hands, owl eyes, and the hearts of magi.
    Shishigou Kairi’s Mystic Codes were very high quality, and most of all were easy to use since the Mystic Codes that he made from corpses lacked negative factors such as “regret” and “malice” attached to them (while these increase a Mystic Code’s power, it proportionally raises the possibility of it going berserk). And those who should have fallen into ruin ended up becoming the subject of conversation among magi again—that includes the story of how Shishigou Kairi’s Magic Crest was turned poisonous, though.

    死霊魔術【その他】
    ネクロマンシー。

  84. 84.0 84.1 Lord El-Melloi II Case Files: Grace Note - Episode 4: "A Workshop, a Grave, and a Necromancer"
  85. Fate/Apocrypha Volume 3: Triumphal Return of the Saint - Chapter 3
  86. Fate/Samurai Remnant - Diversion: Moving in Secret
  87. Kara no Kyoukai Volume 5: Paradox Spiral (Enjoh Tomoe) - /11
  88. Fate/Apocrypha Volume 1: Apocrypha: Great Holy Grail War - Chapter 1
  89. Second Tsukihime Character Popularity PollFlag of Japan
  90. Kara no Kyoukai - 4/The Hollow Shrine - /5

    Composed of only straight lines, a magic crest from a far-off country, a far-off world. The circuit called a rune moves...

    直線のみで形成された遠い国、遠い世界の魔術刻印。ルーンと呼ばれる回路が働き、とたん───

  91. 91.0 91.1 91.2 91.3 91.4
    [v] Kara no Kyoukai - Chapter 4: “The Hollow Shrine” Movies Q & A Pamphlets
    Q: After Touko cast her spell on the corpse, she mentioned something about the “ᚨ (Ansuz)” being too weak. What’s an Ansuz?

    Q: After Touko cast her spell on the corpse, she mentioned something about the “ᚨ (Ansuz)” being too weak. What’s an Ansuz? <Dango>

    Takeuchi: Oh, that. Just Google it!
    Nasu: Though the precise meaning of each rune varies depending on the magus, Ansuz is generally used for “Combustion”. …Well, that’s the rule in Kara no Kyōkai, anyway. The maximum effect of Ansuz is actually “to make known”. Aside from that, according to Miwa Kiyomune-sensei, Dagaz and Ehwaz are also very popular choices as fire-type runes!
    Takeuchi: You should Google Miwa Kiyomune-sensei, too!

  92. 92.0 92.1 Lord El-Melloi II Case Files Volume 3: case. Twin Towers of Iselma (Lower) - Chapter 2 Part 3
  93. Fate/Grand Order - Scáthach Trial Quest - Episode I: Spiral Rainbow

    Scáthach: "That's right, a true Primordial Rune. A Magic Crest that has disappeared in the modern era. Modern Magi have no way of knowing, but those runes created by the Great Deity of Northern Europe still exist in this world. Both the old runes created afterwards and the recreated runes of modern times are far from reaching them."

  94. 94.0 94.1 94.2 94.3 Mahoutsukai no Yoru - Chapter 12: "Witch on the holy night II"
  95. Lord El-Melloi II Case Files Volume 9: case. Grand Roll (Middle) - Chapter 1 Part 3
  96. 96.0 96.1 Fate/stay night - Unlimited Blade Works route - Day 15: After image - End of a hero
  97. This reference needs to be fixed. Use "FGOSP1" instead of "Grand Order".
  98. Fate/hollow ataraxia - Other - Ath nGabla
  99. [v] Fate/side material - Encyclopedia: Gandr [Magecraft], p.057 [T]

    Gandr [Magecraft]
    A curse with Scandinavian origins.
    The caster delivered the curse by pointing an index finger at the target and damaging his constitution.
    Since Gandr targeted victims in the caster's field of vision, it was also called Gandr Shot.
    Gandr was the origin of the perception that pointing at people was impolite or a form of cursing.
    Since Rin's Gandr Shot was particularly violent, it could be considered on the level of Finn Shot.
    Or, Finn Gatling Gun.

    ガンド 【魔術】
    北欧に伝わる呪い。
    呪いたい相手を人差し指で指す事により、体調を崩れさせるというもの。
    対象を視界に納めて狙うため、ガンド撃ち.とも呼ばれる。
    人を指差すのは失礼だ、というのはこの呪いに由来する。とか。
    強力なものを“フィンの一撃"と呼び、こちらは直接的なダメージを与える。
    凛のガンドはもはや暴力なので、フィンの一撃レベ ルのもの。つーかフィンのガトリング。

  100. Fate/stay night - Unlimited Blade Works route - Day 5: Bonnie And Clyde - Panic sonic roller coaster
  101. Mahoutsukai no Yoru - Chapter 5-I: "Night of the Witches I"
  102. Fate/Requiem Volume 2: Shinjuku the Nostalgic City - Chapter 14
  103. Fate/stay night [Unlimited Bladeworks] - Episode 20: "Unlimited Blade Works"
  104. Fate/hollow ataraxia - Heaven's Feel - 2/ Heaven Feel's Backnight II
  105. Mahoutsukai no Yoru - Chapter 10: "Howling at the Moon"
  106. Mahoutsukai no Yoru - Chapter 6: "Like a Dog"
  107. 107.0 107.1 107.2 107.3 Mahoutsukai no Yoru - Chapter 13: "A Tale of the Stars"
  108. Mahoutsukai no Yoru - Extra Chapter: "A Honeyed Adventure"
  109. Fate/hollow ataraxia - Heaven's Feel - 1/ Heaven Feel's Backnight I
  110. Fate/hollow ataraxia - Heaven's Feel - 5/ Void
  111. Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: Eternal Ice-Flame Century - Section 2: Assault of the Demonic Sword (End)
  112. Fate/Grand Order: Cosmos in the Lostbelt - Götterdämmerung: Eternal Ice-Flame Century - Section 3: Lord of Creation (Beginning)
  113. Fate/kaleid liner PRISMA☆ILLYA 3rei!! - Chapter 9: "The Mystery Girl's Spirit"
  114. Fate/kaleid liner PRISMA☆ILLYA 2wei! - Chapter 22: "Enforcer"
  115. Fate/Prototype: Fragments of Sky Silver Volume 4: Dear My Hero Arc - Act 5 Part 1-A, translated by PhoenixRising at Beast's Lair.
  116. 116.0 116.1 116.2 Lord El-Melloi II Case Files Volume 5: case. Mystic Eyes collection train (Lower) - Chapter 5 Part 1
  117. 117.0 117.1 The Adventures of Lord El-Melloi II Volume 1: The Man Who Devoured God - Chapter 3 Part 3
  118. Kiyomune Miwa Twitter 12:05 AM JST · Sep 21, 2019Flag of Japan - "At the Clock Tower, transformation is essentially a zoological genre. In other words, he had been taught technique of this Magecraft through Sir Davenant of this department."
  119. Fate/Grand Order: Cosmos in the Lostbelt - Avalon le Fae: Fae Round Table Domain - Section 21: Lost Will
  120. [v] Mahou Tsukai no Yoru Privilege - The Magician's Basic Rhythm: Ritsuka Suse, p.040-041

    Ritsuka Suse

    • Birthday: December 20
    • Height: 161 cm
    • Weight: 50 kg
    • Likes: Detective novels, holidays
    • Dislikes: Spoilers
    • Day of Decisive Battle: This woman doesn't have such a thing
    • Magecraft System: Black magic (metamorphosis, self-sabotage curses)
    • Circuit Quality: C
    • Circuit Quantity: C
    • Circuit Composition: Normal


    Nasu's comment: A useless human with a peaceful heart, and the one among the Suse twin sisters to live a comfortable life. She originally came from a good family of the Church, but at an early stage she decided to switch sides to the Mages Association, and has been active as a double agent ever since. She herself doesn't have a favourite and thus doesn't care which one gets the upper hand. Based on her mood on that day, she changes her appearance and strolls around the shopping street. Actually, she is a resident of the apartment that Soujuurou used to rent. She is Yuika's older sister, but has none of the dignity that should come with such a role. She is expected by the staff to play the role of a "Kohaku-type woman" in the future or something.

    Koyama's comment: Unbelievable, to think that she would become such a disappointing older sister type character...the oldest of the twin sisters. Well, at least she became a pleasant character. I will never forget her brilliant style in the bonus scenario. I wonder if this person also wears nun clothing. They are fraternal twins, so their appearance is different. Mainly in terms of style. Although, this person also has good style doesn't she?

    周瀬律架

    • 生日: 12月20日
    • 身長: 161cm
    • 体重: 50kg
    • 好きなもの: 推理小説、休日
    • 嫌いなもの: ネタバレする輩
    • 決戦の日: この女にそんなものはない。
    • 魔術系統: 黒魔術(変身術、自縛の呪い等)
    • 魔術回路 / 質: C
    • 魔術回路 / 量: C
    • 魔術回路 / 編成: 正常


    奈須きのこ
    安心のダメ人間、周瀬姉妹の人生を楽に生きている方。もとは教会側の家柄だったが、何を思ったか早い段階で魔術教会に鞍替えし、以後は二重 スパイとして活躍している。本人もどっちが本命なのか、もうどうでもよくなっているとのこと。その日の気分で変装しては商店街を闊歩している。 実は草十郎が以前借りていたアパートの住人。唯架の姉ではあるが、姉としての威厳は皆無。スタッフからは『コハッキー系の女』として今後の 活躍を期待されているとかなんとか。

    こやまひろかず
    まさか、こんな残念なお姉さんキャラになるとは...双子姉妹の姉の方。ま一愉快なキャラにはなりました。おまけシナリオでの輝きっぷりは忘れ ません。この人も修道服は着るのかな。二卵性なので容姿は異なります。主にスタイルとか。この人もスタイル良いのですけどね。

  121. Fate/stay night - Fate route - Day 4: Partner - Contract established

    "Spiritual spells which call forth spirits put the spirit in the caster's body, right? It's like that. To call forth a spirit from a different timeframe, it's easier to prepare a case for them in advance."

  122. Kiyomune Miwa Twitter 12:01 AM JST · Sept 1, 2019Flag of Japan - "“Invocation” is an English word that means praying to God, exercising the law, etc. In modern Magecraft, it refers to the technique of attracting higher spirituality into one's own self, and in Japanese, there is a fixed translation of "Summoning". "Invocation" is also called "the work of the Grail (Holy Grail)"."
  123. Kiyomune Miwa Twitter 12:01 AM JST · Sept 1, 2019Flag of Japan - "By the way, in modern Magecraft as well, the technique of invoking spirituality on the outside of the self is called "Evocation," and the regular translation of "evocation" is established. Also, "Evocation" is sometimes called "sword work"."
  124. Lord El-Melloi II's Case Files Volume 10: case. Grand Roll (Lower) - Chapter 3 Part 4
  125. 125.0 125.1
    Fate/stay night - Fate route - Day 3: long day, long night - Tohsaka Rin(II)

    "Ordinary 'Magecrafts using ghosts' such as Spiritual Evocation and Trance Mediumship can only ask Heroic Spirits for a part of their abilities to make miracles happen, right?
    But the Holy Grail brings a whole Heroic Spirit and makes him a Familiar.
    So he accompany you in spirit form, but if need be, you can give him form to make him fight."

    「降霊術とか口寄せとか、そういう一般的な“霊を扱う魔術”は英( か れ)霊( ら)の力の一部を借り受けて奇蹟を起こすでしょ。
     けどこのサーヴァントっていうのは英霊本体を直接連れてきて使い魔にする。
     だから基本的には霊体として側にいるけど、必要とあらば実体化させて戦わせられるってワケ」

  126. Fate/stay night Prologue - Day 3

    These are the heroes, the heroic spirits.
    And of course, since they are beyond human, they cannot be controlled by humans.
    A Magus usually borrows their power only to mimic them.
    They can't summon the heroic spirits themselves.

  127. Fate/Grand Order - Brynhildr Interlude 02: Dear My Little Sister

    "Ghost Liner. Belt of boundary record. Superior spirit status that is the Heroic Spirits, connected to the Human Order. Among the, say, Clock Tower classification of spiritualism magic or more commonly known as summoning art, even the technique that momentarily borrows a part of such a terrifying power is extraordinarily hard to do."

  128. 128.0 128.1
    Lord El-Melloi II Case Files: Grace Note - Rail Zeppelin 3/6: A Sibyl, Decision, and Child of Einnashe

    "Invocation. It's Magecraft that takes astral bodies known as "Heroic Spirits" or "Divine Spirits," and projects them onto yourself so that you can borrow their powers. Harboring the soul of the deceased on yourself in an attempt to artificially revive that soul is what you call "Sibyl Magecraft". Many Sibyls who have high affinity to astral bodies are unaware of their links to memories and consciousness of such bodies. So it's a divine possession just like Animalism. Let's look at the example of Native American faith in Power Animals... "

  129. Kiyomune Miwa Twitter 12:02 AM JST · Sept 1, 2019Flag of Japan - "The technique of summoning the spirits to create a servant is a hybrid of both, but many Magi in the play tend to treat servants with the logic of "Evocation.""
  130. Kara no Kyoukai - Volume 7: Murder Study (Part 2) - Shirazumi Lio /5

    "Among Magi, there are even those who attempted to let personalities of past lives possess their bodies in order to utilize their skills. These are the attempts to transcend time and inherit skills that one possessed before he was born."

    魔術師の中にはね、前世の人格を自己に愚依させてその能力を行使する輩もいる。自分が生まれる前の自分の能 力を、時代を超えて引き継ごうという試みだ。

  131. Fate/stay night - Unlimited Blade Works Route - Day 15: After image - Answer

    "―――I guess it's a miscalculation.
    I've heard of Magecraft that lets you acquire skills from the past by possessing yourself with a previous self... It seems your skills improve the more you fight me."

  132. 132.0 132.1 132.2
    [v] Lord El-Melloi II Case Files material - Encyclopedia: Bestial Magecraft [Magecraft], p.103

    Bestial Magecraft [Magecraft]
    The name given to the field of magecraft that utilizes one’s bestial nature.
    While this magecraft eats at the minds of those of the Glascheit family, many other forms of it are more mild. For example, enhancing one’s sense of smell to be like that of a dog, enhancing one’s legs to run as fast as a horse, or enhancing one’s eyes to see in the dark like a cat.
    Possession by a fox or a dog god, famous in Japan, are also examples of this magecraft.

    獣性魔術【魔術】
    獣の性質を利用した魔術全般の名称。
    グラシュエート家のそれは、本人さえ蝕むものだったが、多くの獣性魔術はもう少しマイルドなものだ。たとえば、犬のように嗅覚を強化する、馬のように足を速くする、猫のように暗闇でも見えるようにする、など。
    日本で有名なところでは、犬神憑きや狐憑きもこうした魔術のひとつである。

  133. Lord El-Melloi II Case Files Volume 6: case. Atlas Contract (Upper) - Chapter 3 Part 4
  134. [v] Lord El-Melloi II Case Files material - Encyclopedia: Svin Glascheit [Person], p.103

    Svin Glascheit [Person]
    One half of the El-Melloi Classroom’s legendary duo.
    His elemental affinity is Fire, but it’s been somewhat changed. His specialty in magecraft is Regression.
    Many believed that if it were not for Flat, he would be an entirely ordinary person, but with Gray’s arrival that illusion was put to rest. The incident that made the El-Melloi Classroom aware that their title of legendary pair extended to their weirdness was one month before the Adra incident.
    Magecraft that borrows the abilities of animals exists all over the world, but the Glascheit family’s strain of magecraft is rather eccentric. It functions not by drawing out a powerful bestial nature, but by transforming oneself wholesale into an animal. Nerves, muscles, bones, and even the cerebrum are rebuilt in a process rivaling the theoretically extinct werewolves.
    Speaking from the conclusion, rather than a magus, it would be more accurate to describe Svin Glascheit as a vessel for magecraft. That was why he became so captivated by Gray, who was similarly created to be a vessel for a past hero.
    This is, in a certain sense, similar to Karabo, who was constantly being overtaken by the memories of others due to his Mystic Eyes. Having managed to overcome this unique facet of his nature, if Svin had come to meet Karabo at some point, perhaps he could have given him some advice.
    Within the story, Svin acquired the rank of Pride. This is not just an acknowledgement of his personal abilities, but Svin himself, who was the crystallization of the Glascheit family’s research, was also taken into consideration. On top of that, having achieved the rank in his teens is a feat rarely seen in the Clock Tower, so it was understandable for El-Melloi II to be struck by such deep feelings on that occasion.

    スヴィン・グラシュエート【人名】
    エルメロイ教室の双璧の片割れ。
    属性は火だが、やや変質。魔術の特性は回帰。フラットさえいなければまともなのに、と以前は思われていたが、グレイがやってきたことによって、その幻想は失墜。やはり双璧は変態度においても双璧であった、とエルメロイ教室のみんなに実感させた事件が起きたのは、剥離城アドラの一ヶ月前である。
    何らかの形で獣の能力を借り受ける魔術は世界中に存在するが、グラシュエート家のそれはいっそ偏執的と言っても差し支えないものだった。獣の優れた形質を引用する―――というのではなく、自らをまるごと獣へと変容させてしまう魔術。神経も筋肉も骨格も、大脳すらつくりかえてしまうその魔術は、もはやほぼ絶滅したはずの人狼にすら匹敵する。
    結論から言えば、スヴィン・グラシュエートは魔術師というより、魔術そのものの器といった方が正しい。だからこそ、自分と同じように、過去の英雄の器としてつくられたグレイに惹かれたのであった。
    これはある意味、魔眼によって、常に他人の記憶に乗っ取られ続けるカラボーと同質の葛藤である。特異な才能を持ち、この性質を乗りこなしていたスヴィンなら、もしもカラボーと出会っていれば、何らかのアドバイスができたかもしれない。
    作中にて、第三階位・典位に至っているが、これは単に彼個人の能力が認められただけではなく、グラシュエートの家系と、その研究の結晶である彼の身体が加味されたものである。その上で十代での典位は滅多にあるものではなく、II世がようやくここに……と感慨にふけったのも当然のことだろう。

  135. Fate/strange Fake Volume 3 - Prologue VIII: "The Star Performers' Feast (Part 1)"
  136. Fate/strange Fake Volume 2 - Chapter 2: Day 0, Midnight "The Heroic Spirit Incident"
  137. Fate/stay night - Heaven's Feel route - Day 9: RAIN - Truth about Sakura
  138. Fate/stay night - Fate route - Day 7: Sword & Magic (I) - Lectures on magic
  139. [v] Lord El-Melloi II Case Files material - Encyclopedia: Papilio Magia [Magecraft], p.106

    Butterfly Magecraft(Papilio Magia) [Magecraft]
    In this work, the magecraft used by Orlocke Caesermund.
    Its premise is the inherent Mystery in the process of a butterfly changing to an effectively entirely different mode of life between the larval, pupal, and mature stages of its development.
    As Orlocke himself described it, it is “the manipulation of the gap between what is certain and what is uncertain,” interference in the act of transformation itself being the core of this strain of magecraft. That was why he was able to transplant his memory and personality into a homunculus made from his own blood and semen.
    Having caught the eye of the master of the Castle of Separation Geryon Ashbourne, he enlisted Orlocke’s help, and was able to create a method for transplanting Magic Crests into others. …though as the story describes, it was far from complete, and came with heavy side effects (though those side effects were Geryon’s goal from the start).

    蝶魔術(パピリオ・マギア)【魔術】
    本編では、オルロック・シザームンドの使用した魔術。
    その根幹は、幼虫、蛹、成虫とほぼ別の生態に蝶が変じていく神秘性にある。
    オルロックがこの魔術を「確かなものと確かならざるもののあわいを操る」と言ったように、変化そのものに干渉することがこの魔術の特徴だ。自分の血と精液からつくりあげたホムンクルスに、記憶や人格を移植しえたのも、その特性あればこそである。
    剥離城のかつての主人ゲリュオン・アッシュボーンはその特性に目をつけて、オルロックに協力させることで、魔術刻印を他者に移植する方法を見出した。……とはいえ、本編の通り、これはけして完成はせず、多大な副作用(ゲリュオンからすればこちらが目的) を伴うものだったのだが。

  140. Fate/strange Fake Volume 7 - Bridge Chapter: "Beginning of the End"
  141. Fate/strange Fake Volume 8 - Chapter 24: Day 5, Noon "Be Silent, ******"
  142. 142.0 142.1 142.2
    [v] Fate/complete material III: World material - Theory of Magic - Magecraft: Effects on the Level of True Magic, p.049

    Effects on the Level of True Magic
    Although generally speaking “there are five True Magics”, this number does not reflect “effects that rival True Magics”. There are several examples in the story. Many Mystic Codes and creatures that exist in the world are also “shaped through True Magic”. Finally, there are those without definite shapes, but only exist “in motion”.
    A representative example of this last category is Assassin Kojiro Sasaki’s secret sword technique “Tsubame Gaeshi”. It is an ultimate technique which consists of the blade absolutely, simultaneously tracing separate paths and severing the target. In thaumaturgy, this is called “Multidimensional Refraction Phenomenon – Kischua Zelretch”, in other words, a limited application of the Second Magic “Operation of Parallel Worlds”.
    In addition, reality marbles, the sorcery that overwrites reality with the caster’s internal landscape, is also thought to be a skill that approaches the miracle of True Magic. Although temporary, there are not too many magi who are able to execute this World-altering grand sorcery.

    •Avalon: The Everdistant Utopia
    The matching “scabbard” of the holy sword Excalibur. The wielder does not age, and injuries will also quickly heal.
    After invoking its true name, Avalon dissipates as tiny particles into the air, and shields the wielder from all interference. No damage can be done to the wielder when a state of absolute defence is initiated. Even interference from the parallel world based on the Second Magic will be blocked. An “absolute defence” that can even repel the assault of True Magic, it is a True Magic in itself. No one can harm the tranquil King that stands in the land of Avalon.
    When Avalon was unleashed, not even the King of Heroes could harm Sabre.

    •Caster’s Sorcery (limited to Ryudo Temple)
    In the ancient era, sorcery is synonymous to True Magic, thus magi are Magicians. The true identity of the Caster in the Fifth War is Medea. She is one of these sorceresses that lived in the Age of Gods. Therefore, the sorceries which she executes have powers that approach the realm of True Magic. No matter how large-scale the sorcery is, she can use ‘High Speed Divine Language” to cast it in one step. Her skills even transcend the strongest magi of the current era, exceeding the Magicians. Although Medea is not a Magician, no one can argue that she is “a magus that is infinitely close to the Magicians”.

    •Phantasmal Species (Phantasmal Beasts of the Millennium-Rank, and Divine Beasts)
    The creatures told in the myths and legends around the world. Dragons, Fairies, and Ghosts etc. are such examples. The Pegasus mounted by Rider is a member of the Phantasmal Species.
    Phantasmal Species embody mysteries simply by existing, thus they transcend normal sorceries. Those Phantasmal Species that have survived for millennia are thought to be equal to True Magic, even observing one can be said to be a miracle.

    •The Spatial Transportation of Servants
    Spatial Transportation is a sorcery in the realm of True Magic. Not used normally, but Masters can use command spells to realise it to a limited extend. This is called Forced Summoning. Although the distance may be quite far, after the command is issued, the Servant will traverse great distances and arrive at the side of the Master in haste.

    •Zelretch’s Treasure Chest
    The heirloom of the Tohsaka House, and now it is a mystery chest that Rin favours. It was made by Zelretch.
    It looks like a “genuine treasure chest” from the outside, but it is really a “magical chest” that was made by applying the Second Magic. By bending space, most items can be fit into it. Possibly due to the effect of the Second Magic, the rate of temporal passage inside the chest is different from that of the outside. One hour inside equals to one day outside.

  143. Fate/stay night - Unlimited Blade Works route - Day 6: faker - Archer VS Caster
  144. 144.0 144.1 The Adventures of Lord El-Melloi IIVolume 3: The Devil of the Wandering Sea (Lower) - Chapter 6
  145. Lord El-Melloi II Case Files Volume 5: case. Mystic Eyes collection train (Lower) - Chapter 5 Part 2
  146. Fate/Zero Volume 4: Flames of Purgatory Act 16 Part 1 -04:08:29

    On the other hand, a Command Seal activated not as an absolute command bending the will of the Servant, but with the consent of both parties, would not only enforce the Servant's actions, but also become a way to support and amplify them. In this case, similar to how Kiritsugu's Saber achieved Spatial Relocation, the Command Seals could at times make possible unprecedented things that overturned the normal methods of Magecraft, things on the same level as 'Magic'.

  147. Fate/hollow ataraxia - 10/11 - Temple - National Treasure
  148. Fate/Zero Volume 2: The Mad Feast of Kings - Act 6 Part 4 -130:45:08
  149. [v] Fate/Zero Animation Visual Guide I: The Fourth Holy Grail War Glossary: Innate Time Control [Magecraft]

    Innate Time Control [Magecraft]
    Kiritsugu’s self-taught time-manipulation magecraft in which he creates a reality marble inside his body in order to manipulate time inside his body. It is Kiritsugu’s personal method of utilizing the Emiya family’s magecraft. He adapted the technique to make it suitable for combat. Time manipulation is typically a large scale thaumaturgical ritual, but by limiting the effects to within his own body, he can use it efficiently in small intervals. By accelerating or decelerating time within his body, he can perform actions otherwise impossible, however it takes a severe toll on his body.

    固有時制御【魔術】
    みずからの体内を固有結界と化して、体内時間を自在に操るという、切嗣の我流魔術。時間操作という魔術探求を継承してきた、衛宮家の秘術を切嗣が戦闘用に応用したもの。本来は大規模魔術である時間操作だが、それを術者の体内のみに限定することで、小規模かつ効率的な運用を可能にした。自身の体内時間を加速・減速させることで常人には不可能な動きを実現するが、肉体には極度の負荷がかかる。

  150. Fate/Zero Volume 4: Flames of Purgatory - Interlude
  151. Fate/stay night - Heaven's Feel route - Day 9: RAIN - Save Rin
  152. Fate/stay night - Heaven's Feel route - Day 8: De:light - Bad End: Die Together
  153. Fate/Grand Order: Cosmos in the Lostbelt - Fae Round Table Domain: Avalon le Fae, Section 21: Lost Will
Concepts
Bounded FieldConceptual WeaponMagic (Second MagicThird MagicFifth Magic) • Magical Spells (AstromancyGradation AirFlash AirTuning) • Marble PhantasmMystic CodeMystic Eyes (Mystic Eyes of Death Perception) • PsychicReality Marble
Creatures
BicornCentaurDaemonDead ApostleDemonDemon BoarDivine SpiritDollDragonD'yavol TronFairyFamiliarGazerGiantGolemHomunculusHumanHydraLamiaMagicianMagusMixed-BloodOniOuter GodPhantasmal SpeciesSoul EaterSphinxSpiritsVampireUltimate OneTenguTrue AncestorWitchWizardXianYaga
Holy Grail War
Anti-HeroCatalystCommand SpellBlackeningGreater Holy Grail of FuyukiLesser Holy Grail of FuyukiHeroic SpiritHoly GrailIncarnationMasterMirror WorldOverseerNoble PhantasmParameter RulesSaint GraphServant (Class CardDemi-ServantGrand ServantHigh-ServantPseudo-ServantServant Universe) • Servant classesSkill
Organizations
Holy Church (Burial Agency (Remake)) • Chaldea Security OrganizationDemon Hunter OrganizationMage's Association (Clock TowerAtlasWandering Sea) • Spiral ManorSummit CourtThe Twenty-seven Dead Apostle Ancestors (Remake)
Terms
AdvantageAkashaAuthorityAnti-Purge DefenseCounter ForceIncantationsImmortalityElementsWorldWorld of MagecraftMagic CircuitMagical EnergyMagic CrestMagical WorkshopMysterySoulSpiritronStarlogResurrectionTextureTime TravelTradition ProtectionParallel WorldQuantum Time-LockUnderworld
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