Welcome:
Help Wanted.
"Skeith9" Could use some help.
|
New blog collaboration on who might be saved in the akasha as heroic spirits. And which ones of those would make strong servants or at least interesting ones. organized by culture and ranked by possibility of being a heroic spirit and viability as a servant (EX: the first pope might be a HS but probably not a good servant choice)
NOTICE: this is not to pitch type-moon ideas. this is a speculation list based on pre established rules. there are controversial people, doesn't make them less legendary or famous.
Think of this list as a tool. Say if some one wants to write a story with new servants, they can use this list as reference. Pre-made servants with some set up. So include people that might be heroic spirits.
Layout[]
When your submitting entries please follow this general layout, it helps when converting.
Servant Submition Layout | ||
---|---|---|
Name
Legend
Class Ability: Rank
Class Ability: Rank
Personal Skills Skill: Rank
Skill: Rank
Skill: Rank (original rank)
Noble Phantasms Noble Phantasm
Description. Noble Phantasm
Description. |
I will convert it to this
"Name"
| ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Servant Submition Guidelines[]
Type-Moon ussualy changes the rules for servants, so here are the rules for this blog.
- Divine Spirits Can NOT be Heroic spirits or servants.
- Divine spirits can only be Servants in the moon cell. This is allowed. The divine spirit will have lowered stats. Please include orignal and modified stats.
- Class Skills can not ussually be Personal Skills without good cuase
- Some CS like Mad Ehancement will most likely never be a PS.
- Some CS like magic resiestence granted by Armor or NPs wouldnt necisarily be a PS.
- Some characters in the Nasu-Verse may or may not be alive and may never die. I will decided whether a character at some point will die and therefore can become a servant
- Merlin is alive and won't die, he can not be a servant.
- A Heroic Spirit has to qualify for a class to be summoned as it.
- Double Summon is very rare. To have it a Heroic Spirit must stand out as both classes.
- Hindu Servants: They seem to be relativly stronger then other servants but they are not commonly well known outside of India so they are being given a debuff.
- Outside india they can be weakend by up to 50% due to being outside of there legened's land.
- Inside india but outside there patreon city or areas important to there legend they lose up to 25% of there power.
- Now why don't people like king Aurthur get weakened this much outside home turf. well their legends are so much more well known then indian legends throught the world. remember NPs are based on the crystalization of human creativity or something its like thaumatorgial theory, more people who know the stronger it is
- The 50% and 25% does not mean if they have str 40, that you cut it to 20. it just means they are a lot weaker. when assigning stats compare Hindu heros to each other.
- Please include the original rank and the modified rank.
Servant Classes[]
Saber: Servants placed within this class are agile and powerful melee warriors. It is commonly assumed to be the best class overall, with high ratings in all categories. It is one of the three Knight classes, together with Lancer and Archer and also possesses the Riding skill like the Rider class.
Lancer: Servants placed within this class are very agile and skilled with long-range melee weapons, such as spears, lances, etc. It is one of the three Knight classes, together with Archer and Saber.
Archer: Servants placed within this class are usually proficient with projectiles and can survive longer without a Master nearby, thanks to their special ability Independent Action; the strongest Archers can be difficult to control at times, in fact, due to their near-total independence from their "Masters". It is one of the three Knight classes, together with Lancer and Saber.
Rider: Servants placed within this class place emphasis upon speed and powerful Noble Phantasms, which often include their mounts. Their special skill is Riding, which allows them to fully utilize abilities of their mounts (which can range from simple horses to mechanical vehicles to divine or supernatural creatures.).
Caster: Servants placed within this class are adept in magecraft and have a special ability akin to Reality Marble, called Territory Creation, which alters or creates space around them to enhance their sorcery.
Assassin(False):
Berserker: Servants placed within this class are always heroes who have gone berserk in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness (i.e. sanity) for a large power boost. Most Masters are incapable of controlling their Servant once Mad Enhancement has been activated, which eventually results in their death.
Avenger: It is not one of the seven normal classes, and it has only been used once as a unique container for Angra Mainyu in the Third Holy Grail War. The Four Horse Men would be long to this class.
Saver: This is an irregular class in the Holy Grail War of the Moon Cell in Fate/Extra. The only case is of the class is Saver. Saver is a "messiah" type Servant, and was carefully selected by the Automaton from the collective records of the Holy Grail War.
Ruler: Servants placed in this class govern the rituals utilizing the Fuyuki Holy Grail War's Greater Grail while its reserve system is in effect, such as Joan of Arc in Fate/Apocrypha. Ruler is a special Heroic Spirit summoned by the Holy Grail itself to act as the administrator of the Holy Grail War and has the ability to use Command Spells, which are normally only usable by Masters, to command the Servants.
Beast: This class is a special container for the 666th Beast in Fate/Prototype. Hydra would be long to this class. this class can typically not be summoned.
Cleric: Is a sub-class of Caster.
Gunner: One of the hardest classes to qualify for. To be a gunner, a heroic spirit needs to have such skill and aptitude with a gun that it's not just coincidence or could be attributed to the gun. Their skills and feats can not be recreated perfectly by anyone else.
Crafter: Is a sub-class of Caster: Crafter's are not necisarily magicians, but any Heroic Spirit sufficiently cappable in Item Construction
Square thing to eat on[]
× | Saber | Lancer | Archer | Rider | Caster | Assassin | Berserker | Avenger | Saver | Ruler | Beast | Gunner | Cleric | TBD |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Celtic | Beowulf | ?2? | ?3? | ?4? | ?5? | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
Anglo-Saxon | ■William Wallace ■King Richard | ?2? | ?3? | ■ Blackbeard | ?5? | ?6? | ■Syr Greysteil | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
Finnish | ■ Vainamoinen | ?2? | ■ Simo Haya | ?4? | ?5? | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ■ Simo Haya | ?13? | ?14? |
Roman | ?1? | ?2? | ?3? | ?4? | ?5? | Judas | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | Judas | ?14? |
Eastern | ■ Ghengis Khan ■ Attila | Shā Wùjìng | ?3? | ?4? | Abe no Seimei | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | Sun Tzu |
Norse | Sigmund | ?2? | ?3? | ?4? | ?5? | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
Greek | Jason | ?2? | Odysseus | ■ Bellerophon ■ Jason | ?5? | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
European | Roland | ?2? | ?3? | ?4? | ■ Johan Faust ■ Mirriam | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
Other | ?1? | ?2? | ?3? | ?4? | King Solomon | ?6? | Samson | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | Jacob |
Middle Eastern | Cyrus | Hydarnes | ?3? | ?4? | Zahak | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | Sinbad |
Hindu | ?1? | Arjuna | Arjuna | Arjuna | ?5? | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
Slavic | ?1? | ?2? | ?3? | Baba Yaga | Baba Yaga | ?6? | ?7? | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
The Americas | ?1? | Coyoltzin | ■Geronimo ■Hunahpú and Ixbalanqué | Coyoltzin | Hunahpú and Ixbalanqué | ■Geronimo ■Hunahpú and Ixbalanqué | ■Coyoltzin ■Geronimo | ?8? | ?9? | ?10? | ?11? | ?12? | ?13? | ?14? |
Empty till
.tabberlive .tabbertab h2, .tabberlive .tabbertab h3 {
display:block !important;
}
This section is for non-hero-specific Noble Phantasms like fragarach.
Swords[]
Kusanagi[]
Honjo Masamune[]
Joyeuse[]
Muramasa[]
A true Muramasa blade will still exist as a noble phantasm as their legend is not conected to a weilder.
War of the Kings[]
Servants[]
"Servants"
| ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Masters[]
Saber(Fate/Stay Night) : Nero
War of the Wiki[]
anyone can join
Skeith: Caster Solomon
Azure:
Hawk:
175.139.100.19: Berserker Samson
Sand:
EGGS:
I shall Put the Joke Servants in here.
Saber
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card | Prisma Illya
|
Servant stats
|
Lancer
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card | Prisma Illya |
Lancer (ランサー, Ransā?), Knight of the Lance, is one of the seven normal Servant classes summoned for the Holy Grail War and considered one of the Three Knight classes along with Saber and Archer. Servants placed within this class, many of which are Heroic Spirits who were knights, are very agile, proficient in hit-and-run tactics that capitalize on range and speed, and skilled with long-range melee weapons such as spears and lances. The qualifying conditions to be placed within the class are second only to the Saber class, requiring overall excellent attributes and a high agility attribute. Their only particular class ability is Magic Resistance, and Battle Continuation is included in Fate/Extra. Servant stats
|
Archer
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card | Prisma Illya |
Servant stats
|
Rider
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card |
Rider (ライダー , ?), Mounted Knight, is one of the seven normal Servant classes summoned for the Holy Grail War. Servants placed within this class are those known for riding mounts, living beasts or human constructs, during their lives. They generally have lower attributes compared to the Three Knight Classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or abilities. They have the class abilities of Magic Resistance and a high rank in Riding, allowing them to fully utilize the abilities of their mounts. Depending on the rank, they can take full control of everything from simple horses, modern machinery like motorcycles and planes, and even Divine Beasts. Dragons are the only exception, as the ability to ride them falls under a different skill. Servant stats
|
Caster
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card | Prisma Illya |
Caster (キャスター, ?), the magus, is one of the seven normal Servant classes summoned for the Holy Grail War. Servants placed within this class are adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Their class abilities are Territory Creation, altering the surrounding lands in favor of their sorcery, and Item Construction, which allows the magus to create magical items and tools. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this class is thought to be the weakest of all seven. This perception can be made into an advantage, as Casters are sometimes underestimated, often to the misfortune of their foes. Servant stats
|
Assassin
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card | Prisma Illya |
Servant stats
|
Berserker
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Card | No card |
Servant stats
|
Avenger
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Avenger is an abnormal Servant class different from the seven normal classes, and it has only been summoned once in the Fuyuki City Holy Grail Wars. Servant stats
|
Saver
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No Picture |
Servant stats
|
Ruler
| |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No Pictures |
Ruler (ルーラー, ?) is a special Servant class brought forth by the Greater Grail of the Fuyuki Holy Grail War. The Grail utilizes its own logic to sense when actions are encroaching upon its authority, and regardless of other mediators like those from the Church, it brings forth Ruler to protect the concept of the Holy Grail War itself. In the case of the reserve system of the Greater Grail being activated in the Great Holy Grail War, Ruler takes neither side of the battle, but only acts in the interest of the Grail. Servant stats
|
Charcter Design
Contributors
- Hawkeye2701
- Tower Knight
- 187.250.4.17
- 175.139.21.206
- Rotheos
Page Design
Coding
- The Internet
Art Design
- Pending
A Healthy Breackfest
Setting
- Type-Moon
Celtic/Anglo-Saxon[]
Beowulf[]
Very Likely. Amazing Saber, Great Berserker.
Black Beard[]
Blackbeard
| |
---|---|
|
Legend
Class Abilities Magic Resistence: C
Class Ability: Rank
Personal Skills Voyager of the Storm: A++
Fear: B
|
|
Noble Phantasms Noble Phantasm
Description. Noble Phantasm
Description. |
King Richard[]
The Lion Heart NP: B NP: Magic Sword, Destroyer
William Wallace[]
Guardian of Scotland. Saber. Str: B End: A+ Agi: B Man: C Luk: E NP: NP: scabbard, hilt, and belt is made from the skin of Hugh de Cressingham Wish: Murron. Bravery. Military Tactics. Nature of a Rebellious Spirit. Subversive Activities: C+.
Syr Greysteil[]
Syr Greysteil by Tower Knight
| |
---|---|
|
Legend
Class Abilities
Magic Resistance: C++
Personal Skills Territorial Defender: A
Mortal Resistance A--
|
|
Noble Phantasms Aegis: “Golden Cuirass Of Vigil”
Description: The Golden Armour worn by the knight Greystiel, decorated with unidentifiable crimson sigils and intricate engravings worn with age, as testament to the age of the wearer. It radiates with heat to the touch against anyone other than the knight himself who lays a finger upon it adding to the mystery of its origin. It was this same armour and the nature of Greysteil’s almost inhuman ability to resist the rare blows that struck him that led to the founding of Egeking, a magical sword said to be able to cut through anything from this world to the next, provided that its wielder is true in his intentions and without self-doubt. Although it is but a simple piece of hardened armour against any particularly powerful magic weapon, when struck with anything but a weapon of the magical nature, the armour itself does not give, reflecting the blow as if it were wood against solid iron. Despite this ability, the armour itself seems not to rely on prana or any other magical resource for its defence, making it immune to magic’s that might otherwise be magic resistant or magic deteriorating. “The Mist Of Doubt”
Description: The very same mist that once pervaded the Lands of Doubt themselves; this was the core of the Drama of “Syr Egeir & Syr Gryme” other than Greysteil himself. Under Twilight drenched skies the mist caused Egeir and Gryme to doubt themselves and their intentions, bringing to light darker motives and a complete lack of faith in the self. By the time Egeir and Gryme would reach the mighty golden knight, they would be in such a poor mental state that they wouldn’t stand a chance against Greysteil and his flurry of blows. Even with Egeking, the sword briefly left Gryme’s hands due to his lack in the self and it was only through great mental effort that he was able to shake of the mist and once more use Egeking. This Noble Phantasm may be but a fragment of the mist that engulfed the lands of doubt but its effects are all the same. Upon entering radius area that Greysteil has claimed territory over the Servant, Master or anyone caught in this area will have suffer a mental and moral onslaught that will cause the sufferer to question his or her own capacity and faith in the self, as well as the reasoning behind their actions, the true integrity in their moral belief and the lines between the just and the corrupt. Due to this the Servant and even Magi can find their combat abilities greatly decreasing across the board of the parameter spectrum unless the mist is either shaken off or resolve retained. This Noble phantasm is particularly effective against those with the “Bravery” or “Charisma” attribute of which greatly impact the Servants mentality. The higher the Rank in these two abilities the greater the effect of the mist, for example servants with a charisma or bravery rating of /A/ to /EX/ can expect to face the full blow of the Mist of Doubt. The Land Of Doubt
Description: None know of what the Lank of Doubt is, why it exists, where it came from or how it is that all within it doubt themselves. Some say that a great battle took place there where the earth was soaked in crimson and the heaven still weep. Some say it is a land where an ancient kingdom stood that was cursed by god for its debauchery and greed. Whatever the case may be, the Land of Doubt was the trial and end of many an adventurer, either through physical or spiritual destruction. All who entered that lands of doubt were forever changed and those that survived and came out where never the same as when they entered. This Noble Phantasm creates a Reality Marble that engulfs anything within a 3 miles radius of Greysteil’s claimed territory. Those that are will find themselves transported to those same dreaded lands spoken in the poem. A seemingly endless grey field entrenched with forests of thorns, mysterious swords impaled like trees that seem to go on for miles, an ever twilight ridden sky and of course, the ever present “Mist of Doubt” that retains the same abilities as its other Noble Phantasm counterpart. The Land of Doubt is ever home to the red hounds, large and ferocious creatures and implacable speed and killing instinct, although they are few in number as it is this is not the danger this noble phantasm poses. Unlike other Reality Marble Noble phantasms, the threat is not through the summoning of some vast army nor the alteration of a terrain and its contents that may be advantageous to oneself, it isn’t even the beasts that roam the lands although they may still pose a threat. The threat of the Noble Phantasm comes that which is already known, yet intensified. While within the Land of Doubt,” Amhras: The Mist Of Doubt” obtains a rank increase to /EX/ rank, vastly increasing its effects to unimaginable degrees. Due to the entirety of the Land Of Doubt being Greysteil’s territory, the “Territorial Defender” ability is always in effect with all the parameter and skill boosts it brings increasing most parameter to /A+/ rank. These enchantments last for as long as Reality Marble is in effect, with the increases lasting for roughly 3 min upon the reality marbles destruction or deactivation. |
Finnish[]
Simo Haya[]
Vainamoinen[]
Saber. Talking Sword
Roman[]
Judas. likely. Assassin. Lancer.
Eastern[]
Sun Tzu[]
Unknown chance. Saber, very tactical. Str: B End: B- Agi: B- Man: B Luk A+ Military Tactics: EX, at this point Sun Tzu has an edge over any enemy
Abe No Seimei[]
Abe No Seimei
| |
---|---|
|
Legend
Class Abilities Class Ability: Rank
Class Ability: Rank
Personal Skills Shinto: EX
Finding: Rank
Not so Human: Rank (original rank)
Command of Oni: Divinity: D |
|
Noble Phantasms Ancient Shinto
All magic resistance is treated as two ranks lower.. Noble Phantasm
Description. |
Ghengis Khan[]
Very Likely. Great Berserker. Good Saber. Str: A+ End: B+ Agi: B Man: C- Luk: D
Atilla the Hun[]
Hunnic Emperor. Lancer.
Shā Wùjìng[]
Shā Wùjìng by Sandubadear
| |
---|---|
|
Legend
Class Abilities
Battle Continuation: Rank
Personal Skills Divinity: D
Water Battle: B
|
|
Noble Phantasms Yuèyáchǎn, the monk's spade
A Noble Phantasm handed to him while he still lived in Heaven. A double-headed staff with a crescent-moon (yuèyá) blade at one end and a spade (chǎn) at the other, with six xīzhàng rings in the shovel part to denote its religious association. Friar Sandy: the Water Buffalo
Being a sand demon, Lancer has the ability to create a sandstorm that blinds most people. |
Norse[]
Sigmund[]
Sigmund
| |
---|---|
|
Legend
Class Abilities
Riding: B
Personal Skills Divinity: A
Monstrous Strength: Rank
Shapeshift: B
|
|
Noble Phantasms Gram
Gram (グラム, Guramu?) is the sword of the sun wielded by Sigmund. It is a sword of glory and destruction that is the model of Caliburn in the legend of King Arthur and. Their true natures, the ideas behind their creation, and their souls are very similar. As Caliburn was a "sword stuck in the stone that chooses the king", Gram was also a chosen sword of appointment lodged in the mighty tree of the king of Volsung that was pulled out by Sigmund. It is the greatest of enchanted swords rivaling the greatest of holy blades, and is even equipped with special dragon slaying attributes damaging towards people such as the king of knights who is the incarnation of a dragon. It uses the same ability as Caliburn, a light the burns away everything it touches, that took seven of Berserker's lives. Gram was only shatterd by gungnir so against a lesser spear such as gae bulg, gram would win Most of the legends surrounding Gram are with Sigurd, Sigmund's son, but the sword still retains it's powers when weilded by Sigmund. Wolf's Skin
Sigmund has the ability to turn into a wolf and speak the voice of wolves. Sigmund and Sinfjotli, father and son, set out into the woods for hunting. In the heart of the woods they came across an abandoned hut where apart for hunting equipment they also found two wolf skins. While Sigmund searched for the owners of the hut, Sinfjotli put on one of the skins to frighten his father. Suddenly, however, he realised that he is not able to take it off and that he is turning into a wolf. The father, wanting to find out what happened to his son, also put on the skin and became a wolf. Then Sigmund and Sinfjotli ran off into the woods in the form of wolves and after some time came across a human trail which lead them to two huntsmen, most probably the owners of the hut, asleep next to a campfire. They attacked, killed and devoured them whole. For many months the two wolves roamed the vicinity murdering travellers, peasants and foresters until one time after a successful hunt Sinfjotli tried to attack his father to shoo him away from the prey. Sigmund bit his son in self-defense, but the moment he did it he regained consciousness and remembered that they were in fact humans and that the other wolf was his own son. He went therefore to the other one and started licking his wound. Then suddenly the wolf skins fell off of the two men and they became human again. Having regained their former shapes, they decided to burn the skins which had nearly ridden them of their humanity. |
Greek[]
Odysseus[]
Odysseus
| |
---|---|
|
Legend
Class Abilities
Magic Resistence: C+
Personal Skills Voyager of the Storm: Rank
Bravery: Rank
Subversive Activites: Rank
Divine Protection (神の加護, Kami no Kago?):
|
|
Noble Phantasms Bow of Apollo
Description. Trojan Horse
Description. |
Bellerophon[]
Rider
Jason[]
Rider/Saber Voyager of the Storm
Hydarnes[]
Hydarnes By Azurelorochi
| |
---|---|
|
Legend
Class Abilities Class Ability: Rank
Class Ability: Rank
Personal Skills Skill: Rank
Skill: Rank
Skill: Rank (original rank)
|
|
Noble Phantasms Noble Phantasm
Description. Athanatoi, Ten Thousands Without Death
Athanatoi is the conceptual manifestation of the name "10,000 Immortals", it will allow Hydarnes to respawn in the same location that he died up to 10,000 times, reflecting the concept of the Immortals where individual soldiers are not literally unkillable, but rather that once anyone in the army becomes incapable of combat either due to sickness, age, or death, there will always be a new soldier ready to immediately replace him, thus keeping the number of the 10,000 constant at all time and making the army itself "immortal". As the concept of Athanatoi is respawning, damages resulting in physical death will only kill Hydarnes 1 time regardless of its strength, but if the enemy has any means that can kill souls directly instead of merely killing his physical body, then it is possible to kill multiple of Hydarnes's souls in one hit. Multiple consecutive hits(ie. machinegun, arrow rain) that deals multiple fatal damages at once or AOE damages that last over time(ie. drowning, continuous explosions, burning), may also prove to be an effective way to kill multiple of Hydarnes's souls in a shorter amount of time. While he may have the parameters on par to that of a true Eirei, Hydarnes ultimately is born from the memories of otherwise nameless commoners who does not have any glory to themselves as individuals, meaning that their actual martial skill may be subpar in comparison to a true Eirei. This means that Hydarnes may have to sacrifice up to 50 lives to take down even one enemy Servant in a direct combat. Zhayedan Anusiya, Companions of No Glory
Zhayedan Anusiya loosens the spiritual constraint that binds the 10,000 souls of Hydarnes together, summoning them into the physical world as their own original personality with the same equipments as Hydarnes himself. This NP pulls out the souls from Athanatoi, eating away the amount of remaining lives from Athanatoi to create an additional fighter to help Hydarnes fight. To create 1 physical soldier, Hydarnes must spend at least 20 souls from Athanatoi, with the limit being 20 soldiers at once. As souls loosen from Hydarnes's own body, a single soldier will fade away after 5 minutes of being summoned. The limit cap of 20 can be broken only if Hydarnes decides to spend all of his remaining souls from Athanatoi in a single release, summoning as many soldiers as possible from the remaining amount of souls into the physical soul to create the full glory of the Immortals. If Hydarnes uses this release however, Hydarnes himself too will fade away after 5 minutes along with all of his remaining soldiers on the field. |
European[]
Johan Faust[]
Likely. Good Caster.
Paladin Roland[]
"Roland"
| ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Mirriam[]
Mary the Jewess. The first Alchemist of the West.
Other[]
King Sollomon[]
Solomon King of the Wise
| |
---|---|
|
Legend
Class Abilities
Item Construction: Rank
Personal Skills Formal Craft: B
Charisma: A
|
|
Noble Phantasms 72 Demons
Glorious Realm
First Temple
The home of the gifts to man since year 1 and all holy vessels of god.
|
Jacob (Israel)[]
He who wrestled God. Highly Likely. Amazing Berzerker.
Samson[]
Samson, the Judge
| |
---|---|
|
Legend
Fights using an ass's Jaw Class Abilities
Personal Skills Battle Continuation: Rank Description/Effect. Divinity: E-
Natural Body: Rank
|
|
Noble Phantasms
Description. Strength of god
Samon loses use of this if his hair is cut. Samson's hair can only be cut if his identity is known. |
possible NP Arms of the Almighty Rank: B Type: Anti-Unit, Anti-Army Range: Maximum Targets: This is A skill based on the legend when Samson fend off a whole army with the nearest object he grabbed a Jawbone of a Donkey. His devotion and faith in God gives Samson the skills needed and allows him to use any object he grabs and use it as a weapon.
Middle Eastern[]
Hindu[]
Slavic[]
Baba Yaga[]
"Baba Yaga" |
||||||||
---|---|---|---|---|---|---|---|---|
|
The Americas[]
Billy the Kid[]
Billy the Kid
| |
---|---|
|
Legend
Class Abilities Gunning: Rank
Class Ability: Rank
Personal Skills Skill: Rank
Skill: Rank
Skill: Rank (original rank)
|
|
Noble Phantasms Noble Phantasm
Description. Noble Phantasm
Description. |
Arabian Nights[]
Sinbad[]
Sinbad
| |
---|---|
|
Legend
Class Abilities Riding: A+
Personal Skills Golden Rule: A+
Charisma:' B+
Skill: Rank (original rank)
|
|
Noble Phantasms The Seven Voyages
During his voyages many supernatural events happend around Sinbad. His Noble Phantasm. The Seven voyages embodes these by giving him the ability to reacreate these supernatural phenomenon, much like the Gate of Babylon. The Seven Voyages of Sinbad are unique as each Noble Phantasm has variable effects. 1st Voyage
2nd Voyage
3rdVoyage
Sinbad summons an ogre. 4th Voyage
Sinbad summons a troop of canabiliastic naked saveages. 5th Voyage
6th Voyage
7th Voyage
|
Ali Baba[]
Ali Baba
| |
---|---|
|
Legend
Class Abilities Class Ability: Rank
Class Ability: Rank
Personal Skills Skill: Rank
Skill: Rank
Skill: Rank (original rank)
|
|
Noble Phantasms Morgiana
Description. Noble Phantasm
Description. |
Aliddan[]
Aliddan
| |
---|---|
|
Legend
Class Abilities Class Ability: Rank
Class Ability: Rank
Personal Skills Skill: Rank
Skill: Rank
Skill: Rank (original rank)
|
|
Noble Phantasms Noble Phantasm
Description. Noble Phantasm
Description. |
Knights of the round[]
Bendevere[]
"Bendevere by Exself "
| ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Tristan[]
Tristan: Saber by Exself
| |
---|---|
|
Legend
Class Abilities
RIDING: B
Personal Skills INDEPENDIENT ACTION: B
MAGECRAFT: B
|
|
Noble Phantasms DRUSTANUS, loyalty to the origin
|
Sir Kay[]
Kay by 175.139.21.206
| |
---|---|
|
Legend
Class Abilities Riding: B
Personal Skills Charisma: B+
Bravery: B+
|
|
Noble Phantasms Calabraun: "The Unbreakable Holy Sword of Protection”
Kay's own personal sword Escaliburn: "The Forgotten Holy Sword of triumph”
Excaliburn: "The Redeemed Unbreakable Sword of Victory”
|
The Fianna[]
Fionn mac Cumhaill[]
Fionn mac Cumhaill
| |
---|---|
|
Legend
Class Abilities
Riding: C
Personal Skills Double Sumon: A
Healing: A
Clairvoyance: A
Librarian of Stored Knowledge: EX
|
|
Noble Phantasms Dord Fian
corrbolg
Fionn was entrusted with the magical crane skin bag of Manannan, that contained: the shirt and knife of Manannan, the belt and smith's hook of Gobhniu, the shears of the king of Alban, the helmet of the king of Lochlann, the belt of the skin of a great fish and the bones of Assal's pigs. At the full tide the crane bag would be full, whereas at the ebbing tide it would be empty. Bran and Sceolan
Shining Spear
Fionn's magic spear that never misses. Mac an Luin, Son of the Waves
Fionn's magic sword. His sword was known as Mac an Luin, Son of the Waves, and was given to him by the mystical God of the sea, Manannan. Skiath Gailbhinn
"Fionn's shield, the Skiath Gailbhinn (Storm Shield) was capable of uttering a roar so loud that it could be heard throughout Ireland. The shield was origanlly owned by Manannan who had it carved from a poisoined tree from which the god balor's head hung for 50 years. "At the time of the battle of the Great Battle of Magh Tuireadh, Lugh, after he had struck the head off Balor of the Evil Eye, hung it in the fork of a hazel-tree. And the tree split, and the leaves fell from it with the dint of the poison that dropped from the head. And through the length of fifty years that tree was a dwelling-place of crows and ravens. And at the end of that lime Manannnn, son of Lir, was passing by, and he took notice of the tree that it was split and withered, and he bade his men to dig it up. And when they began to dig, a mist of poison rose up from the roots, and nine of the men got their death from it, and another nine after them, and the third nine were blinded. And Luchtaine the Carpenter made a shield of the wood of that hazel for Manannan. And after a while Manannan gave it, and a set of chessmen along with it, to Tadg, son of Nuada; and from him it came to his grandson, Finn son of Muirne and of Cumhal. |