|Appears in:|| Fate/Ace Royal|
Fate/tiger colosseum / Upper
|Japanese VA:||Tetsu Inada|
|Character type:||Servant (Master: Zouken Matou)|
|Affiliation:||Zouken Matou's Servant|
|Place of Origin:||Middle East|
|Likes:||Dirks (Dagger throwing), piety|
|Dislikes:||Anyone other than himself|
|Talents:||Stealth, patience, pickpocket|
|Natural enemy:||The 18 other Assassins (Hassan)|
|Image Color:||White (Moon Light)|
Assassin (アサシン, Asashin?, Asashin), designated as True Assassin (真アサシン, Shin Asashin?) in reference materials, is the Assassin-class Servant of Zouken Matou in the Heaven's Feel route of Fate/stay night's Fifth Holy Grail War. He is designated as True Assassin because he is the proper Heroic Spirit meant to be summoned under the Assassin class rather than the aberration in the War, Sasaki Kojiro, summoned as an irregular Assassin by Caster. He is also a Masterless Servant in the Subcategory Holy Grail War of Fate/Labyrinth, and one of the Servants able to be summoned by the Protagonist of the Grand Order conflicts of Fate/Grand Order.
True Assassin's True Name is Hassan of the Cursed Arm (呪腕のハサン, Noroi-ude no Hasan?), one of the nineteen Hassan-i-Sabbah, the Persian "Old Man of the Mountain" who led an assassination organization originating in the Middle East. His real name is Hanam (ハナム, ?), although it has been lost to him since becoming a Heroic Spirit Candidate. While he was a legendary leader who became the origin of the word Assassin, there were nineteen different people who took up the position of Hassan-i-Sabah over many years. There is a new one born each time someone takes up the position, and True Assassin is one of those nineteen. As with the others, his true name and face before becoming an assassin and a Hassan is still lost.
Hassan-i-Sabah has appeared in many stories, known as the leader of unidentified assassins. All those who became the leader imitated his name and appearance, and there was no other way of succession permitted. The history behind the establishment of the organization is long and complicated, and they followed through on strict and frantic doctrines. While other sections of the religion were willing to use violence in accordance With their teachings, they were the only extreme group that preached of "obedience to absolute power."
Hassan lead from an occupied castle in the mountains, turning it into a base for founding the religious organization. After becoming an organization, they used "assassination" as their political measure. Hassan's methods were extreme, so they used drugs to enhance their mental state and accomplished tasks exceeding human capabilities. The origin of their name, Assassin, comes from a nickname given to the secret killers using the hashish. Their works were precise and unparalleled, and their name was known even in different countries. They never showed themselves as the hid in the mountains, and they killed those who opposed their God. Their way of being became a perfect subject for European poets.
While Hassan's story was dramatized, he still became a legend, and after some time, "Assassin" acquired a new meaning as "secret killer." Their existence was exaggerated as time passed, and they have now established themselves as an illusion that is not inferior to that of legendary heroes in the least. The "assassination agency" that still exists in modern times is part of the cogwheel that Hassan established, and the Old Man of the Mountain continues to exist within the sect no matter how many years pass since its formation.
His appearance is that of an extremely tall, slender, dark man with his right arm bandaged. His right arm is described by Saber as useless flat board, incapable of doing much. His face, revealed by Sakura in the Heaven's Feel scenario, is a skull resembling the mask with its skin and nose shaven off. This inspires Sakura to say that he tries to live for eternity when he already lost his identity.
In contrast with his disturbing appearance, he was very loyal. He accepted the authority of his master and would never betray him. He lacked intelligence after materialization, but that was remedied dramatically after acquiring Lancer's heart. Since then, he was also influenced by Lancer's personality.
The Assassin-class Servant originally summoned for the Fifth Holy Grail War is Assassin. He is an aberration summoned by another Servant, Caster, so he is not one of the Hassan. True Assassin is only summoned during the Heaven's Feel route after Zouken Matou decides to participate within the Holy Grail War.
Zouken Matou disgusted as he witnessed Rider lose to Saber, and enraged at Shinji's incompetence as a Master. He decides to participate in the Fifth Holy Grail War by using Assassin's flesh as a catalyst for summoning True Assassin.
True Assassin emerges from the flesh of Assassin and later attacks Lancer.
Fate/tiger colosseum seriesEdit
The Cursed Arm Hassan is an antagonist in the Grand Order conflict in Fuyuki City, the Protagonist and Shielder encountered Benkei and Cursed Arm Hassan. They fought until they were saved by Cu Chulainn.
He also appears in Order VI - Camelot as an ally of the protagonists. It is revealed that when he was younger, he desired the glory of being one of the Hassan-i-Sabbah. As he was born without power, he left his old life to acquire it - eventually obtaining what would later become his Zabaniya, Delusional Heartbeat.
Along with the protagonists, he seeks out the King Hassan for help, being well aware that it means he has failed as a Hassan, and that it will mean his death. However, King Hassan postpones killing him.
Later, he uses his Cursed Arm as a last ditch effort to stop the knight Tristan, causing Tristan to be possessed by the evil spirit Shayṭān. When King Hassan finishes off Tristan, he claims that he kept his promise to slay the Hassan of the Cursed Arm, and tells Assassin that he should live his own life from now on. And so Assassin becomes the first Hassan to be freed from the title without dying, and sticks around to help rebuild after the destruction caused by the knights of Camelot.
It is also hinted that he had a wife and child before he became an Hassan.
Assassin is a proper Assassin-class Servant, so he is not suited to direct combat, unlike Kojirou. He cannot match other Servants in direct combat, and he specializes in killing Masters instead of their Servants. His proper role is to lurk in the shadows and strike at the right opportunity. He is quickly beaten back by Lancer, Rider, Saber, and Archer when forced directly into close combat, and readily admits that he has no chance against them under normal circumstances, opting to utilize the Shadow against Saber and Lancer.
He is an anti-hero, and he is not a proper Heroic Spirit due to all of the Hassans being classified as Wraiths. He is inclined towards evil, so he is more resistant to All the World's Evil than regular Heroic Spirits. While he is close in nature to it, he will still have his energy drained should he touch it. He has the Self-Modification skill, allowing him to attach and fuse a totally different body to himself. The rank reflects how far he is from being a proper hero. He is able to last around a day without a Master before he will run out of energy and fade away.
He is unafraid of abilities like Invisible Air's Strike Air despite not having enough magical energy to counter it due to his Protection from Wind. Invoked with the takbir "Allahu Akbar", it is a curse passed down in the Middle East that is used to ward off storms. It is a prayer that invokes Allah in order to ward off the Wind Jinn. It allows him to charge at a wind attack that would instantly shred him apart while screaming in delight, instantly nullifying it. Curses to ward off storms were a necessity for travels in the desert, making it the only magecraft used by him.
He has proper Presence Concealment unlike Kojirou, allowing him to remain perfectly hidden even to the senses of Servants. Erasing his presence, it is suitable for spying because it is nearly impossible to find him. The rank of the ability drops substantially after he begins to attack.
Assassin's summoning is unique compared to that of other Servants due to being brought forth after all seven Servants have been summoned. Through an unknown process, Zouken takes the defeated Kojirou and turns his body into the flesh of Assassin. It begins with Kojirou's chest bursting open from Assassin's "deformed, spider-like arm" emerging from it. Still alive, Kojirou begins to feel his internal organs becoming those of someone else before finally expiring. Assassin then fully enters the world in a form much like an insect that devours the rest of Kojirou's body, slowly becoming more like a man and acquiring human wisdom for his empty brain.
He is fully formed after drinking every last bit of blood, but he is still somewhat undeveloped, shown his inability to speak human language. He can originally only make chirping sounds like an insect, but later is able to speak while displaying a strained speech pattern. He needs more experience in order to be fully functional, so he devours Lancer's heart to add to his own intelligence. Afterward, he is able to speak fully and rationally without showing any of the previous insect-like qualities. Saber notes that his voice is strong and clear in contrast to his appearance, and that it is similar to that of Lancer.
Assassin's employs numerous Dirks (ダーク, Dāku?, incorrectly romanized as Darks), small black daggers meant to be utilized as throwing weapons rather than as melee weapons. Their tips are hooked, making removal from the target a hard task once they have struck. He has over forty of them, and he can run out in battle because they are finite in number. Due to his attachment to them, he carefully picks them up after each battle. He is very accurate, can throw multiple Dirks like bullets without any visible movement, and always aims for vital points. They are not extremely potent weapons, as while they would be fatal if they were to hit, abilities like Protection from Arrows and Saber's ability to read the path of projectiles make them easy to manage and no different from thrown stones.
His precision with the weapons is close to that of Archer, allowing him to throw accurately while constantly moving. He launches them during the small openings between the swings of the opponent's weapon, and they are thrown so that the opponent will not be able to see them if circumstances allow. He utilizes his agility to jump from various positions including walls and ceilings, all while hurling numerous Dirks from each location. This creates an unavoidable rain of daggers from all directions that cannot be blocked or avoided.
"Dirk" was originally the name of a type of thrusting dagger traditionally used in Scotland, imprinted with Celtic designs and patterns, and they were utilized as actual weapons until around the eighteenth century. They were relegated to ceremonial uses after that, but the British Empire adopted it as a weapon in the armed force and navy after incorporating Scotland into their empire. Calling the weapons "Darks" would be incorrect, though such a thing would never happen.
Assassin does not fight opponents at close range due to being no match for other Servants, instead using his Dirks at mid-range while constantly moving away from his opponent. He retreats while maintaining a proper distance between them, moving with a beast-like pace rivaling Lancer while he retreats that allows him to slither across the ground without having to slow down around obstacles. He is able to jump extremely well, and his movements are compared to a spider, snake, and scorpion. Lancer notes that after he is injured, he is unimpeded by it. He thinks rather than healing that Assassin has employed drugs to keep the wound from affecting him.
He employs a constant battle strategy used against Heroic Spirits and even regular humans should he fight them. While he throws numerous Dirks in battle, the act is not done in order to kill the opponent. While each strike is indeed intended to be fatal, their real worth is to gauge the opponent's strength. The first Dirk measures their mobility, and the second measures their action principles. He remains seven meters away at all times, keeping a distance at which only projectile weapons are useful and still remain able to measure the opponent's skill. If he is unable to kill them in one blow, he will force them to a place where it is possible.
He drives the opponent into a corner by cutting their limbs and tiring their bodies, all in preparation for his fatal attack, his Noble Phantasm, Zabaniya: Delusional Heartbeat. Even if they are in preparation, they are still meant to kill, so he notes that Kirei Kotomine's ability to last against them as long as he does is admirable. The daggers are merely to analyze the target's skill, create the perfect opportunity, and then smash their heart with his arm. Once he knows their capabilities and is assured that they are tired and wounded, he measures out a fatal strike to be blocked so that he has time to utilize Zabaniya.
The ritual is a chore for him that brings him no joy, but it can also be a weakness if the ritual is known to the enemy. He sticks to it methodically, so seeing it through Lancer's eyes allows Kirei to form a countermeasure and temporarily defeat Assassin. Zabaniya creates a copy of the opponents heart for Assassin to crush, but it has no effect on Kirei's blackened heart.
- In the first Popularity polls of Fate/stay night in 2004, Assassin was ranked 24th.
- In the second Popularity polls of Fate/stay night in 2006, Assassin was ranked 33rd.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16
 Fate/complete material III: World Material - The Servants of the Fifth Holy Grail War: True Assassin, p.032-033 [T]
Master: Matou Zouken
Alignment: Lawfully Evil
Noble Phantasm: C
The legend of the "Old Man of the Mountain" appeared even in The Travels of Marco Polo. He was the head of an order of assassins who sought out promising young candidates and recruited them with promises of food, drink, and women, in exchange for assassinating important figures.
This legend had its origins in the 11th century. It originated with Nizari subbranch of Ismāʿīlism, a branch of Shia Islam. They were known as a radical sect. The progenitor of the Nizari was Hassan-i Sabbāh himself. Hassan, who had deep connections to the fallen Fatimid Caliphate, opposed the great Seljuq dynasty, repeatedly assaulting it with war and assassination. The tales of the "assassin order" in later centuries were based on this historical truth.
In the world of Fate/stay night, the name Hassan-i Sabbāh was a title among the Nizari people, whose heir would remove his or her nose and skin to become a faceless person. It is believed that the origin of the term "assassin" is either Hassan's name, or the hashish that he used as a brainwashing drug. Hassan's summoning catalyst is the Assassin class itself. For this reason, a properly summoned Assassin will always manifest as Hassan-i Sabbāh.
Hassan appears only a few times in the story. Normally, he moves stealthily, collecting intelligence per the orders of his Master, Matou Zouken. Hassan only shows himself when it is time to kill an enemy.
Hassan himself not a strong Servant. He displays his combat strength through surprise attacks, and is ill-suited to frontal assaults. Thus, Hassan waits for opportunities to arise with an invariable/absolute/certain chance of killing the target. There is no need for him to pursue the superhuman Servants. Instead, he waits for the perfect chance to get close to a Master, whom he can easily defeat...
Presence Concealment: A+
The greatest weapon of the Assassin class is Presence Containment. When this power is activated, it is possible to completely cut off one's presence. When Hassan is so concealed, it is impossible even for a Servant to sense his presence. One would not be able to tell if Hassan was approaching, if he had already left the area, or if he had even been there in the first place... Thus, Hassan is able to gather intelligence with impunity. Security systems of any kind are meaningless before him.
Also, Hassan-i Sabbāh is a being created from the nineteen people that inherited the name. When Assassin is summoned, one of those nineteen individuals will appear. Naturally, Assassin's abilities and Noble Phantasms change depending on which Hassan is summoned. However, the excellent Presence Containment skill is a class ability, so it is shared by all Assassins. As described above, each Hassan has removed his or her nose and skin to create a faceless appearance, which carries the significance of being "nobody." It is hypothesized that the anonymity of being "nobody," the elimination of the self, also influences Presence Containment's ability to "hide oneself." Incidentally, the nineteen Hassans each have unique personalities, so the reader should take care to remember that they are not emotionless fighting machines.
Each of the "Hassans" are not quite Heroic Spirits, but rather mere wraiths (Heroic Spirits are heroes that have left their names in history, and assassins have no names). In comparison to the other Servants, Assassin's combat ability is lacking. However, the discussion changes if Assassin uses Presence Containment to obtain a perfect killing opportunity. Even if the first blow fails to defeat the enemy, Assassin can conceal himself again with Presence Containment, and vigilantly await another opportunity. As a matter of fact, even the formidable Cu Chulainn was easily defeated when he faced Hassan.
Nonetheless, there are weaknesses. In the moment that the user launches an attack, the rank of Presence Containment dramatically decreases. A normal person would fail to notice the killing intent and be sent to the world beyond. However, Hassan's opponents are Servants. For example, with Artoria's Instinct, it is possible to sense the presence of a trap and respond to it. Strategic planning on the Master's part is essential to make the best use of this crafty Servant.
Projectile (Daggers): B
Hassan's main mode of attack is to throw dirks, a type of dagger that originated in Scotland. His daggers have the same destructive power as firearms when thrown, spelling certain death for a human target. Interestingly, Hassan will never fail to recover all of his thrown daggers after battle, perhaps out of a possessive quirk of personality, or an aesthetic desire to only use his favorite weapons.
Caption: Hassan silently closes in on Kotomine Kirei. Hassan threw his daggers, but Kotomine fended them off.
Protection from Wind: A
In the Middle East, there are legends that typhoons are caused by evil wind gods called djinni (alternately "jinn," "jinnaye"). Divine Protection from Wind is a chant that offers prayers to God, that oneself might receive a charm of protection against the calamity of such evil spirits. To call it a "charm" smacks of superstition, but the strength of its warding is tremendous. Hassan used this skill to resist Artoria's powerful "Bounded Field of the Wind King -- Invisible Air."
Caption: Hassan uses Divine Protection from Wind. A hidden, sacred charm is woven, and his body is imbued with its divine protection.
As its title suggests, this is the ability to alter oneself by connecting one's own flesh to another body. One can increase the length of one's legs, for example, resulting in a form far removed from that of a proper Heroic Spirit. Hassan, whose abilities are below that of the other Servants, uses Self-Modification to enhance his physical performance and make up for his deficits. In the story, he seized Cu Chulainn's heart and introduced it to his own body.
Caption: Hassan, deformed via Self-Modification. His right arm is changing into the arm of the devil Shaytan.
Maximum Targets: 1 Person
The assassination technique, "Delusional Heartbeat: Zabaniya," that uses Hassan's cursed arm. Hassan connects his arm to the arm of the devil Shaytan (Satan in Christian cosmology). This ability specializes in cursing people to death.
A mirror image is taken of the target to be killed, and from this mirror an ether clump is used to create an exact double existence. This double existence has a property of resonance with the original, so that if the double existence is harmed, the original will suffer the same damage. This can be considered sympathetic magic, albeit of an extremely high level. With this technique, an imitation heart belonging to the target is crushed, and the target dies without any outward sign of injury as its heart alone is pulverized. All armor is meaningless against Delusional Heartbeat's attack. No matter how mighty the foe, they cannot withstand this Noble Phantasm which directly assaults the inner organs. It is indeed a terrifying Noble Phantasm worthy of an assassin.
Defending against Zabaniya
Delusional Heartbeat is a Noble Phantasm of absolute death. However, as with other Noble Phantasms, it is neither invincible nor perfect.
The ability's effective range is limited, so if one retreats past this distance and uses long-range attacks, Assassin is helpless. Also, Delusional Heartbeat is a curse, so it may be ineffective against Servants with high Magic Resistance, while targets with high Luck may be able to evade it. Additionally, there is the critical fact that the heart organ is not the vital point of a Servant. There also exist exceptional opponents such as Servants that can move without a heart, or individuals that are unaffected by a destroyed heart such as Kotomine Kirei.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16
 Fate/Grand Order - Assassin Profile [T]
Hassan of the Cursed Arm - Assassin
Illustrator and Voice actor
Illustrator: Task Ohna
Voice Actor: Tetsu Inada
Noble Phantasm: C
Projectile (Daggers) B
Protection from Wind A
Presence Concealment A+
Zabaniya - Delusional Heartbeat
Type: Anti-Unit Noble Phantasm
The assassin of the white skull.
The leader of the assassination cult that had its origins in Middle East.
Also called "Old Man of the Mountain", he is one of the legendary heads of the Nizari sect that became the root word for the term assassin.
Supposedly there are 18 successive generations of the Old Man of the Mountain, and each one is said to be an expert that cultivated a special technique.
Level 1 Bond
Source: Middle East, Old Man of the Mountain
Region: Middle East
Alignment: Lawful Evil Gender: Male
His height includes the parts from body modification.
Level 2 Bond
An ominous outward appearance produced by a skull mask, a dark robe and a pole-like right arm.
The face underneath the skull mask has been scrapped off, so he is faceless. From the moment he succeeded the professional name of "Hassan i-Sabbah", everything he had until then as an individual was thrown away.
Level 3 Bond
Although it cannot be said that he is a humane good person, he is loyal to his lord's orders; he won't betray someone he has recognized as a lord no matter what sort of numerical inferiority befalls, and will silently obey even somewhat unreasonable orders. Also, he treats killing as merely an assignment, duty and does not feel any grief or pleasure from it.
Level 4 Bond
Rank: C Type: Anti-Unit
A cursed arm. The arm of the evil spirit Shaytan, it excels at cursing humans to death.
By making use of a clump of ether, a two-fold existence of the assassination target reflected in the mirror - in which both the genuine article and the opposite-mirror existence influence each other - is produced.
By crushing the fake that resonated with the assassination target, even without touching a finger on the genuine article the assassination target is cursed to death.
Level 5 Bond
- Presence Concealment: A+
Suppress the presence as a Servant.
Suited for covert operations.
If the presence is completely suppressed, it is nearly impossible to detect him.
However, once he make preparations to attack, the Rank of Presence Concealment drops greatly.
One cannot judge people by their appearances.
Upon talking, one can understand he is a character that prizes the principle of things, who approves social order.
Putting aside the abilities as a Heroic Spirit, as someone who serves others he is without question first-rate.
呪腕のハサン - アサシン
- Presence Concealment: A+
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9
 Fate/complete material II: Character Material - Characters: Shin Assassin, p.092-093
Zouken Matou's Servant. By using the body of Assassin that caster has summoned, Zouken brought him back as the original Assassin in the current world. His intelligence is initially low prior to his summon, he had difficulties to speak, but his intelligence is enhanced dramatically once he captured the heart of Lancer. He began to have a cordial loyalty to Zouken thereafter.
Character Data 016
Affiliation: Zouken Matou's Servant
True Identity: Hassan-i Sabbah
Image Color: White (MoonLight)
Talents: Stealth, patience, pickpocket
Likes: Dirks (Dagger throw), piety
Dislike: Other than your himself
Worst enemy: 18 other Assassin (Hassan)
Origin: Middle East
Nasu Kinoko & Takeuchi Takashi • Character Discussion
About the design of Zouken & True Assassin
真アサシン - 腹より生まれ出し暗殺教団の祖
Character Data ０１６
奈須 きのこ&武内崇 • キャラクター別対談
奈須：ええ、あれはあからさまにあやしい。でも左手も十分に長いから、まさか右手が畳んであるとは思われな んじゃないかって淡い期待も。それでも「限界あるだろ！」って突っ込まれそうですが（笑）。アサシン（真アサシン）の語源になった者たちは英霊でもないし、彼らには特別な伝承もありませ ん。そこで「一般人がサーヴァントになるにはどうしたらいいのか？」と考えたら、ハサンたちが有する秘儀で肉 体改造するしかないだろと。
- ↑ 4.0 4.1 4.2
 Fate/side material - Encyclopedia: True Assassin [Servant], p.062 [T]
True Assassin [Servant]
The real Heroic Spirit of assassination.
He was summoned by Matou Zouken, materialized using the flesh of Sasaki Kojirou.
Bearing a white skull mask and black cloak, he was the classical assassin.
An unremarkable Servant in terms of abilities, but highly utilitarian. In contrast with his disturbing appearance, he was very loyal. He accepted the authority of his master and would never betray him.
Strictly speaking, True Assassin was merely a member of a group of Wraiths (Heroic Spirit candidates) who bore the name "Assassin", thus his abilities were intrinsically low. In order to compensate for this disadvantage, he modified his body. As a result, he was able to rival other Servants.
There was no face under the mask. The skin and nose were shaven off. He inherited the seat of the Old Man of the Mountain as a "nobody".
He lacked intelligence after materialization, but that was remedied dramatically after acquiring Lancer's heart. Since then, he was also influenced by Lancer's personality.
By the way, True Assassin was particularly attached to his Dirks. He would carefully pick all of them up after each battle.
 Fate/side material - Encyclopedia: Protection against Wind [Magecraft], p.057 [T]
Protection against Wind [Magecraft]
The ability True Assassin used to dive into the Barrier of the Wind King.
For some reason, it was blotted out in the story.
Originally it was supposed to be something like "Al**hu A*bar", but was cut due to certain events.
 Fate/complete material II: Character material - Weapons: Dirk, p.139
User: True Assassin
Daggers carried by True Assassin. Specialized for use as projectiles. Because the tip of the blade is hooked, it is hard to remove them once they’ve hit their target.
Originally, “Dirk” was the name of a type of thrusting dagger traditionally used in Scotland, which were imprinted with Celtic designs and patterns. They were used as actual weapons until around the 18th century, after which they were relegated to ceremonial uses. Also, once Scotland was incorporated into the British Empire the dirk was adopted as a weapon in the armed forces and navy.
By the way, if anybody actually called these “Darks” they’d look pretty silly. Thankfully that would never happen.
ダークとは本来、スコットランドで伝統的に使用されていた短剣の名称である。ケルト的な文様が施されてい るなどの特徴がある。18世紀くらいまでは実際の武器としても使用されていたが、19世紀以降は礼式用の装 身具として使われるようになった。また、スコットランドが大英帝国に編入された後は、英軍や各国の海軍の武 器として使われている。ちなみに綴りは“Dirk”で、暗いという意味の“Dark”ではない 。