I hope you enjoy your stay.

Help Wanted.

"Skeith9" Could use some help.

  1. I would Like artwork for class cards for the new classes.(Doesn't have to be like the official ones)
  2. I would like this help box to look like the cid one over on the final fantasy wiki
  3. being able to hide and show the Eastern, European, etc... sections would be nice

New blog collaboration on who might be saved in the akasha as heroic spirits. And which ones of those would make strong servants or at least interesting ones. organized by culture and ranked by possibility of being a heroic spirit and viability as a servant (EX: the first pope might be a HS but probably not a good servant choice)

NOTICE: this is not to pitch type-moon ideas. this is a speculation list based on pre established rules. there are controversial people, doesn't make them less legendary or famous.

Think of this list as a tool. Say if some one wants to write a story with new servants, they can use this list as reference. Pre-made servants with some set up. So include people that might be heroic spirits.


When your submitting entries please follow this general layout, it helps when converting.

I will convert it to this

Servant Submition Guidelines

Type-Moon ussualy changes the rules for servants, so here are the rules for this blog.

  1. Divine Spirits Can NOT be Heroic spirits or servants.
    1. Divine spirits can only be Servants in the moon cell. This is allowed. The divine spirit will have lowered stats. Please include orignal and modified stats.
  2. Class Skills can not ussually be Personal Skills without good cuase
    1. Some CS like Mad Ehancement will most likely never be a PS.
    2. Some CS like magic resiestence granted by Armor or NPs wouldnt necisarily be a PS.
  3. Some characters in the Nasu-Verse may or may not be alive and may never die. I will decided whether a character at some point will die and therefore can become a servant
    1. Merlin is alive and won't die, he can not be a servant.
  4. A Heroic Spirit has to qualify for a class to be summoned as it.
  5. Double Summon is very rare. To have it a Heroic Spirit must stand out as both classes.
  6. Hindu Servants: They seem to be relativly stronger then other servants but they are not commonly well known outside of India so they are being given a debuff.
    1. Outside india they can be weakend by up to 50% due to being outside of there legened's land.
    2. Inside india but outside there patreon city or areas important to there legend they lose up to 25% of there power.
    3. Now why don't people like king Aurthur get weakened this much outside home turf. well their legends are so much more well known then indian legends throught the world. remember NPs are based on the crystalization of human creativity or something its like thaumatorgial theory, more people who know the stronger it is
    4. The 50% and 25% does not mean if they have str 40, that you cut it to 20. it just means they are a lot weaker. when assigning stats compare Hindu heros to each other.
    5. Please include the original rank and the modified rank.

Servant Classes

Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.

Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.

Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.

Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.


Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.

Avenger: It is not one of the seven normal classes, and it has only been used once as a unique container for Angra Mainyu in the Third Holy Grail War. The Four Horse Men would be long to this class.

Saver: This is an irregular class in the Holy Grail War of the Moon Cell in Fate/Extra. The only case is of the class is Saver. Saver is a "messiah" type Servant, and was carefully selected by the Automaton from the collective records of the Holy Grail War.

Ruler: Servants placed in this class govern the rituals utilizing the Fuyuki Holy Grail War's Greater Grail while its reserve system is in effect, such as Joan of Arc in Fate/Apocrypha. Ruler is a special Heroic Spirit summoned by the Holy Grail itself to act as the administrator of the Holy Grail War and has the ability to use Command Spells, which are normally only usable by Masters, to command the Servants.

Beast: This class is a special container for the 666th Beast in Fate/Prototype. Hydra would be long to this class. this class can typically not be summoned.

Cleric: Is a sub-class of Caster.

Gunner: One of the hardest classes to qualify for. To be a gunner, a heroic spirit needs to have such skill and aptitude with a gun that it's not just coincidence or could be attributed to the gun. Their skills and feats can not be recreated perfectly by anyone else.

Crafter: Is a sub-class of Caster: Crafter's are not necisarily magicians, but any Heroic Spirit sufficiently cappable in Item Construction

Square thing to eat on

× Saber Lancer Archer Rider Caster Assassin Berserker Avenger Saver Ruler Beast Gunner Cleric TBD
Celtic Beowulf  ?2?  ?3?  ?4?  ?5?  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
Anglo-Saxon William WallaceKing Richard  ?2?  ?3? Blackbeard  ?5?  ?6? ■Syr Greysteil  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
Finnish Vainamoinen  ?2? Simo Haya  ?4?  ?5?  ?6?  ?7?  ?8?  ?9?  ?10?  ?11? Simo Haya  ?13?  ?14?
Roman  ?1?  ?2?  ?3?  ?4?  ?5? Judas  ?7?  ?8?  ?9?  ?10?  ?11?  ?12? Judas  ?14?
Eastern Ghengis Khan Attila Shā Wùjìng  ?3?  ?4? Abe no Seimei  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13? Sun Tzu
Norse Sigmund  ?2?  ?3?  ?4?  ?5?  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
Greek Jason  ?2? Odysseus Bellerophon Jason  ?5?  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
European Roland  ?2?  ?3?  ?4? Johan Faust Mirriam  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
Other  ?1?  ?2?  ?3?  ?4? King Solomon  ?6? Samson  ?8?  ?9?  ?10?  ?11?  ?12?  ?13? Jacob
Middle Eastern Cyrus Hydarnes  ?3?  ?4? Zahak  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13? Sinbad
Hindu  ?1? Arjuna Arjuna Arjuna  ?5?  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
Slavic  ?1?  ?2?  ?3? Baba Yaga Baba Yaga  ?6?  ?7?  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?
The Americas  ?1? Coyoltzin ■Geronimo ■Hunahpú and Ixbalanqué Coyoltzin Hunahpú and Ixbalanqué ■Geronimo ■Hunahpú and Ixbalanqué ■Coyoltzin ■Geronimo  ?8?  ?9?  ?10?  ?11?  ?12?  ?13?  ?14?

Empty till

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This section is for non-hero-specific Noble Phantasms like fragarach.


Honjo Masamune

A true Muramasa blade will still exist as a noble phantasm as their legend is not conected to a weilder.

War of the Kings


Saber(Fate/Stay Night) : Nero

War of the Wiki

anyone can join
Skeith: Caster Solomon
Hawk: Berserker Samson

Who is most likely to win?

The poll was created at 04:44 on July 23, 2014, and so far 35 people voted.

I shall Put the Joke Servants in here.

Charcter Design



Tower Knight

Page Design



The Internet

Art Design


A Healthy Breackfest






  Very Likely. Amazing Saber, Great Berserker. 

Black Beard

King Richard

  The Lion Heart
     NP: B
     NP: Magic Sword, Destroyer

William Wallace

  Guardian of Scotland. Saber.
     Str: B  End: A+  Agi: B  Man: C  Luk: E  NP:
     NP: scabbard, hilt, and belt is made from the skin of Hugh de Cressingham 
     Wish: Murron.
     Bravery. Military Tactics. Nature of a Rebellious Spirit. Subversive Activities: 

Syr Greysteil


Simo Haya


  Saber. Talking Sword


Judas. likely. Assassin. Lancer.


Sun Tzu

  Unknown chance. Saber, very tactical.
     Str: B  End: B-  Agi: B-  Man: B  Luk  A+
     Military Tactics: EX, at this point Sun Tzu has an edge over any enemy

Abe No Seimei

Ghengis Khan

  Very Likely. Great Berserker. Good Saber.
     Str: A+  End: B+  Agi: B  Man: C-  Luk: D

Atilla the Hun

  Hunnic Emperor. Lancer.

Shā Wùjìng









  Voyager of the Storm



Johan Faust

  Likely. Good Caster.

Paladin Roland


  Mary the Jewess. The first Alchemist of the West.


King Sollomon

Jacob (Israel)

  He who wrestled God. Highly Likely. Amazing Berzerker.


  possible NP
  Arms of the Almighty Rank: B
  Type: Anti-Unit, Anti-Army
  Maximum Targets: 
  This is A skill based on the legend when Samson fend off a whole army with the   
  nearest object he grabbed a Jawbone of a Donkey. His devotion and faith in God gives 
  Samson the skills needed and allows him to use any object he grabs and use it as a 

Middle Eastern



Baba Yaga

The Americas

Billy the Kid

Arabian Nights


Ali Baba


Knights of the round



Sir Kay

The Fianna

Fionn mac Cumhaill